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New PS3 Info

Oni Jazar

Member
Did a search. couldn't find. Stolen from Christoph Nahr on the QT3 forums:

Continuing its GDC Europe series, Gamasutra http://www.gamasutra.com/features/20050901/jenkins_01.shtml has just posted a transcript of a talk by Sony Europe's George Bain. He didn't have an actual PS3 development kit, and there's still not too much detail, but some interesting tidbits nonetheless.

On the boomerang controller:

Quote:
Bain paused to discuss the new controllers in more detail. He reiterated that the new boomerang designs were concepts only and were not necessarily representative of the final retail models.


On the hard disk:

Quote:
Bain also touched upon the PlayStation 3's removable hard drive, confirming that Sony did consider it an important peripheral, but saying that the company had not yet decided its price, its size or – most importantly – whether it would be bundled with the console or available only as a stand alone extra.


Thank you, Microsoft, for allowing Sony the easy way out on this peripheral.

On the Cell architecture and the mysteriously missing eigth SPE:

Quote:
Concerning the individual SPEs (Synergistic Processing Elements) of the Cell chip, Bain emphasized that it was no longer necessary to program in assembly language to achieve superior performance, although this did still exist as an option. In response to an audience question it was also confirmed that although each Cell chip will feature eight SPEs this was purely to guarantee seven working elements – even if the eighth SPE did work it would be fused during the manufacturing process and could not be used in any way.


On the difficulty of developing for Sony consoles:

Quote:
[H]e acknowledged that the PlayStation 2 had proven difficult to program for and assured the audience that Sony had learnt its lesson. Bain suggested that this was one reason for using NVidia's graphics technology, since it would enable the use of more widely familiar APIs. OpenGL ES, described as a lightweight subset of OpenGL, was being used for the same reason and was part of what was explained as a very different approach to graphics when compared to the PlayStation 2.

[...] [The SDK] would include all existing PlayStation tools as well as fully licensed versions of physics tools Havok Complete and AGEIA's NovodeX. These will be available free to use for developers and will require no additional licensing fee to publish games using the technology.

After admitting that the PlayStation 2's default compiler was “rubbish”, Bain also indicated that SN System's new compiler would also be included in the SDK, along with support for (but not free licensing of) Epic Games' Unreal Engine 3. He emphasized that the Unreal Engine 3 demo shown at E3 was “real” and proceeded to display some new screenshots using the engine which if they were, as claimed, real-time were certainly on a par with the kind of imagery seen in the infamous E3 Killzone demonstration.
 
Oni Jazar said:
He emphasized that the Unreal Engine 3 demo shown at E3 was “real” and proceeded to display some new screenshots using the engine which if they were, as claimed, real-time were certainly on a par with the kind of imagery seen in the infamous E3 Killzone demonstration.

The Monster cometh...
 
Most of the interview is nothing new, but..

Oni Jazar said:
[...] [The SDK] would include all existing PlayStation tools as well as fully licensed versions of physics tools Havok Complete and AGEIA's NovodeX. These will be available free to use for developers and will require no additional licensing fee to publish games using the technology.
Wow. That is huge, imo. Physics may now essentially become a standard of next-gen on the PS3.
 
Oni Jazar said:
[...] [The SDK] would include all existing PlayStation tools as well as fully licensed versions of physics tools Havok Complete and AGEIA's NovodeX. These will be available free to use for developers and will require no additional licensing fee to publish games using the technology.

After admitting that the PlayStation 2's default compiler was “rubbish”, Bain also indicated that SN System's new compiler would also be included in the SDK, along with support for (but not free licensing of) Epic Games' Unreal Engine 3. He emphasized that the Unreal Engine 3 demo shown at E3 was “real” and proceeded to display some new screenshots using the engine which if they were, as claimed, real-time were certainly on a par with the kind of imagery seen in the infamous E3 Killzone demonstration.

Some amazing news in there. Two top flight physics engines available to EVERY SINGLE DEVELOPER.

