New Doom 3 Xbo screens

I'm sure you could get Doom 3 running on the other systems, somehow. I mean if you started from the ground up, I don't see why PS2/Cube can't handle such visuals. Just look at GT4, Rogue Leader, or RE4. Certainly with a lot of extra effort, it could be done. It just makes more sense for an Xbox port.

Bleh either way, I don't find Doom 3 very fun.
 
I'm sure you could get Doom 3 running on the other systems, somehow. I mean if you started from the ground up, I don't see why PS2/Cube can't handle such visuals. Just look at GT4, Rogue Leader, or RE4. Certainly with a lot of extra effort, it could be done. It just makes more sense for an Xbox port.

No way bro, you wouldn't be able to.

GT4...no pixel shadows at all...most of the lighting is faked on textures. RL, I can play it again, but I don't remember anything like pixel shadows or bump mapping. RE4 is like GT4, all textures.

The only other comparable game is Riddick.
 
Fight for Freeform said:
Rogue Leader, I can play it again, but I don't remember anything like pixel shadows or bump mapping. RE4 is like GT4, all textures.

The only other comparable game is Riddick.
Play it again.
Technically many shading methods work on current generation hardware as on the Nintendo
Gamecube. These methods include (but are not limited to):

* dynamically lit polygons with global and local lights specular highlights
* illumination maps
* reflection mapping
* emboss mapping (shift and subtract of a height field)
* bump mapping (per pixel calculations for diffuse, specular and reflective components)
* projected shadows
* self-shadowing
* shadow volumes
* projected reflections
* layered fog
* polynomial texture mapping
* displacement maps
* multiple texture mapping
* custom dithering
http://www.gamasutra.com/features/20021002/sauer_pfv.htm

The article talks about shaders, gamecube and rogue leader and all that IN 2001!
The problem is that almost no developer tries to use the Cube's true power.
Only Factor 5 knows how and Capcom tried to push the polygons to the limit.
 
Phoenix said:
Can you guarantee with 100% certainty that neither the Gamecube nor the PS2 could have that game ported to them? This generation I haven't seen any instances of people wanting to port a game to a platform and not being able to port it.


I'm not saying they can't be ported. I was just interested in your opinion mostly. I think D3 could be ported to either the PS2 or the GC.

IMO, the real question is, would it be a good port? Aside from gameplay, how would it actually look? I would bet that neither could match the Xbox in that regard. I think the Cube would have the best chance between the remainder.
 
The game looks a lot better in person. When you see it for yourself, it is actually very nice looking graphics. For some reason, these pics look weird and just off. Doesn't look like that live.
 
http://console.actiontrip.com/previews/doom3.phtml
Flash forward to May of 2004 and E3. Activision has their corner staked out on the show floor and are showing off all their upcoming titles. After getting an eyeful and the lowdown on their PC titles for the upcoming year, I'm about to leave the booth and hit my next appointment when the PR rep says: "Hey, you want to try out Doom 3 for the Xbox?"

I look at my watch. I have about 10 minutes before my next appointment that I could use to rest my feet. But I figure it might be good for a laugh. Especially since Doom 3 for the PC was nowhere to be seen this time around.

So against my better judgment and the throbbing of my sore feet I reply: "Sure. Why not?"

I am ushered into a room with about 5 other people and take my place in front of a TV screen. After a briefing from the game presenter, I put on my headphones and step into the express elevator to Hell. I only was allowed to play for 10 minutes but it felt as if it was only 10 seconds. I was so caught up in the game that the time literally flew by. In those 10 minutes, my opinion did a 180. The game looked good and more importantly, it felt like a Doom title.

So when we got the email that wanted to know if we had some spare time to come and spend 5 or 6 hours on the Xbox with Doom 3, I did what I had to do to clear my schedule so I could be there. The Xbox version of Doom 3 is the same story as the PC version: Union Aerospace Corporation (UAC) accidentally (well, maybe not) opens a portal to Hell on Mars and the player takes on the role of a tough as nails space marine to try to clean up the mess. This much we all know. What you don't understand until you see it yourself is how good this game looks and plays. While id had to sacrifice a few of the glitzy visual effects due to hardware limitations of the Xbox (when compared to a PC that is),

...

