My Kickstarter copy of Santorini came in yesterday, still need to try it out at some point.
Oh snap, UPS/Fedex/USPS? Hopefully my copy shows up soon.
My Kickstarter copy of Santorini came in yesterday, still need to try it out at some point.
It's $25 due to the pledge manager fee, plus shipping.
I don't know if they're limiting late pledges. You could log in and check. Some items like Tiny Epic Galaxies Deluxe shows limited quantity with a percent tracker.
Nice. I'm still waiting on mine to ship. They went out West to East, like always, so mine is still sitting there waiting to make the journey to SC. I can't wait to play it though. What a great Kickstarter campaign it had too. Those highly detailed updates were nice to receive. Too bad it wound up being late.My Kickstarter copy of Santorini came in yesterday, still need to try it out at some point.
Got some Destiny starters this weekend, game seems... ok? Not seeing the hype.
My Kickstarter copy of Santorini came in yesterday, still need to try it out at some point.
Is Scythe actually a good game? The more I read about it, the more it seems like a design that lacks focus?
Scythe has focus. It's an efficiency-based race game.
It just seems way to bloated then?
At first glance, Scythe seems like a big game. There are all the trappings of a huge 4X game and a compelling/epic theme. You even have a plethora of tech upgrades, several different types of units, various buildings, and a variety of resources. There are even secret objectives and a bonus scoring tile that changes every game.
However, a deeper delve shows that the rules are very clean and the actions straightforward. And the game plays quickly, often ending with 15 or 16 actions per player (there are only four basic actions, each of which should take only a few seconds to resolve). Players will generally have 0-2 battles and 1-2 encounters. After getting all the meeples out, they might actually produce once (or maybe not at all). The game immediately ends when a player earns six stars, and it's common to earn three in a turn (e.g., any three of two battles, an objective, and whatever the bottom row action provides).
What I'm trying to say is though Scythe isn't as lean as it could be, it's actually very easy to learn and fast to play, more like Dominion than Agricola.
Yeah it seems very much like a elegant play. What I mean is, isnt it way to much setup time for how fast the game plays?
(Full disclosure, I have it on my wishlist)
Anyone gonna be picking up the new Doom board game? Only review I've seen for it so far is on Polygon: http://www.polygon.com/2016/12/13/13936778/doom-board-game-review-preview-fantasy-flight-games-2016
Dice Tower is going to be painting the miniatures sometime today. I don't own a dungeon crawler yet, and this one has me intrigued.
Anyone gonna be picking up the new Doom board game? Only review I've seen for it so far is on Polygon: http://www.polygon.com/2016/12/13/13936778/doom-board-game-review-preview-fantasy-flight-games-2016
Dice Tower is going to be painting the miniatures sometime today. I don't own a dungeon crawler yet, and this one has me intrigued.
I am interested and want to get it (darn space). CSI says it comes out tomorrow.
But is it a dungeon crawler? It didn't think the missions were connected and just sort of a one vs many game with different objectives you could have.
definitely seems like a lot of the game is in the cards beyond the starters, as you might expect from a CCG.
it seems very elegant though and back-and-forth, with tons of decision points that impact each game, as others have mentioned
Anyone gonna be picking up the new Doom board game? Only review I've seen for it so far is on Polygon: http://www.polygon.com/2016/12/13/13936778/doom-board-game-review-preview-fantasy-flight-games-2016
Dice Tower is going to be painting the miniatures sometime today. I don't own a dungeon crawler yet, and this one has me intrigued.
I've been buying too many games lately for the sake of it... Please talk me out of buying Jaipur, Love Letter, and Hive.
I don't know about Hive.I've been buying too many games lately for the sake of it... Please talk me out of buying Jaipur, Love Letter, and Hive.
I've been buying too many games lately for the sake of it... Please talk me out of buying Jaipur, Love Letter, and Hive.
Polygon review says the game has two six-mission campaigns. I honestly have no experience with games like this, so I'm not sure if you strictly have to play the campaign missions, or if it's a one versus many like you said.
I've played a fair bit of Jaipur, but I'm really not a big fan. The color palette and visual design is kind of garish and pink
I haven't visited Jaipur, and I mean no offense to its citizens. I just don't personally enjoy the color combination.I take it you have never visited the city. I might have to pick up 7 wonders duel since everyone seems to recommend it recently
I forgot one other oddity about Citadels. It supports 8 players but only comes with 6 reference cards. This is apparently because printer sheets are typically multiples of 11 or something, though.
On the bright side, the players who DO get reference cards benefit from them being large one-sided cards instead of the old double-sided cards.
I hate to ask here too, since this is the board game focused thread, but you all seem a bit more active and my CoC group is meeting tomorrow.
I'm trying to get a handle on the CoC character sheets. What do all of the percentages in parenthesis mean? Does every character have access to these skills in a basic way, but the occupational skills/hobby skills just make them better? If so, do they still get half and fifth percentages?
I guess I'm wondering how someone would, for instance, do a library check or fight without the skills picked.
Completed Quest 1 officially in Black Plague. Silas died, but he needed to be a human decoy to keep the zombies at bay. He died a hero, though.