And the Unreal Engine, pre PS3 release is already matching Killzone visuals :O :O :O
 
Andy787 said:
Most of the interview is nothing new, but..


Wow. That is huge, imo. Physics may now essentially become a standard of next-gen on the PS3.

Jesus, Havok will be rolling in cash by the end of this generation. Regardless of how well the PS3 does compared to the first two, having every single game released on the system integrating their physics package (which can cost a few hundred grand to licence on a per-game basis) means a fucking shitload of money for a company that barely employs more than 50 people.
 
Thraktor said:
Jesus, Havok will be rolling in cash by the end of this generation. Regardless of how well the PS3 does compared to the first two, having every single game released on the system integrating their physics package (which can cost a few hundred grand to licence on a per-game basis) means a fucking shitload of money for a company that barely employs more than 50 people.

It doesn't cost near that much to have Havok in your game, from what I've heard. Nowhere near. Physics engines aren't nearly in the same arena as graphics engines or even full featured middleware packages, but after this generation...
 
With Sony's stance on the HD the best thing they could do at this point is make it so you don't have to use Sony proprietary HD's. Fat chance of that though :lol. At least the PS3 will still be a beast without it.
 
Oni Jazar said:
On the boomerang controller:

Quote:
Bain paused to discuss the new controllers in more detail. He reiterated that the new boomerang designs were concepts only and were not necessarily representative of the final retail models.


"We're waiting out Nintendo."
 
sonycowboy said:
And the Unreal Engine, pre PS3 release is already matching Killzone visuals :O :O :O


Where are the screens though?
hairpulling4qf.gif



I don't remember any direct shots of the E3 Unreal demo being released, whats up with that?
 
Wax Free Vanilla said:
I don't remember any direct shots of the E3 Unreal demo being released, whats up with that?
There were some high res screens of E3 demo. I think I still have them.
 
On the boomerang controller:

Quote:
Bain paused to discuss the new controllers in more detail. He reiterated that the new boomerang designs were final concepts, but were quickly scrapped after we were laughed out of the building. We are now working with non-idiots to make a good one.
Hopefully they come up with something good. 'Cause I'm far more interested to see the new controller than anything else having to do with the Ps3.
 
On the boomerang controller:

Quote:
Bain paused to discuss the new controllers in more detail. He reiterated that the new boomerang designs were concepts only and were not necessarily representative of the final retail models.

Thank you, thank you. A batarang for the controller is the worse idea ever. As long as the PS3 controller is similar to the X360 controller, everyone wins.
 
Kulock said:
"We're waiting out Nintendo."
:lol

Its good to hear that they are not going to stick with that horrible boomerang controller, I really cant imagine that thing being comfortable. Its ideal for me if they just stick with the dualshock design and possibly add a few improvments such as the shoulder buttons.
 
maximum360 said:
Thank you, thank you. A batarang for the controller is the worse idea ever. As long as the PS3 controller is similar to the X360 controller, everyone wins.
As good as the 360 controller is, Sony would have to be run by a bunch of monkeys to copy the design. That just screams failure. At the most I expect them to keep everything as is and just lose the boomerang shape.
 
m0dus said:
Now MS is 'responsible' for Sony's HD stance? :lol OJ, you're usually better than THAT.
You can't possibly think that the choice MS made regarding the HDD had no impact on what Sony is considering...

You can bet they are very carefully watching every move MS makes and using that to their benefit.
 
maximum360 said:
Thank you, thank you. A batarang for the controller is the worse idea ever. As long as the PS3 controller is similar to the X360 controller, everyone wins.

As I said at the time, who cares what the controller looks like if it feels good? If you shallow looks-over-functionality types are to blame for me ending up with a suckier controller that looks good, then... well, I'll cry.
 
