Awesome thank you I will definitely look into these.
Feel free to ask questions about any specific game; I'm sure someone here can give you their impressions of various games.
Awesome thank you I will definitely look into these.
I'll throw in my 2 cents regarding Citadels. I've got it and enjoy the game, but I feel it can drag on too long and have too much downtime between turns with that many players.Awesome thank you I will definitely look into these.
Cool find. While Ikusa is newer with marginally better components, this version is kind of prized for the swords alone.Bought this at Savers for $6. The box was beat up but the components inside turned out to be unused when I got home and opened the box! I guess it's called Ikusa now.
Agreed. Citadels is absolutely terrible with too many players. I had a game last well into the 2 hour mark with the full compliment players. Citadels shouldn't be played for that long, it's so boring.I'll throw in my 2 cents regarding Citadels. I've got it and enjoy the game, but I feel it can drag on too long and have too much downtime between turns with that many players.
Board Gaming GAF I need some help! I've been looking for a game that fills a a little more difficult requirement than I expected. I've been looking for a board or card game that will play 6 - 8 players in the beginner to experienced range. So far everyone in the group has been pretty outgoing to try what ever I can find. So genre and setting shouldn't be a big factor, I just haven't been able to find a ton of games (apart from some mainstream ones) that will accommodate 6 - 8 players at the given skill level. I really appreciate any help / advice you can give!
Yep. I love my copy of Ikusa and all, but long before I bought it I knew I would have to buy a copy of Shogun or Samurai Sword at some point to get those swords. I mean, they through those awesome planning trays and reference sheets in (at least I am pretty sure that setup was new to Ikusa) but remove the sweet-ass swords?tCool find. While Ikusa is newer with marginally better components, this version is kind of prized for the swords alone.
joeyjoejoeshabadoo said:Citadels is absolutely terrible with too many players. I had a game last well into the 2 hour mark with the full compliment players. Citadels shouldn't be played for that long, it's so boring.
Oh, I got rid of Citadels after that long game. It made me realize, that it really isn't that great a game and I'd rather be doing literally anything else with my time. Love Letter is a good replacement because it takes the best part of Citadels (the role guessing) and gets rid of the city building. Plus it's fast.I know they're not exactly the same, but since they're both kinda role-deduction games, I can't help but think Love Letter has displaced it in my library. Citadels can hold more, but shouldn't. Citadels also has city building, but again, in terms of role-deduction/casual, I've had a hard time pulling Citadels back out
Man, I really wish they did this in the states. This sounds like something I'd really get in to.Apenheul said:Played my first megagame last weekend: Operation Market Garden. I was in the position of logistics officer for XXX Corps. It was a very daunting task to do the planning for the supplies with so many unknown variables and extensive use of jargon. But that, of course, was part of the game. On the day itself; nothing but stress, anxiety, surprise, frustration, and a general feeling of slowly gaining control over what happens. It was way different from Watch the Skies that was featured by ShutUpAndSitDown; much more complex in terms of variables and attributes, less open-ended and more structured but not really like a tabletop wargame. The game ended abruptly, I wasn't sure why if who'd won at the time but I felt like we won. It was an incredible experience and a quick lesson in adhoc teamwork. Bravo Jim Wallman!
Played my first megagame last weekend: Operation Market Garden. I was in the position of logistics officer for XXX Corps. It was a very daunting task to do the planning for the supplies with so many unknown variables and extensive use of jargon. But that, of course, was part of the game. On the day itself; nothing but stress, anxiety, surprise, frustration, and a general feeling of slowly gaining control over what happens. It was way different from Watch the Skies that was featured by ShutUpAndSitDown; much more complex in terms of variables and attributes, less open-ended and more structured but not really like a tabletop wargame. The game ended abruptly, I wasn't sure why if who'd won at the time but I felt like we won. It was an incredible experience and a quick lesson in adhoc teamwork. Bravo Jim Wallman!
Board Gaming GAF I need some help! I've been looking for a game that fills a a little more difficult requirement than I expected. I've been looking for a board or card game that will play 6 - 8 players in the beginner to experienced range. So far everyone in the group has been pretty outgoing to try what ever I can find. So genre and setting shouldn't be a big factor, I just haven't been able to find a ton of games (apart from some mainstream ones) that will accommodate 6 - 8 players at the given skill level. I really appreciate any help / advice you can give!
I like Citadels a lot, especially with 3-5. /hansmoleman
So what's generally considered to be the modern version of Clue? I've got Sherlock Holmes Consulting Detective, but I'm not sure if that would satisfy players who "love Clue". Maybe if I dress it up with tokens and stuff to represent people/places/things on the map?
Dixit Odyssey goes up to 12 if you can find it.Dixit goes up to 6 I think, and is a nice little social/arty/low-intensity game.
So what's generally considered to be the modern version of Clue? I've got Sherlock Holmes Consulting Detective, but I'm not sure if that would satisfy players who "love Clue". Maybe if I dress it up with tokens and stuff to represent people/places/things on the map?
