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Neurodiversity Representation in Video Games

There's a lot of diversity topics active today, and I made some of these points in those topics, but none of those topics were quite related to diversity as it pertains to mental and developmental disorders. Thus, I decided to make a thread on this specific topic.

There's a variety of mental disorders where the people diagnosed with them would mostly prefer societal acceptance rather than a "cure", including OCD, ADHD, and Tourette syndrome, but I have PDD-NOS, which is an autism spectrum disorder (ASD) along with the more famous Asperger Syndrome and "classic" autism, so my post from here on out will explore how I believe the autism spectrum disorders could be effectively represented in video games. I encourage discussion in this thread about how other disorders could be represented by video game characters and how that might affect gameplay, characterization, and plot! I am not talking about other disorders in this post, however, because I do not know very much about other disorders, only the autism spectrum.

To start with, some might be wondering why large video game companies would be interested in creating a video game protagonist that caters to the autistic demographic of all people. After all, so comparatively few games have female protagonists because women on the whole don't play narrative-centric video games very often. The fact of the matter is, however, that autistic people spend more time playing video games than those without mental disorders. I can't find any demographics on what percentage of video game players as a whole is on the autism spectrum, but given factors such as autism's greater diagnosis rate in males (there's debate as to whether autism is legitimately rarer in females or the two genders have the same rate but females are just better at hiding it), I would bet that, like engineering, video games have a disproportionately large autistic population. In particular, though, the fact that autistic people spend, on average, more time playing video games than neurotypical people do ("neurotypical" as an adjective or noun refers to a person without a mental disorder), it seems as though the idea of video game companies giving the player a main character they can relate to should, at least occasionally, mean that the main character might be autistic, have Asperger Syndrome, or have PDD-NOS.

Beyond just being a token character included only to represent an under-represented demographic, though, a character on the autism spectrum could support certain video game tropes. For example, if Grand Theft Auto had a protagonist with a high IQ and an autistic spectrum disorder, who owned and/or whose narrow interests included or involved motorcycles, cars, trucks, jets, and boats, it could provide justification for how the character knows how to operate all of these various vehicles so effectively! Plus, about 0.60 percent of criminals fall somewhere on the autism spectrum, so it's not too unusual to appear in a GTA game in at least some capacity. Among these, too, apparently arson cases fairly frequently lead back to someone who is on the autism spectrum, or can end up stalking people due to unfamiliarity with or disregard for social precedent, both of which, in my opinion, would make for an apt GTA series character, even if only a supporting character. For clarification, because I have had this brought up multiple times: this is obviously not a good place to start, since portraying people with mental disorders as criminals would not exactly start the diversity concept on the right foot (and it's done fairly frequently already). This paragraph was put here to describe how having an autistic character in a game wouldn't be as boring as some people might initially believe.

The subject of autistic spectrum criminals raises another point in favor of autism representation as well: unlike what some people *coughbigbangtheorywriterscough* believe, writing a character as having an ASD does not necessarily limit what they realistically can do in the narrative. People on the autism spectrum have led to societal leaps (Albert Einstein, Sir Isaac Newton, and Nikola Tesla are often speculated to be on the autism spectrum, were they alive today) and Miss Montana in 2013 (who came in 15th in the Miss America pageant) had PDD-NOS. People on the autism spectrum disorder obviously do a lot of, at times stereotype-violating, things.

Speaking of stereotypes, now is the time where I wish to discuss current video game portrayals of autism. Most often, these come in one of two categories: the first category is characters who are explicitly stated by the game or the game creator to be autistic, but whose characterizations are either minimal (from what I can tell, David Archer from Mass Effect 2) or exaggerated/not down-to-earth (Patrica Tannis from Borderlands 2, Jade from Fahrenheit), and the second category is where the characters are plausible depictions of someone on the autism spectrum, but neither the game or its creator ever officially declare that the character has an ASD (River Wyles from To The Moon). The main issue I have here is that no game creator seems to consciously create accurate depictions of autism and its related disorders.

