zubairali2
Member
https://www.playstation.com/en-us/ps5/
i know its not really anything but the site has been updated.
i know its not really anything but the site has been updated.
I thought something like that might be going on when that page didn't load at all about an hour ago, or so.https://www.playstation.com/en-us/ps5/
i know its not really anything but the site has been updated.
None of those games uses 12 GB of RAM. You also forgot about writing the previous state.It's not unknown. Quick resume feature proves suspended xbox one x games running on XSX can fill 12 GB with just around 5 seconds, so it means 2.4 GB SSD RAW speed was used to the fullest.
It's just the Summer Game Fest slogan.If that's the new PS slogan, it's meh.
Timestamped link to today's video where the guys discuss interpreting dev comments as "faster storage may literally give you a performance increase using this engine" (referencing UE5). I assume he means FPS increase? Or just the more details streaming from the SSD?
If that's the new PS slogan, it's meh.
In reality it was nothing, it's just the event tagline and the tweet was just Geoff flexing the hashtag emoji. I thought it was something relevant but it really was nothing.If that's the new PS slogan, it's meh.
Tuesdays of Nothing. We've had them aplenty.In reality it was nothing, it's just the event tagline and the tweet was just Geoff flexing the hashtag emoji. I thought it was something relevant but it really was nothing.
Think about it guys. Why Sony dropped The Last of Us Part 2 State of Play coverage a day before Tuesday when they could announce it a day before it's coverage and keep random Tuesday alive?!
There is something bigger happening![]()
Random Tuesday HYPE
Its not , the IP is still with Konami so they can do crazy things like this to build the Hype for the possible revelation of the game. I mean, look what just a DLC did:If this was SH leaks 'insiders' been talking about then LOL
This is your opinion right?I am sure if you could ask to a dev which will works with these machines, he will told you Xbox make a good IO solution but is just not so good as Sony made.
Xbox foccus in put more CUs and in my opinion intentionally ignore other bottlenecks of IO solution, now the realized than Sony foccus in not only got a
better SSD and also put more effort in its IO in order to remove so many bottleneck as they can (even modifying its GPU) , one example could be PS5 doesn't use CPU for IO protocols like
got info directly from the SSD instead Xbox said they reduce to a 'tenth' of a single core.
BCPack is just that package of tools which already exists in Xbox one and you don't heard dev saying how much this improve against the PS4 compression solutions even when
in paper are better but hey is new .... the difference is now will hardware in order to improve that performance but is not complete new.
Kinda gives me a bit of hype, but yeah, I hear what you mean.I don't know about you but I don't want to see more of fan made renders so close to the eventual reveal now. These just add insult to injury.
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Yes It is, I don't understand why someone will prefer to say its not breaking a NDA or exposing somebody else who tell you something is notThis is your opinion right?
It sounded like it on second look but didn't try to chew your head off for it. It's just too long since any PS5 news feeling hyped already but if the design is somehow worse than these renders it will be a shame.Kinda gives me a bit of hype, but yeah, I hear what you mean.
Saw this on youtube:
Raised some questions.
The 5700 XT is 40CUs/64ROPs divided by two SEs- 20CUs in each and 32 ROPs in each.
"Big navi" is supposed to have 80CUs/128ROPs in 4 SEs (same 20CUs and 32 ROPs in each).
What is interesting is that the Series X supposed to have 52CUs. To much for just 2 SEs and to little for 4 SEs.
What if Xbox Series X has 3 SEs? That would mean (if all CUs and ROPs are there) 60 CUs and 96 ROPs.
We all know Series X only has 52 CUs so that means that in that case 3 CUs are removed/disabled for each SE.
The problem is the ROPs. There are 32 on each SE so if Series X have 3 they should have 96 ROPs and even if some are removed the number cant be 80 (since 80 is not even divided by 3).
Could it be that Xbox Series X use 4 SEs but each SE is more cut down?
That would mean 52CUs and 80 ROPs divided by four SEs - 13 CUs and 20 ROPs per SE vs 20 CUs and 32 ROPs per SE for an uncut chip.
