I'll just settle for good music in 2d Mario platformers again
Kill the BAH-BAH with fire
You may agree with the generalities of it, but that doesn't excuse the pretty significant holes in his analysis.Feep's review is right on the money in my opinion.
Extremely conservative game design, offering very little exciting in the game's primary modes
Bland graphic and sound design
No online cooperative or competitive play
Challenge, at least for the first several worlds, is remarkably low
Really disappointing on the cons front. Game design is conservative, bland graphics and sounds, no challenge? :/
Which equates to being the tallest midget in the room?
You look forward to Mario titles for visuals and audio only? ... Dear godDamn.
Seeing my once favorite platforming series reach the heights it did with yoshi's island, only to slowly slide into complacency and even at times, mediocrity, kills me.
I mean, with the kind of horsepower at their disposal, THIS is what we get? I honestly find Mario World and the previously mentioned Yoshi's Island, to be more visually and auditorily engaging.
At least there's still the 3D iterations to look forward to.
a lot of people are saying it's just better playing on the wii u pad !
Right, and I am pretty much implying that they should at this point either utilize what they claim Super Guide was for or they should just stop pretending that most people buying these games haven't already played at least one Mario game in their lives.
It's frustrating because it really is starting to hold Mario games back from the greatness of peers which are increasingly gaining footing and, in some ways, superiority.
There's a lot of people who have played a Mario game before and still die on the first Goomba in World 1-1
Well, NSMBWii was the best 2D Mario yet, so...
There's a lot of people who have played a Mario game before and still die on the first Goomba in World 1-1
IS this real life?
You may agree with the generalities of it, but that doesn't excuse the pretty significant holes in his analysis.
Also, I repeat that online should not be an expectation until someone actually implements it into 2D platformers which require precise accuracy.
Additionally, as far as challenges go, there is the challenge mode and the boost rush mode to address this. If you really want a challenge, play with some friends.
So I see conservative game design, and presentation as negatives. But again, feep's review ignores almost every change between Mario wii and Mario u. He said the only significant changes were the squirrel suit and nabbit levels in the main mode, which is untrue.
[edit] sorry about small, repetitive sentence structure. I'm on my phone now.
There's a lot of people who have played a Mario game before and still die on the first Goomba in World 1-1
The nostalgia goggles make for great hyperbole.
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That is one sexy world map.
...really now?And there's a lot of people with crippled hands who can't hold controllers; we don't coddle motor skill deficient people for eternity. There are enough painfully easy Mario games, don't you think? And that is SUPPOSED to be what "Super Guide" is for, so why make excuses for it?
But hey, they can do what they like. At this point, there are many platformers picking up where Mario left off and in my opinion doing things quite a bit better, so all it does is make me sad for the state of 2D Mario titles as they used to be one of my favorite series and I can appreciate what is out there.
I just think it's worth discussion is all.
...really now?
Yes. This is not even controversial to me, and it's sad you thought it was a salient point to jump upon it as if it was. I think that speaks volumes about the sacred cow status people think Mario still holds.
Super Meat Boy alone is better than any Mario platformer game I've played sans Galaxy since the SNES days. Ridiculously tight controls, astonishing level design (the way some levels are played with incredibly divergent approaches by simply flipping them is inspired), a gobsmacking amount of content, TONS of secrets, incredibly rewarding challenge, etc.
And that's simply one game on a list I think is at least 6 or 7 games long at this point.
Rayman Origins?
Super Meat Boy alone is better than any Mario platformer game I've played sans Galaxy since the SNES days. Ridiculously tight controls, astonishing level design (the way some levels are played with incredibly divergent approaches by simply flipping them is inspired), a gobsmacking amount of content, TONS of secrets, incredibly rewarding challenge, etc.
Super Meat Boy, for as excellent as its actual platforming mechanics are, is the very antithesis of what makes good platformer design.
Yup, feep really likes to be critical to aspects of games I generally put very little value in.
For instance, to mention online in a 2D platformer as an expectation despite zero 2D platformers having online is ridiculous, in my opinion. Second, stating that the early levels are easy is something that I expect 100% out of all 2D mario games ever, minus the lost levels and is not something I would ever speak of as a demerit.
It's an alright review, but gawddamn feep... some of these comments seem arbitrarily put in simply to justify the score rather than a detailed analysis of the game as a whole as a 3.5/5.
This rhetoric is just awful (i'm sorry, I have to):
you are very unsurprised to say that HD matters very little for Nintendo. Really? Just say it doesn't add a lot to the experience.
- Do you mean it was never worth much of my attention? Because I'd agree... it's a mario title about platforming.
- No, I wouldn't be hard pressed at all. Here is a comparison of Wii U vs. Wii.
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"The few changes include the replacement of the propeller suit with the acorn suit, functionally similar but offering less vertical lift for the ability to stick on walls for a short period of time, new Nabbit sequences, in which you chase a thief across a previously traversed level, and a few remixed 1-Up and item challenges but there simply isnt enough, at least in this mode." - Did you completely forget about the new world map? Did you forget to mention all those new baby Yoshi's and their abilities? Or how about the ability to play as Miis? Or the Mii-verse integration? Or baby bowser running around randomly? There is nothing else you could think of to put in this section?
