Horsemama1956
Member
Two words.. Radeon techology
(Mark Cerny)!!
Im not even worried one bit about anything the PS5 can do.
If are the same people who keep ignoring almost 225 pages of conversation, so yes. Even that DF thread people keeping saying 'hate the final design', but they don't read the article, watch the video or even read the other members post. Its hard to take those person account for this.
deep into architecting the next Xbox consoles, where we will once again deliver on our commitment to deliver the benchmark of console gaming.
People seem pretty pissed at console hardware parity huh
The day Phil Spencer leaves is the day Xbox dies. Peter Moore should have never left. The guy is genius. Look at what he's done with Liverpool.
The memes about his last name won't stop though.I think matt booty could do a good job, he's got a ton of experience and has done a good job at xbox.
I think matt booty could do a good job, he's got a ton of experience and has done a good job at xbox.
As long as we get 2 beasts, parity is good. Let them fight for games and services!People seem pretty pissed at console hardware parity huh
Interesting post:
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Next-gen PS5 and next Xbox speculation launch thread |OT6| - Mostly Fan Noise and Hot Air OT
No. It's not quite like CGI, but it way better than current stuff. I so hope that it shows up in a reveal so you can see it.www.resetera.com
It kinda reinforces my theory that both consoles will have a common APU (~400mm2) designed by Sony/MS & AMD. The only difference will be clocks/cooling system and the software stack (OS, UI, APIs, exclusives, services).
Azure-cloud based consoles might even be dual-boot (FreeBSD/PS5, Windows/XB2) for all I know.
I can't wait to see the meltdowns if this is true...
Did you miss the CurryPanda post? It was a conversation posted by komachi and included this info...
Arden = XBox = 350mm
Oberon = PS5 = 300mm
As I understand those are not exact numbers but those are the size categories for each chip.
Just my 2 cents: the clocks from Gonzalo/Flute/Oberon come hand and hand with the "20K+" Fire Strike score. The baseline GPUs for "20K+" overall score are the RX 5700 and RX 5700 XT. I would assume if he was looking at "23K+" scores, he wouldn't say "20K+".I believe the clocks were real. Chip size I doubt.
Fuck, this could easily spill over into the mm³ warz if we're not careful.Nice, console wars will now be fought for those mm².
Devs are happy with PS5 besides they have similar specs...
Maybe someone is missing the secret saurce factor, like the dedicated CBR on PRO.
Not yet. I was expecting somethink after this second wired article.Have devs talked about the Xbox devkit yet?
The smaller one may have been canned for many reasons (PS5 APU for a late 2019 launch or a Lockhart APU).
Strangely enough, Sony refuses to share a PCB shot.
And we also have that PS5 base and pro rumors. So..
The new metric of next gen power.Nice, console wars will now be fought for those mm².
The smaller one may have been canned for many reasons (PS5 APU for a late 2019 launch or a Lockhart APU).
Strangely enough, Sony refuses to share a PCB shot.
1. Its not 300mm², rumor was 316mm²
2. Scarlett is not 390mm², it should be around 350mm².
316mm² can still end up very close to 350mm² just by using narrower bus (which PS5 does use) and faster memory to achieve similar BW.
So just difference between 320 bit bus and 256 bit bus would be around 16-20mm².
vpance
I took it more as an approximation, like ~300mm² and ~350mm². If you believe in the OQA PCB leak, then it is 316mm², likely 16GB GDDR6 18Gbps, and likely 1TB SSD with 4GB DRAM buffer.
Oh. Thanks for clarifying.That's wasn't a "rumor". It was a made up "rumor" by click sites based on a Japanese journalists commentary.
He never even said it is what he heard, at all, just the direction he thinks will happen or wants to happen.
If there are 2 SKUs, it would be due to storage size, nothing more. The silicon makes no sense until a die shrink if they go the mid gen route again.
1. Its not 300mm², rumor was 316mm²
2. Scarlett is not 390mm², it should be around 350mm².
316mm² can still end up very close to 350mm² just by using narrower bus (which PS5 does use) and faster memory to achieve similar BW.
So just difference between 320 bit bus and 256 bit bus would be around 16-20mm².
Apologies in advance is this seems like a dumb question.
Is it better to have a smaller or bigger APU?
bigger obviously it means more CU's.
Depends on what you spend it on. Xbox One's SoC(363mm²) was larger than PS4's(348mm²) due to the SRAM(47MB?), yet less powerful. Additionally, cooling solution, clock speeds, memory config, and targeted MSRP play a role.Apologies in advance is this seems like a dumb question.
