So how is everyone going to play the game? Im going to be focusing on sorcery and finesse, but it will probably be a 70-30 sorcery-finesse ratio.
Focusing mostly on finesse with some magic. I'll be stealing everything I can and sneaki everywhere.
So how is everyone going to play the game? Im going to be focusing on sorcery and finesse, but it will probably be a 70-30 sorcery-finesse ratio.
So how is everyone going to play the game? Im going to be focusing on sorcery and finesse, but it will probably be a 70-30 sorcery-finesse ratio.
Dev builds tend to have extra long load times. Will probably be half as long in the retail game.Loading time seems very very long. That's definitely going to become annoying in the long run.
Do people you murder stay permanently dead?
Yep. The designer was also the man behind Morrowind, where there was only one NPC in the entire game you couldn't kill. Bethesda has gotten pretty pussy about that since.Do people you murder stay permanently dead?
hopefully a 360 install will alleviate the load timesNew video : killing guards, citizens, ect...
http://www.youtube.com/watch?v=OxKEwgCR1CY
It seems the loadings will be tedious after sometime... (Witcher 1)
So how is everyone going to play the game? Im going to be focusing on sorcery and finesse, but it will probably be a 70-30 sorcery-finesse ratio.
If ended up spending 40 enjoyable hours, I'd be happy.
I went from knowing nothing about this game to absolutely needing it this instant. I don't know how much longer I can stand it. (._. )
I'm curious as to how this "it doesnt matter what you choose, it will be awesome" strategy will play out. Where I agree that the jack of all trades character has always been a big nono in every RPG and that is indeed limiting the players that can't choose, I also find that a part of the fun from building your character from scratch comes from making the right decisions. It add's layers of strategy and therefore difficulty. Also, it makes you want to play the game again. Where as now, you can try out every skill before you even finish the game. It might not be that fun as the developers claim to be. Because really, an RPG that's claiming that you DO NOT have to make decisions? Isn't that a big part of what role playing games are about?
Maybe. Hope I'm wrong.
I don't think it is fair to portray it as a game where you don't make decisions (as you still have to assign points/destinies etc.), more like one where you only need to make decisions when you have enough evidence on what that choice actually entails.
I've heard the dev's saying that they don't like how you, as a player, are stuck with choices you made, if they end up being bad ones.
On the one hand, you are right with what you say.
On the other hand, this implies less thinking, more trying out, because in the end you will get something out of it or just respec your previous decisions.
As I am typing this this doesn't sound too shabby, actually. I'm just defending that making decisions is a vital AND FUN mechanic in RPG's, which is for some sort of reason now a minus amongst some of the GAFers hyped for this game. WHICH MAKES ME MAD
I went from knowing nothing about this game to absolutely needing it this instant. I don't know how much longer I can stand it. (._. )
I'm really digging what they have to say, I think they really "get it."
I'm glad people are so pumped for it now. I remember watching the demo last E3, and thinking "why is no one else excited about this game?!"
I'm definitely getting the PC version. I have a nice PC, so I might as well use it. Glad to see you can switch between the KBM and controller on the fly.
still, does this game take advantage of a higher end PC's nicer features?
or will it be pretty on par with consoles?
It's DX9 only, so the PC version will add nothing but the standard higher res/better frame rate/faster loading.
Paid off my preorder of this today. Dude behind the counter at GameStop told me he has quite a few pre-orders for the game, I hope it does well. If anything that Mass Effect/ Kingdoms of Amalur promo is going to be a good shot in the ass to get some buzz out there.
From what I remember of the Invisible Walls interview, they said you'd probably average about 200 hours of playtime, since the playtesters couldn't even get under the 100 hour mark during speedruns.
Everyone is born with a set destiny. You're the first motherfucker in history to be born without one (which is a very interesting way to mix story/gameplay). This obviously changes everything.
How is this possible? If a characters destiny is to kill the PC, wouldn't that make the PC have a set destiny as well? Lousy example, but you get my point. I hope they adress this in the game. Could be cool if paradoxes like that were a part of the story.
Why do devs feel the need to lie?
The playtester speed runs that they mentioned in regards to the 100 hour speed run involved speed running all the content in the game. All sidequests, armor, everything. Not just the single player story.Why do devs feel the need to lie?
I've heard the dev's saying that they don't like how you, as a player, are stuck with choices you made, if they end up being bad ones.
On the one hand, you are right with what you say.
On the other hand, this implies less thinking, more trying out, because in the end you will get something out of it or just respec your previous decisions.
As I am typing this this doesn't sound too shabby, actually. I'm just defending that making decisions is a vital AND FUN mechanic in RPG's, which is for some sort of reason now a minus amongst some of the GAFers hyped for this game. WHICH MAKES ME MAD
I'm gonna spring for the PC version, hopefully the load times will be OK there. What sealed the deal is learning that the game will have seamless kb/m + 360 controller swapping on PC. Best of both worlds, as a third person action game like this virtually requires the use of analog sticks.
Grant Kirkhope has 2 tracks from the Soundtrack on his Homepage one from the Trailer and the Main Theme.
http://www.grantkirkhope.com/amaldurcomp.html
Wait, Grant Kirkhope is composing the soundtrack? Damn. Now I'm excited to hear more.
I don't think he's doing the entire soundtrack.
So the guy on the GB podcast is not actually a game developer? I just knew from the way he talked that something was up.
I don't think he's doing the entire soundtrack.
He's the audio director for the game. The soundtrack is his baby.
Which guy are you referring to, Ken? He does have a special flair all his own. But he's not someone who sits down and makes game assets day to day.
Yeah, maybe? Can't remember the name. I just dug his enthusiasm, which is unlike regular developer guys who are way too colored by the hardships of development.
It's DX9 only, so the PC version will add nothing but the standard higher res/better frame rate/faster loading.