Next-Gen PS5 & XSX |OT| Console tEch threaD

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To be exact.

Xbox: 41.6s
PS5: 18.2s

That's taking it without putting in consideration bottlenecks on either console.

SSG for all next gen?



I really like his content, and seems to be more detailed instead of going on circles like some other youtubers. Paul is a good but has bias as well, both of them so far are the ones to go to for real info, yet one you should watch first thing in the morning after a big mug of coffee or tea at least.
 
Also, some are still taking the teraflops difference out of proportion. The teraflops difference between the PS4 and XB1, when expressed in resolution, is 1080p vs. 900p. 900p is 69.4% of 1080p. However, between the PS5 and XSX, we're talking about 1992p vs. 2160p (~85.1% of native 4K).

The pixel density difference is also much smaller between the PS5 and XSX than with the PS4 and XB1. On a 50" display, a resolution of 1080p gives a density of 44 PPI while 900p yields 36 PPI. That's a 22.2% uplift in PPI. However, if we are to compare 2160p to 1992p on a 50" display, 2160p provides a density of 88 PPI and 1992p provides a density of 81 PPI. That's only a 8.6% increase in pixel density.

Why are we assuming that the PS5 can't handle 4k games? if the current Xb1X can handle full native 4k, why can't a machine that has much more power? I think it's a mistake to make these assumptions, particularly since we haven't seen ANY sample code or games running. MAYBE you could estimate some small percentage of extra or post processing effects...maybe...? But I don't think we can safely assume anything when it comes to resolution of games. Unless...is there an AMD chart or something that people are referencing?

From what I have read and heard thus far, both should be capable of handling 4k @ 60FPS.
 
True/False?


Crytek dev game released few months back . His name is in the credits:

(He is not a mobile dev at the time like this reddit suggests)


keWGvHI.jpg
 
Interesting old article:

don-mattrick-xbox-one_1280.0.jpg


Some Xbox 360 owners are dismayed that their collection of current-generation games won't work on the upcoming Xbox One. But Xbox head Don Mattrick is betting that they're in the vast minority. In an interview with The Wall Street Journal, Mattrick explained the decision not to focus on backwards-compatibility. According to him, only 5 percent of customers actually played older games on a new console, making it a low priority. "If you're backwards compatible, you're really backwards," he said.


I personally agree with him, no need to give too much attention to BC, we need to focus forward. FF7 is a good game, but it's clunky and you can't even jump, not liking it so much. We need to stop this remake BS and start pushing companies to show real new games not recycled ones. But the Don was savage.
 
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Interesting old article:

don-mattrick-xbox-one_1280.0.jpg


Some Xbox 360 owners are dismayed that their collection of current-generation games won't work on the upcoming Xbox One. But Xbox head Don Mattrick is betting that they're in the vast minority. In an interview with The Wall Street Journal, Mattrick explained the decision not to focus on backwards-compatibility. According to him, only 5 percent of customers actually played older games on a new console, making it a low priority. "If you're backwards compatible, you're really backwards," he said.


I personally agree with him, no need to give too much attention to BC, we need to focus forward. FF7 is a good game, but it's clunky and you can't even jump, not liking it so much. We need to stop this remake BS and start pushing companies to show real new games not recycled ones. But the Don was savage.
I am partially agree not many user actually use that kind of BC but the things is like checkbox for actual product, maybe is not the best selling point but still be one.

And this come from someone who saved each game in the best conditions possible even I have two copies of Halo 3 because my old Xbox 360 slightly damaged the disc.

I am the kind of person who think is preserving his games so when I become old can I played again.... when is more probably the disc just be unusable. :goog_unsure:
 
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I am partially agree not many user actually use that kind of BC but the things is like checkbox for actual product, maybe is not the best selling point but still be one.

I this come from someone who saved each game in the best conditions possible even I have two copies of Halo 3 because my old Xbox 360 slightly damaged the disc.

I am the kind of person who think is preserving his games so when I become old can I played again.... when is more probably the disc just be unusable. :goog_unsure:

I'm the kind of guy that throws everything from last gen going forward. I usual giveaway all my old games + the console, something 200+ games on PS3 for example. Problem is 98% of my games on PS4 are digital, can't give those away. :lollipop_tears_of_joy:

I just hope they make BC for all gens to PS1 then it's easier when going to PS6 and doesn't need too much work. Give me something fresh like Horizon Zero Dawn, a reboot like GOW not a remake.
 
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That's why PS5 FP games will shine more than any TP game, while XSX FP games will be dragged by old hardware for some time.

We already have a rumor about HZD2's "gigantic" world, so if true, I do hope those will indeed remain exclusive for PS5. Seriously, this open-world walking sims mania needs to stop, even in MP games we have BR modes where you spend more time walking around the map than actually fighting with other players FFS... This gen is the most boring gen ever, PS360 times were hands down sooo much better, I hope the devs will finally put this open-world craze to rest, at least to some degree.

56 only? Definitely, devs should begin mandating SSDs for PC games.

56$ for 256MB SSD or 2TB HDD, so I'm afraid the choice for the average Joes is simple.

