New XCOM 2 previews/hands-ons

The commander (you) lost the war not him. In fact, his glorious sweater provided morale for the crew.

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EDIT:

It looks like Beaglerush will stream more XCOM 2 shortly.

http://www.twitch.tv/miss_jamball
 
If the player sets up an overwatch ambush but does not initiate with a shot, and instead lets the enemy pod notice the squad and break concealment on the enemy tur

There's an opportunity cost there in that if you play defensive like that you might chew up just enough time to not complete the mission objective.

The timers are going to be super divisive and wreck players playing above their skill band. I love the timers as I think creates great tension with concealment phase but I expect to see plenty of people with no business near the top two difficultly levels getting fussy over them.

Stuff like the "15% chance to get a free action!" kinda leaves me cold. I like tactics games to be largely predictable.

If you have something like that you just put it on the troop that more or less always has something to do. If it goes off, they just move to the next action, whatever that may be.

The game has plenty of fully deterministic items and abilities for when you can't afford to leave things up to the dice, just like EU2012 had.
 
I like tactics games to be largely predictable.

The thing that I've always loved about XCOM is that it thrives on unpredictability. This seems like a bad idea for a tactics game but it clicks when you take the global strategic layer into account. The hard percentages all over the combat scenarios ensure that the RNG will eventually ruin your day, and that's OK because half of the game is about preparing for that inevitability.
 
Missed all of this stuff this week. Looks fucking amazing. So much to love. It will take me a while to get through all this coverage
 
I dunno but it's clear that they're familiar with the overwatch exploits that were so useful in the reboot. I'll have to see how it plays but I like it conceptually.
Saw that. It is interesting.

Some exploit of the rather mediocre vanilla game shouldn't be the reason for that. Sure wasn't present in Long War.
 
You keep them now though, in the "Character Pool". Probably can't be used again in a playthrough but could be used in others. They can also appear as VIPs!


I still don't understand this character pool system. Can someone explain?
 
I still don't understand this character pool system. Can someone explain?

You can save your characters and they may appear in your next playthrough as new soldiers or VIPs. It looks like it only saves the customizations and the class, but not the weapons or skills tho.

Basically every time the game needs to put a new character it may create a new random soldier or take one from your character pool.
 
I still don't understand this character pool system. Can someone explain?

You can save your characters and they may appear in your next playthrough as new soldiers or VIPs. It looks like it only saves the customizations and the class, but not the weapons or skills tho.

Basically every time the game needs to put a new character it may create a new random soldier or take one from your character pool.

Yep. So basically you can spend 20 minutes customizing a character, creating a bio and so on because it won't be lost if he dies or you finish that playthrough. It can appear again in the future.
 
lol spend 20 minutes customizing a soldier that will die in 20 seconds.
Hey now im doing a impossible ironman in xcom 1 right now and I havent lost anyone yet, 12 hours in and still rocking my original squad. Never say never until that bullshit round comes along that leaves you screaming in pure "i cant believe that just happened", rolling your face in your hands wishing you could quick load to save everyone....and yes the investigate the port mission has just come up so doom is incoming.
 
You can save your characters and they may appear in your next playthrough as new soldiers or VIPs. It looks like it only saves the customizations and the class, but not the weapons or skills tho.

Basically every time the game needs to put a new character it may create a new random soldier or take one from your character pool.
Hmm, I wish instead of that you could save certain visual character customization stuff to presets that you could load in new games. So for example I could create a person who looked exactly like my friend and add tattoos or a visor or whatever, save that preset, and then when he gets gutted by a chrysalid I don't have to remake him in my next game.
 
Hmm, I wish instead of that you could save certain visual character customization stuff to presets that you could load in new games. So for example I could create a person who looked exactly like my friend and add tattoos or a visor or whatever, save that preset, and then when he gets gutted by a chrysalid I don't have to remake him in my next game.

That's exactly it, tho.
I'm not even sure it saves the class; I think it is only the visuals, the name/nickname and the bio.
 
Really looking forward to this game, I am so glad the went PC only route (or a least a first release) I enjoyed the remake, but just felt it was just a bit to mainstream to make it a classic, but it certainly revived the turn-based squad genre.

Hopefully they will make it longer this time and more variety in missions, and locations. I don't tend to bother with previews and reviews as I tend to know I will enjoy an games based on settings and style (works 95% of the time)
 
Crazy how moddable this is. Insane to see this and then hear Doom of all games isn't getting mod tools. GET WITH THE TIMES, DEVS.

Haven't been this excited for a game in a loooong time. Kinda funny to think even if I don't love it, there's a good chance I can try to improve it by myself!
 
I am too hyped, NeoGAF.
I am either lurking this thread or watching stuff related to XCOM 2.
I've seen so many different people do that first mission of the preview build that I feel like I can play it on my head.
 
Hey now im doing a impossible ironman in xcom 1 right now and I havent lost anyone yet, 12 hours in and still rocking my original squad. Never say never until that bullshit round comes along that leaves you screaming in pure "i cant believe that just happened", rolling your face in your hands wishing you could quick load to save everyone....and yes the investigate the port mission has just come up so doom is incoming.
The port is easy in vanilla, though! Unlike the LW version, nothing shoots back at you. Just bring a sniper and put them on the boat.
 