I was about to go on for several more paragraphs about how would be a good method for creating an autistic character, or how an autistic character can have a character arc without the ultimate narrative goal being to "cure" the character (neurodiversity proponents who have mental disorders themselves will most often tell you that if a cure were somehow found for their neurological abnormality, they wouldn't take it), but I realize now that that would produce a text wall to end all text walls (even larger than it is now, perhaps doubly so), so I'll cut this post here.



Who here has a disorder that they would be interested in seeing represented in a video game character? Are there any game developers here who are interested in the prospect of including a character with a mental, neurological, or developmental disorder? Are there any objections to what I've listed so far or the idea of acknowledging neurodiversity as a whole? Let the discussion begin!
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
jVtD204.jpg
 
Well we have trevor from GTA5

Interestingly enough, I almost mentioned him in the OP after saying that an autistic player character would fit in relatively seemlessly due to common stalking and arson tendencies in criminals with autism spectrum disorders. Trevor isn't autistic, but he definitely has some form of neurological abnormality.
 
Just a heads up, you may want to take Parkinson's out of that list at the beginning considering it leads to death (and therefore suggesting people might want acceptance rather than a cure could be a bit inappropriate for users who have loved ones with the disease).

Interesting read nonetheless.
 
Just a heads up, you may want to take Parkinson's out of that list at the beginning considering it leads to death (and therefore suggesting people might want acceptance rather than a cure could be a bit inappropriate for users who have loved ones with the disease).

Interesting read nonetheless.

Done. Replaced it with ADHD. I got Parkinson's from Wikipedia, so I trust you on this.

This is a key misconception when it comes to autism, too: Autism Speaks (which is a terrible organization if you ask autistic people, for a wide variety of reasons) keeps focusing only on children with autism, and they're hell-bent on calling it a disease. As a result, they're misleading the public by indirectly convincing them that either autistic children outgrow the disorder with age or the "disease" kills them before they reach adulthood. Neither is true, it's just that there are currently few adults diagnosed with the disorder because the spectrum was very little-known when they were children, so they were either lumped together with other people with mental disorders if they couldn't hide it, or developed coping mechanisms and remained with the neurotypical crowd if they could.

Some sources believe that girls with autism don't get diagnosed with autism nearly as frequently as boys do to this day because they read more fiction literature and watch how other girls interact even when they're by themselves, or get joined if they sit by themselves, all of which give them more experience with social settings than boys do, and thus allow them to better "camouflage" with their neurotypical peers, and only let their autistic side show when they're alone.
 

PK Gaming

Member
Rewording this because original post was shitty

Super DanganRonpa 2 spoilers

There's a character with frontotemporal dementia and the effect it has on their disposition is interesting.
 
I have ADHD and am recovering from Borderline Personality disorder. Neither would likely work well in a video game character and I doubt that either (especially Borderline) would be portrayed very accurately or in a non-cruel way. ADHD doesn't necessarily need to be 'cured' (I no longer take medication for it), but Borderline Personality Disorder is debilitating on the more extreme end of the spectrum.
 
There's actually a game that employs a certain degenerative brain disorder to a fantastic degree, but to elaborate would lead to tremendous spoilers for said game.

If you're curious, i'll post the title of the game under spoilers.

Super DanganRonpa 2

There's a browser-based Unity "game" that, in my opinion, does an excellent job of encouraging the player to behave the way an autistic child with hypersensitivity to sound would behave within the game world. The game's a pretty unsettling experience (in an ambiant, creepy way, not an in-your-face way) and it gets loud and high-pitched (due to the sound hypersensitivity aspect), but if you're interested, here's a link to it.

It can only emulate the social aspects, though. The personality of someone with autism, including the extremely narrow topics of interest, which I think would be fascinating to see covered in a video game context, are not a part of it.
 

