DenchDeckard
Moderated wildly
Was patched earlier today so you suck lol..
Fuckkkk!
I'll just imagine I did it before the patch as it was around 1pm uk time.
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Was patched earlier today so you suck lol..
Thats like drinking alcohol free whiskey.I already made the game easier for myself with cheat engine.
Let’s be real. If we followed your post history for this game the difficulty spike started when you booted the game up for the first time.I love it. I just don’t like difficulty spikes
It's an easy free 5m+Then why make a game that specifically target that audience?
To anyone who's already straight edge, this wouldn't matter.Thats like drinking alcohol free whiskey.
Well, now you have this option, lol.Damn, game is fine as it is. Why did they have to try the appease the pussy crowd that don't really play games.
What about gitting gud? Fucking hate modern gaming so much. If something is too difficult then you have the option to fuck off and go play something else.
You can still die multiple times with this patch. I get how it’s easier, but that doesn’t fix human error or bad reads. It’s not like “after sixteen straight hours and multiple deaths. I’ve finally found a game that’s better than anything else”.This update fixed controller detection in the Game Pass version so I can finally play without installing a third-party controller app, but after reading that the update also made the game easier... I've kinda lost interest in playing it right now. Maybe they'll patch difficulty back in? lol
It's ok, I'm neck deep in CP2077 Phantom Liberty and also picked up Separate Ways for RE4 so it's not like I'm itching to play Lies of P right now The game will be on Game Pass for the foreseeable future so I can patient and wait to see what they do with the difficulty in further updates.You can still die multiple times with this patch. I get how it’s easier, but that doesn’t fix human error or bad reads. It’s not like “after sixteen straight hours and multiple deaths. I’ve finally found a game that’s better than anything else”.
Cool. Don’t let the whole “Lies of Peasy” stop you. I like the nerfs.It's ok, I'm neck deep in CP2077 Phantom Liberty and also picked up Separate Ways for RE4 so it's not like I'm itching to play Lies of P right now The game will be on Game Pass for the foreseeable future so I can patient and wait to see what they do with the difficulty in further updates.
It updated yesterday, but well done!Playing on gamepass tonight and beat a couple of bosses...feels good to know I'm leet
Sounds great. Was planning on buying, but now I'll pass.So.. everyone complained about shrine of amana in original DS2.
But this is shrine of amana the game. The rosa boulevard with the clown?! Are you kidding me? The most annoying location this year.
There is ready to strike enemy around every corner
Every plank bridge that exists will break
Every butterfly you chase leads into a trap
Every enemy with "run up" weapon will stagger you into oblivion
and then there is a sponge enemy in the middle
The game pulls cheap trick after cheap trick and I am not even surprised.
It's a good game but it' so freaking cheap in it's methods...
And I kinda don't ike that there are so many mechanics. P organs, cubes, skills, this, that.
The handles are great. Lovethat... the arm.. ok.
Anything else is tragic and too much.
I came to post this exact same thought... fucking caving to normies.Sounds great. Was planning on buying, but now I'll pass.
If something is (become) too easy then you have the option to fuck off and go play something else.If something is too difficult then you have the option to fuck off and go play something else.
This is just ignorant from you. The balancing issues started from the beginningLet’s be real. If we followed your post history for this game the difficulty spike started when you booted the game up for the first time.
Just use specters bro and move on.
It’s worth playing. It’s just a gank squad trap fest with some poor animations. But when you get into it, it feels almost like souls. Edit: The graphics are meh but art is great. and hub atmosphere is good tooSounds great. Was planning on buying, but now I'll pass.
Caving to normies? I made a big post explaining that I don’t see where the patch improved things and that the difficulty comes from annoying traps, balancing and gank squads. And huge difficulty spikes for some bosses or enemies. Just as if it was made for streamers lol.I came to post this exact same thought... fucking caving to normies.
Imagine if FromSoft did that nonsense?
But, also, some of the game seems tedious, going from friend-impressions.
This if fixed by putting the console setting at 60hz instead of 120.Any word on the flickering brightness bug? Apparently something to do with VRR and/or 120hz displays.
Noticed it immediately upon booting the XSX version, there’s a fix by disabling TV settings but I figured I’d just wait for a patch.
I saw it on someone's stream. It's like one of those haunted houses you visit. My preferred type of challenge is more "gentlemanly" so to speak. Make my character responsive, give them tools to handle things, but make the enemy smart and skillful as well. Let things show confidence by being forthright. This makes it more exciting to defeat them if they had more to them than a lunge at you from out of sight.The game pulls cheap trick after cheap trick and I am not even surprised.
It's a good game but it' so freaking cheap in it's methods...
It’s kind of annoying having to keep switching settings every time I boot it up though.This if fixed by putting the console setting at 60hz instead of 120.
Yeah that sums it up with lies of p.I saw it on someone's stream. It's like one of those haunted houses you visit. My preferred type of challenge is more "gentlemanly" so to speak. Make my character responsive, give them tools to handle things, but make the enemy smart and skillful as well. Let things show confidence by being forthright. This makes it more exciting to defeat them if they had more to them than a lunge at you from out of sight.
I felt the same way about the new RE4. All they did was nerf the player character, the camera, the controls, buff up the enemies with dodge moves and being unresponsive to bullets. It made it feel more challenging only because your character suddenly felt like an apprehensive dumbass fighting rushdown sponges and limited the ammo more on top. Fell below original RE4, RE5, RE6, and Revelations in gameplay because it was all by being cheap.