I want to finally finish Enemy Unknown in preparation for X2 but I can't get it to run on Windows 10. Trying to reinstall for the third time. :/
 
I want to finally finish Enemy Unknown in preparation for X2 but I can't get it to run on Windows 10. Trying to reinstall for the third time. :/

What's going wrong? I just installed XCOM on a new Windows 10 installation and both Enemy Unknown and Enemy Within are working properly.
 
Yeah but it seems to do it at random instead of being an option to load in or not?

Yeah, but afaik you don't hire soldiers blindly anymore, they are rewards from missions and you can preview them before going on the mission. So the odds are better than completely randomness.

Still, an option to maybe choose your initial four rookies from the pool would be nice.
 
Hmm, I wish instead of that you could save certain visual character customization stuff to presets that you could load in new games. So for example I could create a person who looked exactly like my friend and add tattoos or a visor or whatever, save that preset, and then when he gets gutted by a chrysalid I don't have to remake him in my next game.

This was my thought as well. Having your customized character maybe randomly appear as a new recruit in another game is well and good, but I'd rather have customized templates (looks & bio only, obviously) permanently saved and available instantaneously for deployment in new games.

Seems like it would give all that customization effort more meaning and practical future use.
 
Hmm, I wish instead of that you could save certain visual character customization stuff to presets that you could load in new games. So for example I could create a person who looked exactly like my friend and add tattoos or a visor or whatever, save that preset, and then when he gets gutted by a chrysalid I don't have to remake him in my next game.
That would be kind of cool, but I think that if XCOM2 is as long as it seems to be, odds are that any characters loaded into the pool will eventually show up.
 
This was my thought as well. Having your customized character maybe randomly appear as a new recruit in another game is well and good, but I'd rather have customized templates (looks & bio only, obviously) permanently saved and available instantaneously for deployment in new games.

Seems like it would give all that customization effort more meaning and practical future use.

That would be kind of cool, but I think that if XCOM2 is as long as it seems to be, odds are that any characters loaded into the pool will eventually show up.
Hmm, yeah here's hoping for a mod to fix that then. Not only would I want to be able to load them in at will there might also be times I don't wanna see my created soldiers again and go all random or something.
 
What's going wrong? I just installed XCOM on a new Windows 10 installation and both Enemy Unknown and Enemy Within are working properly.

It will briefly say Running on Steam but never actually launch.

I've tried: Deleting everything, redownloading/reinstalling. Verifying integrity of the game cache. Running in compatibility mode/as an administrator. Which leads to: "can't start because MSVCP100.dll is missing from your computer" and "...MSVCR100.dll..." I've tried manually copying and pasting these files into the game's Binaries folders, which leads to "The application was unable to start correctly (0xc000007b)."
 
Sounds like a problem with the prerequisite packages that should run before launching the game for the first time. I'd try looking in the game's VCRedist folder and running some executables. Might also help to run the DXSetup file in the game's DirectX folder.
 
It will briefly say Running on Steam but never actually launch.

I've tried: Deleting everything, redownloading/reinstalling. Verifying integrity of the game cache. Running in compatibility mode/as an administrator. Which leads to: "can't start because MSVCP100.dll is missing from your computer" and "...MSVCR100.dll..." I've tried manually copying and pasting these files into the game's Binaries folders, which leads to "The application was unable to start correctly (0xc000007b)."

Try this, might work? https://www.microsoft.com/en-us/download/details.aspx?id=40784
 
I was just thinking...Enemy Unknown's demo came out about 2 weeks before the full game, right? A demo of this would be awesome, but I doubt we'll get the 3 month press build.
 
I was just thinking...Enemy Unknown's demo came out about 2 weeks before the full game, right? A demo of this would be awesome, but I doubt we'll get the 3 month press build.

Was thinking the same thing. I remember, the demo required that you go through a tutorial map, and then let you play one or two more maps...only they were always the same. If XCOM 2 has a demo, and it supports procedural maps, it should keep us well-occupied until release.

The press build has embargoed story cut scenes and seems to be about 1/4 of the game, I highly doubt it will be that.
 
If there are time limits I am going to have to wait for them to be modded out.

That is just not how I want to play XCOM.
 
I still don't understand this character pool system. Can someone explain?

You can save your characters and they may appear in your next playthrough as new soldiers or VIPs. It looks like it only saves the customizations and the class, but not the weapons or skills tho.

Basically every time the game needs to put a new character it may create a new random soldier or take one from your character pool.

Yep - but they can also become a part of other peoples games as well. That is part of what I don't quite understand since I haven't looked through all the coverage. I imagine you can choose between a private pool and public pool and the public one can bring in other users creations
 
you know, with all this talk about how the xcom oragnization is now a low tier rebel force, i really hope thats only the beginning of the narrative. hopefully you don't feel stuck in that role, and as you complete missions the organization grows into something formidable. So instead of just disrupting the aliens' plans you actually become the opposing military force against them. And hopefully it reflects in gameplay with you getting actual armor(not just the cloth armor we've seen thus far) and higher tier weapons. Would like to see psi powers make a return as well since that was the end game of the last game.
 
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