New Death Jr. pics and new info at IGN

Lord Error

Insane For Sony
http://psp.ign.com/articles/575/575722p1.html

Death Jr. is the son of Purgatory' master, the Grim Reaper. Being the son of death incarnate, the morbid little fellow has access to all kinds of twisted troubles in his father's domain. Unfortunately, he's decided to toy around with something that even his father cannot control -- when goaded by his friends Stigmartha, a vat-borne fellow named The Seep, conjoined twins Smyth & Weston, and the pretty gothic horror Pandora into opening a box while on a trip to the Museum of Supernatural History, all hell is breaks loose. Quite literally. Now it is up to DJ to save his friends, seal up the portal that this mysterious box has opened, and defeat an evil Necromancer who has been unleashed and intends to conquer the world for his own twisted ends. He must, or else face his father's wrath ... or worse, military school!
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It never looked good. The environments are slightly more complex now than they were at the time when the game was revealed.
 
How'd it get worse looking? This is PS1 level. :/
It looks exactly the same as it always did. Which is disappointing given that the early version was made with PSP with 8MB memory in mind (I think). Still the game has large projected shadows and other nice goodies that no PS1 game ever had.
 
It does? I only see fuzzy circle shadows in these new screens. :/
Watch some videos. The game has huge projected shadows. Very nice touch for the theme it depicts, actually. Maybe it doesn't use them all the time, I don't know.
 
Marconelly said:
Watch some videos. The game has huge projected shadows. Very nice touch for the theme it depicts, actually.

The videos are from May. These new screens don't have projected shadows. I'm going to guess that they were removed.
 
dark10x said:
PS1 level is a bit harsh, looks more like a low grade 3rd party Dreamcast title.
Which is essentially PS1 level in terms of texturing and modeling. IQ looks bumped up, which exactly what happened in most PS1 to DC ports but outside that, these screens don't look any batter than what Insomniac, Psygnosis or Naughty Dog managed on PS1. Maybe the framerate at 60 fps would outclass most PS1 games, but these screens all look doable for the most part on last generation machines.
 
Yeah, it looks like a PSOne to DC port, right down to the low res textures and subpar poly counts. Hell, I think Soul Reaver DC looked better than this.
 
This does look worst than I remember it. Perhaps when they were running it off SDKs on PCs the PC was automatically cleaning up the image, because that seems to be the biggest disimprovement i.e. IQ (as far as I can remember anyway, it looked a lot cleaner).
 
At least 2D on the GBA it was pretty easy to get by with bad art. Even on the N64 it was pretty easy to get away with.

But damn does it show with PS2 level graphics.
 
The 3D looks better than on DS.
Luckily most DS devs are using it sparingly.

I wonder if the handheld market will be able to withstand noname 3rd party shovelware the way PS2 does. I dont think this has ever happened before.
 
seismologist said:
I wonder if the handheld market will be able to withstand noname 3rd party shovelware the way PS2 does. I dont think this has ever happened before.
Uh... hate to burst your bubble but GBA already gets it's fair share. DS/PSP won't be any different. :/
 
i dont think that 3d on ds looks better look at the pixelated textures on ds games ( dont get me wrong i like ds as a games machine)
 
So I guess this Death Jr. game is going to have to get by on charm, wit, and fun gameplay since it looks as ugly as sin.
 
I think RR has put some peoples expectations too high. Games on handhelds will still have small budgets with short development cycles. Atleast until software ratio get a big boost.
 
I wonder if the handheld market will be able to withstand noname 3rd party shovelware the way PS2 does.

Why wouldn't it? The GameBoy line has withstood noname 3rd party shovelware at a level far above what any other console has IMO. This isn't meant as a 'dis, it's merely a reflection of the Gameboy's popularity. The Playstation line has certainly had its share of shovelware garbage, and again, it is merely a reflection of the consoles' installed base. Just like the same thing can be said about the NES, and any other console with a crap load of owners. I do however feel that the Gameboy line is the owner of the 'worst ration of good to bad games' crown. Luckily, there are so many titles out for it (them), this ratio still lends itself to a library of more good games than one realistically has time to play.

I dont think this has ever happened before.

I disagree.


BTW - Were your comments serious, or mindless trolling?
 
Wasn't everyone really impressed with this game months back when it was revealed as the first PSP game? How quickly things change. :)
 
Shard said:
Games like Ridge Racers and Lumies have already shown us that the PSP is capable of so much more.

Ridge Racers, yes. Lumines, no. It isn't exactly what I'd call a "show-off" game for the system. What's impressive about Lumines is its excellent game play and soundtrack; graphics are certainly not its strongpoint, nor do they need to be.
 
