FranXico
Member
Probably, yes.38 games?? that must include a lot of cross gen games while still saying next gen right?
Probably, yes.38 games?? that must include a lot of cross gen games while still saying next gen right?
Geoff Keighley liked the post. Who is this and why is this relevant?
Looks like a seven in the background.
GT7?
Looks like a seven in the background.
GT7?
What does any of that have to do with me implying what he said was opinion since it was not based in actual facts? He said BCPack was in Xbox one. Did you actually read what he wrote?Matt on the other forum who has a track record that goes back years, and has access to both dev kits has said the difference in I/O to be significant.
Another verified insider here shared the same opinion.
Tim Sweeney's comments and U5 demo.
Etc
I mean at this point if you believe otherwise it's because you have too much affection for Xbox and can't let that image gain form in your mind.
Some people believe PS5 to have a more powerful gpu so, hey, there are those too.
Or that's the shape of the PS5. It looks similar to the one on Cerny's presentation.
38 games? The fuk?
No way I trust OPM after Godfall cover. + 38 games?? that must include a lot of cross gen games while still saying next gen right?
I feel announcement is next week with ps5 form factor and then event the week after . That's my guessWould you guess both the announcement and the event will be next week or an announcement next week for an event the following week? If that makes sense.
I can't decide which I think they'll do.
Similar to the shape from road to ps5, no?
Or that's the shape of the PS5. It looks similar to the one on Cerny's presentation.
#PlayTheFuture was also here.
That's cause it is lolit definitely sounds like a Playstation slogan.
An NVMe controller isn't a generic programmable chip that can wholesale be changed. There is potential to upgrade its firmware, but if you want it to run some entirely different protocol or handle more work than originally designed you're likely to run into problems.
It seems you've convinced yourself that this is how it all works by finding what you wanted to find and having it fit what you've already decided is true, but this directly contradicts what Cerny himself has said, so don't go posting this as some kind of confirmed fact.
Cerny emphasized the word "true" when saying NVMe only has two true levels of priority. That could mean fundamentally at the hardware level, even if there is software on top that arbitrates requests.
Until you know what was meant by that, you're just speculating while contradicting when he said the main chip will arbitrate the extra levels of priority when using a PC NVMe drive.
Secondly, the idea that PS5 would update the firmware on an NVMe drive you bought sounds a bit daft and assumes the user doesn't want to remove it and use it elsewhere at a later date.
If adding queues in software is all it takes, why would Cerny say the main custom chip has to arbitrate the extra queues and the NVMe expansion drive needs a little more speed to do that?
You're posting speculation, not fact.
I agree the 12 channel interface will be a balance between getting the 5+ GB/s speed required and the cost of the flash memory. There could also be an element of heat management, too. If you can pull 5+GB/s over 12 different chips, that might spread heat better than less channels over more exotic chips. Flash memory performance degrades with heat.
I wouldn't be surprised if spreading the load over 12 channels and 12 slower chips actually means they can keep the flash memory cool enough to sustain peak performance.
Something necessary if your game is built around those speeds.
Geoff Keighley liked the post. Who is this and why is this relevant?
Similar to the shape from road to ps5, no?
Or that's the shape of the PS5. It looks similar to the one on Cerny's presentation.
It's, as usual, people setting themselves up for disappointment.I'm confused, do we know who this is? Why do we think it's ps5 related
It's, as usual, people setting themselves up for disappointment.
I don't think it's PS5 related, could be something else entirely.
it definitely sounds like a Playstation slogan.