Doom 3 is the best looking game I have seen on the Xbox, period.

...

A lot of people are, like this guy ^^^, saying this game is "the best looking game seen on the Xbox, period." Like I said, these screens do not do it justice. The graphics are very, veeeery good.

P.S. Here are some other previews... note how they all rave about the graphics...

http://www.telefragged.com/previews/doom3xbox-feb2005/
Two years ago, I'd never have believed that the Xbox was capable of the performance seen in DOOM 3, and those who have played the visually stunning Chronicles of Riddick will still have some room to be impressed with this game.

http://www.gamespot.com/xbox/action/doom3/preview_6118814-2.html
This is still one of the best-looking games you're going to see on the Xbox

So don't be fooled by those shitty pics.
 
Doom 3 isn't even that good looking on PC and the Xbox version looks considerably worse. People should just download the PC demo and save themselves 50 bucks. They'll get tired of the game before the demo ends.
 
Looks pretty good to me and a very faithfull conversion. It 'looks' like the original, which is no small feat in my book. If this moves at a constant 30 fps I just can't see where the complaints come from. Did you expect it to match graphically a 1000$ PC configuration? Wow.
 
thorns said:
How the hell people claim PS2/GC can do this, when they don't even support pixel shaders ? (of which the game is heavily built around)?
Oh yeah, this and chaos theory are technically the best looking xbox games I've seen.

Actually no, it doesn't use pixel shader operations per se - it uses opengl extensions for vertex programs to facilitate bump mapping and lighting, meaning all calculations are done as vertex operations which can be emulated on GameCube hardware AFAIK.. I may be wrong, I'm not really all that knowledgable on the Doom 3 engine.

EDIT: But it looks fucking fabolous on PC.
 
Pixel shaders in Doom 3?
hahaha, I wonder if you even played this game on PC, thorns (I bet you didn't). And saying it ain't possible on PS2/GC is just as stupid as the old 2002 saying "Splinter Cell can't be made on PS2".

Oh wait...

ThirdEye said:
The PC version already sucked, what do you want from the console version

Well it's on Xbox now so it must be MAGICALLY better. No more monster closets, no more boring gameplay or dumb level design.
 
Heh.

A bad game is a bad game regardless of platform. But when you take away great graphics from a bad game what remains?

An even worse game.
 
Borys said:
Heh.

A bad game is a bad game regardless of platform. But when you take away great graphics from a bad game what remains?

An even worse game.

Good and bad are really subjective terms, I thought Doom 3 was really good. So there.. As you can see, your argument is based on your opinions of the game which may or may not reflect those of other xbox users, and therefore totally worthless ;)
 
tahrikmili said:
Actually no, it doesn't use pixel shader operations per se - it uses opengl extensions for vertex programs to facilitate bump mapping and lighting, meaning all calculations are done as vertex operations which can be emulated on GameCube hardware AFAIK.. I may be wrong, I'm not really all that knowledgable on the Doom 3 engine.

EDIT: But it looks fucking fabolous on PC.

You beat me to it. The only effect in the game that is not available on DX7 class hardware are the heatwave effects, which could be replicated on GC and PS2 with ease. Doom 3 looks nearly the same on a GeForce2mx as it does on a 6800gt (though it obviously runs MUCH slower). I believe Doom 3 makes heavy use of DOT3 functions, however, which would probably make a PS2 port pretty diffiult (if they wanted to use the same techniques).
 
Moegames said:
I'll say it again..Doom3 on xbox is looking spectacular. Those judging from the screenshots really need to stfu or watch one of the in-game videos before making a fool out of yourself.

