What type of decompression is it doing? I'm assuming some form of Zlib if it is attached to the IO for the SSD. BCpack is a form of compression, but as I already mention earlier, its main aim is to allow higher resolution textures (with loss errors) to reside in place of a loseless texure 1/4 of the size. A decompression of lossy textures at the IO doesn't make any sense (IMHO) if that's what they were referring to.
I think for texture data it will use BCPack and for the rest it will use Zlib. It seems MSFT is putting a heavy emphasis on texture data with BCPack and SFS. They could really do some impressive stuff. It's going to be exciting to see how it compares to the PS5
A few months ago, we revealed Xbox Series X, our fastest, most powerful console ever, designed for a console generation that has you, the player, at its center. When it is released this holiday season, Xbox Series X will set a new bar for performance, speed and compatibility, all while allowing...
news.xbox.com
2.4 GB/s (Raw), 4.8 GB/s (Compressed, with custom hardware decompression block)
It's 4.8 just the same as it's 8-9 for PS5.
As much sounds like a theoretical max. One which we don't know for the XSX and don't even need to know tbh. The 9GB/s is more realistic from Sony. And for now 4.8-6GB/s is realistic for the XSX.
I think for texture data it will use BCPack and for the rest it will use Zlib. It seems MSFT is putting a heavy emphasis on texture data with BCPack and SFS. They could really do some impressive stuff. It's going to be exciting to see how it compares to the PS5
From the other things you've said, I think it is BCpack, but where I previously thought BCpack was more lossy DXT, it is just an Xbox variant of Zlib like kraken is. I already said in early posts today that I expect part of the PS5 IO complex co-processor work is transforming block compressed data - like a database balancing a binary tree when the source data being added to the tree is pre-sorted as a list - so the kraken algorithm has disorderly data to compress.
Finally the SSD flat circle discussion is over for the time being. What you guys think? Sony going to drop something this Tuesday, when will all the juicy gameplay trailers start dropping from all the developers that have been making games for these next gen consoles?
Finally the SSD flat circle discussion is over for the time being. What you guys think? Sony going to drop something this Tuesday, when will all the juicy gameplay trailers start dropping from all the developers that have been making games for these next gen consoles?
Finally the SSD flat circle discussion is over for the time being. What you guys think? Sony going to drop something this Tuesday, when will all the juicy gameplay trailers start dropping from all the developers that have been making games for these next gen consoles?
I hope so, love to just get some 4k gameplay to just watch over and over again. Bring back memories of Gamecube days of just disbelief of photos of Rogue Squadron in a magazine me and my friends bought.
I hope so, love to just get some 4k gameplay to just watch over and over again. Bring back memories of Gamecube days of just disbelief of photos of Rogue Squadron in a magazine me and my friends bought.
Seagate sells expansion drives with USB caddies for less than the cost of the drive on its own. Take advantage of the madness for your 2TB PS4 hard drive upgrade.
www.eurogamer.net
PS5 old pre-dev kit, 1 year old, slow version achieved 0.8sec vs 8sec PS4 Pro in Spider-man 2018 game (10x [900%] faster), 0.8 vs 15sec on another test according to WIRED (18x [1700%] faster).
Don't expect it anytime in 2019, but the next PlayStation console is well on its way—and it's packing ray-tracing support and a loadtime-killing solid-state hard drive.
www.wired.com
That's equivalent of: ~1.17-0.4GB/s (2.1-0.73GB/s according to WIRED)
A new video reveals that the Xbox Series X loads in one-fifth the time it takes the Xbox One X to load.
screenrant.com
That's equivalent of: 0.52-0.17GB/s
Conclusion: PS5 1-year-old, slow pre-dev kit is 2.25-2.35x [125-135%]faster (4-4.29x [300-329%]faster according to WIRED) than Xbox Series X near-retail version in action, using current solid evidence so far.
How about we seal it from here until we see further evidence/comparisons that we can rely on?
You're grasping at straws because in their videos at DF they mention the 6GB/s. On top of it, we still haven't heard other things like the DMA controller in the XSX. A developer working on XSX game engine has mentioned that it has one as well. Let's wait and see what the throughput will be on paper in a month or two.
It can go up to speeds of 6 GB/s. That does not mean that that is the typical case. The fact that Eurogamer did not list 6 GB/s (compressed) in the spec sheet corroborates this. 4.8 GB/s is the typical compressed speed where that number can be increased up to 6 GB/s. Likewise, 8-9 GB/s is the typical Kraken compressed speed where that number can be increased up to 22 GB/s.
6 GB/s is achievable only when developers optimize BCPack provided that the compression isn't lossy. However, that is barely above the raw speed on the PS5 and still below the speeds the PS5 can achieve with decompression of "unoptimized" Kraken-compressed data.
They're using a HW approach to reduce the overhead on the CPU. Don't expect anything like what MSFT is doing. It's their way of doing things. Look at their BC and how they've eliminated bottlenecks in the IO bandwidth. Both paths have pros and cons.
Seagate sells expansion drives with USB caddies for less than the cost of the drive on its own. Take advantage of the madness for your 2TB PS4 hard drive upgrade.
www.eurogamer.net
PS5 old pre-dev kit, 1 year old, slow version achieved 0.8sec vs 8sec PS4 Pro in Spider-man 2018 game (10x [900%] faster), 0.8 vs 15sec on another test according to WIRED (18x [1700%] faster).
