Metroid Prime 4, 17 minutes gameplay 4K60

You can play it on a OLED Switch 1.
At 30fps with reduced settings and resolution. That's not a trade off I'm willing to take.

The Switch 2 LCD screen looks acceptably vibrant thankfully. It's not like the OG Switch screen which was horrid.
 
Looks insane, and seems absolutely awesome also as a Metroid Prime game. I'm glad Nintendo give it to Retro Studios again, everyone else would have fucked it up for sure.
 
It looks solid overall but I'm not getting the impression that this is one of the games to showcase what the S2 can do. They are gonna get schooled by some 3rd parties.

It's still useful for comparing apples to apples two versions of the same game, but as a Switch 1 title I'd say there is much room left to impress us with future Switch 2 games.
 
I'm not familiar with 3d Metroids, so I have two questions about Metroid Prime 4:

1) Is it still a metroidvania?
2) Why did I notice no challenge? Normally metroidvanias are pretty hard, until your character is upgraded.
 
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I think the salt is directly because Nintendo decided to play the specs game this round, and the green rats and Sony ponies are coming to grips with the fact that their hardware manufacturers of choice aren't easily toppling the Switch 2, and Nintendo's had nearly a decade to play some 4D chess and plan their moves.
Delusional much?
 
It's not even remotely close to something like KZ shadowfall on tech
While I'm not that familiar with PS4 Pro to be honest, the scope of Shadowfall is very different to the Prime trailer here. But looking at them both, it looks to me that S2 might be capable of something like shadowfall or at least come close to it. At least... it's in the comparable ball park, but would need to see more from S2 first.
 
While I'm not that familiar with PS4 Pro to be honest, the scope of Shadowfall is very different to the Prime trailer here. But looking at them both, it looks to me that S2 might be capable of something like shadowfall or at least come close to it. At least... it's in the comparable ball park, but would need to see more from S2 first.
Metroid doesn't even have self shadowing on the characters man, the lighting is PS2 level in terms of tech
 
Well, as expected, the first gameplay trailer was from the S1 version. The S2 version looks quite a bit better and I love the look of the cannon internal parts when Samus points it at the screen. Hopefully this time and unlike Prime 3, Prime 4 will be more about isolation and Samus exploring the world alone 90% of the time at the very least, cuz Prime 3 was way too crowded and the isolation aspect of the first 2 games was almost completely lost.

Anyway, can't wait to play on PC, hopefully at launch.
 
Metroid doesn't even have self shadowing on the characters man, the lighting is PS2 level in terms of tech
No self-shadowing and PS2-level lighting. What's next? PS1-level textures like Killzone Shadowfall?
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I'm not familiar with 3d Metroids, so I have two questions about Metroid Prime 4:

1) Is it still a metroidvania?
2) Why did I notice no challenge? Normally metroidvanias are pretty hard, until your character is upgraded.

Yes, it's a Metroidvania, but in 3D. It can be challenging in some cases, depends on the game, but the biggest focus is in exploration and puzzles more than battles.
 
This was the best of the stream and made me pretty excited for the game, where I wasn't really all that hyped before.

I'm just left wondering why we still don't have a release date for this thing. Are we looking at holidays?
They showcased it at Treehouse in April so it must be a launch window game, no later than August i think.
 
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It's not as capable as consoles and it's not as capable as handheld hardware releasing later and with more competitive SOC node sizes.

Switch 2 is fine, but it's the worst place to play stuff like Cyberpunk other than very low end PC hardware or handhelds

Well this is unfair. The ps5 will also be less capable than the xbox launching before the ps6, yadda yadda. And to be honest, the Deck still is better than most competitors, simply due to its ecosystem.
 
Switch 2 is using some sort better gi system could be RT?

The soldiers in the tree house were reflecting really well in the water puddles as well idk but it's a good engine.
 
At 30fps with reduced settings and resolution. That's not a trade off I'm willing to take.

The Switch 2 LCD screen looks acceptably vibrant thankfully. It's not like the OG Switch screen which was horrid.
You can always play it on a OLED TV.

(I'm trolling you a little, yes, but I really think the screen is the last thing one should worry about when playing a Metroid game).
 
Cant believe we are doing this same song and dance after more than 30 years. While every other company cripples themselves with AAA budgets and worrying about graphics Nintendo focus's on gameplay and always provides great gaming experiences. The track record is there. Why push against it?
 
Cant believe we are doing this same song and dance after more than 30 years. While every other company cripples themselves with AAA budgets and worrying about graphics Nintendo focus's on gameplay and always provides great gaming experiences. The track record is there. Why push against it?

I would be compelled to agree. But the S2 is playing it so safe. It's all evolutionary and business-as-usual upgrades, and all at a premium price, even stingy. MP4 here doesn't have the impact that the first game had on GC.

Free upgrades to the Zelda games, making the interactive instruction manual free would have gone a long way to making up for no Mario or Zelda at launch.
 
At 30fps with reduced settings and resolution. That's not a trade off I'm willing to take.

The Switch 2 LCD screen looks acceptably vibrant thankfully. It's not like the OG Switch screen which was horrid.
You can aways play at 4k@60 on your Pc
 
Wow, the gap is even greater than I expected, That explains why it looks at times worst than MP1 remaster, the game was a Switch2 game from scratch backported to Switch1 and not a crossgen as all we were expecting
If it was made for Switch 2 first it would be a lot more advanced, the development started years before they had any idea of switch 2 hardware specs. This is a simple bump to resolution, draw distance, texture resolution, but the core rendering is the same with switch 1 limitations.
 
If it was made for Switch 2 first it would be a lot more advanced, the development started years before they had any idea of switch 2 hardware specs. This is a simple bump to resolution, draw distance, texture resolution, but the core rendering is the same with switch 1 limitations.
The Switch 2 version it's not a simple bump of graphics, there's a totally different textures in some places, different lighting, shadows and particles, objects. The core game is the same, but looks like is a build made for the Switch 2, more like an remaster.
 
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