New GTA V Trailers "MICHAEL. FRANKLIN. TREVOR."

Does it have to be a city?

Well, the setting of the open world title of your choice.

DangerStop said:
The world of Skryim, to me, is a little more engrossing. Hong Kong in Sleeping Dogs, Panau in Just Cause 2, Steelport in Saints Row 3 just to name a few. It's all opinion, though.

You should just walk around Liberty City, take a taxi, drive around and just take it in. It is opinion but Rockstar but more into making Liberty City as accurate as possible than the others did together.
 
The song playing in Franklin's trailer single-handedly convinced me to buy this game day one. I wasn't even remotely interested until I heard that song. #based
 
Does it have to be a city?

The world of Skryim, to me, is a little more engrossing. Hong Kong in Sleeping Dogs, Panau in Just Cause 2, Steelport in Saints Row 3 just to name a few. It's all opinion, though.

Perhaps it's been too long since I've played GTAIV and I don't have the fondest memories of it.

While the world was interesting for the time, I would hope there has been at least one game that has one-upped it. Otherwise I suppose other open world devs are just spinning their creative tires in the mud until Rockstar gives them the next GTA to rip off of?
Steelport??!! Did we play the same games? That had to be one of the worst sandbox game cities.
 
Well, the setting of the open world title of your choice.



You should just walk around Liberty City, take a taxi, drive around and just take it in. It is opinion but Rockstar but more into making Liberty City as accurate as possible than the others did together.
I totally did all of that the first time I played GTA IV and it was awesome. I even hopped in a cab for the ride just to take in the sights.

Definitely stoked for this one and praying for a PC port.
 
I mostly just meant straight IV. The storylines in BoGT and LatD were far improved, with much more engaging characters (IMO).

Ok, I think Niko, Little Jacob, Dwayne, Packie to an extent and Dimitri Rascalov..I really couldn't wait to off him after he sent the hitman to Roman's wedding.
 
I'm with Marleyman, even though i loved to experience a total different setting like Hong Kong in Sleeping Dogs or the vast open world of Skyrim they still feel bland, lifeless and just fake in comparison. Of course they more than hold up on their own.

Rockstar just delivers even on a microlevel.
 
I hope to play that some time soon, actually.
Mafia 2 has a pretty great main storyline. Some interesting missions and characters and they nail the atmosphere. I liked it a lot.

Though just a heads up, there is basically nothing to do outside the main story and it's all fairly scripted. Again, I liked it a lot, but people who enjoy lots of extra activities and chaotic freedom in their open-world games probably aren't going to love Mafia 2.
 
Yea but IV has one of the most believable and living cities ( with very good detail too fr a 2008 game) while aline makes the world, or playground, feel a lot mroe real and alive.

Plus with the 2.45 million times better physics ( driving, flying and euphoria on the civilians which results in that much much more satisfying, believable and fun moments). I would prefer to just drive around the city in IV because of its very high quality and in depth vehicle physics over many many, if not all, of the things those games offer.

Let's not forget the much more fun, craziness and hectic moments added to the playground thanks to online free roam which you don't see outside of IV which is probably why IV is still in PSN/XBL top 20 played games every month even after like 5 years...

BUT that is just my view.

Thank you. I agree that GTA4 had a larger density of detail than other sandbox games, but I disagree about it being more alive. The NPCs, while having a higher fidelity, spawned in and out same as any other GTA game. They still just felt like robotic props that didn't really add to much besides making the streets look busier. And that's what it appears to come down to with the GTA series nowadays: looking good rather than just being good.

The PS2 games looked like dogshit, but made up for it by being revolutionary in terms of gameplay. It was an interesting series because it seemed like nobody else could pull it off (True Crime, Driv3r, etc all tried and failed pretty miserably). Now that everyone else has figured out the formula and improved on it considerably I just don't know if GTA has its place anymore outside of the brand name on the box and the inflated self-importance.

It seems a lot of people were disappointed with GTA4 (with good reason!) and I don't understand why this new one gets the benefit of the doubt.
 
Does it have to be a city?

The world of Skryim, to me, is a little more engrossing. Hong Kong in Sleeping Dogs, Panau in Just Cause 2, Steelport in Saints Row 3 just to name a few. It's all opinion, though.

Perhaps it's been too long since I've played GTAIV and I don't have the fondest memories of it.

While the world was interesting for the time, I would hope there has been at least one game that has one-upped it. Otherwise I suppose other open world devs are just spinning their creative tires in the mud until Rockstar gives them the next GTA to rip off of?

