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New Black shots

Squeak said:
Looks very bland. How about some colour, to show for one time sake that PS2 can show other hues, than variations of brown and grey?
Why do people always say this? You don't need to use the entire rainbow in every game. There is artistic value in simplistic schemes such as this.
 
Artistic?! This is just catering to pubescent boys who think that any association with vibrant colours is going to make them gay.
Way to many games do this for it to be an aesthetic choice of any merit.
 
Squeak said:
Artistic?! This is just catering to pubescent boys who think that any association with vibrant colours is going to make them gay.
Way to many games do this for it to be an aesthetic choice of any merit.

what exactly in those shots could use "more color"? Do you want the soldiers to be wearing hot pink uniforms? Or perhaps the buildings could be painted a bright blue or green? Looks more realistic to me than anything.
 
olimario said:
Halo is put up on a pedestal and it shouldn't be.

QFT

From what I was able to see at E3, and it was only about 10 minutes, I really think this could top Halo for the single-player experience.
 
Ninja Scooter said:
what exactly in those shots could use "more color"? Do you want the soldiers to be wearing hot pink uniforms? Or perhaps the buildings could be painted a bright blue or green? Looks more realistic to me than anything.
Go outside and look around in your town, unless you live in a former USSR republic, I bet you are going to see a whole lot more colour than in those Black shots. So don't pull the realistic card on me.
And does this game really need "realistic"? What happened to "larger than life" and enjoying things?
I'd much rather that a game is beliveable than "realistic".
 
Squeak said:
Go outside and look around in your town, unless you live in a former USSR republic, I bet you are going to see a whole lot more colour than in those Black shots. So don't pull the realistic card on me.
And does this game really need "realistic"? What happened to "larger than life" and enjoying things?
I'd much rather that a game is beliveable than "realistic".

Does it matter if the game is fun? The style is far from ugly and Criterion has promised some awesome features.
 
Squeak said:
Go outside and look around in your town, unless you live in a former USSR republic, I bet you are going to see a whole lot more colour than in those Black shots. So don't pull the realistic card on me.
And does this game really need "realistic"? What happened to "larger than life" and enjoying things?
I'd much rather that a game is beliveable than "realistic".


Unless there's a war going on in your hometown, that would be a stupid comparison.
 
Squeak said:
Go outside and look around in your town, unless you live in a former USSR republic, I bet you are going to see a whole lot more colour than in those Black shots. So don't pull the realistic card on me.
And does this game really need "realistic"? What happened to "larger than life" and enjoying things?
I'd much rather that a game is beliveable than "realistic".


its a warzone, not anytown, usa. Again, what exactly in those shots is in need of some more color, spefically? If you don't like the realistic style, than just say that. Some of us, on the other hand, do.
 
Squeak said:
Artistic?! This is just catering to pubescent boys who think that any association with vibrant colours is going to make them gay.
Way to many games do this for it to be an aesthetic choice of any merit.
I don't think so at all...

Some of my favorite looking games this gen have very subdued color palettes. ICO, Metal Gear Solid 2, and Silent Hill 2, for example. It looks fantastic and certainly was not created as a means to cater to some foolish audience.

Not everything needs to be a rainbow.

I doubt this is even about realism in this case. Of course, as it has been said, you can't compare a happy neighborhood to a war zone.
 
So the second a war breaks out, everything as if by magic, just turns brown and grey? I would think that would take decades of neglect and wanton destruction and even then, not with results like these screens.
If you don't like the realistic style, than just say that. Some of us, on the other hand, do.
This has nothing to do with being realistic, this is just deliberately drab and boring to look at.
Even ICO had patches of green grass, glowing green lights and bright whites.
Does it matter if the game is fun? The style is far from ugly and Criterion has promised some awesome features.
I meant fun, as in fun looking and inspiring to look at.
 
