Yes, we all know this. Thank you, Professor.You do realize that the game sold in the US as "Super Mario Brothers 2" wasn't really even a Mario game? It originated as a game called Doki Doki Panic on the Famicom Disc System - it was tweaked an reskinned into a Mario game because Nintendo were concerned that the level of difficulty of the Japanese market Mario 2 would be unacceptable to US and European gamers. Having said that, it was eventually released in Japan as "Super Mario USA" and was also included on the SNES Super Mario Collection cart.
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If you go deeper. Mario Team built Doki Doki Panic on top of a Mario prototype engine. So it went:
Mario Prototype > Doki Doki Panic > Super Mario Bros 2.
So technically, it was always a Mario game.
Can’t really make a comparison. NES mostly has still very arcadey, simple games, while SNES is the generation where games started becoming longer, more complex and engrossing, but also less immediate, less “pure”.
Like, I love Megaman X1 to bits, but no MM game that came after the NES recaptured the same feeling and gameplay of the original series - with the exception of the phenomenal MM9, and I don’t have to tell you that MM9 is basically a NES game.
Many problems in NES games came from lack of refinement and QoL features, plus the retarded changes to balance and difficulty a lot of games underwent in the transition from Japan to US because of rentals. Games like Metroid and Kid Icarus are significantly better in their original Disk System version thanks to saves - passwords were a chore to write down, and to this day I swear some passwords I did copy correctly didn’t work. Imagine how my heart sank when a password from the second-to-last level in Kid Icarus didn’t work. But apart from these problems, those games are still fun to play. Metroid was a little less brutal in its Japanese version too, I’d love for Nintendo to make those FDS versions available outside Japan at last.
When SNES came along, the widespread adoption of battery saves meant games had to become longer to not be completed over a weekend, but it also meant they got more bloated. And many games were still rooted in 8-bit gameplay anyway. The Super Famicom Dragon Quest games still had all the grinding and the limited saves of their NES precursors, and were mostly much longer and more bloated. FF4 is a NES game on steroids. Basically, all the game genres that were typical of home gaming got undeniably better in the 16-bit era, but also lost something in their evolution. People fawn over Castlevania IV, but I find that game slow and boring compared to CV3 (or even the original, which I never completed without savestates but it’s great to kill half an hour).
On the other hand, purely arcade games really bloomed on SNES. NES ports from arcades simply couldn’t compete with the originals unless the game was specifically repurposed for the home version, like Contra. But space shooters on the SNES are leagues better than almost every single one of their NES counterparts, from Parodius to R-Type to... practically anything you can name. There‘s very few shooters I can play for more than 5 minutes on the NES, but on the 16-bits (and the PC-Engine) I can spend days blasting space monsters into oblivion. And fighting games, well... the NES had Double Dragon, OK, but the SNES had everything, and when one-on-one fighters exploded with SF2, the older hardware had nothing to come back to.
To answer OP’s question, I’ll have to go with SNES because when push comes to shove, there’s little I can replay to completion on the NES in its original state without savestates and such. Everything Megaman and Mario, sure, and Kid Icarus, and a few others. But it’s rare that I go that far into Metroid before ragequitting, and top-down NES RPGs are a chore (but please have a look into sideview action RPGs like Faxanadu or The Battle of Olympus, those are still great games). OTOH, I’ll rarely say no to a quick dive into SNES games when I don’t feel like playing for more than an hour.
It kind of rubs me the wrong way that you seem to only be looking at superficial aspects when both Super Metroid and SMB3 beat their predecessors handily in terms of level design. That and you're valuing "impact" too much. Metroid is barely even playable, starting you with 30HP every time you die or continue the game (from a password!), yet you're saying it's the better game than Super Metroid, just because it was there first? You may as well say that none of these games have anything on Pong or Missile Command.I'm using the term "trash" to be sensational, not literal. But yes, the original Metroid on the NES was the ground-breaking innovator. The SNES version is just Metroid with a pretty coat of paint, whilst adding very little in the way of innovation or impact.