What? None of those top Liberty City. There's some cities you could make an argument for but a lot of the ones you listed are presented as some of the most lifeless open worlds.

New Vegas, Yakuza's Kamurocho, Red Dead Redemption, but NOT Steelport or Panau where all the citizens do is just kind of walk around and randomly taunt.

Sleeping Dogs could learn a lot from Rockstar's civilian behavior as well but it definitely had better intention than Steelport or Panau.
 
It seems a lot of people were disappointed with GTA4 (with good reason!) and I don't understand why this new one gets the benefit of the doubt.

You are totally right, one of the best sandbox series in the history of games, from the company that made RDR, doesn't deserve the benefit of the doubt when they release a new game. We should totally just shit on the game.
 
Obviously I'll pick this up but im feeling watch dogs alot more, still got that bitter taste after gta 4. If there is mobile phone interaction and dating heads will roll!
 
Mafia 2 has a pretty great main storyline. Some interesting missions and characters and they nail the atmosphere. I liked it a lot.

Though just a heads up, there is basically nothing to do outside the main story and it's all fairly scripted. Again, I liked it a lot, but people who enjoy lots of extra activities and chaotic freedom in their open-world games probably aren't going to love Mafia 2.
I'll probably enjoy it then because I seldom find myself lost in side stuff nowadays.
 
ibhxJBhJV6P6JM.gif


Them beaches, them bikes.
 
Why is everyone hating on Niko? Personally, I thought he was one of the best aspects of GTA IV...

One of the few things that killed it for me was the lack of things to do with him. The story was good, the checkpoints SUCKED, but it just became a driving around game. The last GTA I experienced was SA where so much was open to the imagination, properties, food, vehicle variety, landscape ...

It really has less to do with Niko (for me at least) and more to do with the confines of where R* put his character. I loved GTA IV and the expansions but it's probably my least favorite of the 4 because of the step back in freedom, and I think that tarnish rolls over on Niko even though the character wasn't bad at all.
 
Thank you. I agree that GTA4 had a larger density of detail than other sandbox games, but I disagree about it being more alive. The NPCs, while having a higher fidelity, spawned in and out same as any other GTA game. They still just felt like robotic props that didn't really add to much besides making the streets look busier. And that's what it appears to come down to with the GTA series nowadays: looking good rather than just being good.

Just not true. You could get different people to fight, some would pull a gun and take cover, others would run. Some would fist fight while some would give up when the cops pulled out. Others would get in gun fights with the cops; people running everywhere screaming. Nothing even close to being robotic about the NPC's in IV.
 
I'd say Saints Row The Third (I haven't played the previous installments) stands out for completely embracing the absurd, but the city itself was pretty unremarkable. Just Cause 2 stood out with its insane scale and unique claw/parachute mechanics but from close up, most of the world lacks detail. GTA 4's Liberty City, I feel has the most well realized open world city I've ever played in. From a macro level and a micro level, it's exceptionally well executed. RDR is similar. It feels like a place that exists in natural analog world.
 
Does it have to be a city?

The world of Skryim, to me, is a little more engrossing. Hong Kong in Sleeping Dogs, Panau in Just Cause 2, Steelport in Saints Row 3 just to name a few. It's all opinion, though.

Perhaps it's been too long since I've played GTAIV and I don't have the fondest memories of it.

While the world was interesting for the time, I would hope there has been at least one game that has one-upped it. Otherwise I suppose other open world devs are just spinning their creative tires in the mud until Rockstar gives them the next GTA to rip off of?

Oblivion world is the best experience I had with a open world. You could steal from anyone. Sneak into their homes at night, rob them blind, and that is just one thing that you could do and it was so deep. You could enter any house, follow any NPC, know when they would be alone or away from their house. Being stuck in a castle when things started to get busy and you're in a place you shouldn't be is a scary and good feeling. There's so much out there now in regard to open world sandbox games, even the detail in the worlds. There's no question, and don't mess up and have a PC.... (link)
 
Ok, I think Niko, Little Jacob, Dwayne, Packie to an extent and Dimitri Rascalov..I really couldn't wait to off him after he sent the hitman to Roman's wedding.

You thought that those characters were more interesting than the main characters (bad or good) from SA or Vice City? For instance, Dimitri Rascalov vs. Officer Tenpenny?
 
I don't understand why the in-game model of Michael looks so structurally different than his artworks, it's like a totally different person.
 