Lyte Edge said:
Wasn't everyone really impressed with this game months back when it was revealed as the first PSP game? How quickly things change. :)
Well, the game looking worse than before might have something to do with it. :P
 
Shard said:
Okay, Gran Trusimo Pocket then.

1. It's not out yet
2. The screens shown could very well have been PS2 shots
3. Where are you getting "Pocket" from? :)

From what I have, the most impressive games are Vampire Chronicle for 2D, and Ridge Racers for 3D. Minna No Golf is also impressive with its incredibly sharp picture (and it looks EXACTLY like the PS2 games), and Metal Gear Ac!d is impressive as well. It's not up to par with MGS2, but still looks a far better than MGS on the PSX did.
 
Unimaginative, bland, boring, ugly. I'm not sure why anyone would be excited about this with the range of games coming out for the PSP.

I must say that it never ceases to amaze me how crap US developers are in kiddie franchise and character creation. From a nation that gave world Disney, Warner Bros, Marvel, DC etc., the chararacter design in videogames is shameful. I can't remember one really excellent US game character. Crash? Bubsy? Blinx? Death Jr.? Jax? Ratchet? Meh!
 
Chittagong said:
Unimaginative, bland, boring, ugly. I'm not sure why anyone would be excited about this with the range of games coming out for the PSP.

'Cause it looks like it might be fun?

Looks like a beat-em-up ala SoR2, but in 3D. If Death has a lot of combos and some inventive death powers, and the enemies and bosses are tough and inspired, then I can see myself and a lot of other people liking this game. Graphics and art are important, but a game can be good even if those two aspects suck. See Twisted Metal 2: World Tour
 
I believe Death Jr. will become what Malice was to the Xbox, an originally great looking game useful to showcase the hardware potential but shit at the end.
 
Operations said:
I believe Death Jr. will become what Malice was to the Xbox, an originally great looking game useful to showcase the hardware potential but shit at the end.

My thoughts exactly.

I must add that I have seen it in action in GDC on the big screen, although it looked somewhat different back then. The main focus of the demo seemed to be a huge amount of nicely animated sparkling sprites that constantly filled the screen, looking exciting, but hiding the low geometry count and uninspiredness.
 
Chittagong said:
I must say that it never ceases to amaze me how crap US developers are in kiddie franchise and character creation. From a nation that gave world Disney, Warner Bros, Marvel, DC etc., the chararacter design in videogames is shameful. I can't remember one really excellent US game character. Crash? Bubsy? Blinx? Death Jr.? Jax? Ratchet? Meh!

ZOMG you hit the nail on the head. So many insipid mascot characters from our side of the pond this gen. And it was even worse back in the 16-bit days when Sonic was big and thus every dev needed to make a platformer featuring a character with "'Tude." Bleah
 
Operations said:
I believe Death Jr. will become what Malice was to the Xbox, an originally great looking game...
Except it never looked good. The first screens were a joke and little has changed since. I'm not sure what jarrod has been smoking but the game has improved... however little.
 
dark10x said:
PS1 level is a bit harsh, looks more like a low grade 3rd party Dreamcast title.
dark10 you hit it right on the money. I was thinking that when I was looking at the pictures.
I think people have forgotten how bad PS1 and Saturn 3D games look. Yes, this game does not look as good as Ridge Racer, I think Namco has raised the bar on graphic on the PSP.
 
I'm not sure what jarrod has been smoking but the game has improved... however little.
Well, projected shadows are gone from these screens, as far as I can see, so that's one thing where it doesn't look as good as before. Might be just these screens, I don't know, but those shadows were quite prominent in the old video footage.

Minna No Golf is also impressive with its incredibly sharp picture
Yeah, I would say that given the amount of texture shimmer in HSG4 on PS2, and the lack of prog scan support, it's safe to say that HSG on PSP has better image quality.
 
Shit, wtf is this crap? I'm regretting my PSP purchase already! And it's still on a plane on its way here! Oh wait, I got Ridge Racers and Lumines, not this. Whew. :lol
 
duckroll said:
Shit, wtf is this crap? I'm regretting my PSP purchase already! And it's still on a plane on its way here! Oh wait, I got Ridge Racers and Lumines, not this. Whew. :lol

The funny thing is that it doesn't look bad for a handheld game at all. But I guess this is proof that the PSP already set a higher standard for visuals with the likes of Ridge Racers. :lol

Anyway, I can't get excited about yet another "generic" platformer until they prove to me that it isn't another "generic" platformer. The whole scythe as multiple uses thing doesn't really excite me. The only thing that seems ok is the mp3 we have from Death Jr. It's old now, I bet, but you can download it here. It's actually pretty nice. Like some almost hip hop gothic theme. S'ok stuff.
 
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