But even if devs would indeed mandate certain specs from PC gamers the rampage would be huge, as always - "my choice, they try to take away my ability to choose, my precious choice!!!" - we saw that when MS wanted to force x64 systems after XP, or better yet - PC gamers demand the devs to utilize multi-core CPUs since forever, but when a DICE dev said that DX12/Win10 should be mandatory to do so people were ready to burn DICE's HQ... The same would happen if PCs needed SSD and/or RT-capable GPUs to even just launch the games. But it's always the consoles who get all the blame, while in reality, PC gamers are holding themselves back first and foremost, they want changes while at the same time they are so afraid of them...

I don't see developers putting much effort into next-generation patches without a major cost.

The 3rd party devs already have engines that are next-gen ready - UE, Unity, Frostbite etc. and as we saw with Pro/1X it takes just one or two persons and just a few days to fully port the games with enhanced graphics. I mean, we already have games running on 5k PCs with all the bells and whistles. So I can see only Sony 1st party devs needing to firstly upgrade their engines with new tools/features before they are able to bring something new to their games.

Announcement teaser dates?

Announcement of an announcement, makes sense, those are extremely popular nowadays ;)
 
One thing about Chris Grannell.
"The only time his name is seen is when the list of employees at other studios is shown. In his case his name pops up during the SCEE Liverpool section. He did not have anything to do with the creation of Killzone."
If he is in credits he worked on that game. That's the moment when I stopped wasting time for that reddit.
By the way. He has at least 13 years of experience in industry:
https://www.mobygames.com/developer/sheet/view/developerId,113105/
 
One thing about Chris Grannell.
"The only time his name is seen is when the list of employees at other studios is shown. In his case his name pops up during the SCEE Liverpool section. He did not have anything to do with the creation of Killzone."
If he is in credits he worked on that game. That's the moment when I stopped wasting time for that reddit.
By the way. He has at least 13 years of experience in industry:
https://www.mobygames.com/developer/sheet/view/developerId,113105/
Yea but he has no access to ps5 or xsx dev kit . His opinion is invalid as he hasn't done a single game in 8 years and he interacts with dealer and tim dog (known hardcire xbox fanboys) all the time on his twitter. His intentions are obvious .
 
Yea but he has no access to ps5 or xsx dev kit . His opinion is invalid as he hasn't done a single game in 8 years and he interacts with dealer and tim dog (known hardcire xbox fanboys) all the time on his twitter. His intentions are obvious .

Also, his background seems more of a designer than a technologist one.
 
Why are we assuming that the PS5 can't handle 4k games? if the current Xb1X can handle full native 4k, why can't a machine that has much more power? I think it's a mistake to make these assumptions, particularly since we haven't seen ANY sample code or games running. MAYBE you could estimate some small percentage of extra or post processing effects...maybe...? But I don't think we can safely assume anything when it comes to resolution of games. Unless...is there an AMD chart or something that people are referencing?

From what I have read and heard thus far, both should be capable of handling 4k @ 60FPS.
I think both XSX and PS5 can handle 4K native 60fps but with graphics fidelity comparable to current PS4 / PC games. 10TF+ RTX 2080, and even Radeon VII prove it. I think many developers will still choose building games at 30fps and use AI upscaling tech on top of that, because then they will be able to increase graphics fidelity as well. Also people have to remember, RT is extremely demanding even if it's used just for reflections, so I'm sure we will not see any 4K native 60fps game with RT effects.

The biggest difference will be much less objects pop in, much better textures quality and bigger worlds thanks to SDD ultra fast streaming.
 
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Yea but he has no access to ps5 or xsx dev kit . His opinion is invalid as he hasn't done a single game in 8 years and he interacts with dealer and tim dog (known hardcire xbox fanboys) all the time on his twitter. His intentions are obvious .
Whole reddit thread is about how he is a fraud with no experience in industry, which is straight lie.
 
Is this laziness from Sony staff designing the slide, or is this intentional, with other 5 lanes going to the expandable SSD bay and the rest 2 to USB-C etc. (Just speculating, don't know enough about this).

If this is laziness, how many lanes will the expandable SSD bay take and should it be added to the 12 lanes we count ? (So, 12+2 lanes or 12+12 lanes?)

I'm so bored, this is my 31st day locked in my home. So, I am just nitpicking here.


tJ4cL7t.png
 
I'm wondering how long it's going to be until the first PS5 limited edition with potentially 1.6TB of onboard storage becomes available. This "measly" 825GB amount is bugging me especially as we don't know how long it will be before expansion SSDs become available.
 
Is this laziness from Sony staff designing the slide, or is this intentional, with other 5 lanes going to the expandable SSD bay and the rest 2 to USB-C etc. (Just speculating, don't know enough about this).

If this is laziness, how many lanes will the expandable SSD bay take and should it be added to the 12 lanes we count ? (So, 12+2 lanes or 12+12 lanes?)

I'm so bored, this is my 31st day locked in my home. So, I am just nitpicking here.


tJ4cL7t.png
It's just an oversimplified diagram.
 
