nincompoop
Banned
Looks incredible. Can't wait for it to be implemented in classic emulators.
Scanlines with luminance, curvature, and a million other things. It's super-customizable, too.Drkirby said:Just what does this filter do? I just see scan lines.
As a pixel artist, I am offended by this terrible post.Green Biker Dude said:if you prefer the original pixel art you're either blind or crazy.
on an unrelated note, why do people keep using imageshack? every image from them links me to this:Tain said:Hideous. People should instead be talking about the new MAME D3D9 HLSL filter, now part of official MAME.
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Drkirby said:Just what does this filter do? I just see scan lines.
Seriously. How do these even look remotely good (save a few like the HELP! speech bubble) They look like a bunch of horrible blobs.dallow_bg said:Ew!
Keep them pixelated.
RomanticHeroX said:Oh god why would you desecrate beautiful pixel art like that
epmode said:What's wrong with chunky pixles, anyway? What a waste of technology.
Guardian Bob said:Give me pixels or death.
Kiiji said:Uh... you guys know that the graphics of older games don't ACTUALLY look like that on the actual hardware, right? The creators of these games knew that the TVs at the time would smooth out the graphics and make them look completely different than how they look on a computer monitor.
In other words... there's a massive amount of false nostalgia going on here
Is that a camera picture of your screen, or does the filter actually make it look like that on the screen?Tain said:Hideous. People should instead be talking about the new MAME D3D9 HLSL filter, now part of official MAME.
i judge the images based on what i actually see and not memories of the games on my tv 15 years ago or some sort of hidden factor of hard work. i'm glad to not be blinded by nostalgia either way.Kaijima said:I kinda feel sorry for the OP. He seems to not have an understanding that pixel art is a specific look for its own sake, and rushed to show off what seemed to be a way to "make it modern".
The thing about pixel art of yore, is that the artist who had to construct it so painstakingly did just that: they painstakingly crafted the art to look exactly as it does and made every single pixel count.
You can't smear, interpolate, or otherwise fuck with that artwork without changing what makes it aesthetically pleasing.
I am quite aware how the pixels would look like on those TVs. I still own a SD TV and old systems and have played them recently.Kiiji said:Uh... you guys know that the graphics of older games don't ACTUALLY look like that on the actual hardware, right? The creators of these games knew that the TVs at the time would smooth out the graphics and make them look completely different than how they look on a computer monitor. When sitting at a reasonable distance from an old TV you can't see the pixels.
In other words... there's a massive amount of false nostalgia going on here
Green Biker Dude said:i judge the images based on what i actually see and not memories of the games on my tv 15 years ago or some sort of hidden factor of hard work. i'm glad to not be blinded by nostalgia either way.
Yeah you look at them like that and we'll get Udon again. Is that what you really want?Slamtastic said:For emulators and such: Cool. More options is always a good thing.
For downloadable rereleases and such?
Just hire a fucking anime studio.
Not that hard.
Looking at you Capcom.
Yes because if it turns out bad, I could just go into the options menu and pick classic sprites.TheOGB said:Yeah you look at them like that and we'll get Udon again. Is that what you really want?
No way man, we're wrong. How can we prefer pixels over blobby filters? BLINDED BY NOSTALGIA!Gravijah said:That MAME filter is so sexy. Is it a computer hog?
Errr. Not all of us are blinded by nostalgia, we just have preferences.
Replacing beautiful pixel art with some fugly "HD" shit? No thanks. SSF2THDR looked atrocious.Slamtastic said:For emulators and such: Cool. More options is always a good thing.
For downloadable rereleases and such?
Just hire a fucking anime studio.
Not that hard.
Looking at you Capcom.
Blocky, Blobby, or Blurry.qq more said:No way man, we're wrong. How can we prefer pixels over blobby filters? BLINDED BY NOSTALGIA!
I thought SSF2THDR pretty good though.Aigis said:Replacing beautiful pixel art with some fugly "HD" shit? No thanks. SSF2THDR looked atrocious.
pixel artist defending pixel art, news at elevenqq more said:No way man, we're wrong. How can we prefer pixels over blobby filters? BLINDED BY NOSTALGIA!
Green Biker Dude said:pixel artist defending pixel art, news at eleven
forum full of people who grew up playing games with pixel art defending pixel art, right after the previous news segment
I didn't grow up with 2D games but that's all I play nowadays. This shit is offensive to the artists and just downright ugly. All it does is smear the image and destroys detail.Green Biker Dude said:pixel artist defending pixel art, news at eleven
forum full of people who grew up playing games with pixel art defending pixel art, right after the previous news segment
Pixel art didn't really look like that on CRTs after the Atari era. Art composed of massive distinct blocks is a relatively new thing.Green Biker Dude said:pixel artist defending pixel art, news at eleven
forum full of people who grew up playing games with pixel art defending pixel art, right after the previous news segment
I grew up with N64/PS1 games too, but I'm not defending their graphics. And I think they look ugly nowadays.Green Biker Dude said:pixel artist defending pixel art, news at eleven
forum full of people who grew up playing games with pixel art defending pixel art, right after the previous news segment
qq more said:I grew up with N64/PS1 games too, but I'm not defending them.
Slamtastic said:For emulators and such: Cool. More options is always a good thing.
For downloadable rereleases and such?
Just hire a fucking anime studio.
Not that hard.
Looking at you Capcom.
Aigis said:Curvature, RGB aperture, shadow masks.
You can adjust it. The image is on the more extreme end of settings to show what it can emulate.onken said:lol why would anybody want to emulate CRT curvature? Perfect example of nostalgia getting in the way of what is actually better.
loosus said:The Yoshi sprite is a prime example of why these algorithms will never work. Look at his nose. It looks deformed because his left nostril was incorrectly identified by both algorithms as being part of the border rather than a nostril. And because there is no color green to the left of that one-pixel nostril in the original pixel art, the algorithm could not realistically know that there should be any green over there.
Gravijah said:That MAME filter is so sexy. Is it a computer hog?
Tain said:Hideous. People should instead be talking about the new MAME D3D9 HLSL filter, now part of official MAME.
[im]http://y2gqvw.blu.livefilestore.com/y1ppJDAIJGnm9KL1vWy4YAvVpgdIaY9f5pFOEmvZNAl-jgI9kVBcQtHFPmABCuf-COPHX-qDm0wzI5qgKtSMhTLjWnFxJ-GA0Qy[/img]
lol why would anybody want to emulate CRT curvature? Perfect example of nostalgia getting in the way of what is actually better.
Tain said:It's just about entirely GPU-dependent. I'm sure you'd be fine with, say, a Radeon 4850 or something, but I don't know how far back you can go.
My CRT already does that, due to age. (Except the scan lines, but fuck scan lines.)Aigis said:Curvature, RGB aperture, shadow masks.
My sentiments exactlyShrinnan said:You have reduced pixel art into mere clip art! Do you realize what you've done?!
Kiiji said:Uh... you guys know that the graphics of older games don't ACTUALLY look like that on the actual hardware, right? The creators of these games knew that the TVs at the time would smooth out the graphics and make them look completely different than how they look on a computer monitor. When sitting at a reasonable distance from an old TV you can't see the pixels.
In other words... there's a massive amount of false nostalgia going on here
Shrinnan said:You have reduced pixel art into mere clip art! Do you realize what you've done?!
SAB CA said:But... yeah. I'll be very happy if, one day, the only filter we need for pixel art... is the artist who decides to draw it at "modern" resolutions! Tech that speeds up the process, not tries to hide it like an old embarassment.