At the same time, you draw 10 minor improvements and 10 professions, then keep 7 of each.
Er, isn't drafting where you take one and pass the remainder left, then pick one from your new selection, repeat until everyone has 7?
Yeah given the overhead I just don't see selling board games at B&M as a viable business model. Makes sports cards and comics look like the oil industry.
Do you draft both minor items and professions? If so, in what order?
While the money maker games like CCG's and such take very little space and are pretty much guaranteed to sell. A place going fully board game, is pretty much being stupid frankly. Board game cafes and such I wouldn't be surprised that majority of the revenue they make is from food and drink, and very little from any actual game sales.
The problem is that they don't make money from food & drinks either since most of their clientelle are kids who spend all their money buying those games and CCGs. They can barely afford to buy a drink and a toast a day. Which nets you with have 5 tables of kids that stay in your cafe whole day, loudly playing those games they purchased from you, while only consuming the cheapest food available once and drinks twice.
My friend used to run such a joint and it was basically not worth his time. He is now making ten times more in half the time at a proper job with none of the stress. So yea, I wouldn't recommend starting a gaming cafe to anyone.
And I used to run a comics and computer games store before founding my game localization business, but that's another story for another day
I'm talking about the nice board game cafe establishments or gaming taverns which are full service cafes and restaurants. Some nice ones in Seattle and Canada had a few from what I've seen. These places do well and essentially if your not buying something, you don't get a table or place to sit. They bring in more adult clientele and typically don't cater to card games, they are focused on board games and RPG players (who do like to drink). New place in Orlando recently opened up, it's a gaming tavern and it's doing very well for itself, booze, food, adult clients. They don't even sell games, they have games for people to use and play with though.
Seen many attempts at making gaming cafes that fall flat, as they are just the same game stores with food/drink offerings. No you got to really mold the store to focus on whats important and draw in the right crowds.
I'm talking about the nice board game cafe establishments or gaming taverns which are full service cafes and restaurants. Some nice ones in Seattle and Canada had a few from what I've seen. These places do well and essentially if your not buying something, you don't get a table or place to sit. They bring in more adult clientele and typically don't cater to card games, they are focused on board games and RPG players (who do like to drink). New place in Orlando recently opened up, it's a gaming tavern and it's doing very well for itself, booze, food, adult clients. They don't even sell games, they have games for people to use and play with though.
Seen many attempts at making gaming cafes that fall flat, as they are just the same game stores with food/drink offerings. No you got to really mold the store to focus on whats important and draw in the right crowds.
Any recommendations in particular for Seattle? That's something I may be interested in.
Cafe Mox I've been too, was real nice. Theres like 2 or 3 others in Seattle area from what I recall.
Thanks man, appreciate it!
Unsurprisingly Betrayal sold out from Amazon with the sale and the cheapest copy is now $70. Kinda regretting not picking it up but like I said, not sure I'll have much chance of getting it to the table anyway.
Not sure how its supply is, but Starlit Citadel has it in stock for 50.- CAD, for us poor Canadians
Kingsburg + Expansion or Alien Frontier? Go!
I saw Kingsburg being played last night and had no idea what it was, so did some research and it seemed like people preferred one of these to the other.
Troyes is fantastic. I prefer it to both Kingsburg and Alien Frontiers.Alien Frontiers is alot of fun. And has some nice take that too it!
Troyes looks quiet amazing too though.
I played a great game of Survive: Escape from Atlantis! last night, and I gotta say that game deserves more love. It was the wife and I and our 2 daughters, ages 5 & 7.
After we played 2 games last night, I looked up some reviews and was not surprised to find the game is pretty much universally loved. I have no doubt this will be all my kids want to play for the foreseeable future.
If anyone ever wants an introductory board game for the uninitiated, Survive: Escape from Atlantis! is a fantastic option.
So I posted in the DnD 5e thread - would like your thoughts as well.
I was interested in starting 5e but I think as of right now and my group - because of the potential amount of work that is required to get the mechanics of the game - we may hold off 5e for now.