I'm wondering how long it's going to be until the first PS5 limited edition with potentially 1.6TB of onboard storage becomes available. This "measly" 825GB amount is bugging me especially as we don't know how long it will be before expansion SSDs become available.

I am going to get a 6 or 8 TB normal hard drive anyway for al the ps4 stuff.

I only play 2 or so games at a time, if that, so its no big deal to me, amd swapping them around will be easy.
 
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Is this laziness from Sony staff designing the slide, or is this intentional, with other 5 lanes going to the expandable SSD bay and the rest 2 to USB-C etc. (Just speculating, don't know enough about this).

If this is laziness, how many lanes will the expandable SSD bay take and should it be added to the 12 lanes we count ? (So, 12+2 lanes or 12+12 lanes?)

I'm so bored, this is my 31st day locked in my home. So, I am just nitpicking here.


tJ4cL7t.png
Each chip requires it's own lane. It just slide design to convey information across easily
 
Then why hasn't HeisenbergFX4 HeisenbergFX4 been banned from this thread already? Surely Mod of War Mod of War would have taken care of it ages ago...
so because he not got banned means it didn't do anything wrong? teasing, riddles, claiming Tflops etc...
neither was@OsirisBlack or @o'dium they all got it wrong now xbox fans got basis for making jokes about 13Tflop failed dream. i even got banned just for trying to figure it out when mods do something about it. even though mod said it will do something if they got it wrong.
I am not going to go back and forth with your drama and crusade you seem to have. He was vetted, and he is providing information. If he is wrong, appropriate action will be taken.

Dial it right back, right now.
now it's over a month and still not any update about this situation, basically stay silent or get baned. and yet fake insiders keeps teasing us.
 
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My friend, I watched the video and I dont see where he is talking about any source telling/hinting him that there would be features of RDNA3 on PS5.

The guy is just explaining/speculating how the PS5, (with a SSD as fast as DDR2) has developed a cheap solution for a what AMD calls SSG PRO: graphic cards with a huge pool of fast memory of access data.

Then the guy says that this kind of comercial cards could be relased with RDNA3/4.


Yes. PS5 built memory accelerators like Cache Scrubbers that will only turn up in RDNA 4.
A much more advanced gpu
 
Interesting old article:

don-mattrick-xbox-one_1280.0.jpg


Some Xbox 360 owners are dismayed that their collection of current-generation games won't work on the upcoming Xbox One. But Xbox head Don Mattrick is betting that they're in the vast minority. In an interview with The Wall Street Journal, Mattrick explained the decision not to focus on backwards-compatibility. According to him, only 5 percent of customers actually played older games on a new console, making it a low priority. "If you're backwards compatible, you're really backwards," he said.


I personally agree with him, no need to give too much attention to BC, we need to focus forward. FF7 is a good game, but it's clunky and you can't even jump, not liking it so much. We need to stop this remake BS and start pushing companies to show real new games not recycled ones. But the Don was savage.
I'm perfectly OK with remake/remasters, they give me a chance to play again games I really enjoyed or didn't even play the original using current resources. But I have a rule: do it to games from at least two prior generations, or else I just think it's a cash grab coated in higher resolution. And about BC, this time it's more about letting people keep their catalogs, so they can stay in your ecosystem instead of going to the competition.
 
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Is this laziness from Sony staff designing the slide, or is this intentional, with other 5 lanes going to the expandable SSD bay and the rest 2 to USB-C etc. (Just speculating, don't know enough about this).

If this is laziness, how many lanes will the expandable SSD bay take and should it be added to the 12 lanes we count ? (So, 12+2 lanes or 12+12 lanes?)

I'm so bored, this is my 31st day locked in my home. So, I am just nitpicking here.


tJ4cL7t.png
x12 NAND channels go to the controller, x4 PCI 4.0 lanes go from the controller to the SOC.
 
x12 NAND channels go to the controller, x4 PCI 4.0 lanes go from the controller to the SOC.

Right, so what about the expandable SSD bay that Sony lets you buy. Will it share the x12 NAND channels or will it have its own channel going into the controller ?
 
Right, so what about the expandable SSD bay that Sony lets you buy. Will it share the x12 NAND channels or will it have its own channel going into the controller ?
I don't know how they got it set up yet, but my assumption is that the expansion SSD will use its' own controller because Mark Cerny talked about how the external SSD will have to be faster than 5.5GB/s in order to make up for the lack of functions the PS5's SSD controller has, like 6 priority levels (SSDs usually have only 2) for instance. So I'm assuming the external SSD will be used as a whole, including its' controller, and the data will flow using x4 PCIe 4.0 lanes into the PS5's SOC.
 
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Quantum Error 4K @ 60fps target with RT

4 developers in the team.


1 in charge of getting the assets from unreal marketplace
1 for the sound&gameplay
1 for narrative, sidequests, characters
1 supervisor&coffee maker

4 complete strangers with access to one or maybe two PS5 devkits. Suuuuuuuuure .... can´t find the asset used in their game, but it had a price tag of around €55 (scfi corridors).
 
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