Neverending Nightmares - horror game by Retro/Grade dev [KS ends today]

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It's been funded?! Someone pinch me.
 
Awesome that this got funded. Talk about down to the wire

It's over $99k legit now, thanks to some awesome work from their community.

Not quite. It's a mistake:

While the total says that it's over $99,000 - that's not actually correct. We have a bit of a situation. One of our most excited and enthusiastic backers went to up his pledge. Unfortunately, kickstarter isn't very international friendly, and when he entered $95,00 it interpreted that as $9,500 instead of $95.00.

Apparently kickstarter has a system where it locks in your pledges so you can't ruin the project by making it go beneath the target after it is achieved. This is problematic because after decreasing his pledge as much as he can, he is still $3,941 above what he meant to pledge.

Please continue to support the project and help him out! He worked really hard to afford the $95.00 pledge he intended to make, so we don't want to leave him on the line for 40 times that!

I really do have the best backers in the world, so please help the project and this poor backer out. I know you will!

Thank you so much! We can do this!

-Matt Gilgenbach

24 Comments
 
I dont think it was really necessary to tell viewers your personal experiences in order to promote the game. this sets a bad precedent.

He could tell his experiences in a separate interview, as most developers do.
just let yourself express through the game. that would suffice and we would understand some things.

Initially I thought of backing it because it reminded me of Weird Dreams. But after playing the demo, I wasnt impressed. Not unless I see more concepts and a game plan.
I know Matt personally and his intentions all along are to help "normalize" metal illness just like any other illness might be. Few people have problems with other diseases, but mental illness comes with an incredibly powerful stigma that he's trying to help others overcome.

His personal experiences are the entire game, and it's extremely important to him to share these experiences as a way of helping others understand his illness better, perhaps helping people empathize with others too.


I'm so happy to see this succeed, especially after the $9,500 debacle stuff.
 
I know Matt personally and his intentions all along are to help "normalize" mental illness just like any other illness might be. Few people have problems with other diseases, but mental illness comes with an incredibly powerful stigma that he's trying to help others overcome.

His personal experiences are the entire game, and it's extremely important to him to share these experiences as a way of helping others understand his illness better, perhaps helping people empathize with others too.


I'm so happy to see this succeed, especially after the $9,500 debacle stuff.

I wish him the best in his cause. I understand what he tries to do. I also work with teens in special education, so I can feel the word "stigma" quite well.

It is just that by reading his pledge, I feel that if I dont like the game for various reasons, it is like not liking the person behind it. Which shouldnt really be the case, but it is difficult to dismiss that thought

It is difficult playing games based on personal feelings. If the game comes out and is completed like he wants it to be, I'll give it a closer look
 
Very happy they made it which honestly I tought wouldn't happen three days ago. :) Also if someone is still interested in rhythm games please try Retro/Grade, it's much better than it appears at first.
 
Ehh the demo was boring. I guess he traverses too slowly. Took about 50 rooms of nothing but pretty art to get to the end. It did feel pretty suspenseful though.
 
Played the newest alpha build, the constant dread in the soundscape is SO GOOD. 4 levels right now, there's a drastic change to a mental asylum, bit of a generic setting but the way how the new enemy works within a 2D horror game is kind of cool. Another great jump scare at the start, new area now. Some more story elements which made me realise this is set in the late 19th century or something.

Not even the scariest game is scary all the time, so there's a good balance here of scares and constant dread as you're waiting for something to happen but nothing does as you reach the end of the screen. I like that the beds are basically save screens which fit with the neverending nightmares/groundhog day motif. I was waiting for the family portrait to do something freaky with the eyes. If there's too much of the stealth, it could make the game more of a puzzle rather than tense.

I'm sure this will be changed, but found it cute that the temp voice acting right now is Matt Gilgenbach himself voicing the main dude hehe.

Might put up a playthrough video of it, since the developer wants more of that.
 
Yeah, It's awesome. Short, but awesome. Very unsettling. The type of game that should be finished in a single sitting. Seems there's a few branching endings, not sure how to get them, as me and a friend got the same ending. My lazy description is that it's the movie Groundhog Day set in an asylum.
 
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