Thorakai

Member
I'd like to contribute to the discussion, but really my knowledge of neurodiversity is rather limited. Would definitely enjoy more characters representing the full spectrum of brain function. It would definitely be hard for me to identify a character like that without it being explicitly mentioned in-game or something. At the same time you wouldn't want paint a giant red arrow and make that a huge part of the character, for similar reasons people dislike sexualization of female characters and stereotypes of ethnic/racial minorities. It just strikes me as a bit harder to get the balance right on embracing a character's neurology just shy of being stereotype, but just enough to get the general public educated on the matter.
 

PK Gaming

Member
There's a browser-based Unity "game" that, in my opinion, does an excellent job of encouraging the player to behave the way an autistic child with hypersensitivity to sound would behave within the game world. The game's a pretty unsettling experience (in an ambiant, creepy way, not an in-your-face way) and it gets loud and high-pitched (due to the sound hypersensitivity aspect), but if you're interested, here's a link to it.

It can only emulate the social aspects, though. The personality of someone with autism, including the extremely narrow topics of interest, which I think would be fascinating to see covered in a video game context, are not a part of it.

Cool, i'll definitely check it out.

The game series i'm referring to is actually pretty neuro-diverse. One of the characters has
Dissociated Identity Disorder, for instance. Though it's presented in a... fairly stereotypical way at the beginning. They actually subvert it by the end though, which is pretty cool.
 
I'd like to contribute to the discussion, but really my knowledge of neurodiversity is rather limited. Would definitely enjoy more characters representing the full spectrum of brain function. It would definitely be hard for me to identify a character like that without it being explicitly mentioned in-game or something. At the same time you wouldn't want paint a giant red arrow and make that a huge part of the character, for similar reasons people dislike sexualization of female characters and stereotypes of ethnic/racial minorities. It just strikes me as a bit harder to get the balance right on embracing a character's neurology just shy of being stereotype, but just enough to get the general public educated on the matter.

Autism spectrum disorders might actually have in advantage here, in that the most accurate portrayals are the ones that lack one or more stereotyped behaviors. The disorders, especially PDD-NOS, are diagnosed based on behaviors, essentially using a checklist, where, in at least a half dozen categories, the person must have at least x out of y characteristics from one list, m out of n characteristics in another, and so on. Almost none of autism's specific characteristics are present in every case (though there are some that are present in a vast majority of cases, including possessing a few highly focused interests, knowing enough to be seen as "walking encyclopedias" on these very narrow topics, and sometimes being highly reluctant to, if not refusing to, change conversational topics away from these interests). Fictional portrayals of the disorder which include the vast majority of these traits are, in fact, often viewed as unrealistic because there's so many symptoms present at once.
 

PBalfredo

Member
While you make an interesting point about how mental disorders can be incorporated into criminal characters, I have to ask, do you really want them to? Media already has the bad habit of equating any and all mental disorders to violence, especial horror movies/games which love having insane asylums full of ax murders and cannibals as a setting. I'm not sure I would trust them to make criminals with mental disorders in games that don't reinforce "mental disorder = insane murderer".
 
While you make an interesting point about how mental disorders can be incorporated into criminal characters, I have to ask, do you really want them to? Media already has the bad habit of equating any and all mental disorders to violence, especial horror movies/games which love having insane asylums full of ax murders and cannibals as a setting. I'm not sure I would trust them to make criminals with mental disorders in games that don't reinforce "mental disorder = insane murderer".

I wouldn't want it to be the first accurate depiction of the disorder; I was mainly using the criminal example to show that playing as an autistic person wouldn't be boring or debilitating as some people might start off thinking.
 

Sullichin

Member

Autism supporting / providing explanation for video game tropes is really interesting. Every once in a while in literature I see an autistic character's autism "leveraged" for a plot device and it's kind of offputting to me; I just think "that one thing we talk about that makes this character different than the others winds up saving the day" is kind of a lazy, foreseeable plot device. But the hypothetical example of the GTA character you provided is actually pretty brilliant! However I could also see something like this getting a lot of bad press; a psychotic murderer might not be the best character to help break negative stereotypes around autism.
 
