Knitted Knight
Banned
Camera change to classic on this one? Maybe I'm tripping...
Definitely prefer the new one closer to the player.
Definitely prefer the new one closer to the player.
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Wasn't the reveal taken from the 30fps fidelity mode?This is fucking downgraded.
Look at the reveal and look at this.
This is fucking downgraded.
Look at the reveal and look at this.
Camera change to classic on this one? Maybe I'm tripping...
Definitely prefer the new one closer to the player.
There's an option to change it to the original.
Anyone else notice the description of the video:
"SIE Worldwide Studios Creative Director Gavin Moore shares development and gameplay insight into Demon's Souls, a PlayStation classic lovingly rebuilt for PS5. Journey into Boletaria on November 12?"
Hmm
Will almost definitely be the best looking game this year.
Man that narrator though, go and recite poetry if you want to sound like a pretentious twat.
Yes.. but he's referred to as "sie worldwide studios creative director" implying he's a creative director for Sony. Last time I checked, Bluepoint isn't a sie studioHe's Sony's handler for Bluepoint on this remake.
Anyone else notice the description of the video:
"SIE Worldwide Studios Creative Director Gavin Moore shares development and gameplay insight into Demon's Souls, a PlayStation classic lovingly rebuilt for PS5. Journey into Boletaria on November 12?"
Hmm
He's Sony's handler for Bluepoint on this remake.
Yes.. but he's referred to as "sie worldwide studios creative director" implying he's a creative director for Sony. Last time I checked, Bluepoint isn't a sie studio
He also directed Puppeteer, so he's more than just a technical producer.
This is fucking downgraded.
Look at the reveal and look at this.
Maybe but then why was it running at 60fps?Wasn't the reveal taken from the 30fps fidelity mode?
I don’t see a single downgrade. The reveal was 4k30fps fidelity mode and all subsequent gameplay trailers including this one has been 4k60fps. What exactly do you mean downgrade? If anything it looks jaw dropping in its current state. If you want to see an actual downgrade you’re going to be disappointed
In an interview I read the developer stated they never had RT in mind for the vision of this game.Does the fidelity mode have RT?
Should have went to Spec SaversThis is fucking downgraded.
Look at the reveal and look at this.
This and Ratchet and Clank but I don't think I've seen any "bad looking" next gen games other than Bugsnax but that was probably on purpose.This looks fire man absolute next gen. Like of all the game demons souls remake has that feeling of experiencing something next gen. Roll on ps5 launch!!
Much appreciated! But I disagree... I see this as a coat of paint, but a really cool looking paint, that is.Have changed my post to reflect what I mean more specifically
None of the modes have RT.Does the fidelity mode have RT?
This and Ratchet and Clank but I don't think I've seen any "bad looking" next gen games other than Bugsnax but that was probably on purpose.
ugh "doubtful" already we have people questioning From's unimpeachable geniusSo beautiful. I'm genuinely envious of so many of you getting this one week earlier.
Quite surprising to see all enemy positions intact. I wonder if they addressed some doubtful design choices from the original though, like killing the red dragon BS in Boletaria 1-2, the Dragon God "boss fight" or a different cheese strats like poison cloud...
I don’t see a single downgrade. The reveal was 4k30fps fidelity mode and all subsequent gameplay trailers including this one has been 4k60fps. What exactly do you mean downgrade? If anything it looks jaw dropping in its current state. If you want to see an actual downgrade you’re going to be disappointed
You can change filter mod to make the game looks like ps3 versionHope they've improved some of the boss encounters and some of the stats like how armor works (not by a lot, but balancing it a bit more). I'm actually far less afraid of some gameplay tweaks. Like how they limited grass, that's a good change.
However, the big sin is lighting. Some of the areas look utterly mundane compared to Demon's Souls (PS3), a lot due to the lighting.
Just look at the video and compare to Mind Flayers on PS3:
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Visibility of VoD also seems to have increased, which in my opinion sort of ruins the disorienting nature and oppressive feel of the stage.
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Have they increased the lighting just for the videos or? All in all, it feels a bit soulless compared to Demon's Souls (PS3). It looks great and will probably be an addition that those who loved DS3 will be happy with, but it just feels less scary and oppressive than Demon's Souls (PS3). Most of what Demon's Souls is known for is its levels and their moods. Boss-wise, they've been rather easy, which is why I always thought Bluepoint should stay as true as possible to the original arts-wise, but improve on the gameplay elements.
You can change filter mod to make the game looks like ps3 version
Just wait and see how they handle it. To me personally i like remake version more but i can understand why you guys prefer the original version.The fact that it's a filter and not default is itself a problem. I've yet to see any example of the filter either in the trailers I've seen, meaning there's no guarantee that the visibility distance and lighting is affect, it might merely be a color filter for all I know. All I've seen is that it's supposed to make the game look "more like the PS3 version" and not necessarily fix these glaring flaws.
Demon's Souls was 100% atmosphere and its level design based around that. That's why it's ridiculous to remake it and fail around making that the centerpoint. Because the original bosses were literally puzzle bosses, outside of a few select ones. That's why I hoped Bluepoint would focus on fixing outdated bosses (as in being far too easy) and gameplay elements.
But it is, no?Also, wanted to point out that there wasn't a downgrade. But I remember reading somewhere that in earlier footage the camera was adjusted. Not sure why, maybe for dramatic effect?
Seeing the lightning strike, particle effects, etc. It looks no different from the previous videos. Just the camera is now located where players expected and preferred it. That'd be cool if that new angle was an option in the game though, just to have.
Well, there you go! I haven't sought out a ton of info, so I missed this. Appreciate it!But it is, no?