The entire soundtrack is fully orchestrated for the first time in Zelda history.
This makes me so happy, you can not even imagine
The entire soundtrack is fully orchestrated for the first time in Zelda history.
omg :lolSociety said:
What?
Edit: oh as the wolf.
You answered your own question, and I have a feeling you know you did.SiegfriedFM said:How is this fantastic (except being for a Nintendo series which has had midi music since 1986)? All kinds of games have fully orchestrated soundtracks, I can name Outcast just off the top of my head and it's a no-name game in comparison... from 1999.
Society said:
What?
Edit: oh as the wolf.
jett said:Huh...IGN's roundtable videos of Zelda have the same audio quality as Wind Waker...is this information bullcrap or what?
Gamespot said:Next up, they showed the Zelda trailer from the Nintendo press conference one more time, and talked a bit about the portions of the trailer that weren't in the E3 floor demo. The first question was about some of the audio from the trailer, and whether or not the trailer was a fully orchestrated piece of music. Mr. Kondo revealed that it was indeed a full orchestra, because the trailer called for something with a good dynamic sound to match the forcefulness of the images. The music was composed by Kondo's sound team, and the arranger was Michido Oshima, apparently a famous music arranger for Japanese movie and television soundtracks. Miyamoto adds that Ms. Oshima was apparently a big fan of Nintendo, and was happy to have the opportunity to work with them. Kondo also adds that this was his first opportunity to record a track with a full orchestra; he reveals that the orchestra won't be used throughout the entire game, but will appear in especially dramatic scenes, at which point Aonuma jokingly pointed out that this will only occur when it's "fiscally responsible" to do so.
Another question for Kondo was whether or not he was also involved specifically with the sound effects in addition to the orchestral score, to which he vaguely replies that that would indeed fall under his title of sound producer. He says that the game will utilize Dolby Prologic 2, as they did in Wind Waker, with 5.1 surround sound.
:lol what else did you think N64 games used? I don't think there was more than 2 or 3 N64 games that used waveform-based soundtracks, and Star Fox Assault may be the first Nintendo game that used Orchestrated music, probably more due to Namco developing it.Jade Knight 08 said:"The entire soundtrack is fully orchestrated for the first time in Zelda history"
I thought Zelda: Ocarina of Timemusic is orchestrated?
If not, then what form do the music play in? (Hopefully, not midi)
SantaCruZer said:no, appearently, the new Zelda will utilize both Midi and orchestraded music. It will be a mix.
jett said:Aha, I see. It will be like Xenosaga's soundtrack then. They seriously need to get better samples for the midi stuff, though. That shit is just embarrassing, and no doubt will be very jarring.
IGN said:While the new Zelda does not feature voice acting, it will employ orchestrated music by famed composer Koji Kondo. He has already created orchestrated music for the game, which sounds fantastic. Nintendo has said that Twilight Princess will feature a combination of orchestrated music and MIDI, and that it will orchestrate as many songs as is "fiscally responsible."
The Twilight World dynamic with Hyrule will be similar to the Light/Dark world mechanics in A Link to the Past.
Nintendo says there will be more dungeons and temple themes in Twilight Princess than in Ocarina of Time. Similarly, Link will gain more weapons than in Ocarina of Time, many of them unique to the series. The idea, according to the development team, is to make Twilight Princess the best Zelda game ever created.
Stay tuned to IGNcube for much more on what is sure to be one of the best games of the year. In the meantime, don't miss on on more than 30 minutes of new direct-feed footage in our videos section.
The idea, according to the development team, is to make Twilight Princess the best Zelda game ever created.
To wrap up the demonstration, Aonuma responds to the question about the number of dungeons in the final game. He doesn't respond with a hard number, typically enough, but instead says the game intends to surpass Ocarina of Time, presumably in quality. He also says that quantity isn't the only way to measure that goal.
Mama Smurf said:No he's been there all along. Though I can understand that idea forming given the reduced quality (to my mind) of a lot of his work this gen.
Before everyone gets TOO excited, this is from that Gamespot article:
Still, should be more than MM, WW or MC. I'd be happy with 7 or 8, but I hope it really is 9+.
Mama Smurf said:No, though...that confuses me a bit. It sound way too similar to the fact that they've talked bout the new inventory system that isn't slot based, so you can't tell if you're nearing the end of the game because you have no items left to collect.
Sounds like some confusion to me rather than both being true.
Mama Smurf said:No he's been there all along. Though I can understand that idea forming given the reduced quality (to my mind) of a lot of his work this gen.
Before everyone gets TOO excited, this is from that Gamespot article:
Still, should be more than MM, WW or MC. I'd be happy with 7 or 8, but I hope it really is 9+.
err... okay... i wish i could see the videos you see...Leatherface said:*utterly PERFECT animation.
Well, to be honest, I consider the Well & Ice Cavern to be mini dungeons.gamergirly said:OOT had Deku Tree, Dodongo's Cavern, Inside Jabu-Jabu, Forest Temple, Fire Temple, Water Temple, Inside the Wall, Shadow Temple, Spirit Temple, and Ganon's Castle = 10 dungeons. The guy specifically said it would "surpass" the number of dungeons that OOT had. We're talking 11 or more dungeons dude
WellScrow said:Inside the Wall?
olimario said:Some of the animation is really off.
The monkey, for one.
The man hitting the bees nest.
The eagle.
Link's landing-from-a-jump animation
Lot's of the animation in the game still needs work.