How was the disabling of the 8th SPE a "mystery"? I thought they had already confirmed that was in order to ensure good yields. Although it is interesting they will actually be fusing the 8th SPE so it simply can't be used.
 
iapetus said:
As I said at the time, who cares what the controller looks like if it feels good? If you shallow looks-over-functionality types are to blame for me ending up with a suckier controller that looks good, then... well, I'll cry.
It doesnt look like it will feel comfortable to hold at all, Xbox360's controller looks a lot more comfortable.
 
Oni Jazar said:
[...] [The SDK] would include all existing PlayStation tools as well as fully licensed versions of physics tools Havok Complete and AGEIA's NovodeX. These will be available free to use for developers and will require no additional licensing fee to publish games using the technology.

This is the death of good death animations :(

Every 'LOOK WE GOT HAVOC" game so far killed the simple, down-to-earth, guilty pleasure of killing someone.

I hate it.
 
I just cut and pasted that m0dus heh. Christoph said that. Although I do find it interesting that they are even considering adding an HD by default. I thought it was pretty much assumed that it would be seperate.
 
Another interesting part from the original gamasutra article:

In answer to a later question from the audience Bain admitted that the wireless signal could be interfered with by another nearby PlayStation 3 console and in those instances where many consoles would be close by, such as at a LAN party, it would be necessary to default to using wired controllers via the console's USB ports. It was also mentioned that keyboards, mice and other devices could also be used as games controllers but that Sony would always insist that any game could also be controlled with the default controller.
That offers one reason for having so many USB ports that people have complained about adding cost - after all these years of complaining about Sony not supporting at least 4 controllers, now people want them to support less ;)
 
psycho_snake said:
It doesnt look like it will feel comfortable to hold at all, Xbox360's controller looks a lot more comfortable.

I said that about the Xbox controller though, which has actually turned out to be preferable to the DS2 for me, something I never would have expected. (Controller S at least.)
 
In answer to a later question from the audience Bain admitted that the wireless signal could be interfered with by another nearby PlayStation 3 console and in those instances where many consoles would be close by, such as at a LAN party, it would be necessary to default to using wired controllers via the console's USB ports. It was also mentioned that keyboards, mice and other devices could also be used as games controllers but that Sony would always insist that any game could also be controlled with the default controller.
fuck that shit... they need to get their act together and figure something out (X360 has a sync mode to alleviate this problem, perhaps they could do this?).

p.s. Vennt, you still racing online? what are you driving lately?
 
Lo Shpankey :P

Not at the moment, for 3 reasons:

1. No sim at the moment interests me. (GTR was a let-down, LFS community is *ahem* shit, GPL is too old and with a neg GPLRank leaves nothing to drive me with it etc. etc.)

2. Pedals on my BRD wheel have packed in :(

3. Life is just too busy to game at all at the moment, I have a fledgling company right in the midst of formation and I'm currently travelling a LOT with work.

I got into the FIRST beta just before my pedals broke, and my brother is kinda "taking my place" and relaying feedback, it's one I'm watching and "may" push me to get some new pedals, but it's on a low priority obviously ATM.

Ask me again in 8 months time ;)
 
shpankey said:
fuck that shit... they need to get their act together and figure something out (X360 has a sync mode to alleviate this problem, perhaps they could do this?).
He seems to be addressing situations where there is heavy wireless traffic in the air, more than anything else. It's not a guarantee that there WILL be a problem, just allowing for an alternative if it does become a problem. I've not seen a consumer grade wireless tech yet that's completely infallible in this regard, no matter what else they try to promise.
 
Wow, Sony is really pushing forth hard, they really learned their lesson with the PS2 beginings of poor document and tools. The free 2 physics tools for every dev tool just takes the cake!
 
kaching said:
He seems to be addressing situations where there is heavy wireless traffic in the air, more than anything else. It's not a guarantee that there WILL be a problem, just allowing for an alternative if it does become a problem. I've not seen a consumer grade wireless tech yet that's completely infallible in this regard, no matter what else they try to promise.

Yup,

My wireless doorbell goes off at random every now and again due to interferance from about 7 wifi networks close to my house, regardless of which channel(s) I use.

I think I may replace it with a wired one soon.
 