One last hot take on the Unreal 5 demo, from Moore's Law is Dead.
I can't watch what games did he mention.Maximilian Dood saying the lineup for PS5 will be huge!
Guy I have a question for you what do you think about AdoreTV ? Specially after the reveal of Navi
I am sure if you could ask to a dev which will works with these machines, he will told you Xbox make a good IO solution but is just not so good as Sony made.
Xbox foccus in put more CUs and in my opinion intentionally ignore other bottlenecks of IO solution, now the realized than Sony foccus in not only got a
better SSD and also put more effort in its IO in order to remove so many bottleneck as they can (even modifying its GPU) , one example could be PS5 doesn't use CPU for IO protocols like
got info directly from the SSD instead Xbox said they reduce to a 'tenth' of a single core.
BCPack is just that package of tools which already exists in Xbox one and you don't heard dev saying how much this improve against the PS4 compression solutions even when
in paper are better but hey is new .... the difference is now will hardware in order to improve that performance but is not complete new.
Microsoft Will Talk About Xbox Series X Architecture at Hot Chips 2020
Hot Chips is an annual event that invites silicon manufacturers and product manufacturers to talk about the latest technologies. Whether it's FPGA systems, servers, mobile SoCs, or consoles, the symposium aims at providing an in-depth briefing on architectures.
Like back in 2013, Microsoft will once again attend Hot Chips to discuss the inner workings of its next Xbox. According to Hot Chips' schedule, the presentation will be delivered by Jeff Andrews from Microsoft on August 17, 2020 between 5:30 – 7:00 PM Pacific Time. The presentation will talk about the "system architecture" of the Xbox Series X.
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Microsoft Will Talk About Xbox Series X Architecture at Hot Chips 2020
Microsoft will once again attend Hot Chips 2020 to discuss the inner workings of its next in a presentation titled "Xbox Series X System Architecture".hardwareblitz.com
You said BCPack is in Xbox one. I have not seen this sighted anywhere so I assume it was pure speculation.Yes It is, I don't understand why someone will prefer to say its not breaking a NDA or exposing somebody else who tell you something is not
worth it.
Is an opinion of guy who likes video games.
Note : bro your response is inside the quote (edit: ok now is out)
This is your opinion right?
https://www.playstation.com/en-us/ps5/
i know its not really anything but the site has been updated.
It means they are ready yes ?Good to see they removed the line about them not being ready for a reveal.
Old page:
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100% yes. Expect PS5 teardown very soon.It means they are ready yes ?![]()
Saw this on youtube:
Raised some questions.
The 5700 XT is 40CUs/64ROPs divided by two SEs- 20CUs in each and 32 ROPs in each.
"Big navi" is supposed to have 80CUs/128ROPs in 4 SEs (same 20CUs and 32 ROPs in each).
What is interesting is that the Series X supposed to have 52CUs. To much for just 2 SEs and to little for 4 SEs.
What if Xbox Series X has 3 SEs? That would mean (if all CUs and ROPs are there) 60 CUs and 96 ROPs.
We all know Series X only has 52 CUs so that means that in that case 3 CUs are removed/disabled for each SE.
The problem is the ROPs. There are 32 on each SE so if Series X have 3 they should have 96 ROPs and even if some are removed the number cant be 80 (since 80 is not even divided by 3).
Could it be that Xbox Series X use 4 SEs but each SE is more cut down?
That would mean 52CUs and 80 ROPs divided by four SEs - 13 CUs and 20 ROPs per SE vs 20 CUs and 32 ROPs per SE for an uncut chip.
Just like XSX they can output 8K. In the future I expect Netflix to support this, but when it comes to games, I think both systems will only be able to run very simple indie games at native 8K.<meta name="keywords" content="ps5, playstation 5, next gen, nextgen, playstation5, five, dualsense, ray tracing, 4k, 8k, backwards compatibile, backcompat, compat"/>
They use 8k as a keyword.