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new heavenly sword pics

Let them create the game they want. You can't judge what is best or worse for the game when you're not playing it or working on it. Screenshots don't do anything justice.
 
mckmas8808 said:
Not even close. I think he's not pissed off enough. Let's compare for a moment shall we?
Save it. I'm not interested in getting into a pixel hunt argument stemming from what you think you can see in 1/8th scale screenshots for an HD game. Unless the developers are going to pass every single environment in the final game by you and Zen for final approval of composition, I don't see what this DEMAND THE DEVELOPERS CHANGE IT BACK tirade is really going to achieve based off one environment.

All I can see from these shots is that they've modeled a giant waterfall basin with what looks like a dozen or more giant waterfalls pouring millions of liters of water into it. IRL, that'd produce a hell of a lot of mist, much more than was on display in the original presentation of this area during Heroes. There's no reason to jump on their backs for playing with the effect, as if any other aspect of this game has been clearly set in stone once we saw a screenshot of it...
 
momolicious said:
wow the first shot does look way better than the second one, i guess its to improve the framerate?


See? See? This is the problem Kaching. The game wouldn't look as good if it looks like the new pics. It would still look good, but not what it could have look like.
 
mckmas8808 said:
Me personally am the furthest from a hater on Heavenly Sword. I'm bitching because I hope the devs hear our voice (Me and Zen) and tell those dumb artist to tweak the lighting back to what it used to be.

Come on man from this

40k658l.png


to this

108390-12-2.jpg



I don't want this to happen to one of my favorite/most wanted games in 2007.
Well, I mean, they're not the same area, so you can't say definitively that it's a downgrade or whatever. But I'll admit, the first does seem like it's prettier from a "technical" standpoint.

But they're both so small, it's hard to tell.
 
kaching said:
Save it. I'm not interested in getting into a pixel hunt argument stemming from what you think you can see in 1/8th scale screenshots for an HD game. Unless the developers are going to pass every single environment in the final game by you and Zen for final approval of composition, I don't see what this DEMAND THE DEVELOPERS CHANGE IT BACK tirade is really going to achieve based off one environment.

All I can see from these shots is that they've modeled a giant waterfall basin with what looks like a dozen or more giant waterfalls pouring millions of liters of water into it. IRL, that'd produce a hell of a lot of mist, much more than was on display in the original presentation of this area during Heroes. There's no reason to jump on their backs for playing with the effect, as if any other aspect of this game has been clearly set in stone once we saw a screenshot of it...


Green fog Kaching? GREEN?!?! Come on man it was perfect at first.
 
mckmas8808 said:
Me personally am the furthest from a hater on Heavenly Sword. I'm bitching because I hope the devs hear our voice (Me and Zen) and tell those dumb artist to tweak the lighting back to what it used to be.

Come on man from this

40k658l.png


to this

108390-12-2.jpg



I don't want this to happen to one of my favorite/most wanted games in 2007.
looks like two different generations .........
 
Yea how can we be positive that it isn't just the same area at a different point in the game, different time of day?

That's what I'm going to keep telling myself anyway :D
 
Ploid 3.0 said:
Ever consider there may be day/night cycles?


Then the quailty of the lighting in this cycle doesn't look that good. Not as good as I would hope. Not yet any way.

They will probably fix it though.
 
mckmas8808 said:
Then the quailty of the lighting in this cycle doesn't look that good. Not as good as I would hope. Not yet any way.

They will probably fix it though.

it's not even the lighting. look at the textures and geometry on the rope. night and day difference.
 
JB1981 said:
it's not even the lighting. look at the textures and geometry on the rope. night and day difference.


And the thing is that Heroes video/demo was from last October. The developer said it himself.
 
mckmas8808 said:
Green fog Kaching? GREEN?!?! Come on man it was perfect at first.
Is that what this boils down to? The color of the fog? That's what we're not all "pissed enough" about?

*pours one out for artistic license*
 
kaching said:
Is that what this boils down to? The color of the fog? That's what we're not all "pissed enough" about?