He emphasized that the Unreal Engine 3 demo shown at E3 was “real” and proceeded to display some new screenshots using the engine which if they were, as claimed, real-time were certainly on a par with the kind of imagery seen in the infamous E3 Killzone demonstration.

Hmm I wonder if that was just a tech demo or a real game? Sounds pretty sweet though, KZ visuals? :)
 
Forsete said:
Hmm I wonder if that was just a tech demo or a real game? Sounds pretty sweet though, KZ visuals? :)
KZ visuals arent that surprising. Gears of War already look pretty comparable in still shots. But if we get animation and a.i. akin to the KZ shit then we're cookin and fryin with crisco.
 
Forsete said:
Hmm I wonder if that was just a tech demo or a real game? Sounds pretty sweet though, KZ visuals? :)

The unreal 3 demo at E3? Oh that was very much real time and anyone that missed it should catch the video. The tech guy actually paused the action and then messed around and moved around in the demo to literally prove it was real time. Kind of funny actually that they knew people were always quick to dismiss something as not realtime.
 
PhatSaqs said:
KZ visuals arent that surprising. Gears of War already look pretty comparable in still shots. But if we get animation and a.i. akin to the KZ shit then we're cookin and fryin with crisco.

Hmm yeah I agree, Gears of War looks pretty close. :)

I have hope for animation like that with MGS4, Kojimas PSM2 interview shows he wants to improve on that. Only 14 days now. :D
 
the most glaring omission thus far: what the fuck is up with the spiderman font, for crying out loud.

also, what's a matter? did this designer get fired or something?

H_pht_VGC-H70WB7_01.jpg


8069a9349fe6a6bede94aabfe3c2bdb1.jpg


sony's veracious appetite for all things aesthetically wack this generation (post psp) is startling.
 
Actually GOW looks better in screens, its the animation that stunned me about Killzone. I hope they can pull it off.
In answer to a later question from the audience Bain admitted that the wireless signal could be interfered with by another nearby PlayStation 3 console and in those instances where many consoles would be close by, such as at a LAN party, it would be necessary to default to using wired controllers via the console's USB ports. It was also mentioned that keyboards, mice and other devices could also be used as games controllers but that Sony would always insist that any game could also be controlled with the default controller.
That sucks, I hope they find a way to broadcast and limit that online because mouse users vs. controller users equal no contest.
 
iapetus said:
As I said at the time, who cares what the controller looks like if it feels good? If you shallow looks-over-functionality types are to blame for me ending up with a suckier controller that looks good, then... well, I'll cry.
DING DING DING

Looks mean shit. Let's wait for the batarang to be given a hands-on before we rip it to shreds. The DS2 is perfect...for button layout IMO. But as far as ergonomics go, I'm very much in love with the Wavebird. I think if they can make a shape that melds the functionality with ergonomics, then I could care less if it looked like a damn strap-on. It's a shame that the backlash so far might deep-six this controller before it's ever given a chance. Then again, I also blame Sony for not letting anyone hold it in the last 3 months. I mean...how difficult could it be to let some of the press at least hold it in their hands? PEACE.
 
dorio said:
Actually GOW looks better in screens, its the animation that stunned me about Killzone. I hope they can pull it off.

That sucks, I hope they find a way to broadcast and limit that online because mouse users vs. controller users equal no contest.
So get a kb/mouse. FPS with controllers is like driving a car with one pedal. You just don't have the same level of control. An FPS was meant to have a kb/mouse, and if that means mass-ownage of joystick users, then so be it. PEACE.
 
Pimpwerx said:
So get a kb/mouse. FPS with controllers is like driving a car with one pedal. You just don't have the same level of control. An FPS was meant to have a kb/mouse, and if that means mass-ownage of joystick users, then so be it. PEACE.
Meh. Keep this shit off of consoles. You wanna play an FPS with M/KB? Stay on your PC.

I hope both Sony & MS mandate this shit to a tee.
 
