Miburou said:
What are you babbling about? Unless it's strictly a platformer, then most games have at least two buttons that are considered primary (jump & shoot, gas & brakes, etc.). Having a bigass button in the middle like you're catering strictly to retards is what's idiotic.
Most games are actually better off by using (the heavily under-utilised) shoulder buttons for the mentioned examples. The Gamecube face button layout is much easier (hence faster) to mentally map.
It would be even easier if instead of B, Y, X the buttons was called <,^,> but the X, Y thing works too.
Now if you had complained about the quality and feel of the sticks themselves, then I might agree. Or complain about the lack of triggers.
Analog triggers with long travel is a nice feature, but are only really needed in racing games. That's why I didn't include them. The quality of the sticks is okay, it's just that they are raised too much from the rest of the controller and they have sort of a mechanical dead zone in the rest position.
kaching said:
You're not wrong per se, just narrow-mindedly concerned only about what works for you. For example:
See, for me, the analog sticks feel perfectly comfortable where they are now. My thumbs have a natural range of motion that easily swings between the position of the d-pad/face buttons and the position of the analog sticks with no discomfort at either position. There is no "main" position as a result because they're both equally suitable for my use.
Then why do you think GC-pad and x-pad have one analog in main position?
I know anatomy (because I'm human and I can see that others are built like me)
I can feel there is a little more strain on the thumbs when they have to bend back to reach the sticks, that are at the outer edge of the natural range of motion.
That tiny amount of strain affects the precision.
Buttons don't need that much precision, so it would only be logical to but them in secondary position.
You still have the four shoulder buttons right at your fingertips all the time.