Is it better to have a smaller or bigger APU?
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it is just confusing because sony's is like 10%-20% smaller yet more powerful supposedly.
I mean, it was (back when it was designed), only certain way to get 8GB in console (Kinect and TV stuff).APU size or die size is the space you can put your gpu cpu mem controller on and other things. the bigger it is the more space for stuff to put on it. this gen ps4 had a smaller apu but more powerful because MS used 1/3 of their die size for 32megs of esram....yes 32megabytes....never seen anyone take a bigger shit on a soc than this.
It's not much of a secret sauce since both machines will have this.I have a feeling that the PS5's secret sauce is actually hardware accelerated raytracing on the GPU.
Digital Foundry also said that they expect the raytracing in the console to be used primarily for shadows and ambient occlusion. We could see it used for some reflections, but I mostly think we'll be seeing the tried and tested rasterization tricks again next gen.
So:
1st gen game: "Yeah, they run faster than the PS4, but my £2,000 PC rig can still do it better."
2nd gen game: "That game actually looks amazing. Does anyone know if it's coming to PC?"
3rd gen game: "For f*ck's sake, Sony, why is that game an exclusive?!! That's so stupid! I'm going to start a petition on Change.org to get them to release it on PC!!!"*
(* - this literally happened with H:ZD - https://www.change.org/p/sony-horizon-zero-dawn-on-pc)
smaller is better because it's cheaper to make, less power draw, less heat.Apologies in advance is this seems like a dumb question.
Is it better to have a smaller or bigger APU?
Bigger, BUT price, heat, size, etc...Apologies in advance is this seems like a dumb question.
Is it better to have a smaller or bigger APU?
Let competition be based on games next gen.
Ah, okay. Means Sony wins by default. That'll be five generations in a row now ...
(waits for the triggered reactions to flood in)
Live by the console warz, die by the console warz.What did you hope to accomplish by this?
The demo I saw had the very best real time graphics I've ever seen. And what I mean by that is it looked like a real game you can play.
Not some super polished UE4 or Unity technical demo that you would see at gdc.
To me, there was no mistaking this for a current generation on PC or console.
To be clear, in terms of scope, lighting and environment dynamics, RDR2 or TLOU2 aren't even in the same time zone as this.
and yeah, it kinda was like a Shadowfall moment to me in that it seemed totally different from what I've been used to in the previous generation.
Now granted, Framerate was maybe 25 to 30-ish and it was early, early,early. But I actually said out loud WTF when I first saw it.
And next next gen will be the same again. Its up to devs. Surprise surprise.30fps again?
lol thats some good spin right there, 'checks post history'smaller is better because it's cheaper to make, less power draw, less heat.
You realize every PS1 game could of been 60fps right?, its not simply a power issue. Devs will always try and push better graphics over framerate on console most of the time. There may be a higher percentage of 60fps games next gen, simply because of the decent cpu, but the majority of games will still be 30fps, like it is every gen.30fps again?
A new report posted by a former GameFan magazine editor on ResetEra revealed that he has recently seen a tech demo of a multiplatform open-world game that is in development for PlayStation 5, Xbox Scarlett and PC.
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Open World Tech Demo Running On Navi-Based Hardware Shows What The PlayStation 5 Will Be Capable Of
An online report suggests that a PlayStation 5 tech demo that is being shown is way ahead of current gen consoles in terms of scope and environment dynamicswccftech.com
Depends on what you spend it on. Xbox One's SoC(363mm²) was larger than PS4's(348mm²) due to the SRAM(47MB?), yet less powerful. Additionally, cooling solution, clock speeds, memory config, and targeted MSRP play a role.
Like R600 said, it could be as simple as memory controller size or different sized L3 cache. We've seen the Scarlett SoC and memory iirc it had mix module sizes with -HC14, or 14gbps GDDR6. To get their necessary bandwidth they might go wider and slower with slightly larger pool of memory, while Sony might choose 256-bit bus with faster -HC18/18Gbps memory.
Each company has their needs, so they with customize in manner that fits their plan. Sony BC's patent give a lends credence to idea of "hardware-ish" BC with legacy clocks, so something like the Oberon leaks could fit the profile nicely. MS is more abstracted with their BC due to the shift from Xbox One(47MB SRAM, 8GB DDR3) to Xbox One X(12GB GDDR6 unified memory).
lol thats some good spin right there, 'checks post history'
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i'm looking from company perspective not from gamers.lol thats some good spin right there, 'checks post history'