• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

NEW Zelda details!

I can't believe that OOT is about to be toppled. Wow, let me reflect on November 23rd, 1998 now............
 
How is this fantastic (except being for a Nintendo series which has had midi music since 1986)? All kinds of games have fully orchestrated soundtracks, I can name Outcast just off the top of my head and it's a no-name game in comparison... from 1999.
 
SiegfriedFM said:
How is this fantastic (except being for a Nintendo series which has had midi music since 1986)? All kinds of games have fully orchestrated soundtracks, I can name Outcast just off the top of my head and it's a no-name game in comparison... from 1999.
You answered your own question, and I have a feeling you know you did.
 
Huh...IGN's roundtable videos of Zelda have the same audio quality as Wind Waker...is this information bullcrap or what?
 
The music is the first thing I loved about the trailer. After that there's the segment where we see him rowing a boat and we see shots of villagers with another piece of beautiful music playing. All the Zelda memories came back. *sniff* ;_;


Society said:
o.O

What?

Edit: oh as the wolf.

:lol
 
Cmon Nintendo! Shed that stupid quarter-heart damage bullshit!!! Ok, for the purpose of E3 requiring 20 consecutive hits on Link for 'Game Over' may keep the demo moving for journalistic purposes, but fuck you if that isn't changed for the final.
 
"The entire soundtrack is fully orchestrated for the first time in Zelda history"


I thought Zelda: Ocarina of Time music is orchestrated?
If not, then what form do the music play in? (Hopefully, not midi)
 
jett said:
Huh...IGN's roundtable videos of Zelda have the same audio quality as Wind Waker...is this information bullcrap or what?

no, appearently, the new Zelda will utilize both Midi and orchestraded music. It will be a mix.

Gamespot said:
Next up, they showed the Zelda trailer from the Nintendo press conference one more time, and talked a bit about the portions of the trailer that weren't in the E3 floor demo. The first question was about some of the audio from the trailer, and whether or not the trailer was a fully orchestrated piece of music. Mr. Kondo revealed that it was indeed a full orchestra, because the trailer called for something with a good dynamic sound to match the forcefulness of the images. The music was composed by Kondo's sound team, and the arranger was Michido Oshima, apparently a famous music arranger for Japanese movie and television soundtracks. Miyamoto adds that Ms. Oshima was apparently a big fan of Nintendo, and was happy to have the opportunity to work with them. Kondo also adds that this was his first opportunity to record a track with a full orchestra; he reveals that the orchestra won't be used throughout the entire game, but will appear in especially dramatic scenes, at which point Aonuma jokingly pointed out that this will only occur when it's "fiscally responsible" to do so.

Another question for Kondo was whether or not he was also involved specifically with the sound effects in addition to the orchestral score, to which he vaguely replies that that would indeed fall under his title of sound producer. He says that the game will utilize Dolby Prologic 2, as they did in Wind Waker, with 5.1 surround sound.
 
Jade Knight 08 said:
"The entire soundtrack is fully orchestrated for the first time in Zelda history"


I thought Zelda: Ocarina of Timemusic is orchestrated?
If not, then what form do the music play in? (Hopefully, not midi)
:lol what else did you think N64 games used? I don't think there was more than 2 or 3 N64 games that used waveform-based soundtracks, and Star Fox Assault may be the first Nintendo game that used Orchestrated music, probably more due to Namco developing it.
 
SantaCruZer said:
no, appearently, the new Zelda will utilize both Midi and orchestraded music. It will be a mix.


Aha, I see. It will be like Xenosaga's soundtrack then. They seriously need to get better samples for the midi stuff, though. That shit is just embarrassing, and no doubt will be very jarring.
 
jett said:
Aha, I see. It will be like Xenosaga's soundtrack then. They seriously need to get better samples for the midi stuff, though. That shit is just embarrassing, and no doubt will be very jarring.

well it's not strange that the music sounded like it did in the round table, because people were talking all the time, so it was kinda hard to get anything out of the music if you know what I mean. btw Matt just updated with his impressions.

IGN said:
While the new Zelda does not feature voice acting, it will employ orchestrated music by famed composer Koji Kondo. He has already created orchestrated music for the game, which sounds fantastic. Nintendo has said that Twilight Princess will feature a combination of orchestrated music and MIDI, and that it will orchestrate as many songs as is "fiscally responsible."

The Twilight World dynamic with Hyrule will be similar to the Light/Dark world mechanics in A Link to the Past.

Nintendo says there will be more dungeons and temple themes in Twilight Princess than in Ocarina of Time. Similarly, Link will gain more weapons than in Ocarina of Time, many of them unique to the series. The idea, according to the development team, is to make Twilight Princess the best Zelda game ever created.

Stay tuned to IGNcube for much more on what is sure to be one of the best games of the year. In the meantime, don't miss on on more than 30 minutes of new direct-feed footage in our videos section.
 
