Placed an order with medina, sun tzu and patchistory on CSI. I wanted that Colt Express so bad
Oooh, let's gush about it when you get it
Placed an order with medina, sun tzu and patchistory on CSI. I wanted that Colt Express so bad
Oooh, let's gush about it when you get it
Cardhaus has the best deals as always. I was checking out on cardhaus and all my games were gone . I was checking out an order with Colt Express on CSI, then BOOM, gone too. Ahrg, f these sales.
Placed an order with medina, sun tzu and patchistory on CSI. I wanted that Colt Express so bad
Cardhaus sale was insane, they had game that just released on sale, like La Isla, Medina, PG Deluxe, Roll through the ages: The iron age, etc.
I stopped buying from MM unless they are the only ones with stock. I usually don't mind ding and dents and even buy dented games to save a few bucks, but MM packaging is terrible and I've received many games simply wasted. Cardhaus and CSI are awesome in that regard.
I bought from CSI & MM (in addition to my CSI from a couple days ago ), including a couple Christmas presents. Netrunner base at $20 (available on several sites) is incredible. Hope it keeps pumping new folks into the playerbase.
Was there ever a clarification as to how the new rotation would effect things like the core set as far as availability?
People here liking and picking up Colt Express warms my heart. Ever since i bought it in Essen it get quite some play. It's a great game.
If I remember correctly, you are one of the people ITT who likes Sentinals of the Multiverse, no? How diddly is it in comparison to that?I played it once a couple of weeks ago. I thought it was okay, but extremely fiddly. Only played a two player game, but felt like almost half of the game was spent on upkeep. The theme is definitely unique, but the gameplay wasn't anything to write home about. I doubt I'll ever want to play it, unless my group really wants to.
Got me confused with someone else. I've never played Sentinels. I'm pretty Euro-centric in my gaming preferences.If I remember correctly, you are one of the people ITT who likes Sentinals of the Multiverse, no? How diddly is it in comparison to that?
Hmmm, well okay then. Don't know who that could have been. I also don't know what I could ask you to compare it to because I am not that Euro-centric with my tastes. I own Castles of Burgundy, Bora Bora, Puerto Rico, but have yet to play any of them.Got me confused with someone else. I've never played Sentinels. I'm pretty Euro-centric in my gaming preferences.
People here liking and picking up Colt Express warms my heart. Ever since i bought it in Essen it get quite some play. It's a great game.
I'm debating if I should get season 1 and 2 of Zombicide. I'm hesitant, because I'm not sure if they'll raise the price back to msrp after November.
Just get season 1 at first.
It's not a price thing, it's a game thing. There's a ton of game in just the base box, more than enough, and Toxic Mall/Prison Outbreak add complexity in rules & ambiguity in mission design that you don't need. Base is plenty.
I picked up Sheriff of Nottingham at Cardhaus. Even with shipping and conversion to Canadian dollars it was cheaper than anywhere up here.
Cardhaus has the best deals as always. I was checking out on cardhaus and all my games were gone . I was checking out an order with Colt Express on CSI, then BOOM, gone too. Ahrg, f these sales.
Placed an order with medina, sun tzu and patchistory on CSI. I wanted that Colt Express so bad
Cardhaus sale was insane, they had game that just released on sale, like La Isla, Medina, PG Deluxe, Roll through the ages: The iron age, etc.
Nice haul, Asgard is one of those games that look fun but the artwork is just so baaaaaaaad.
I think it's alright to add Galactic Orders right away. There are some replacement cards included and the game feels more complete with the expansion. For example, cards of the main game already feature icons for the expansion but had no use without it.Do you recommend just going straight for the full experience or starting out with the base game only and then adding the expansions later?
I think it's alright to add Galactic Orders right away. There are some replacement cards included and the game feels more complete with the expansion. For example, cards of the main game already feature icons for the expansion but had no use without it.
Still haven't tried the second expansion though.
Seafarers is an easy include. It doesn't add too many new rules but gives you more stuff. My personal favorite is Cities and Knights, though. It adds the ability to upgrade cities and there is a pseudo co-op thing going where people need to work together to fend off invading barbarians. The only downside is it makes the game longer.So got a bit into board gaming recently with my friends while I'm here in Florida and it's so much damn fun. Won my first game ever of Settlers of Catan with 4 players. Also played Ticket to Ride, which I placed last out of 4 and Say Anything. Anyway there's some sales going on and I ordered Kings of Tokyo off Amazon for $20 and looks like Catan is on sale for about $22 at B&N. Will probably get Catan too but if I get an expansion which one should I get?