Squeak said:
So the second a war breaks out, everything as if by magic, just turns brown and grey? I would think that would take decades of neglect and wanton destruction and even then, not with results like these screens.
This has nothing to do with being realistic, this is just deliberately drab and boring to look at.
Even ICO had patches of green grass, glowing green lights and bright whites.
I meant fun, as in fun looking and inspiring to look at.
Ever seen pics of burning Berlin, Koln or Hamburg? Looks pretty similar to me... ofcourse those photos are mainly black and white but you get the picture :p
 
Die Squirrel Die said:
Maybe. What I hope is that Criterion, especially with access to Renderware as a bargaining chip, were able to agree a decent amount of autonomy from the EA decision making process for themselves.
As far as Black is concerned, it sounds like Criterion was tinkering away at for at least a year or more before EA bought them. EA rushing them along a little in this case might not be such a bad thing since we wouldn't want another Duke Nukem Forever on our hands ;)
 
FiRez said:

Oh you... Always tellin' people to eat shit and whatnot...
Halo is a fine game, but it isn't the end all that some people make it out to be. I don't think people enjoy it nearly as much as they say they do.
 
olimario said:
Oh you... Always tellin' people to eat shit and whatnot...
Halo is a fine game, but it isn't the end all that some people make it out to be. I don't think people enjoy it nearly as much as they say they do.
I do!

It restored my faith in the FPS genre (though, unfortunately, very few other games have taken any hints from it). An incredible gameplay system combined with a very good presentation and some of the best usage of music in a game.
 
Not with that attitude you won't. Halo is put up on a pedestal and it shouldn't be.

Please.Fact is,ever since I've played Halo and the sequel there hasn't been a FPS to even come close to giving me as much enjoyment,it's not because people put it on a pedestal,it's just how I feel.

Oh and ESADx2! :lol :D
 
dark10x said:
I do!

It restored my faith in the FPS genre (though, unfortunately, very few other games have taken any hints from it). An incredible gameplay system combined with a very good presentation and some of the best usage of music in a game.


Did you lose faith in the couple years between PD and Halo?
I think it was the gameplay that killed it for me. I felt like I was killing the same exact enemy over and over and that the enemy never tried anything new. I was charged by the little ones and the more intelligent ones were able to duck behind crates, pop out and shoot, and duck back behind the crate.

I agree that the presentation was nice and the music phenominal, but as a game it didn't impress any more than TimeSplitters 2 or 3 did.
 
olimario said:
Oh you... Always tellin' people to eat shit and whatnot...
Halo is a fine game, but it isn't the end all that some people make it out to be. I don't think people enjoy it nearly as much as they say they do.

Actually this is the first time that I use that term, and yes you better believe that H:CE is an After and Before point in the FPS genre.
 
olimario said:
Did you lose faith in the couple years between PD and Halo?
I think it was the gameplay that killed it for me. I felt like I was killing the same exact enemy over and over and that the enemy never tried anything new. I was charged by the little ones and the more intelligent ones were able to duck behind crates, pop out and shoot, and duck back behind the crate.

I agree that the presentation was nice and the music phenominal, but as a game it didn't impress any more than TimeSplitters 2 or 3 did.
Well, I didn't quite approach it like that. It was about the scenario design. The enemies were used very well per area and the core gameplay systems were brilliant. When you really embrace what Halo offers, the gameplay becomes incredibly fun. The situations that you described aren't accurate, though. That did occur, obviously, but there was much more to it than that (especially outdoors, where the scenario you described really does not exist).

I've never playd Perfect Dark (outside of the first level), though. I've always hated console FPS titles. I think the two Halo games are the ONLY console FPS titles that I would consider truly great.
 
Ramirez said:
How could you complain about Halo's AI,but yet you didn't have a problem with PD's braindead AI?
Wait, he actually enjoyed PD? Yikes...

I could barely stand the first level and ended up stopping somewhere into the second. It was just a shooting gallery with poor mechanics and a bad framerate.
 
Anyone who've been to the E3 presentation of Black, does it have ragdoll physics like Havoc?
I know Renderware has it's own physics engine, but is it something like Max Payne 2 or RE4?

Game looks great btw.
 
I don't view Halo's AI as any less braindead than any other FPS. And outside of presentation I didn't find anything stand-out about the game. Maybe that's why Black looks so interesting to me. The promises of full interactivity and guns with a real kick.
 