Wait wait, is Kondo really back. I wa under the impression that he had quietly retired and that the reson his name kept re-appearing in games was because of the recurence of themes that he wrote years ago.

Not that I didn't like the Tabla stylings of Nintendo Sound Technician #2348, and some of the other more Indian inspired stuff in Wind Waker
 
No he's been there all along. Though I can understand that idea forming given the reduced quality (to my mind) of a lot of his work this gen.

Before everyone gets TOO excited, this is from that Gamespot article:

To wrap up the demonstration, Aonuma responds to the question about the number of dungeons in the final game. He doesn't respond with a hard number, typically enough, but instead says the game intends to surpass Ocarina of Time, presumably in quality. He also says that quantity isn't the only way to measure that goal.

Still, should be more than MM, WW or MC. I'd be happy with 7 or 8, but I hope it really is 9+.
 
Mama Smurf said:
No he's been there all along. Though I can understand that idea forming given the reduced quality (to my mind) of a lot of his work this gen.

Before everyone gets TOO excited, this is from that Gamespot article:



Still, should be more than MM, WW or MC. I'd be happy with 7 or 8, but I hope it really is 9+.

I am thinking 8 myself. Nintendo has the horseback fighting now also, which will take up a good part of the game. Btw did you hear that removed the function in the dungeon so you dont know how many items that are available.
 
No, though...that confuses me a bit. It sound way too similar to the fact that they've talked bout the new inventory system that isn't slot based, so you can't tell if you're nearing the end of the game because you have no items left to collect.

Sounds like some confusion to me rather than both being true.
 
Mama Smurf said:
No, though...that confuses me a bit. It sound way too similar to the fact that they've talked bout the new inventory system that isn't slot based, so you can't tell if you're nearing the end of the game because you have no items left to collect.

Sounds like some confusion to me rather than both being true.

yeah true, they took it away because they wanted the gamer to explore the unknown in the dungeons.

anyway, did they shed any light of the night and day cycle? Did you notice anything smurf?
 
Mama Smurf said:
No he's been there all along. Though I can understand that idea forming given the reduced quality (to my mind) of a lot of his work this gen.

Before everyone gets TOO excited, this is from that Gamespot article:



Still, should be more than MM, WW or MC. I'd be happy with 7 or 8, but I hope it really is 9+.


OOT had Deku Tree, Dodongo's Cavern, Inside Jabu-Jabu, Forest Temple, Fire Temple, Water Temple, Inside the Wall, Shadow Temple, Spirit Temple, and Ganon's Castle = 10 dungeons. The guy specifically said it would "surpass" the number of dungeons that OOT had. We're talking 11 or more dungeons dude
 
gamergirly said:
OOT had Deku Tree, Dodongo's Cavern, Inside Jabu-Jabu, Forest Temple, Fire Temple, Water Temple, Inside the Wall, Shadow Temple, Spirit Temple, and Ganon's Castle = 10 dungeons. The guy specifically said it would "surpass" the number of dungeons that OOT had. We're talking 11 or more dungeons dude
Well, to be honest, I consider the Well & Ice Cavern to be mini dungeons. :)
 
Some of the animation is really off.
The monkey, for one.
The man hitting the bees nest.
The eagle.
Link's landing-from-a-jump animation

Lot's of the animation in the game still needs work.
 
IGN just put up a one on one interview with Aonuma, and while its mostly nothing new, there are some good bits:
"IGN: The world in Twilight Princess is huge. How will Link be able to get around? Is it just by horse, or can he boat and fly, too?

Eiji Aonuma: Oh, no, it wouldn't just be the horse. There are many other ways to move about the game.

IGN: Is there an animal that you can fly?

Eiji Aonuma: You might be able to [laughs]. "

hmm interesting... and about the mouth flapping thing:

"IGN: A two-part question. Does the game run in 16x9 widescreen and why is there no voice acting?

Eiji Aonuma: In terms of widescreen mode, I think you'll notice that when the game goes into cinematics, the screen shifts and stretches into what is technically a 16x9 frame. However, if you were to put that up on a widescreen, then when it shifted out of the cinema scenes the top and bottom of the standard 3x4 would then pop off the screen. So it is kind of widescreen mode [laughs], but maybe not the way you were thinking.

As to voice acting, I think what you see on the show floor is pretty much what we've been doing with the series in the past, which is before the text appears you get a very simple voice that pops up and you hear that. In the final version, we do intend to do something slightly different than that. We haven't finalized exactly how we're going to handle the voice in the game, but we are looking into different things. "
 
olimario said:
Some of the animation is really off.
The monkey, for one.
The man hitting the bees nest.
The eagle.
Link's landing-from-a-jump animation

Lot's of the animation in the game still needs work.

You think?
 
Top Bottom