PhatSaqs said:
Meh. Keep this shit off of consoles. You wanna play an FPS with M/KB? Stay on your PC.

I hope both Sony & MS mandate this shit to a tee.


no the dual shock sucks for FPS, kb/mouse would be great for PS3 Fps's
 
"The Inquirer" doesn't have a bias as such, however some of it's individual contributers do.

Fuad, the author of pretty much ALL the anti-PS3 articles is a bit of an ATI fan, it's not about Sony Vs. MSFT for him, it's about ATI Vs. nVidia, and you'll be hard pressed to find him comment positively on *anything* to do with nVidia.

I kinda like The Inquirer, but then I understand what it is, it's not a "Tech News" site, but a sarcasm & cynicism filled "Tech Rumor & Trash" site, they very rarely glow about ANYTHING there.

Diff'rent Strokes & all that.
 
PhatSaqs said:
KZ visuals arent that surprising. Gears of War already look pretty comparable in still shots. But if we get animation and a.i. akin to the KZ shit then we're cookin and fryin with crisco.

Say what?

Killzone has been the focus of Xfan bashing for 6 months now and all of a sudden it's not completely CG wishland anymore from a graphical standpoint? Now, you're saying it's only somewhat impressive graphically, but the secret sauce was animation and AI?
 
PhatSaqs said:
Meh. Keep this shit off of consoles. You wanna play an FPS with M/KB? Stay on your PC.

I hope both Sony & MS mandate this shit to a tee.
Meh, console gamers always bitch about this, yet don't take the proper steps to make themselves competitive. Instead of handicapping the next guy, take the proper steps to become a better FPS player, get a kb/mouse. It's like handicapping a fighting game by disallowing arcade sticks. They offer an advantage to the user, right? For some FPS gamers like myself, the thought of using a joystick is an instant turnoff. There's a reason more than half my PC games are FPS, yet I've never owned a single console FPS. Controls are key, and they make or break a game. For an FPS, joysticks make playing an ordeal. I like having choice here. PEACE.
 
sonycowboy said:
Say what?

Killzone has been the focus of Xfan bashing for 6 months now and all of a sudden it's not completely CG wishland anymore from a graphical standpoint? Now, you're saying it's only somewhat impressive graphically, but the secret sauce was animation and AI?
Come on. Flash back 5 years, and the FF8 demo was the same thing. Once those FFX screens hit the web, the bitching ended. Ditto for the Bouncer, though that bitching ended even before the PS2 launch. PEACE.
 
sonycowboy said:
Say what?

Killzone has been the focus of Xfan bashing for 6 months now and all of a sudden it's not completely CG wishland anymore from a graphical standpoint? Now, you're saying it's only somewhat impressive graphically, but the secret sauce was animation and AI?
Never said it wasnt impressive, but rather I wouldnt be surprised to see that level of graphics next gen. And I cant speak for others, but I've been saying this since the GI GoW cover issue (at least 3 months). Do a search.

Also, most of the bitching and bashing was over Sony officials flip-flopping between what the KZ footage actually was.
 
Killzone is fake cg shit. Those fools at Guerrilla are incapable of delivering those types of graphics. Come E32006 time and all us Sony doodz will be own3d by Bungie, a team that can deliver great graphics.
 
PhatSaqs said:
Never said it wasnt impressive, but rather I wouldnt be surprised to see that level of graphics next gen. And I cant speak for others, but I've been saying this since the GI GoW cover issue (at least 3 months). Do a search.

Also, most of the bitching and bashing was over Sony officials flip-flopping between what the KZ footage actually was.

It's all a haze because of the constant commentary, but I thought Sony never wavered from their declaration that is was realtime. I remember a whole bunch of internet fanboys saying they new one of the guerilla folks and that it was outsourced to a CG firm and people could see that the footage was faked because it had various artifacts in the videos, and on and on and on.


In any case, I just find it interesting that you're now declaring GOW to be Killzone's equal graphically. Certainly GOW is a nice looking game, but I just haven't heard that comparison before.
 
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