thegodsend said:
And now please tell us what games they are working on...
Apart from Zelda is there any big game left EAD is doing right now for Cube? Don't tell me that you need 40+ people for Nintendogs and Brain Games.
Hope that enough Revolution software is well underway at least at Nintendo.
Apart from Zelda? No, probably not. Geist is n-Space, Mario Baseball is Namco (and is finished anyway), Battalion Wars is Kuju, Pokemon XD is Genius Sorority, Fire Emblem is Intelligent Systems (and is finished anyway), DDR Mario Mix is Konami (again, finished), Mario Party 7 is Hudson Soft, Kirby Adventure is HAL, Odama is Vivarium and Mario Strikers is Next Level Games. And I doubt any will be announced.
As for what EAD are working on, or have recently been working on, there's quite a bit. Just not for the Cube generally.
GC:
Zelda - Even though it's the only GC game, it always requires a huge team, especially at this stage of development.
DK: Jungle Beat - Already out, but not that long ago and you wouldn't expect to have seen anything else in such a short time. No doubt moved onto DS or Revolution development, I suspect the latter. Maybe both!
Revolution:
Mario 128 - no doubt full steam ahead by now if they want to make it for launch.
Zelda - probably preliminary work, I doubt there's more than 30 people working on it, probably less, with two other Zelda games still being made.
Animal Crossing - We know it's being made, but not to what degree. I suspect smallish, with it getting priority when the DS version is finished.
New Miyamoto game - God knows how many people, depends on the game. If we say it's like Pikmin, his new franchise last gen, maybe 50.
Smash Bros is of course HAL. I'm sure there are more unannounced, but who knows what? Mario Kart probably won't be started until the DS version is finished (there's no real need for it earlier with Smash Bros at launch), though it'll definitely turn up eventually. Hopefully we'll get plenty of new stuff like we have on the DS.
GBA:
WarioWare Twisted! - Obviously this is finished, but it shows what some of them have been working on recently. It would have been R&D1 not too long ago, but I guess it falls under EAD now.
DS:
Super Mario 64 DS - Not a clue on the size of the team (nor for most of the DS games), though as Miyamoto said he had to dedicate a lot of his time to getting it ready for the DS launch a bit back, I suspect the team was bigger than it would have needed to be normally to make the deadline.
WarioWare Touched! - I
think this might have been made by Intelligent Systems, in which case ignore it, but it might have been IS and part of an EAD team together.
Yoshi Touch & Go - Actually started out as a GC project funnily enough. It didn't get very far, just an idea of a puzzle platformer that revolved around Yoshi protecting Baby Mario, but the DS gave them the direction they were after.
Nintendogs - Once again, started out as a GC game, switched over as it made more sense on the DS.
Mario Kart DS - I don't see why they wouldn't need a team almost as big as they would for a console version for this.
Animal Crossing DS - Ditto above.
New Super Mario Bros - Probably a decent size, it's an important game.
Zelda DS - From what Aonuma has said, it seems they're putting a lot of effort into this one. Maybe the Four Swords team? (I know it's not a Four Swords game, but they've got to be doing something and they obviously know Zelda)
Super Princess Peach - Fuck knows. I don't even know if it is an EAD game, though it's probable.
Jam With The Band - Well it's out in Japan so I guess you could say it's finished, though I believe an expansion pack was announced recently.
Brain Training - <shrugs>
The other Brain Training - <shrugs> (not many for either I'd think)
Hopefully that's exhaustive, but probably not. Anyway, it's clear why we're not seeing many Cube games. Everyone knows it's too late to save it as it were, Nintendo feel it's fine to bring out games for the remainder of it's life through passing them off to third and second party developers (I and many others don't, but that's not the point), and with the DS (and no doubt Revolution), there are two systems that do have chances of greater success and allow developers to try new things. Hence so much of EAD working on a handheld when they would have left it to other teams before (and I mean old EAD, not this new one which incorporates half those handheld teams anyway).