Perfect 3-0 in a 22 player Destiny tournament tonight.
The Dice were with me
What deck?
I have a new Hero mill deck WITH Command Center.
I previously ran Command Center in my Sith/Jabba deck. and I found that I was getting milled from it more than my opponent. Then every strategy I read said "you use command center to scare your opponent to picking their BF for the shields".. so I'm like "What kind of strategy is it that you ALWAYS want shields?" I mean yeah shields are great.. but you get the shields as a consolation that you go second and your BF, built for your deck, isn't in play.
ok. hmm..
So I switched out Command Center. Then building hero mill, as I was running through turns in my head, it occurred to me against that this was going to be a slow deck. between mitigating to stay alive and fixing my dice to get mill.. taking the BF was going to be infrequent. Furthermore, GETTING solid mill meant leaving my opponents with fewer options, meaning they are going to claim quicker also.
so I am working on a solid FAST mill strategy now. Worrying very little about die mitigation and survivability. My target is 7 cards per turn, with maybe a goal of 5 cards the first turn.
Round - Milled/Played - hand/deck after upkeep
First - 5/3 - 5/17
Second - 7/3 - 5/7
Third - 7/3 - 2/0
So my goal is, going into the 4th round he should have 2 cards in his hand and no cards in his deck. If I can get second chance out on Padme, that means my opponent will have 4 rounds total to do a minimum of 29 points of damage.
Now if my opponent wins initiative, and Command Center doesn't get played, this changes then from Fast Mill to Control Mill. The entire point of fast mill is to prevent myself from being milled by Command Center. With Command Center gone, I can now play much more mitigation and work to get 4 cards milled per round. Because I can take longer per round... 4 cards seems pretty easy. I am running ePadme, 2xScout, 1xThermal Detonator (I only own 1), 2xJedi Council. I mean just getting both Jedi Councils out GUARANTEES 2 cards per round unavoidable. Getting at least 1 Padme is now my 4 card goal, A second Padme (special or discard) or Scout or Thermal Detonator.. The only thing I have to watch is that aside from Padme and Jedi Council, the rest are "from hand". Fortunately I can use Jedi Council to ensure my opponent draws cards that he doesn't have resources to play. Best case he can only discard to reroll. Next is that he has to replace an upgrade to play. Worst case is that I draw two cards that he can play both (but I still get a discard)
Anyway.. I am super excited.. This is the first time I've ever theorycrafted a deck and have been working on it. I have 2-1 with it so far and have done small tweaks to it each time.