Is there a story trailer? I have no idea what the story is about?
Everyone is born with a set destiny. You're the first motherfucker in history to be born without one (which is a very interesting way to mix story/gameplay). This obviously changes everything.
Well you are not born without a fate.Everyone is born with a set destiny. You're the first motherfucker in history to be born without one (which is a very interesting way to mix story/gameplay). This obviously changes everything.
If you guys are interested Hanar made a developer index over at the 38 watch wiki, in it you can find all kinds of information on different topics. Including leveling, their world building, quests, customization, all kinds of stuff. This is all stuff they have answered on their forums, they are really pretty open on just about everything you'd want to know.
He did a great job with this and it's a great resource for finding answers to lots of questions,
you can find it here:
http://www.38watch.com/forums/showthread.php?2190-The-38-Studios-Developer-Index
It seems the loadings will be tedious after sometime... (Witcher 1)
New video : killing guards, citizens, ect...
http://www.youtube.com/watch?v=OxKEwgCR1CY
It seems the loadings will be tedious after sometime... (Witcher 1)
From what I remember of the Invisible Walls interview, they said you'd probably average about 200 hours of playtime, since the playtesters couldn't even get under the 100 hour mark during speedruns.I'm sure this has been asked before, but has there been any talk about the length of this game?
So I've seen some vids that feature characters using conjured weapons, like a glowy hammer and a pair of swords attached to wrists(?). Anyone know if it's possible to create a character that's specialized in conjuring weapons and has an entire arsenal of of them? I've always thought it was cool how a character could walk around seemingly unarmed and then pull out a weapon from thin air.
From what I remember of the Invisible Walls interview, they said you'd probably average about 200 hours of playtime, since the playtesters couldn't even get under the 100 hour mark during speedruns.
I call bullshit on that.
I'm going to go back and listen to the podcast again just to make sure I'm not remembering it wrong.I call bullshit on that.
I'm going to go back and listen to the podcast again just to make sure I'm not remembering it wrong.
Ok yeah it turns out I misheard them. It was a 100% completion speedrun and they couldn't get under the 200 mark. Sorry about that.Even if they said it I don't believe it. Maybe for 100% completion but even that is pushing it imo.
New video : killing guards, citizens, ect...
http://www.youtube.com/watch?v=OxKEwgCR1CY
It seems the loadings will be tedious after sometime... (Witcher 1)
New video : killing guards, citizens, ect...
http://www.youtube.com/watch?v=OxKEwgCR1CY
It seems the loadings will be tedious after sometime... (Witcher 1)
New video : killing guards, citizens, ect...
http://www.youtube.com/watch?v=OxKEwgCR1CY
It seems the loadings will be tedious after sometime... (Witcher 1)
It shouldn't be since the game was originally started under THQ and was just adapted to fit the MMO 38 Studios is working on when they bought the developer Big Huge Games. It still looks a lot like that early reveal, only much more polished and refined. I think it's more than MMOs co-oped the model of western RPGs and haven't changed from that core since.Game is looking awesome, although the MMO DNA is clearly visible. Depending on the reviews, I might be there day 1.
Just saw the map of the game. Holy shit lol
Probably the most bland UI I've seen in quite some time. Game looks great, though.
Edit: Okay, not bland, downright ugly.
∀ Narayan;34291223 said:Pre-ordered. Looking forward to sinking 200 hours into this.
So how is everyone going to play the game? Im going to be focusing on sorcery and finesse, but it will probably be a 70-30 sorcery-finesse ratio.
Rogue with a smattering of magical prowess.
I'm pretty stoked that they've made pretty much every improvement I was hoping they'd make from the initial videos. The overworld is much more populated, the combat doesn't looks as "dial a beatdown" and the art style has been refined to really pop. Add to it that map size, and I'm really stoked. Demo is Tuesday, yeah?
So how is everyone going to play the game? Im going to be focusing on sorcery and finesse, but it will probably be a 70-30 sorcery-finesse ratio.
New video : killing guards, citizens, ect...
http://www.youtube.com/watch?v=OxKEwgCR1CY
It seems the loadings will be tedious after sometime... (Witcher 1)
Loading time seems very very long. That's definitely going to become annoying in the long run.
Do people you murder stay permanently dead?