Tag, the lead programmer for Reckoning is the one that made the posts about the PS3 version. He provides some pretty good detail in posts 2 and 3, but they're more technical. Here's his first post that gives his stance on the PS3 version.
12-12-2011 10:44 AM
http://forums.reckoning.amalur.com/...-vs-360-version-differences&p=28991#post28991
There are a lot more posts about the differences between versions, game engine, etc. here.
12-12-2011 10:44 AM
http://forums.reckoning.amalur.com/...-vs-360-version-differences&p=28991#post28991
Tag said:Hi all!
We've spent a lot of time nurturing this game for every platform it is being released on. We feed and water it, expose it to sunlight, even sing to it if needed. And when all else fails we roll up our sleeves and write some code.
Each platform has its own unique technical strengths and weaknesses. Our goal while coding Reckoning has been to play up the strengths and play down the weaknesses of each to the point that you have the expected, optimal experience on each platform. We've logged thousands of QA hours on all platforms, and are pleased with what they have to say...
I preordered my own Special Edition of this game (Amalur dice are just plain cool)...on the PS3. Hopefully that will help allay any worries that you may have. In fact, around the office everyone seems to have their own platform of choice to play the game on, evenly divided amongst all 3.
Hope that helps,
Tag
BHG Coder, far too infrequent forum poster
There are a lot more posts about the differences between versions, game engine, etc. here.