Don't expect it anytime in 2019, but the next PlayStation console is well on its way—and it's packing ray-tracing support and a loadtime-killing solid-state hard drive.
www.wired.com
That's equivalent of: ~1.17-0.4GB/s (2.1-0.73GB/s according to WIRED)
A new video reveals that the Xbox Series X loads in one-fifth the time it takes the Xbox One X to load.
screenrant.com
That's equivalent of: 0.52-0.17GB/s
Concolusion: PS5 1-year-old, slow pre-dev kit is 2.25-2.35x [125-135%]faster (4-4.29x [300-329%]faster according to WIRED) than Xbox Series X near-retail version in action, using current solid evidence so far.
How about we seal it from here until we see further evidence/comparisons that we can rely on?
You try to downplay PS5 compression at the same time you overestimate the Xbox one.
There is no 7-9GB/s... stop to made up... there is 8-9GB/s that is what Sony devs got in typical cases.
MS shared 4.8GB/s that already include the use of BCPack... Zlib can't reach 50% compression sorry.
Why don't we just stick with both consoles official figures? Treat everything else as unverified speculation. We'll see what is what once more official info is released. For now there is no doubt ps5
They're using a HW approach to reduce the overhead on the CPU. Don't expect anything like what MSFT is doing. It's their way of doing things. Look at their BC and how they've eliminated bottlenecks in the IO bandwidth. Both paths have pros and cons.
Why don't we just stick with both consoles official figures? Treat everything else as unverified speculation. We'll see what is what once more official info is released. For now there is no doubt ps5
Of course, what I did was to see how old version PS5 look like in action compared to XSX latest version in action. The closer you get to your SSD numbers, means lesser bottlenecks there, and vice versa.
-The gaming/tech channels which the dev of SIE thinks are doing are great job
-I am partially agree Sony is not doing the best work in PR stuff
-And yes us as humans love to choose a team/side
This bad PR from Sony side are doing the people actually thinks the raytracing delta will be 40% which
is not real.
-The gaming/tech channels which the dev of SIE thinks are doing are great job
-I am partially agree Sony is not doing the best work in PR stuff
-And yes us as humans love to choose a team/side
This bad PR from Sony side are doing the people actually thinks the raytracing delta will be 40% which
is not real.
-The gaming/tech channels which the dev of SIE thinks are doing are great job
-I am partially agree Sony is not doing the best work in PR stuff
-And yes us as humans love to choose a team/side
This bad PR from Sony side are doing the people actually thinks the raytracing delta will be 40% which
is not real.
I've been kicking around the forum for months and I'm still none the wiser why a greater CU count contributes more to RT then overall processing power. Is the premise that an equivalent GPU with less CU's but higher TF due to clocks is still less RT capable? How is this possible?
Sony's gpu slower, CPU slower, Bandwidth slower (Gpu 560GB/s to 443GB/s), bit rate slower(320bits to 256bits), Retrace slower(52 to36cu), compression of data slower (BCPack),
Teraflops slower(12. to 10 ish), and you think a SSD will over come all of that?
Just say no to drugs.
We have seen this before, o yes , Sony is using the MS talking points. "PS4 is only .4 or .5 more than us, don't worry you won't notice a thing" said 900p.
Ms "We have things in are system that we can't even talk about yet" said 1-4 years later.
Ms "we have the CPU to push the GPU" said the same CPU as PS4.
You guys of PS5 power are in for a long gen. With good games at least.
Wait, so this former PS5 software engineer says that ray tracing is not tied to CU count?
Also interesting he mentions there are many secrets being well kept (by what i am assuming is Sony). Its no wonder they are keeping all devs silent on PS5.
Wait, so this former PS5 software engineer says that ray tracing is not tied to CU count?
Also interesting he mentions there are many secrets being well kept (by what i am assuming is Sony). Its no wonder they are keeping all devs silent on PS5.
I've been kicking around the forum for months and I'm still none the wiser why a greater CU count contributes more to RT then overall processing power. Is the premise that an equivalent GPU with less CU's but higher TF due to clocks is still less RT capable? How is this possible?
Sony's gpu slower, CPU slower, Bandwidth slower (Gpu 560GB/s to 443GB/s), bit rate slower(320bits to 256bits), Retrace slower(52 to36cu), compression of data slower (BCPack),
Teraflops slower(12. to 10 ish), and you think a SSD will over come all of that?
Just say no to drugs.
We have seen this before, o yes , Sony is using the MS talking points. "PS4 is only .4 or .5 more than us, don't worry you won't notice a thing" said 900p.
Ms "We have things in are system that we can't even talk about yet" said 1-4 years later.
Ms "we have the CPU to push the GPU" said the same CPU as PS4.
You guys of PS5 power are in for a long gen. With good games at least.
Wait, so this former PS5 software engineer says that ray tracing is not tied to CU count?
Also interesting he mentions there are many secrets being well kept (by what i am assuming is Sony). Its no wonder they are keeping all devs silent on PS5.
Looks like he only is telling we are only see part of the image, the problem is we don't have much more info, so for example Sony maybe feel secure with its denoising
algorithms.
I wanna see Peter Parker, Nathan, Chloe, Cassie, Sam or young Sully, Aloy or Kratos, any one of these in a mix of a rasterized and partially RT environment and I'm GOOD
Indeed, they've thrown so much money on Ghost of Tsushima, TLOU2. No need to spoil them this early. Still, some of my friends were asking about PS4 Slim or Pro to buy, give them the bigger picture, one decided to wait for PS5 and that's 2-3 months ago.
Those ~326K sales in one week are just ridiculous this late, and PS4 Slim/Pro are still the most expensive around (most profitable at this time).