SantaC
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Readers have almost certainly heard the news: Metroid Prime 3: Corruption has been delayed into next year. Not exactly the development we were all waiting to hear. However, we do have some spectacular news to report, too, which is that Retro Studios has become the first developer to prove the potential of the Wii-mote with first-person titles. Corruption was sometimes-clumsily controlled at E3 2006, but thanks to a new control method designed specifically for pros, that's no longer the case.
As we played a new single-level demo of the Prime 3 at Nintendo's Wii event in New York City, the game's designers came upon and told us that we absolutely needed to try the new "expert" control mode. They explained that they hoped it would satisfy our cravings for first-person maneuverability similar to a mouse and keyboard configuration in FPSs on the PC platform.
We started up a new level where heroine Samus Aran explores a vast space station and immediately switched to expert mode. We're happy to report that it simulates the accuracy of PC first-person shooters almost perfectly, and we found ourselves soaring through levels, zipping around corners, pulling quick turns and zapping down enemies with pinpoint precision without seconds. Simply put, Retro has nailed it - and it makes the wait to 2007 for the game that much more difficult. We're not kidding when we write that Prime 3 feels like a brand new game with this control.
The latest level looks quite a bit more gorgeous than the two missions on display at E3 2006, both of which were also present again in addition to the third. In it, Samus treks through another futuristic station as it floats through the galaxy. She encounters a variety of old and new space pirates, must user her morph into ball form in order to navigate in-wall passageways, use bombs to blow away barriers, and more. Again, players will use the Wii-mote as an extension of Aran's hand to open some doors. Hit the A button and near some locks and the option to thrust Aran's arm forward and into the object, which can then be twisted and turned with a gesture, feels as responsive as ever.
Some of the game's in-game cinemas are very atmospheric and impressive. In one scene, Samus must go into morphball mode and drop a bomb to propel herself into a nearby airlock. When she triggers the airlock, a cut-scene ensues that shows the character jettisoned into space, where she floats underneath a gigantic ship and eventually grabs onto a protruding lever and pulls herself back in through a gap in the structure. It looks absolutely fabulous - and you'll be able to see it for yourself in some of our movies coming soon.
http://wii.ign.com/articles/732/732737p1.htmlSamus is controlled with the analog stick on the nunchuck attachment; its Z button makes her jump and double-jump and the C button rolls her into morphball form. The Wii-mote, meanwhile, is simply aimed at the screen for near-perfect accuracy. The process of turning - an issue in previous builds - is no longer problematic with the inclusion of expert control. Pressing the A button fires her weapon and the B trigger is still used for locking onto enemies.
The game is not yet running in 16:9 widescreen mode, but Retro is still looking into it. It does, however, support progressive-scan. We have to say, the new level looks great. Texture resolutions have been bumped up, bloom lighting complements areas, and the particle effects system is better than ever. Really, watch our latest videos and we think you'll be pretty impressed. The game runs for the most part at 60 frames per second, but we did notice a few spots where the fluidity dipped.
After E3 2006, our optimistic outlook on Metroid Prime 3: Corruption transformed purely into hope that Retro would not overlook the controls. But our optimism is back and stronger than ever. There is no doubt in our mind now that Prime 3 is going to play and look great when it finally arrives next year. Samus officially joins Galaxy and Brawl on 2007's must-have list.