- How about differentiating the experience as a whole?
- You guess? All the other reviews I've seen have claimed a great mixing of old and new ideas. You saw zero new ideas, you guess? >_>
I'm sorry Feep, but I will never agree with your methodology for writing reviews. They are not thorough, and overly critical of aspects I will never see as fundamental to the experience.
Tight and amazing level design coupled with actual challenge?
Oooootay
Challenge?
In Super Meat Boy?
That's hilarious.
And there's a lot of people with crippled hands who can't hold controllers; we don't coddle motor skill deficient people for eternity. There are enough painfully easy Mario games, don't you think? And that is SUPPOSED to be what "Super Guide" is for, so why make excuses for it?
But hey, they can do what they like. At this point, there are many platformers picking up where Mario left off and in my opinion doing things quite a bit better, so all it does is make me sad for the state of 2D Mario titles as they used to be one of my favorite series and I can appreciate what is out there.
I just think it's worth discussion is all.
I do agree with your comment about Mario being surpassed in a lot of ways...but for me...the level design and platforming mechanics are close to flawless. Sure, it is easy but there is just something sublime about the way each level plays. As far as graphics,art,sound and creativity...it is severely lacking at this point.
I'm not going to participate in a discussion where you just join some form of alternate reality, while simultaneously attempting to defend the NSMB for something that is as far from challenging as humanly possible.
I don't think there is a reviewer on Earth who didn't acknowledge the challenge of Super Meat Boy; some of the secret levels and dark world levels (Kid, nuff said) were super tough, to say nothing of what it meant to try to top time on leaderboards (when they weren't borked or hacked)
Did he even say anything to that effect?
I'm not going to participate in a discussion where you just join some form of alternate reality, while simultaneously attempting to defend the NSMB for something that is as far from challenging as humanly possible.
I don't think there is a reviewer on Earth who didn't acknowledge the challenge of Super Meat Boy; some of the secret levels and dark world levels (Kid, nuff said) were super tough, to say nothing of what it meant to try to top time on leaderboards (when they weren't borked or hacked)
Why are you being so belligerent and self-righteous? (rhetorical question)Yes. This is not even controversial to me, and it's sad you thought it was a salient point to jump upon it as if it was. I think that speaks volumes about the sacred cow status people think Mario still holds.
Super Meat Boy alone is better than any Mario platformer game I've played sans Galaxy since the SNES days. Ridiculously tight controls, astonishing level design (the way some levels are played with incredibly divergent approaches by simply flipping them is inspired), a gobsmacking amount of content, TONS of secrets, incredibly rewarding challenge, etc.
And that's simply one game on a list I think is at least 6 or 7 games long at this point.
Edit: It's fine to disagree of course, but I think it's a point worth far more than "REALLY herp!?"
Sorry Kajima, I usually agree with you, but this is revisionist history nonsense.
.That said, to say Super Meat Boy isn't challenging is just distorted Republican-level reality field.
Twilight Princess.
I thought Super Meat Boy was decent. Had very good platforming mechanics and was generally fun to play but I can't in good conscious support the bite-sized trial-and-error style of platformer design. I just ended up getting bored halfway through.
Now if I wanted to point out platformers better than Mario I'd go to the (good) Sonic games, but then that's just me.
Challenge?
In Super Meat Boy?
That's hilarious.
The level design becomes very good pretty quickly in NSMB2 (dunno if you've played it). The problem is challenge.I agree, Mario's control tightness is also close to unmatched. But it is the level design I would like to call out, because while the NSMB games certainly have inspired levels, it takes forever to get to them.
Socreges said:Seriously, what are these "6 or 7 platformers" that are "quite a bit better" than modern Mario platformers? I'm genuinely surprised by your statements. This has nothing to do with Mario being a "sacred cow" FFS. This has nothing to do with ignorance to Super Meat Boy. This is me being mystified that there could be that many quality platformers out there.
Socreges said:The level design becomes very good pretty quickly in NSMB2 (dunno if you've played it). The problem is challenge.
You are easily pleased. That hardly looks better than the Wii.
Sonic games better than Mario? Come on now. I haven't played Sonic Colors, but every other Sonic game I've played since the old days has been worse than even the NSMB games.
But is Super Meat Boy challenging or not? You call it trial-and-error gaming design, which implies you required trial and error to beat levels. By definition, that is challenge. By implication it is just challenge you don't like.
That said, of course I died a lot in Super Meat Boy, but I don't think it was trial-and-error. I almost always knew what I had to do the second I entered a level; it was just mustering all my skills to click in one specific run that made it complex. To me, this is the definition of quality challenge.
Bad trial-and-error is like LIMBO, where they teach you a mechanic (say, the button press on the floor thing) and then immediately switch the script and do the opposite so you fail almost always on the first try. I was often beating Super Meat Boy levels on the first try very far into the game; not a majority of the time, but enough for me to say it's not trial-and-error.
If anything, only some of the secret levels really reach that point