Kings of Tokyo
http://www.amazon.com/dp/B004U5R5BI/?tag=neogaf0e-20
Catan
http://slickdeals.net/f/7447052-bar...f-catan-board-game-and-expansions-on-sale?v=1
Card Kingdom is having a great sale this weekend, so I went over there yesterday and picked up Hive Pocket and Patchistory, knowing nothing about it other than that it looks cool on the table and I like empire-building games. Curious to see how it plays; there's a lot of wood and cardboard in that box.
I like Civ-style empire games, too, but I'm typically put off by the length of them, or there's a certain point where the over complexity of the design feels like I should just go play a Civ videogame instead.
Patchistory can be a long-ish game, like 3 hours or more, if you play with 4 players and stumble through the rules, but you can probably get it down to 2~ if you keep it moving.
I've played Patchistory a couple of times now, and I think what's really cool about it is that it's different. It's not just trying to imitate Sid Meier games, it combines some different ideas in pretty interesting ways.
The way you grow your civ out spacially, like a tapestry; the way you have to start thinking about what you're going to give up along the way (because you always have to patch something out); the way you interact with each other by building trade routes (which might lead to war), and voting on bonus points.
I have to warn you that it can feel a little weird and convoluted if you're just getting into it, but if you get the game rules down and explain it well, it's a game that you just can't get in videogame form.
I was so-so on Black Gold. It's not a bad game it was just something that didn't do anything for me.Haven't board gamed in a long time, but the November clearance sale at The Cult of the New sucked me back in. Picked up Asgard, Black Gold, Catan Explorers and Pirates expansion, Last Will and Grimoire. Looking forward to digging in over the holidays. Anybody here play any of these?
Played Colt Express tonight.
I enjoyed it, although i felt it needed to be a round longer and the train a car shorter than the rules indicate.
Belle has an ability you can reliably count on (especially in the house-rule version), although I've found that the game is so random that worrying about character powers probably isn't too big a deal. I had Cheyenne my first game and didn't draw a punch until the very last round but still won somehow. I do feel like she should be able to punch & steal any item, not just the loot bags.Thoughts on character powers?
I think Belle might need a slight nerf.
Doc might could use a slight buff.
Django's is an odd beast. The power doesn't benefit the Django player very much but it can wreck the player on the receiving end's entire round.
Ghost and Tuco seem to be on point.
I go back and forth on Cheyenne's. I think it'd be just right if there were 2 punch cards in the deck. As is, I think it's all over the map depending on the situation.
Learned Witcher through the app. Yikes. I guess if you think LoW or Talisman are too deep and have too many interesting decisions?
I think it's alright to add Galactic Orders right away. There are some replacement cards included and the game feels more complete with the expansion. For example, cards of the main game already feature icons for the expansion but had no use without it.
Still haven't tried the second expansion though.
Learned Witcher through the app. Yikes. I guess if you think LoW or Talisman are too deep and have too many interesting decisions?
Yep, it's not great. I expected better from the people involved.
Post-BGG.Con gaming day on Friday at a friend's. More Machi Koro, Panamax & Terra Mystica.
The more I play Panamax, the less enamoured I become. With just 12 actions, there's no room for slack, and it seems you need to be heavily dependent on other people shipping your dice to do well; in both games I played (and 2 other games by people on the table) the winner was heavily moved along or shared lots of ships etc. I had one horrible action choice mid game in this one & hosed myself from there on out. Meh.
Terra Mystica's as good as always. First play in 18 months or so, but it still stands out as a n excellent game in the mold of too many choices, too few actions. See Panamax for doing it badly
Today, my kids were bugging me to "play some games with us!" so who am I to refuse? They wanted a re-match at Heroscape, so I threw together a map & told them to co-op against me as a 'big baddie'. Youngest got knocked out first & got stroppy, so I swapped & let him take over the baddy role. He won.
Next up, he brought out the shoe-box of Heroclix figures I brought home from BGG.Con. Haven't read the rules, no idea how to play, and they're never going to do the whole experience at just 6 & 8. So put down a map, we each picked two good looking characters & ran simple rules. They had a blast, especially when I got knocked out first.
I can see more heroscape/heroclix in our future, for sure...