But, it's a good thing you don't play with me. I don't like people taking a long time on their turns, but I feel like I'm just not smart enough to figure out strategies, especially to figure them out quickly, so I tend not to even win worker placement games. Odd as it sounds, maybe you are just too smart to enjoy certain genres? :/
For the record I think I was afraid Agricola would be boring, but since then I've played it a time or two and it wasn't bad.
It likely has a lot to do how I live my life day to day. I am constantly attempting to see every possible route I can take, expect the worst logical route, but aim for the optimal route. It's not something I can really help but do and the end result is I am very quick to figure out what to do in almost any given situation and rarely get surprised by things, it can also be quite tiresome as I can't turn it off even when I am trying to sleep, thus I have to drown my brain out with tv or what not at night in order to be able to sleep, even with sleeping meds as I rarely ever can fall asleep to complete silence, my brain won't stop worrying about things or trying to figure out what it needs to do next. It's likely why I find stuff like that so boring, I do it all the time in life, when I am playing I would rather take a break from that and just have fun.
In general I am good at pattern recognition, but not amazing at absorbing a manual. It's why I use videos of most games as seeing the game in action allows me to learn it and figure out logically how most things work (as most games have similar mechanics to at least one other game I have played), and then I can go through the rules and correct what I guessed wrong. Winter Tales though... man I just don't get that one lol.
As for playing with me... well despite all this I am rather easy going, I prefer experimenting with sub-optimal things and having fun over winning. The point of a game is for everyone to have fun. Even if I can recognize the optimal path and take it, and just dominate a game it's not really fun for anyone. I get bored because no one can do anything and everyone else get pissed that they can't do anything :/ It's way more fun to play a game find a path someone hasn't taken and try to make that path work. People tend to not mind getting dominated as much if you are doing something they haven't seen before, though that can lead to a rather sad chain... where if you play with the same group with the same game a number of times they tend to try to follow the last route they saw dominate a game, which means if that route has a weakness you can typically show them a new route to follow (assuming the game has enough flexibility to do this) I did this with seasons... no one will play seasons with me anymore (which is a shame because it has just enough randomness to it that playing an optimal route isn't to boring.)
also for the record I don't mind people taking a while on more complicated turns, it only drives me crazy when there is only one real route to take, and they should easily be able to see it but take a while to see it because they were distracted by their tablet or phone instead of paying attention to what others do. This is partially my fault in my group. I started playing games while waiting for others to take their turns, but I can do two things at once unlike some of my gaming group ><;
anyways I will stop rambling about that (and hope I made some sort of sense as it's late) and instead just ask about the 12th ranked board game on board game geek, a worker placement game in fact.
what are people's thoughts on the robinson crusoe board game?
While it's worker placement the game has interested me quite a bit due to it's co op nature. Is it a game where it really feels like you are working together, or is it a game where one person is likely to come up with a plan for everyone? not that the later thing is a horrible thing.
I suppose I should give examples.
Sentinals of the multiverse - while the idea of who to attack and when can be decided by one person there are way to many unknowns for a given person to be able to plot out what any given player should do aside from themselves. The best you can do is say we need to focus our attacks here and do this, but you can't easily know if anyone can do that without talking to them.
Pandemic - This one is more of a single player can decide everything type of game. I like the game, but that doesn't change the fact that at any given time I can see what would be in the best interest for a player to do on their turn.
I am expecting robinson crusoe to be more in line with pandemic, that it is possible for one person to basically take the leader role and tell everyone else what to do, but I haven't had a chance to play it yet, and thus haven't looked super deep into it as I wouldn't buy a worker placement game without playing it first no matter how fun it looked in the videos (though to be fair I can't really think of any game I thought looked fun in videos that wasn't actually fun... but it's more of if my wife would enjoy it and thus I have to play it with her first.)
I'm just gonna shut up now lol.