*pours one out for artistic license*


That and the lack of that beautiful lighting and DOF Heavenly Sword is known for. I want it back!!!
 
hukasmokincaterpillar said:
When I went to Niagra Falls I was all like ZOMGTUROK64AMIRITE!
MY PARENTS WENT TO NIAGRA FALLS AND ALL I GOT WERE THESE LOUSY LOD DEFECTS.

mckmas8808 said:
That and the lack of that beautiful lighting and DOF Heavenly Sword is known for. I want it back!!!
See, I'm very much not a fan of DOF so the earlier look wasn't "perfect" to me. So which of us gets to bend the developer's ear to the other's detriment?
 
DOF aside, the level "looks" severely downgraded. I mean that's pretty much a fact. No matter if it's technical or artists gone insane it looks shit compared to the old version in terms of textures, draw distance, environment complexity.

If they wanted to do fog, then there's a million better ways to do it then PS1 era colored shading to hide pop in, it might look like actual fog, but it doesn't, it looks flat out bad :( Even if this is a different time of day, then either it's not good at this point or it really is some technical issue.

But then we have DeanoC saying this:

By the way the HDR and Lighting is still 100 percent in tact, so if anything looks different it's probably because the artists have been fiddling with the lighting and effects

and

The Artists just got the green fog tool not too long ago and have been experimenting with it in levels

It's not just soley that it appears downgraded or that 'THE PRETTY LIGHTING IS GONE' it's that the game flat out looks worse now then it did in those videos. If it really just is some people with some bad ideas about tweaking the effects of the game, then damn straight we have every right to complain if we don't like it.

What, would you rather the beautiful and expansive environments were covered up by flat PS1 era fog? Or that we couldn't see beautiful and dynamic lighting at work? If you don't like DOF, say so, it's your right to talk about what you like and don't like, and I mean don't you think if you were developing a huge game you'd like external feedback? Or now we're suppose to not say what we think of a change because 'the game isn't done yet'.

I'm really looking forward to this game. It's my second most wanted PS3 game behind Metal Gear Solid 4, and to me Metal gear Solid is the best series in the industry. So with that in mind you might understand why I'm vocal about not liking this new look.

I'm pretty much refusing to believe what we're seeing is more up to date then what we saw on Heroes. There's just no way. We'll see though.
 
Judging by those quotes, the artists are just experimenting with some tools to get a feel about it, and a pic (a small pic) of those experiments got out and published.
Which to me makes this overreaction look as even more silly.
 
haha, I think the new shot looks better...the old shot is blurovision and the green fog looks artistic...calm down. Also the other shots look vastly improved to me. I was rather dissapointed actually with the bluriness of the that stuff.

this shot shows little fog:

108390-9-2.jpg


peace
 
It seems like these GamePro shots are old... and what was shown in Heroes is more current. Remember what it looked like, playable, at E3 2006??
 
Lain said:
Judging by those quotes, the artists are just experimenting with some tools to get a feel about it, and a pic (a small pic) of those experiments got out and published.
Which to me makes this overreaction look as even more silly.
Well when you have a media blackout for a game people have been looking forward to for a long time, whatever slips through the cracks is bound to be over analyzed.
 
MickeyKnox said:
Well when you have a media blackout for a game people have been looking forward to for a long time, whatever slips through the cracks is bound to be over analyzed.
well its partly sony's fault....they brought it upon themselves by not releasing any juicy current media on the game! cmon Phil! start the sony PS3 hype train rollin already! u need somethin to counter the Halo3 buzz, why not start with Heavenly sword???????


stupid sony marketing.....
 
MickeyKnox said:
Well when you have a media blackout for a game people have been looking forward to for a long time, whatever slips through the cracks is bound to be over analyzed.

People over analyze everything and anything on this board, media blackout or not, which, in the end, makes me glad about the media blackouts.
Otherwise the bitching about anything would be repeated 100x times as worse as it is now, and on NeoGAF it is bad enough =)
 
Talk about over reacting based on one screenshot. I agree the screenshot is not as good as the one you used as an example, but really, I don't think that means absolutely anything.