But can anybody recommend a game that lets you 'save' your characters within different campaigns but has a system a la DnD board games (wrath,drizzt, ravenloft)
The closest things that I can think of is using the DND board games and using customized cards/campaigns that I find on boardgamegeek but that also seems like a decent amount of effort.
I looked up the game Arabian Nights - the story book driven game that seemed interesting.... but not sure if that's exactly what I want.
TLDR: I would like a good rpg game that lets us re-use characters in different campaigns a la DnD but without the major complexities of the game.
or should we just bite the bullet and play 5.0?
Thanks.
So I posted in the DnD 5e thread - would like your thoughts as well.
I was interested in starting 5e but I think as of right now and my group - because of the potential amount of work that is required to get the mechanics of the game - we may hold off 5e for now.
But can anybody recommend a game that lets you 'save' your characters within different campaigns but has a system a la DnD board games (wrath,drizzt, ravenloft)
The closest things that I can think of is using the DND board games and using customized cards/campaigns that I find on boardgamegeek but that also seems like a decent amount of effort.
I looked up the game Arabian Nights - the story book driven game that seemed interesting.... but not sure if that's exactly what I want.
TLDR: I would like a good rpg game that lets us re-use characters in different campaigns a la DnD but without the major complexities of the game.
or should we just bite the bullet and play 5.0?
Thanks.
So I posted in the DnD 5e thread - would like your thoughts as well.
I was interested in starting 5e but I think as of right now and my group - because of the potential amount of work that is required to get the mechanics of the game - we may hold off 5e for now.
But can anybody recommend a game that lets you 'save' your characters within different campaigns but has a system a la DnD board games (wrath,drizzt, ravenloft)
The closest things that I can think of is using the DND board games and using customized cards/campaigns that I find on boardgamegeek but that also seems like a decent amount of effort.
I looked up the game Arabian Nights - the story book driven game that seemed interesting.... but not sure if that's exactly what I want.
TLDR: I would like a good rpg game that lets us re-use characters in different campaigns a la DnD but without the major complexities of the game.
or should we just bite the bullet and play 5.0?
Thanks.
Troyes is fantastic. I prefer it to both Kingsburg and Alien Frontiers.
The mechanics of D&D aren't going to be any harder to grasp than a board game.
Basic mechanics aren't, but there is so much more complexity involved in the massive amounts of info involved during a game. Even with ton of experience, players are constantly having to look up info in books and it gets worse with additional sourcebooks.
And scope of DnD rules are far larger in general to any of the simple dungeon hacker style board games, which is complexity on itself when you have data overload.
The saving grace with most RPG's in the actual rules are mainly needed to be known by one person, all other players just need to know the basic basics to play the game. If you can get one person to really cram down and learn all the rules across all those books, then it's not a problem.
Basic mechanics aren't, but there is so much more complexity involved in the massive amounts of info involved during a game. Even with ton of experience, players are constantly having to look up info in books and it gets worse with additional sourcebooks.
And scope of DnD rules are far larger in general to any of the simple dungeon hacker style board games, which is complexity on itself when you have data overload.
The saving grace with most RPG's in the actual rules are mainly needed to be known by one person, all other players just need to know the basic basics to play the game. If you can get one person to really cram down and learn all the rules across all those books, then it's not a problem.
Perhaps something like Descent? IIRC that game is structured a little more competitively between the Players and the DM than DnD is supposed to be, but it does contain persistent characters and a "campaign" that you play through over multiple game sessions.
One of my friends had it for a while and it was pretty cool to play through. Very much a tactical game with not much in the way of roleplaying if that is what you're looking for.
Actually it's funny you suggest Descent because I was checking out some playthroughs last night. I am leaning toward this - It seems to be exactly what I'm looking for. Plus with the expansions, that will definitely satisfy us for some time.
I would agree with the fact that DnD doesn't seem too complicated in the basic sense - but the extra stuff of finding a decent DM - telling my friends to keep track of their characters etc, may seem too much at the moment. I think something like Descent is the best next stepping stone to the eventual DnD. Thanks guys!
Has anyone here got to try out Tragedy Looper yet? The concept is super interesting to me.
yup I own it, I posted some thoughts on it a few pages back.