By the way, as I mentioned in the OP about finding a story arc for an autism spectrum character that doesn't involve curing them or even forming a romantic relationship (as it's common, especially in males with autism, to find great difficulty in sustaining such relationships), using the "narrow interest" as a foreshadowing plot device can work quite well. I've made the remark before that autism spectrum disorders are comparable to having the brain's wiring with regard to inanimate objects and people swapped: in my own experience, I care about as much for people's names as a neurotypical person would care about specifying that a particular locomotive is a GE AC4400CW, whereas my brain seems to release dopamine whenever I am in the presence of new information relating to one of my specific interests (for example, Titanic; I always get elated beyond words whenever I read about new developments in the Titanic II project).

Often, people with autism spectrum disorders can be told that their degree of knowledge on these subjects is useless in day-to-day life, and indeed in quite a few cases it can be. However, as Darius McCollum has shown, if the time comes where there is a practical application for said knowledge, they have the potential to know and handle whatever that restricted interest object is better than people who worked with the thing for years.

The result is that, for autistic people who have relatively exotic or rarely experienced interests (such as mine for Titanic), being in the physical presence of whatever it is can be awe-inspiring, and putting the acquired knowledge to use can downright feel as though a higher purpose has been served, as it can be, quite literally, a dream come true. For those who have seen The Lego Movie,
think of Benny's interest in spaceships, how he's constantly told it's useless, and then what happens once he's finally allowed to build and use it.
 
Isn't autism the one where if someone drops a bunch of toothpicks, you have to pick them all up? I forget if that's autism or being a dracula. Regardless, it's a sort of behaviour that's probably already over-represented in games protagonists.
 
Well psychopaths are well represented to say the least.

Joking aside. Even films and TV have a hard time with many mental disorders. The first season of Homeland has a depiction of Bipolar disorder that becomes something quite different on seasons 2 and 3. Just change a writer or something and you can say goodbye to consistency.

Stuff like Silver Linings Playbook are more the exception than the norm, as far as I know.
 

Architect

Neo Member
To The Moon. While not perfectly done as you mentioned, is still worth highlighting. It was very refreshing to play a game where autism is a topic that you get to explore, as opposed to the common save the world premise.

However limited it was, I frankly found it a fascinating opportunity to think more deeply on neurological differences and how they impact peoples' lives. Would love to see more similar subjects and characters explored in games.
 
Isn't autism the one where if someone drops a bunch of toothpicks, you have to pick them all up? I forget if that's autism or being a dracula. Regardless, it's a sort of behaviour that's probably already over-represented in games protagonists.

That's what Rain Man shows, but again, autism is a spectrum disorder where virtually any trait can be present or absent between people, but there are, according to the DSM V, two core characteristics present in nearly everyone with an autism spectrum disorder:

Social interaction and communication impairments (Especially missing out on nonverbal cues and nuances in body language)
Restricted/repetetive interests and behaviors (I've mentioned interests here before; the behaviors part refers to acts such as "stimming")

For a more detailed explanation of what behaviors are absolutely needed for a diagnosis of an autism spectrum disorder versus which ones are of the "at least x symptoms out of y possible criteria" type, here's how the DSM V diagnoses it.
 

Jockel

Member
I don't want to sound disrespectful, but I believe that we don't need every minority to be represented in video games. In my opinion, it's absolutely fine if you include a character that makes sense in the game's context and happens to have a personality disorder, physical disability, queer sexual identity or whatever. But if we reach a stage where artistic expression is compromised just because you need to include this and that just so your game doesn't cause a shit storm on twitter, we're not doing us any favors. Besides, these games are fantasy. I can see why the LBGT community complains (even though I don't agree with it) about Tomodachi Life, because they play with Mii characters that are supposed to represent them. But if we talk about fictional characters in a fictional environment, I personally have no desire to feel represented. And I don't believe that the mass market is just waiting to play a depressed ginger kid with ADHD.
I've got to admit I just cross read the thread, so I hope this hasn't been said before
 

Jintor

Member
There's actually a game that employs a certain degenerative brain disorder to a fantastic degree, but to elaborate would lead to tremendous spoilers for said game.