So weird to get your panties in a twist over one screenshot. Let's wait and see what the next footage looks like. The Heroes footage looked good to me but I thought it was weird that the rope was so low-poly.

I am very antsy for some more footage and news about this title that was once supposed to be a launch window title. If it needs more development time, I am glad they are putting it in rather than putting out a sub-par title.
 
Nothing (code or data wise) has been downgraded.
Lighting is something vibrant and dynamic that can change according what you have on screen and in which direction are you looking at (it's not like the sky lights the scene in the same way from every direction, and also camera exposure is automatically adjusted per frame).
Fog also is not just 'fog', it's applied on every single pixel we render and it's computed in a very complex fashion (mie and rayleigh scattering equations), it's not really something you wanna use to 'cover' stuff as it's more expensive to compute that the stuff you want to cover, lol :lol
So please relax, nothing has been taken away :)
 
Nostromo said:
Nothing (code or data wise) has been downgraded.
Lighting is something vibrant and dynamic that can change according what you have on screen and in which direction are you looking at (it's not like the sky lights the scene in the same way from every direction, and also camera exposure is automatically adjusted per frame).
Fog also is not just 'fog', it's applied on every single pixel we render and it's computed in a very complex fashion (mie and rayleigh scattering equations), it's not really something you wanna use to 'cover' stuff as it's more expensive to compute that the stuff you want to cover, lol :lol
So please relax, nothing has been taken away :)
GIVE ME LARGER SCREENS
 
is the time of day the same for the heroes footage and these other screenshots? gamepro screenshots look later in the day and you don't get the light shining off the rope =/

so the part in heroes is virtually unchanged?

not trying to sound negative. likely a day 1 purchase for me. :D
 
Nostromo said:
Nothing (code or data wise) has been downgraded.
Lighting is something vibrant and dynamic that can change according what you have on screen and in which direction are you looking at (it's not like the sky lights the scene in the same way from every direction, and also camera exposure is automatically adjusted per frame).
Fog also is not just 'fog', it's applied on every single pixel we render and it's computed in a very complex fashion (mie and rayleigh scattering equations), it's not really something you wanna use to 'cover' stuff as it's more expensive to compute that the stuff you want to cover, lol :lol
So please relax, nothing has been taken away :)

WHY IT IS GREEN AND UGLY >:|
 
Nostromo said:
Nothing (code or data wise) has been downgraded.
Lighting is something vibrant and dynamic that can change according what you have on screen and in which direction are you looking at (it's not like the sky lights the scene in the same way from every direction, and also camera exposure is automatically adjusted per frame).
Fog also is not just 'fog', it's applied on every single pixel we render and it's computed in a very complex fashion (mie and rayleigh scattering equations), it's not really something you wanna use to 'cover' stuff as it's more expensive to compute that the stuff you want to cover, lol :lol
So please relax, nothing has been taken away :)

Rayleigh? Are you raymarching your fog?! In that case, will you have shadow definition in there?

This is the stuff that I always imagined the cell would be amazing at with its architecture.
 
Nostromo said:
De Gustibus Non Disputandum Est

Plures habitum positus ut illa newest statua es macero pro causa ut es civitas. Potissimus fortuna.

To say, at this point, that it looks like anything other then bad out of place fog would be a lie. Can't wait to see the finished version, you have a very talented team and I look forward to experience the result of your blood sweat and tears but I 'humbly' disagree with the PS1 style fog (maybe if it was a color that matched the environment) and the effect it's having on the beautiful environment. :p
 
I don't get what's the problem witgh the "fog"

I mean, there's a vale. Lots of waterfalls. There, you have fog. It's not like there was fog all around the places.
 
Thunderbear said:
Rayleigh? Are you raymarching your fog?! In that case, will you have shadow definition in there?

This is the stuff that I always imagined the cell would be amazing at with its architecture.

I am not an expert or anything, especially regarding graphics technology, but I would personally think that that kind of light scattering (rayleigh- and mie- scattering) would be done on the vertex and maybe pixel shaders in combination?
 
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