I have played as the player in the first scenario, as the master mind, and merely sat and watched and all 3 times enjoy it. Have any questions in particular about it? keep in mind that I can't go into detail about the story for the scenario as it would ruin that for you (you can't really replay them)
D&D is as complex as your group wants it to be. Just because they printed x amount of sourcebooks does not mean that your group has to use every one of them. If you want it to be truely simple you can just say that your game will be limited to whatever is available on the main player and dungeon master handbooks and nothing else.
Like if you planned a horror adventure along the lines of a classic Dracula story (Ravenloft?), you probably wouldn't want one of the characters to be created using whatever passes out as Ninja's Handbook these days.
I have seen D&D games where everyone had 6 pages of character sheets and miniatures battles going in the middle of the table, but I have also seen ones that had all the players have only a single blank page. Pen and paper RPGs are as flexible as you want them to be, if that is what you want.
Thanks! I went back and read your impressions. I guess my only concern is replayabillity. How long do you think the core scenarios can last a group for? And based on impressions, I assume the person playing as the mastermind can't really go back to play the same scenario as a player, right? Does this feel limiting at all? Does it feel like the game encourages one player to take the mastermind role over multiple scenarios if you play with the same group of people?
Are the scenarios heavily story based, or are they just varied based on the goals of the mastermind?
Well, just so you know Descent does require a decent player to be the Overlord, and you're still keeping track of characters game to game. It's actually "meaner" than DnD, simply because the Overlord has a goal to win, and he does that by outright punishing the players. A DM in DnD, on the other hand, is (usually) more concerned with facilitating the narrative for the players. There is a pretty large different there.
If you are looking for something that doesn't have a really competitive aspect, but does have a dungeon crawl feel to it with lots of replayability, I'd advise you to look at Shadows of Brimstone, as it might fit the bill better. Don't get me wrong, I love Descent and own all the Descent and Descent 2.0 stuff thus far, but it's not a good analog for DnD, unless the DnD DM you'd have would always be an asshole.
The scenarios dictate what characters are what roles as well as what incidents will happen on which days.
There is in fact no base story the players get at all (though there is one provided for the mastermind... they can't read it until after the fact to the players though as it's a huge spoiler lol)
the only reason you can't easily change what roles are present is because the players have a sheet giving them a little information on what plot/subplot has what type of characters (the scenarios are made up of one main plot and potentially 1 or 2 subplots). If you wanted to just rearrange what characters are what roles/incidents you could potentially do that without that much trouble, but you would also need to take into account the balance of the characters (they have different goodwill moves and different limitations/classifications) some goodwill abilities such as the school boy's only effect other students, thus changing the focus of the incident to or from a student could effect how difficult it is to deal with (since his ability is to remove a paranoia which is needed to trigger incidents)
But yeah the scenarios change what characters are in the game, what roles those characters have, what incidents are going to happen, how many days the events cover, how many loops there are, and effectively what the win conditions for the mastermind are.
Though at the start it's always the same for the players, you can see what characters are in the game, you can see what incidents will happen on which days, how many days, how many loops... but you haven't a clue what the lose conditions are or anything else, the players will likely lose the first loop horribly most of the time, but they will always be getting more info to figure out everything.
Good to hear about Contagion. I am very much looking forward to that, The Cure, and Legacy. I love me some Pandemic.Played both Pandemic Contagion and Sheriff of Nottingham last night; both were hits with our group. Contagion actually has a lot of choices to make on your turn while keeping the design very elegant, and Sheriff was just hilariously fun.
Board Gaming GAF I need some help! I've been looking for a game that fills a a little more difficult requirement than I expected. I've been looking for a board or card game that will play 6 - 8 players in the beginner to experienced range. So far everyone in the group has been pretty outgoing to try what ever I can find. So genre and setting shouldn't be a big factor, I just haven't been able to find a ton of games (apart from some mainstream ones) that will accommodate 6 - 8 players at the given skill level. I really appreciate any help / advice you can give!
Check out this link (hopefully it works) to see a listing of games that meet your player and difficulty criteria.
Pretty much everything ranked in the first 500 or so are going to be easy recommendations, but don't be afraid to check out stuff from 0-2000, as there are plenty of good finds in that range.