I respect your opinions, nkarafo , but c'mon. SMB2 is far superior. SMB2 had a variety of characters, very unique gameplay, an awesome soundtrack, and some of the best aesthetics seen in a Mario game. SMB3 had, uh.. A Tanooki suit?
And just look at SMB2's awesome cover art:
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You can't beat MARIO MADNESS!!
Please elaborate?If were talking SNES to NES then my answer is NES. If we're including FC against SFC then I go the other way.
The American NES library is full of a lot of crap. So is the FC library of course but it also has wealth of really good games that didn't make it over here. SNES has a much better ratio of quality titles compared to the NES but it doesn't have quite as many great titles that got left in Japan. So in terms of pure numbers FC edges out the SFC for me. I'd still say the SNES/SFC has higher highs regardless though.Please elaborate?
Excuse me, but I’m a little confused here. You wrote this:The American NES library is full of a lot of crap. So is the FC library of course but it also has wealth of really good games that didn't make it over here. SNES has a much better ratio of quality titles compared to the NES but it doesn't have quite as many great titles that got left in Japan. So in terms of pure numbers FC edges out the SFC for me. I'd still say the SNES/SFC has higher highs regardless though.
So if I’m getting this correctly, NES > SNES but SFC > FC.If were talking SNES to NES then my answer is NES. If we're including FC against SFC then I go the other way.
Excuse me, but I’m a little confused here. You wrote this:
So if I’m getting this correctly, NES > SNES but SFC > FC.
Yet in your following post it seems you’re saying FC > SFC?
Do you realize that this is probably why this is the best Super Mario Bros game ever made?You do realize that the game sold in the US as "Super Mario Brothers 2" wasn't really even a Mario game?
Head: snes
Heart: nes
Do you realize that this is probably why this is the best Super Mario Bros game ever made?
What's with all this aggression?I am coming from the perspective of having played Doki Doki Panic - and in that context the US Super Mario 2 just looks like a low-effort reskin job. I'm not saying it was a bad game, but it does seem to be a very lazy piece of work. Yes, it's still better than the Japanese Super Mario 2 (which is basically Super Mario Bros with different and much harder levels).
What's with all this aggression?
I bow down to your programming expertise.I think you are projecting here. I'm just explaining why I always considered SMB2 (US) to be a low-effort product.
I bow down to your programming expertise.
He is right that they re-skinned an existing game and strapped Mario on it to sell more copies (even if it was a Mario prototype at some point).What's with all this aggression?
To be fair, both games known as “Super Mario Bros. 2” are basically what we’d call romhacks these days, lol.I bow down to your programming expertise.
pfft.
Do you realize that this is probably why this is the best Super Mario Bros game ever made?
This post is excellentSNES
Donkey Kong Country Trilogy
Final Fantasy IV
Final Fantasy VI
Super Mario RPG
Chrono Trigger
Mario All Stars
Mario World
Yoshi's Island
Mario Kart
For me this is where video games began to come into something beyond a children's toy.
This post is excellent
Just proves how amazing the system is/was!I forgot F Zero and Starfox
Can’t really make a comparison. NES mostly has still very arcadey, simple games, while SNES is the generation where games started becoming longer, more complex and engrossing, but also less immediate, less “pure”.
Like, I love Megaman X1 to bits, but no MM game that came after the NES recaptured the same feeling and gameplay of the original series - with the exception of the phenomenal MM9, and I don’t have to tell you that MM9 is basically a NES game.
Many problems in NES games came from lack of refinement and QoL features, plus the retarded changes to balance and difficulty a lot of games underwent in the transition from Japan to US because of rentals. Games like Metroid and Kid Icarus are significantly better in their original Disk System version thanks to saves - passwords were a chore to write down, and to this day I swear some passwords I did copy correctly didn’t work. Imagine how my heart sank when a password from the second-to-last level in Kid Icarus didn’t work. But apart from these problems, those games are still fun to play. Metroid was a little less brutal in its Japanese version too, I’d love for Nintendo to make those FDS versions available outside Japan at last.