If you're curious, i'll post the title of the game under spoilers.

Goddamnit fuck you curiosity

*beats self up*

I'm going to go find a neuralyser
 
I don't want to sound disrespectful, but I believe that we don't need every minority to be represented in video games. In my opinion, it's absolutely fine if you include a character that makes sense in the game's context and happens to have a personality disorder, physical disability, queer sexual identity or whatever. But if we reach a stage where artistic expression is compromised just because you need to include this and that just so your game doesn't cause a shit storm on twitter, we're not doing us any favors. Besides, these games are fantasy. I can see why the LBGT community complains (even though I don't agree with it) about Tomodachi Life, because they play with Mii characters that are supposed to represent them. But if we talk about fictional characters in a fictional environment, I personally have no desire to feel represented. And I don't believe that the mass market is just waiting to play a depressed ginger kid with ADHD.
I've got to admit I just cross read the thread, so I hope this hasn't been said before

I agree with the point you make (I argued this to some degree in the Tomodachi Life thread myself). A considerable part of what I argue is that a narrative-driven game that seeks to include someone with a mental disorder should be built from the ground up with the disorder in mind, rather than having a pre-existing game get a mental disorder shoehorned in for one sake or another. If you as a game designer don't wish to go through that effort, don't, though it would be nice if a few more games did. As for games like Tomodachi Life, they actually do very good jobs of allowing for the emulation of mental disorders, such as the Sims' "flaw" traits and Tomodachi Life's scales relating to expressiveness, quirkiness, etc.
 

Jockel

Member
I agree with the point you make (I argued this to some degree in the Tomodachi Life thread myself). A considerable part of what I argue is that a narrative-driven game that seeks to include someone with a mental disorder should be built from the ground up with the disorder in mind, rather than having a pre-existing game get a mental disorder shoehorned in for one sake or another. If you as a game designer don't wish to go through that effort, don't, though it would be nice if a few more games did. As for games like Tomodachi Life, they actually do very good jobs of allowing for the emulation of mental disorders, such as the Sims' "flaw" traits and Tomodachi Life's scales relating to expressiveness, quirkiness, etc.
I absolutely see your point, but I think it would be even better if you don't make the inclusion of said character a point in the narrative or gameplay. Because that's true acceptance. Not going "look, this person is different in the following ways", rather just having him there as part of a normal, diverse spectrum of people. You know, like real life.
Of course that doesn't apply if the point of the whole game is to show people a certain type of person.
 
I absolutely see your point, but I think it would be even better if you don't make the inclusion of said character a point in the narrative or gameplay. Because that's true acceptance. Not going "look, this person is different in the following ways", rather just having him there as part of a normal, diverse spectrum of people. You know, like real life.
Of course that doesn't apply if the point of the whole game is to show people a certain type of person.

The ultimate goal is definitely to turn it into a societal non-issue, but we're not there yet, so there's still a need to show an accurate interpretation of these disorders and how precisely they vary from and even clash with neurotypical behavior. So yes, at least initially, the idea would be to emphasize the mentality of someone with a mental disorder. That doesn't rule out the idea, however, of making the character a part of a crew (even though autism spectrum disorders are manditorily defined by social and interpersonal communication difficulties, so it's an issue that will pop up rather inevitably, no matter how subdued, even if you try to give it as little emphasis as possible).
 

Labrys

Member
Any mental disorder correct?

If I recall correctly Cheryl from Silent Hill: Shattered Memories suffers from some form of delusions/hallucinations, them making up the game itself. I'm not sure what disorder that would fall under but I thought it was worth mentioning
 
Very interesting original post. I'm bookmarking this thread.

I started working this week on an interactive novel (twine-based) game about the experience of having OCD. It's somewhat painful at times to write it, but it's also nice to not feel alone.

I'll keep you all posted if anyone cares to "play" it when it's finished later this year.
 

Terrell

Member
I think there's plenty of opportunity for it, if it's done in a way that makes sense contextually. You've given some great examples.

