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WOW!
WOW!
DaCocoBrova said:Lighting is nice.
Damn that frame rate tho.
Developer - Please sacrifice AA, not the frame rate. You have it backwards.
they say 60 FPS, but i dont know.Deepthroat said:Maybe a dumb question but F355 on DC was it 30 or 60fps?
That first shot is wicked, lighting is spot on.Sorry but those cars look awfully plastic.
Maybe a dumb question but F355 on DC was it 30 or 60fps?
There also is no pop-in whatsoever, and the game maintains 60fps with no slowdown
IGN thinks so...
I hope next gen racing games look as good as those renders. Almost there.
Dagon said:Nice, but I'd rather see some in-game stuff. I don't understand all the wanking over replay shots.
Dagon said:Nice, but I'd rather see some in-game stuff. I don't understand all the wanking over replay shots.
renders? those aren't renders! those are real-time baby!Culex said:I hope next gen racing games look as good as those renders. Almost there.
mr2mike said:The thing I dont get is with the 30 fps framerate, some d1ckhead somewhere decided to use an ultra accurate reflection calculation algorythm, wich reflects like, anything, but is so intense is runs at about 15 fucking frames per second (you can see that in videos)
My question to this idiot is: Why the hell dont you understand that in a racer, smooth = better? shit, those reflection are gonna be blazing by so fast on the car body you wont be able to make out anything anyways, so:
what. the. fuck?
In the long Game conference video you could see that really well when the Toy GT One was in the tunnel: the resulting effect of the ceiling lamps swimming in the car's finish was utterly pathetic.
mr2mike said:The thing I dont get is with the 30 fps framerate, some d1ckhead somewhere decided to use an ultra accurate reflection calculation algorythm, wich reflects like, anything, but is so intense is runs at about 15 fucking frames per second (you can see that in videos)
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