Obviously, there is still some element of probability to Monopoly that can be leveraged. The thing is that it's more transparent and "gamified", and less frustrating, in things like Catan, Backgammon, Can't Stop, etc.
To buy a space in Monopoly, you have to land on it. For it to pay out, someone else needs to land on it. For you to upgrade your spot, you have to land on it again. Gaining a set of property will make it pay out more, but a set is only like 3 spaces, so the chances of anyone landing there don't actually get much bigger. And if you have to pay out? Hah, good luck recovering from that.
Catan makes all this more interesting because the probability is more transparent, more reliable, and everyone potentially gets something every turn. The procedure of upgrading your stuff and trading is also not horrible and onerous.
Monopoly was designed to be an obnoxious, time-consuming and negative experience - and it does succeed at that. It's just crazy how it continues to be popular. I do believe the game can be redesigned into something good, it just seems like tradition now to keep it the soggy mess that it is.