I'm pretty excited we're getting this and Saint's Row within a month of each other. I'll enjoy both to the fullest.

looks incredible. do we know what this is running on? pc??

GameInformer said when they showed it to them for the cover story it was on PS3. Don't know if that's indicative of anything, but that's what they said.
 
It seems a lot of people were disappointed with GTA4 (with good reason!) and I don't understand why this new one gets the benefit of the doubt.
Because Rockstar always improves their game, because Red Dead Redemption, because the trailers show a totally different direction that has more focus on the fun variety aspect of GTA .

Well that's my opinion anyway.
 
looks incredible. do we know what this is running on? pc??

We don't. Previous trailers were reportedly running on PS3 developer kits. The game hasn't been announced for PC yet so.. hypothetically, it shouldn't be running on PC in the trailers. Hypothetically.

Rockstar has historically been good about showing footage from the hardware the game is intended to run on.
 
Yeah, Steelport is a total joke. Stillwater was a much better sandbox city.

Agreed- although I enjoyed my SR3 playthrough, I still think SR2 was just a way better game. The city felt much more memorable too.

With Rockstar's open worlds, the city becomes the star attraction for me. Digitized bliss- you start to remember in game locations like places you've visited after spending a lot of time in each game. I'm super excited to find amazing vistas to take screenshots, and just soak up the atmosphere. Traversing the entire city in- game with a mountain bike, just to explore!
 
You thought that those characters were more interesting than the main characters (bad or good) from SA or Vice City? For instance, Dimitri Rascalov vs. Officer Tenpenny?

Tenpenny was awesome but I think one of the big draws to him was hearing Samuel L Jackson more then anything. Tenpenny was equally ruthless though; I like them both honestly; not sure one over the other.
 
They still just felt like robotic props that didn't really add to much besides making the streets look busier. And that's what it appears to come down to with the GTA series nowadays: looking good rather than just being good.

Just standing on the spot on the sidewalk, doing nothing more than just looking around, you can see all kind of situations evolve around you. Accidents, conversations, fist fights, robbery, pursuits and many more. Without any input of the player. I havent seen that in any other game.
 
It seems a lot of people were disappointed with GTA4 (with good reason!) and I don't understand why this new one gets the benefit of the doubt.
Dude, GTA IV sold 25 million copies. 25 million. There will of course never be a consensus opinion on anything that popular. Doesn't matter if it's a game, an album, a book, a movie, whatever.

A lot of people were also not disappointed by IV (or Rockstar's subsequent games) and that's why it gets the benefit of the doubt from some.

It's fine if you don't feel the same, but I don't get the confusion as to why some people do. Different people enjoy different games.
 
Trailers are amazing as always. Can't wait for the analysis vids that usually pop up.


As I said, the main characters in The Wire are police officers, not gangbangers. Same for Training Day.

Menace 2 Society and Boyz in the Hood are average movies at best as far as I'm concerned. Very simple stories, very predictable and average acting. I haven't seen the other movies you mentioned, although a Brazilian friend of mine has mentioned City of God. I'll check it out.

Good point about the directors though. That said, the mafia subject matter truly is interesting. A great director can't make a great movie if the subject matter is weak.

Anyway I'll leave it at that. If you think Menace and Boys are wonderful films then we simply have a difference of opinion.

Whoa man. Opinions are one thing, and maybe you identify with Italian americans more than you do African Americans but what your saying kind of rubs me the wrong way. I feel like you lack a certain context to really offer a valid opinion so I'll just leave it at that and get back to talking about GTA.
 
ibhxJBhJV6P6JM.gif


Them beaches, them bikes.

Liberty City still feels so alive, but this raises the bar in a big way from the looks of things. Even the inside of houses with families have that 'lived in' look. Rockstar are truly wizards at this kind of thing and I can't wait to see how they amaze me and make feel like I am living in their world all over again.
 
Finally get to see some shooting. As cinematic as all these vids are I can't imagine all of that was cutscenes. I'm looking forward to shooting shit.
 
If those NPC reactions are gameplay, good god...
It is. One of the first missions in the game is Michael storming out of his house after an argument with his wife. He hops on his bike and then you take control of him riding into downtown, which is what it looks like that gif is from.
 
With patch 1.4 and the right ENB ( and if you PC is up for it) then I will honestly say it is one of the best games on the PC, even today.

Yup. It's worth it even if just for the vastly increased ped/traffic density. Which I consider to be the most important aspect of creating a convincing NYC.
 
Top Bottom