Poked around and found a stream of a recent tabletop gaming expo. The designer gave the following info about the game:
-3-5 player PvE competitive game
-Based off chalice dungeons, dungeon crawl card game
-Players start with basic weapon cards
-Improve cards/hand throughout game through shopping (this may happen when players die)
-Players act as hunters
-Monsters appear and engage the players
-Blood obtained from monsters serves as victory points for players
-Monsters attack every player simultaneously
-Dying causes players to lose the blood they have
-Players can opt out of a single combat to bank blood
-However, opting out of combat is a push your luck mechanic, as the enemy will survive longer and damage players more over the long run
-Groupthink element despite competitive nature - players may want to deliberately cooperate in certain ways when engaging the monster
-Killing monsters earns players trophies - more trophies earned as more of the same type of monster is killed
-Basic starting cards includes Saw Cleaver and Hunter Pistol
-Hunter cards deal damage and produce effects
-Players simultaneously choose cards to play; collective turn for all players
-Cards executed in player order once they've all been played
-Damaging monsters earns blood
-Monsters have set amount of blood; if no blood remains when you strike, you earn no blood for the combat
-Monsters run away when no damage is taken, thus encouraging players to opt-in to combat and take it down for trophies.
-Only players that damage the monster will get a trophy for killing it
-Monster attacks based on die rolls; emphasizes risk analysis for combat
-Dice can either produce zero damage, or explode for infinite rolls if players are very unlucky
-Monster attacks all players simultaneously
-Overall, game is designed to simulate the stiff challenge, dread, and risk/reward nature of Bloodborne's combat, while adding a psychological element as it concerns the cooperation (or lack thereof) among the hunters
-Should release in 2016