Squeak said:
Go outside and look around in your town, unless you live in a former USSR republic, I bet you are going to see a whole lot more colour than in those Black shots. So don't pull the realistic card on me.
And does this game really need "realistic"? What happened to "larger than life" and enjoying things?
I'd much rather that a game is beliveable than "realistic".

if you want colour buy the fucking sudeki or kameo
 
I know there are colourful games on other consoles than PS2, so why does the vast majorety of games (especially first person shooters), not targeted at toddlers, have to be brown and grey?
 
olimario said:
I don't view Halo's AI as any less braindead than any other FPS. And outside of presentation I didn't find anything stand-out about the game. Maybe that's why Black looks so interesting to me. The promises of full interactivity and guns with a real kick.
Honestly, though, in this case, it almost does not matter how you feel about the AI.

It IS a lot more advanced than most FPS titles on the market. Of that there is no question at all. It isn't brain dead.

How far into the game did you play, BTW? Your description doesn't apply to a lot of the game, so I'm really wondering...
 
dark10x said:
Honestly, though, in this case, it almost does not matter how you feel about the AI.

It IS a lot more advanced than most FPS titles on the market. Of that there is no question at all. It isn't brain dead.

How far into the game did you play, BTW? Your description doesn't apply to a lot of the game, so I'm really wondering...


Of what I've played and what I've seen people play (on legendary no less), the AI is very simplistic. I always HEAR stories of the enemy regrouping and using strategy and whatnot, but all I SEE is little enemies that charge and larger enemies that dance around crates and rocks. Maybe it's just a restraint of current hardware. The AI only seems great in a game like RE4 because there are so many ways for the enemy to approach you.
 
Squeak said:
I know there are colourful games on other consoles than PS2, so why does the vast majorety of games (especially first person shooters), not targeted at toddlers, have to be brown and grey?
I guess you are talking about WWII fps games since there are lots of "colourful" fps games from other eras and genres. Maybe WWII games are brown and grey because we view WWII as a black and white war because most of the footage from there is in black and white. Some WWII movies have used this illusion or should I say effect too. Wasnt Saving Private Ryan using also quite brown/grey color scheme too..?

And of course cities under war were not as colourful as cities during peace time. A city for months without public services, cleaning, and a city with abandoned shops and apartments isnt going to to stay clean and colourful for long.

Sorry about my bad english :P
 
The so-called amazingness of Halo's AI is simply the most overrated aspect of any game this gen (and just for the record, I've played through both titles until the end). There is no way in hell I would describe Halo's AI as poor or even average; there is no question its AI is above the norm.

BUT IT IS NOT SUPER-FANTASTIC-AWESOME!

Halo does many things very well, but it also does a few things rather poorly. The outdoor scenes do not hold the level of complexity many people believe they do; this opinion only came to light because Halo was one of the first titles to really do large, open outdoor areas. Each enemy in Halo, like the level design, is very repetitive in nature, and their actions, while not scripted, become very, very predictable. The Flood is about 100 times worse, though I don't think too many people disagree with this.

There are AI aspects in Half Life 2 and even Killzone (damn straight I said it) that are done better than they are in Halo, and there are aspects that Halo does better than any other title.

Anyways, to get back on topic, I agree with Jeff-DSA that I think Black truly has a chance to become the best single player FPS released this gen. Let's hope.
 
Heian-kyo said:
There are AI aspects in Half Life 2 and even Killzone (damn straight I said it) that are done better than they are in Halo, and there are aspects that Halo does better than any other title

:lol What does Killzone do better? I've played both as well.
 
olimario said:
The AI only seems great in a game like RE4 because there are so many ways for the enemy to approach you.
RE4 zombies do nothing but charge you and occaisionally strafe.....and you're saying Halo has average AI? They're not much better than The Flood..
 
Heian-kyo said:
The so-called amazingness of Halo's AI is simply the most overrated aspect of any game this gen (and just for the record, I've played through both titles until the end). There is no way in hell I would describe Halo's AI as poor or even average; there is no question its AI is above the norm.


:lol :lol :lol

Why dont people just leave Halo alone FFS. Its viewed by the industry as one of the best FPS produced. Shut up and move

From my playtime with SSBM im amazed with all the positive reviews it got, i think its pretty mediocre but im not going to harp on about it. The industry believes it to be one of the best party fighters ever, the majority absolutly adore it. Who am i to say they are all wrong??
 