Like every single plank or bridge. It’s kinda funnyI'm glad people are mentioning the cheapness of the locations, I feel like every corner there is gonna be something whacking me or I'm gonna fall down a pit that I had no way to foresee, I know Souls games do this but its so rare its a actual surprise, this is not
It really is! I've got to the point where I know its coming nowLike every single plank or bridge. It’s kinda funny
Huh? From patches Bosses as well.I came to post this exact same thought... fucking caving to normies.
Imagine if FromSoft did that nonsense?
But, also, some of the game seems tedious, going from friend-impressions.
That's true, but that seems more random and at their own pace, rather than responding quickly to criticism. I mean, I get why this dev responding so quickly. New game, new studio? first impressions, etc.Huh? From patches Bosses as well.
So.. everyone complained about shrine of amana in original DS2.
But this is shrine of amana the game. The rosa boulevard with the clown?! Are you kidding me? The most annoying location this year.
There is ready to strike enemy around every corner
Every plank bridge that exists will break
Every butterfly you chase leads into a trap
Every enemy with "run up" weapon will stagger you into oblivion
and then there is a sponge enemy in the middle
The game pulls cheap trick after cheap trick and I am not even surprised.
It's a good game but it' so freaking cheap in it's methods...
And I kinda don't ike that there are so many mechanics. P organs, cubes, skills, this, that.
The handles are great. Lovethat... the arm.. ok.
Anything else is tragic and too much.
Dude seriously, fuck this game.
How man times do I have to r2 charge this door fucker leg.
And all his attacks deal shock because fuck me I guess.
I can't wait until I finish this just to delete this turd. Seriously... wtf were they thinking
And the boss run didn't had to be so long. why. There is 0 reason for this
edit: Yes, i am using fire, grinders, dildos, everything there is.
This is it, the patch does nothing if enemy patters and animations are still shit, there's clearly a huge amount of players actively avoiding direct combat specially with bosses to not notice, of that's happening then sorry pal, there's something fundamentally wrong with your designThere is a point in ch9 where you have to fight a mutant dude in a tiny ass room and unless you can parry multi hit combos head on - you’re out. What comes right after him is a mini boss that clones himself and was imo 10x harder than the second brotherhood fight at the end the chapter. Those 2 did deserve a nerf imo, chapter end bosses not so much.
But here is my theory - devs saw how many players killed bosses' second phases with throwable spam and nerfing a boss is a way for the fight to play out as designed all the way, without resorting to cheese
The problem is that everyone thinks that from games are just difficulty…. Even from software. Think of last sekiro boss or Elden ring starting from mountaintop of the giant to the end. We can give heligtree a pass because it’s optional.They thought from Software games are only played for difficulty and went for hard but broken design philosophy. Such a petty.
I saw it on someone's stream. It's like one of those haunted houses you visit. My preferred type of challenge is more "gentlemanly" so to speak. Make my character responsive, give them tools to handle things, but make the enemy smart and skillful as well. Let things show confidence by being forthright. This makes it more exciting to defeat them if they had more to them than a lunge at you from out of sight.
I felt the same way about the new RE4. All they did was nerf the player character, the camera, the controls, buff up the enemies with dodge moves and being unresponsive to bullets. It made it feel more challenging only because your character suddenly felt like an apprehensive dumbass fighting rushdown sponges and limited the ammo more on top. Fell below original RE4, RE5, RE6, and Revelations in gameplay because it was all by being cheap.
Parry him, stay close to him so he doesn't do the rolling attack and the unblockable kick, he might do it anyway but very rarely.Dude seriously, fuck this game.
How man times do I have to r2 charge this door fucker leg.
And all his attacks deal shock because fuck me I guess.
I can't wait until I finish this just to delete this turd. Seriously... wtf were they thinking
And the boss run didn't had to be so long. why. There is 0 reason for this
edit: Yes, i am using fire, grinders, dildos, everything there is.
edit2: Finally beat him.... WOW SUCH FUN, SO MUCH ACOMPLISHMENT, THAN YOU NEOWIS...
that boss was door guardian
Yeah I did that. Ran around him clockwise like an idiot + occasional Attack with any buff possible.Parry him, stay close to him so he doesn't do the rolling attack and the unblockable kick, he might do it anyway but very rarely.
Use the stone that makes give your attack more stagger rate and a heavy weapon, I use the scythe that you but with Puppet King ergo.
You won't defeat him reducing his life unless you're masochist, you can only hope for staggering and executions since he's designed that way
I don't think it was, it was one of the few well designed bosses to me because you had to think instead of memorize patterns after 50th death and pray for the bot to not do a random change (lucky RNG).Yeah I did that. Ran around him clockwise like an idiot + occasional Attack with any buff possible.
Only took 2 fatals to take him down but that fight was so terrible. Gives me Fire giant vibes but even worse
There is nothing to think about. I knew what to do the moment I saw him. Hit his leg. But he does such a huge swiping attacks and he punishes you parrying for the most part.I don't think it was, it was one of the few well designed bosses to me because you had to think instead of memorize patterns after 50th death and pray for the bot to not do a random change (lucky RNG).
But I can see why most would hate him, he required to do perfect parries to enable fatal hit twice at least and most zero damage videos I've seen of other bosses are mostly dodging. People avoid parrying in this game as if it was a plague or something. I don't have that issue tho, I almost the only one I've seen not complaining about parry window.