I'm confused, do we know who this is? Why do we think it's ps5 related
Even if the functionality can or has been achieved already, I get the impression that decompression for BCPack (Block compress pack) is actually hw accelerated in the texture filtering of the XsX GPU, so that the when Xbox say their sfs(?) is unique to xbox and has 2-3x gain, they are refering to BCpack hw filtering and double counting the BCpack compression gain. But in reality, if the texture in a double block compressed format can be decompressed as late as the filtering, then that is a very good memory saving that other platforms won't get - even if the point is moot if the lossy compression reduces image quality and is competing against 8K raw textures on PS5.Let's say BCPack with that name doesn't exists but part of BC exists since many time ago and was available for the current gen of xbox and PC:
https://docs.microsoft.com/en-us/windows/win32/direct3d11/texture-block-compression-in-direct3d-11
https://docs.microsoft.com/en-us/wi...programming-guide-resources-block-compression
Even before was not called BC was DXT
https://docs.microsoft.com/en-us/windows/win32/direct3d9/using-compressed-textures
Probably BCPack include a new kind of compression maybe not and is only hardware (which itself is a good improvement).
Let me just quote one line of BC of Direct 10
That sounds familiar right.
Is so common than now you can some of this BC you can use in any big commercial engine:
https://docs.unity3d.com/es/2018.4/Manual/class-TextureImporterOverride.html
https://docs.unrealengine.com/en-US...extures/TextureCompressionSettings/index.html
That means BCPack is exactly the same than BC, not I am sure not because put a nice name to already existing technology and then saying is a very important
part of you new console will be not correct even dishonest.
Not quite...
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Guys whats happening I've been playing space haven all day now I read all those things that seem to point at something thats about to happen.
Tension is building up.
I need to know whats going on!
I brightened up and sharpened the image and it no longer resembles the silhouette from the "Road to PS5"
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Guys whats happening I've been playing space haven all day now I read all those things that seem to point at something thats about to happen.
Tension is building up.
I need to know whats going on!
#PlayTheFuture was also here.
Yes also apply, PS4 use Zlib and PC also have many formats. But for now use compression like Kraken to that bandwidth quantity without IO specialized will needDoesn't the exact same thing apply to ps5? Since I'm sure PS4 used some form of texture compression. I know PC Cards use compression as well.
I have Stockholm syndrome. I'm rooting for not-showing-anything-Sony.Sony have damaged me so badly with the long wait I'll be saying this even when I have a PS5 on my lap....
Shrink it and add a 7Not quite...
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My point is BCPack is just a library they improved and renamed again which the last version already exists also in PC, the main change is now they hardware to support it regarding . But peopleEven if the functionality can or has been achieved already, I get the impression that decompression for BCPack (Block compress pack) is actually hw accelerated in the texture filtering of the XsX GPU, so that the when Xbox say their sfs(?) is unique to xbox and has 2-3x gain, they are refering to BCpack hw filtering and double counting the BCpack compression gain. But in reality, if the texture in a double block compressed format can be decompressed as late as the filtering, then that is a very good memory saving that other platforms won't get - even if the point is moot if the lossy compression reduces image quality and is competing against 8K raw textures on PS5.
Maybe a few people say it will make it faster then ps5 but most understand it is just an optimization. Promoting it as a benefit is not saying something like BCPack will eliminate the bandwidth difference between the consoles.My point is BCPack is just a library they improved and renamed again which the last version already exists also in PC, the main change is now they hardware to support it regarding . But people
put crazy because they heard things like 'BCPack will reach and overcome and exceed the bandwidth of PS5' that is a nonsense.
With SF is a similar situation the difference is that is already compatible with Nvidia turing so is not exclusive (SFS is part of SF).
I'm confused, do we know who this is? Why do we think it's ps5 related
My point is BCPack is just a library they improved and renamed again which the last version already exists also in PC, the main change is now they hardware to support it regarding . But people
put crazy because they heard things like 'BCPack will reach and overcome and exceed the bandwidth of PS5' that is a nonsense.
With SF is a similar situation the difference is that is already compatible with Nvidia turing so is not exclusive (SFS is part of SF).
Maybe the outline is the console shape?Shrink it and add a 7
It is just a form of hardware texture compression. Both consoles have some type of compression.I haven't been following this thread for months, what's Behind BCP textures making up for 2x the disk speed? How is that even possible?
Wednesday here.
Random Wednesday.
It won't magically make up the difference between consoles
I strongly believe the console will look similar to this concept design which was based off the PS5 developer kits and the Dualsense controller.Maybe the outline is the console shape?