Prine said:
:lol :lol :lol

Why dont people just leave Halo alone FFS. Its viewed by the industry as one of the best FPS produced. Shut up and move

From my playtime with SSBM im amazed with all the positive reviews it got, i think its pretty mediocre but im not going to harp on about it. The industry believes it to be one of the best party fighters ever, the majority absolutly adore it. Who am i to say they are all wrong??
Yeah, that's about how I feel...

Not everyone can love every game, but you should be willing to give credit where it is due regardless of your enjoyment. I also dislike Smash Bros quite a bit, but I recognize it as a great game.
 
This is a weird thread.

From Black to The Outfit to Halo.

Oh, and Black has no multiplayer so Halo 2>>> Black of course. :D

Hopefully this is a AAA Xbox title coded to work onr X360.
 
Gah, multiplayer is a big seller for me when it comes to FPS's and I rarely get any that don't have it, but this one looks too good to pass up. hopefully the sequel will have online features though.
 
Are people trying to downplay Halo again? Pfffttt, what ever makes you feel better.

As for the AI, it's freakin' excellent period. Not just for a console. But excellent period in the entire FPS genre, hell everything else. It makes me wonder how come it took this long for such amazing AI, and yet it still doesn't seem to the standard yet even in more newer and advanced FPS.

It viewed by the industry in such heights for a reason, all this belittling makes people look like sad haters.
 
This is true, though the AI does have great pathfinding, it is heavilly scripted to whatever environment it is in. That's part of the reason that there have never been any bots in multiplayer, because rigging the AI to work for all the game modes for all the maps would be very difficult with the AI being so object reliant/semi scripted. Not that it couldn't be done, it would just be difficult and time consuming to make a reality.

The AI in Killzone, however butchured, is a more dynamic approach to AI that I think shows promise but needs a) more powerful hardware and b) more polish. You can read about Killzone's AI here:

http://www.cgf-ai.com/docs/straatman_remco_killzone_ai.pdf

Though, personally, I don't mind the AI of Halo, they're predictable but never stupid and typically a bit of a handful on the higher difficulties.

With Killzone we'll just say that he AI can somehow come across as smart and stupid at the same time. Part of the problem, imo, is that the units are tailored for what appears to be realism, yet enemies and allies can take so many bullets (not to mention that your squad amtes can't die).

EDIT: overall I would say that Halo does have the best AI out there for a FPS. They are predictable, but they're great fun and a challenge all the same.
 
Musashi Wins! said:
:lol What does Killzone do better? I've played both as well.
Zen's post here supports my opinion well enough:

Zen said:
This is true, though the AI does have great pathfinding, it is heavilly scripted to whatever environment it is in. That's part of the reason that there have never been any bots in multiplayer, because rigging the AI to work for all the game modes for all the maps would be very difficult with the AI being so object reliant/semi scripted. Not that it couldn't be done, it would just be difficult and time consuming to make a reality.

The AI in Killzone, however butchured, is a more dynamic approach to AI that I think shows promise but needs a) more powerful hardware and b) more polish. You can read about Killzone's AI here:

http://www.cgf-ai.com/docs/straatman_remco_killzone_ai.pdf

Though, personally, I don't mind the AI of Halo, they're predictable but never stupid and typically a bit of a handful on the higher difficulties.

With Killzone we'll just say that he AI can somehow come across as smart and stupid at the same time. Part of the problem, imo, is that the units are tailored for what appears to be realism, yet enemies and allies can take so many bullets (not to mention that your squad amtes can't die).

EDIT: overall I would say that Halo does have the best AI out there for a FPS. They are predictable, but they're great fun and a challenge all the same.
 
Black looks great. Im not a big fan of FPS, apart from Halo and a couple of others, but from what we are able to get our hands on, this game looks amazing. Its annoying that EA wont let us see the game in motion, but thats probably because its something that is really special. Criterion never seem to disappoint:)
 
^^ But that's not really anything new wrt this game. Even before Criterion was bought by EA, they were teasing with this game but not offering any concrete details. Criterion has been playing their hand very close to their chest all along with this one.
 
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