When SNES came along, the widespread adoption of battery saves meant games had to become longer to not be completed over a weekend, but it also meant they got more bloated. And many games were still rooted in 8-bit gameplay anyway. The Super Famicom Dragon Quest games still had all the grinding and the limited saves of their NES precursors, and were mostly much longer and more bloated. FF4 is a NES game on steroids. Basically, all the game genres that were typical of home gaming got undeniably better in the 16-bit era, but also lost something in their evolution. People fawn over Castlevania IV, but I find that game slow and boring compared to CV3 (or even the original, which I never completed without savestates but it’s great to kill half an hour).
On the other hand, purely arcade games really bloomed on SNES. NES ports from arcades simply couldn’t compete with the originals unless the game was specifically repurposed for the home version, like Contra. But space shooters on the SNES are leagues better than almost every single one of their NES counterparts, from Parodius to R-Type to... practically anything you can name. There‘s very few shooters I can play for more than 5 minutes on the NES, but on the 16-bits (and the PC-Engine) I can spend days blasting space monsters into oblivion. And fighting games, well... the NES had Double Dragon, OK, but the SNES had everything, and when one-on-one fighters exploded with SF2, the older hardware had nothing to come back to.
To answer OP’s question, I’ll have to go with SNES because when push comes to shove, there’s little I can replay to completion on the NES in its original state without savestates and such. Everything Megaman and Mario, sure, and Kid Icarus, and a few others. But it’s rare that I go that far into Metroid before ragequitting, and top-down NES RPGs are a chore (but please have a look into sideview action RPGs like Faxanadu or The Battle of Olympus, those are still great games). OTOH, I’ll rarely say no to a quick dive into SNES games when I don’t feel like playing for more than an hour.
Come on, the best one? SMB2 was an appropriately different/novel sequel to SMB, but how can anything compete with SMB3? In my opinion, 3 is the defining Mario Bros. game and is practically unkillable, even by Super Mario World. Which, to me wasn't really better than 3, it was simply "more good Mario". I actually never fully beat 2 until the GBA version, I've never played it since that time.
I'm one of the people who think the NES library hasn't aged that well, even the games that I really love from playing as a kid, like Ducktales and Mega Man, are hard for me to play today. But I still consider 3 to be the quintessential Mario game that will never get old to me.
SNES has the games that totally captivated me and became defining experiences. This is the system that made me OBSESSED with gaming so much that I didn't pay attention in school and every day was just an endurance test to get home and turn on the system. Super Mario RPG and Yoshi's Island are my favorite games on the system, but SMW and Turtles in Time are in my hall of fame too. Hell, to me SMRPG and Yoshi's Island are so strong that games today have a hard time competing with them, nevermind NES games.
Awesome topic and difficult question. I've gone back and forth over this stuff for years (don't we all?) My hype for SNES was through the roof leading up to it's release, it was the thing that was going to make my (beloved) Sega Genesis look like old tech. And at launch it sure did that, and captivated me for quite some time. But not too many years later, I had a hard time deciding which was really my favorite console ever, and even a few years ago it was still Genesis and NES neck and neck. I think I've got it down to NES at this point as it's the only one whose games I can still just "pick up and play, no fuss no muss" more often than anything else - and still get such a huge blast of nostalgia, even all these years later. Sure, it looks and sounds dated as hell, because it IS, but the cream of the NES crop is exactly all I'll ever want from the majority of gaming for probably the rest of my life! Might sound kind of limiting I suppose, but I guess my brain has permanently baked that way or something.
As for the Mario VS Doki Doki controversy heating up above, I have no issues with the fact that they reskinned a different game to sell to the US market. Sure it broke away from a TON of those early Mario conventions, but at the time I don't think anyone really cared - it was still bouncy, fun, imaginative. In fact it was more refreshing to me than SMB3 come to think of it simply BECAUSE it was so different. Mind you a lot of times in those days, a sequel to something popular might not share much with its predecessor, and though it could be a little frustrating at times, it would often end up being quite welcome because instead of getting "more of the same" we got "some different cool thing." Time hasn't been too kind to Zelda II vs Zelda I for that reason, but again for me I was so excited to have a different way to explore and interact in that particular world, with something building off of the ideas of the first game, rather than just picking it up and tweaking and evolving what was already there. Mario 2 really felt this way too.