Half the people in here judge from screenshots..thats quite funny because screenshots hardly do a game's visuals justice. Watch the video i posted on page1 of this thread..then maybe you naysayers will stfu finally lol

Its not my fault cube or ps2 aint getting this game..... :lol PS2 or cube couldnt do it...only reason why xbox can is because of the "nvidia" gpu and the extra ram and horsepower that xbox has over the other two systems.. This game was ment to be played on a nvidia gpu

The game does look incredible in motion--the first thing I noticed was the framerate. I'm no dark10x, but I will say that it is damn speedy and, from what I saw, locked. Above 30? Maybe. It could be the frantic pace was more a result of the tight corridors though. Everything is clean as hell, unlike Riddick (Xbox) where there was this sort of hazy/grainy look to everything. The main thing though, that jumps out at you, is the speed of the game and the cramped feel of the areas. Oh yeah, the flashlight is awesome--it's like some Mulder/Scully shit.
Weapon animations were ok, nothing spectacular
except the chainsaw
. I do not like the way the zombies animate at all. The creatures are fine, at least the ones I saw, but the zombies are somehow too lifeless and as a result, not that scary at all. The creatures will make you shit your pants though. There is no doubt about that.
I can't comment on the sound--the version I played only had Dolby Pro Logic enabled (and was still terrifying).
 
"Doom 3 isn't even that good looking on PC and the Xbox version looks considerably worse. People should just download the PC demo and save themselves 50 bucks. They'll get tired of the game before the demo ends."

yes, run the game on your $1000+ rig rather than a sub $200 xbox and save yourself $50!

Ps2 version of doom 3 continued....

well, Gt4 has great lighting and model work, Tekken 5 has amazing models, Transformers has huge open environments, and primal looks like it has bump mapping/specular lighting, so of course the Ps2 can do a great version of Doom 3!!! *FUCKING MONG MODE OFF*

Just remember though, the Xbox can't do Zoe 2, because MGS2 had shit particles (and for some reason, Otogi 2 doesn't count!)
 
Those screenshots looks very good for a console game. Oh yeah, and I played thru the pc version on my 3500+ x800pro system I built especially for that game. It looks pretty great, and i think i'll pick it up for the xbl coop.
 
"Doom 3 looks nearly the same on a GeForce2mx as it does on a 6800gt (though it obviously runs MUCH slower)"

.....
....
...
..
.

As Snake would say.... "?"

"Pixel shaders in Doom 3?
hahaha, I wonder if you even played this game on PC, thorns (I bet you didn't). And saying it ain't possible on PS2/GC is just as stupid as the old 2002 saying "Splinter Cell can't be made on PS2".

Oh wait..."

Xbox version = Compromises
GC version = compromises
Ps2 version = lots of compromises

lets not forget , if we are gonna use one Ubi games as an example, what happened to rainbow six three on PS2....
 
"No, I'm dead serious. The ONLY effect that is disabled on a GF2 or 4mx are the heat waves. That's it."
... and what would you say is the drop in frame rate between the two cards?

incidentally, i tried Doom 3 on my GF3 machine, and um... yeah... not too comparable in terms of playability.
 
DCharlie said:
Just remember though, the Xbox can't do Zoe 2, because MGS2 had shit particles (and for some reason, Otogi 2 doesn't count!)


HAHAH well said! bravo!!

Xbox "can't do" ratchet and clank either!
 
Decent for Xbox, but doesn't come close to my 6800 Ultra OC.

That, and you have to use a control pad...yuck.
 
Xbox version = Compromises
GC version = compromises
Ps2 version = lots of compromises

Agreed. Certainly difficult but undeniably doable. D3 runs on a 3DFX card for Chrissake, so it would run on PS2 if done right.
 
SiegfriedFM said:
Doom 3 Xbox is remixed to have faster gameplay, and co-op makes it even more action-filled. It's in NO WAY slower than the PC game.

This is what I kept mentioning in my impressions. It's damn fast, probably the fastest FPS for the Xbox. Again, I don't know exact fps, but it's locked and at least 30, if not more (45?). There hasn't been any slowdown that I've seen, though the most "complex" scene I've encountered was a revenant "boss" battle.
 
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