Aye, budget was less than $500K and they made profit in a week. http://www.gamefront.com/rise-of-the-triad-has-officially-turned-a-profit/
Thanks for the link! It even confirmed my thoughts:
“Interceptor set out to create a specific game for a specific audience on day one,” said Dave Oshry. “We knew that if we kept costs down and delivered what we promised through the right distribution channels for that audience, we’d be successful. Steam, GOG and Green Man Gaming have been amazing partners for Interceptor and Apogee, and we can’t thank them enough for helping us to get ROTT out there so much so that we turned a profit in week one.”
I hate to brag, but I'm pretty good at that. ;p
EDIT: Moral of the story, as much as we hate on publishers for making a game appeal to everyone, gamers should recognize when the opposite is achieved.