Yeah, Mystery Express is like hard Clue. Instead of one of each type of card, there are two. You have to make sure you see both cards in a round before ruling it out. It takes out the roll and move as well and gives people so many actions a round instead.Mystery Express? Haven't played it but seems pretty similar.
So what's generally considered to be the modern version of Clue? I've got Sherlock Holmes Consulting Detective, but I'm not sure if that would satisfy players who "love Clue". Maybe if I dress it up with tokens and stuff to represent people/places/things on the map?
So what's everyone take on Greed and Five Tribes? They look ok, but that theme is absolutely not tastefully done.
For those that don't know, in FT you use slaves as a commodity. There are also assassins and evil genies, but the presentations of those is pretty mild. Greed is the new Donal X Vaccarino game that has you hiring, thugs, selling drugs and pimping prostitutes.
I'm not against theme, but those games are almost family level simple and it just feels unnecessary.
What are people's thoughts on Descent 1E vs 2E? I'm not really looking for a 'buy' recommendation right now, just wondering which side people fall on. I've read a lot of reviews that just come off as humorous, like if Descent is Dark Souls, the second edition would be some kind of Angry Birds-esque game for filthy casuals.
I have been wanting to get 2E for a while but I keep looking at Sea of Blood, which is not compatible with 2E, and thinking it looks awesome. Ideally I will own all of 1E and 2E at some point though.
So what's everyone take on Greed and Five Tribes? They look ok, but that theme is absolutely not tastefully done.
For those that don't know, in FT you use slaves as a commodity. There are also assassins and evil genies, but the presentations of those is pretty mild. Greed is the new Donal X Vaccarino game that has you hiring, thugs, selling drugs and pimping prostitutes.
I'm not against theme, but those games are almost family level simple and it just feels unnecessary.
Another question I wanted to ask: Is anyone thinking about throwing any money at Dragon Tides on KS, the Bruce Lee minis game? I initially didn't think much of it but have started considering it after seeing that there are characters based on Jet Li and Donnie Yen. I need to do some more research on who these designers are though and what they have done in the past. Not instantly recognizing their names has given me a bit of pause.
Well damn. That is all a bit off-putting. Yeah, I do have more research to do.You really should give this thread a read & do some research.
The actual designers they've got linked (Kevin Nunn etc) are solid people with histories in the industry. The actual /company/ behind the kickstarter? Not so much.
There's a single digit number of copies of Tragedy Looper available at CSI. I know jack shit about the game, only that its selling fast and its Z-Man. By the time I research it it'll probably be gone until late summer 2015. So I'm going to say this is a low risk venture when it turns out Z-Man probably pulled more of their tiny print run shenanigans.
20+ on CSI, 0 on MM.
While the product page says 20+, you can currently only add 8 to your cart, so it hasn't updated.
Also someone on BGG got an email from MM saying they were only allotted their preorders so lord knows if or when they'll get more.
Z-Man!
Ahrg, I spent too much money already but I know it's gonna be months until the next reprint.
20+ on CSI, 0 on MM.
While the product page says 20+, you can currently only add 8 to your cart, so it hasn't updated
I thought this 'feature' was "patched out" of CSI's page?
I always took that as someone else had it in their cart but hasn't checked out yet.
No clue. How is it supposed to work now? And what's the point of having a stock count anyway if it uh...doesn't count stock?
So I finally read up on Tragedy Looper and I'm kind of excited for it now. It sounds like Zero Escape/999. How accurate is that? Can someone who's played those games compare it to this?
I've already bought it on CSI anyway!
Bought this at Savers for $6. The box was beat up but the components inside turned out to be unused when I got home and opened the box! I guess it's called Ikusa now.
I'm considering buying Shattered Empires for my first game because I've read it fixes the base game, any opinions?
Oh man, this weekend and next Thursday are going to be so awesome. This weekend we're planning to play:
-Archipelago
-Arkham Horror (+Dunwich + Innsmouth +Miskatonic)
-Civilization (+Wisdom and Warfare +Fame and Fortune)
And on Thursday for the first time in my life:
- Twilight Imperium 3
I'm considering buying Shattered Empires for my first game because I've read it fixes the base game, any opinions?
Thanks guys, I guess I'll proxy the card and after my first game determine whether the expansion(s) are worth it. The game's going to be played over a couple of evenings since I play it after work with colleagues. Contrary to my expectations I found 6 people willing to play it in no time
Thanks, that sounds like a good suggestion. putting together the galaxy doesn't seem like the most interesting aspect of the game if you don't yet know how it influences everything. And yeah, I hardly get to play some of these longer types of games so I'm really looking forward to this weekend.The real trick is keeping them at the table until the game is done. I highly recommend you play with the accelerated early turn variant rules. It has made my TI experiences with new players vastly better by cutting out the slow plodding first few rounds.
Also, I am jealous of your weekend. That is a 4X-splosion of goodness.