One gripe I have after that mission. The last few turns were basically me search whoring and making noise as I waited for my first Dragon Bile necessary to kill the abomination. Sort of anti-climactic.
Do expansions add any other ways to deal 3 damage?
I think I'll enjoy Mage Knight more and have less analysis paralysis if I just remove the round limit. I rather don't like it in conjunction with all the random elements.
There are weapons which add +1 damage when throwing sixes, also in Wolfsburg you have some weapons capable of dealing 2 damage or more. (The Red weapons)
Polygon review says the game has two six-mission campaigns. I honestly have no experience with games like this, so I'm not sure if you strictly have to play the campaign missions, or if it's a one versus many like you said.
Correct. CoC works under the premise that most things you don't need to be proficient to "perform". But your chance for success is virtually nil.I hate to ask here too, since this is the board game focused thread, but you all seem a bit more active and my CoC group is meeting tomorrow.
I'm trying to get a handle on the CoC character sheets. What do all of the percentages in parenthesis mean? Does every character have access to these skills in a basic way, but the occupational skills/hobby skills just make them better? If so, do they still get half and fifth percentages?
I guess I'm wondering how someone would, for instance, do a library check or fight without the skills picked.
Don't trust Polygon, especially with board games.
There isn't story, XP, or special earned stuff only earned from mission to mission so it isn't a campaign. It is like Titanfall 1 saying it has a campaign but even worse. And the review from DriveThru says there is no storytelling and you should go for Imperial Assault or one of the many other dungeon crawlers for that experience
This no campaign reason is why I am really interested in it. Sort of a quick duke it out type of thing.
Awesome, thanks again!Correct. CoC works under the premise that most things you don't need to be proficient to "perform". But your chance for success is virtually nil.
Once you've played more games, the round limit isn't as much of an issue. If you're still getting paralysis, play a few games without the dummy player. That gives you a time limit but one that you have more control over.
I'll probably snag Wolfsburg. A little more research shows that that expansion adds a good amount of content. I will probably grab some of the other small expansions, too. The guest artist characters seem...Expensive for what you get, though.
Get the abomination pack if you want, has some great mini's.
I still need to do a Harry Potter mini-rant. But for now, since I just got this:
Citadels: Manigificent City mini-review
Overall, I'd say this is a worthy buy for $24-30 for anyone who doesn't have the original Citadels.
Negatives:
- The plastic crown is awful. This is a game with simply beautiful presentation in other areas, and then there's this cheap-looking plastic crown with sharp edges and a scratchy base that could ruin tables or cards. I promptly tossed it and swapped in the beat-up wooden crown from my old Citadels copy.
- The box has a lot of empty space and is basically only as big as it is because of the large-format rules and a single cardboard punchsheet. This in itself is not a big deal, but there's no extra plastic bag included for the punchcards. It just feels cheap to not include a single extra bag when everything else is bagged, and I had to throw in a sandwich bag.
Positives:
- The presentation, as mentioned, is lovely. The high-res art files for the original game were lost, I think the development notes mention, so they redid everything. The cover is nice, the character cards have personality and don't feel pander-y (maybe 2 out of 27 show cleavage off the top of my head), and the city cards are just beautiful. They literally smelled nice, too. Game cards have a slight cross-hatching pattern on them (I don't know the right term) like traditional playing cards and it feels nice.
- Increasing box space does help in some ways. The rules can be bigger and clearer with nice visual design and examples. The character cards are jumbo-sized for easy handling.
- Even before you consider the new cards, gameplay has been improved in some subtle ways. The designer mentions that shorter games are popular now, so the game ends after 7 districts rather than 8. There are now cardboard tokens for every character. You can spread them on the table so everyone is reminded what characters are possibilities. No more "Who can I choose as the Thief again?". A minor change I liked is that instead of an assassinated player flipping over their card and skipping their turn, which I think happened in the original game, the assassinated player must now remain totally silent when their card is called. This gives away less information to the other players.
- I haven't played yet, but the new cards look promising. The designer mentioned some new cards enable building multiple districts at a time to speed things up. There's a king replacement you can use that draws cards rather than coins. A couple cards have unique mechanics involving the tokens -- you can put facedown warrants (2 fake, 1 real) on three players, and confiscate a building if the player who has the REAL warrant builds that round. A blackmailer can assign 1 fake, 1 real token to 2 players, and those players have to gamble whether they want to pay to play safely, or call the bluff and possibly lose something. Some of the new buildings might also be more interactive or offer the player(s) powers.
Yes, this has all the Dark City characters. I assume it has all the Dark City buildings as well, though I didn't manually check.I remember Citadels being pretty fun with fewer players. I remember liking 3 player because you got to draft 2 roles during selection. But yeah I have to agree with the poster above, 8 is a nightmare.
Does this include original, dark city, plus newer roles? I really enjoyed some of those alternates, like the Emperor. I hated others with a passion, like the Witch (GOD that role is infuriating.)
Wulfsburg is a Prime Deal later tonight, so I'm going to snag that. Probably grab most of the expansions, too. I mean, why not?
Yes, this has all the Dark City characters. I assume it has all the Dark City buildings as well, though I didn't manually check.