One of the problems in representing such individuals in video games is partly that:

1) games are mostly wish-fulfillment, even for those without altered mental states, and thus it may not be something that said individuals would actively want to see

2) until the recent-ish Western boom in console gaming, games were made in Japan, where widespread social understanding of things like autism is... limited, to put it politely, and Western society only understanding it in broad terms, in most cases

3) Accurate representation of such different states of being would likely require consultancy and a lot of forward planning, or a producer who is themselves neurodiverse, as for better or worse, neurodiverse states are extremely difficult for those without them to properly conceptualize and run the risk of improper understanding or outright butchery of the subject matter


Not the easiest hurdles to overcome. Seems like we're going to instead be given for years to come another overdose of every writer's favorite mental disorder and the only one with consistent representation: amnesia.
 
Any mental disorder correct?

Yeah, especially if it's a real-world mental disorder that the game creator or game itself explicitly state the character has, and is represented as accurately as possible in the game.


Basically, there's a fairly common misconception that mental disorders mean that a person can never function in society at any notable level, but that's simply not true. In fact, "that weird guy" you kinda sorta know might have a mental disorder: statistically, about 1 in every 20 people has ADHD, OCD, an autism spectrum disorder, or some similar neurological abnormality. the next useful thing to note is that "disorder" is not synonymous with "disease". In many (but not all) cases, having pity towards someone with this sort of mental disorder or "trying to help" can annoy or even offend them, because they might be just as smart as you are (if not smarter), they just can't communicate as smoothly or have "rituals" or compulsions that they see a need to satisfy. I feel that if any narrative-capable medium can get this point across the best, it would probably be a medium that allows the person experiencing it to be put in the shoes of another person, which video games effectively specialize in.


I actually have some ideas written out as to how common autistic traits could be translated into RPG game mechanics; the problem is, I rather lack creativity and know-how for materializing the concepts.
 
I know a lot of game characters have signs of it, but are any specifically mentioned to have social anxiety disorder?

After performing a few searches, it seems that any possible social anxiety disorder characters fall into the "fans speculate, but no official word is given" category. I found one person, for example, who proposed that Gordon Freeman might have it. Then again, any character officially being declared to have the disorder might just be getting drowned out in my searches by people trying to link the act of playing video games with social anxiety disorder.
 

HeelPower

Member
Silent Hill 2's cast is collection of people with multiple psychological disorders and its all central to the plot.

I'd say Angela has at least PTSD and social anxiety disorder(she's probably even fearful)

Eddie is psychopathic who and James is an a depressive amnesiac who might suffer PTSD.

I think Angela and Eddie are aphasics to a degree.

These are some preliminary classifications.You can go further with these characters than that.
 

kswiston

Member
I know a lot of game characters have signs of it, but are any specifically mentioned to have social anxiety disorder?

Considering things like social anxiety have existed forever, just not with the label, wouldn't this cover a lot of the extremely shy, awkward characters?

The same thing is true with ADHD. Even if it would never be directly called out, every other JRPG has a character exhibiting a lot of the traits associated with ADHD.

With Ethnicity, there are visual and cultural cues that we can use to represent minority characters without them needing to come out and say something like "As a black man ..."

How would we go about doing that with mental states and disorders?
 

Chettlar

Banned
Great OP. This is something I've been thinking about a lot lately as well, especially having had a brush with mental problems myself.


Characters in games are too perfect. Too trope-ey. It's really rare in a game that we see someone who has anything special about them, and when we do, they are terribly one-sided.

Certainly no kind of character should be forced, but I agree, it would make sense to see more.


Maybe video game writers are just way too uncomfortable? Or maybe just too clueless?

Silent Hill 2's cast is collection of people with multiple psychological disorders and its all central to the plot.

I'd say Angela has at least PTSD and social anxiety disorder(she's probably even fearful)

Eddie is psychopathic who and James is an a depressive amnesiac who might suffer PTSD.

I think Angela and Eddie are aphasics to a degree.

These are some preliminary classifications.You can go further with these characters than that.

The problem is in the case of Silent Hill, the point of them having disabilities is to increase the horror/dark effect.

There needs to be more games with just normal people, a few of whom have some mental problems.

You probably know a lot of people who have mental issues but you would never know unless they told you. Then there are some that are outright crazy, but most of us don't know nearly as many of those. Most of the people with mental issues fall inbetween. Great, or maybe not so great people who just have issues with hearing things, having no control over their mood, compulsive behavior. All otherwise normal, everyday people. We really just don't see that in games.
 
This is interesting as I'm currently doing the last paper for my degree, which happens to be on childhood mental health issues and developmental disorders. I'd argue that a' cure' would be preferred by most people with autism (edit,actually maybe not but my post would be too huge to argue for all the opposing sides to this lol) . Whilst social acceptance in reality would be great as there is no cure yet obviously.

But back on topic, taking people with autism as an example, I agree that they are underrepresented in games. However they are a statistical minority in society to, and the condition is not really understood by the mass majority either. So basically it's going to be a hard sell unless it's so well done. I know that's not a great answer and personally I'd love a main character with autism as it would be really interesting. But I think it all comes down to money. Maybe with the indie scene getting more exposure though we may get a better representation of all kinds of diversity.



We do however get plenty of characters with personality disorders, depression, and anxiety, all significantly tied to mental health issues, abnormal development,and neurological conditions. Granted they are portrayed in an exaggerated manner to appeals to the consumer. But so are characters without any mental health 'issues', e.g. Nathan drake,Lara croft, sonic the hedgehog
 

Silky

Banned
Oro from Street Fighter 3 is a Narcoleptic. (If something like Narcolepsy counts)

oro-sleep.gif

oro-sleepstandingup.gif


Canonically the strongest Street Fighter character. Has no control over his sleep patterns.
 

Somnid

Member
You mean as main characters? Virtually any game with more than a few characters will represent a large spectrum of personalities and related disorders as a means of differentiation. They are usually side characters to give a more blank slate feel to the mains but I don't feel personality and psychological conditions are terribly underrepresented in that aspect though they can border on 1 dimensional.
 
Considering things like social anxiety have existed forever, just not with the label, wouldn't this cover a lot of the extremely shy, awkward characters?

The same thing is true with ADHD. Even if it would never be directly called out, every other JRPG has a character exhibiting a lot of the traits associated with ADHD.

With Ethnicity, there are visual and cultural cues that we can use to represent minority characters without them needing to come out and say something like "As a black man ..."

How would we go about doing that with mental states and disorders?

Comparable to how skin tone and behavioral patterns indicate someone's race and ethnicity, mental disorders, especially behavior-based diagnoses such as autism spectrum disorders, are identified in fictional characcters by observing how they behave for think, how it makes them unusual compared to a "normal" person, and seeing which mental disorders they have enough symptoms to qualify for. Interestingly, a lot of fictional autistic characters end up getting diagnosed by the work's fanbase, with the author simply setting out to make a "quirky" or logic-minded character. The best depiction I know of for a work that shows how an autistic person thinks, for example, was written when the author had virtually no idea what Asperger Syndrome was: when writing The Curious Incident of the Dog in the Nighttime, the author wrote a set of rules and traits that the character would very strictly follow, and the result was the accidental creation of an Asperger Syndrome character that's more accurate than most works where a neurotypical author deliberately seeks to write an Asperger Syndrome character!

The distressing thing about this approach, however, is that you have authors and often, as a result, fanbases who have no idea that they replicated a real mental disorder. Probably the worst case scenario for this is The Big Bang Theory, where the writers are convinced that they can't give Sheldon Cooper an official autism spectrum diagnoses because they can't bring themselves to make fun of "a real disease" (disease being, as mentioned earlier, a rather offensive term to the autism community) despite making what essentially boil down to autism jokes for years. Subsequently, the audience likewise can't imagine anyone behaving like that unless they're wanting to be laughed at.
 
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