Next-Gen PS5 & XSX |OT| Console tEch threaD

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I would say the evidence for the PS5's APU using chiplets is pretty good at this point. In the Road to PS5, Cerny mentions cache coherency ('cache scrubbers') which might imply AMD's Infinity Fabric is being used, a key feature for connecting chiplets together while improving performance-per-watt. There is also this Reddit rumor which mentions '4 chiplets':





Clearly, some of that rumor, like the memory configuration, does not square with what has been already revealed, but it is not too far off.

The four components mentioned?

1) CPU
2) GPU
3) I/O
4) L4 cache? NAND? Something else?

Of course, the cooling patent mentions 'stacked memory', but this is not particularly specific. Coreteks speculates that a memory chiplet (aka stacked memory) could be used to accelerate ray tracing performance while saving memory bandwidth, and this seems at least plausible. This memory chiplet could be connected directly to the GPU with vias, or it may connect to Infinity Fabric for more general access. Perhaps someone else more familiar with the relevant patents can carry this speculation further? So far it is hard to say, but I do not think we have seen anything that definitively indicates that the PS5's raytracing performance is exceptional. That could mean that the SDK is not ready, or that this is just wrong.


More on AMD's Infinity Fabric technology (from 2017):



Ya, most of those specs dont line up with official info including using gddr6 not stacked ram.
I cannot believe that I made it through the last several hundred pages and finally caught up... just to see that the sub will be closed soon. I almost caught up just on time for hype train, but then it took a detour and I lost it. Oh well, at least it will be easier to keep the pace now I guess :messenger_grinning:

Actually, I wanted to ask a question about the TVs which I have not seen being discussed in detail yet. Assuming both XSX and PS5 will use HDMI-VRR as a standard, what will be the benefit from it for fixed-FPS games? HDMI 2.1 TVs that are currently on the market have VRR range of 40-120 Hz, so 30fps games are out of equation completely. 60fps-locked games in theory will not show any difference with VRR on and off. Therefore, visible difference will happen only for FPS-unlocked games that can consistently push above 40fps? I tried to look in up for a while, but there are no consensus on this based on what I have found. Thanks in advance for your replies!
I believe it can help with screen tearing but I don't know that for sure.
 
Sony could take that loss in exchange to PS Store exclusivity.
They can take loss in both if they want.

I believe the discless version exists just to say "hey for $50 I can get the version with Blu-ray... so if I will spend $400-500 in a console then it is better to get the full featured one".

In simple terms the discless version exists to make the disc version a better deal and people not get mad at the high price.
 
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399 and 499 makes no sense.
The difference will be at max 50.
It has been explained here several times why a difference of $ 100 makes absolute sense. PS-Store obligates, higher margins when selling in the PS-Store, no used games, no cheaper disk versions from Amazon and co. There is definitely a good potential to recover the loss.
It would also be hard to justify a price difference of just $ 50. A normal buyer knows nothing of a $ 20 SKU of the drive. A missing drive would not justify a $ 50 discount for many end users. Sony wants to sell the DE and not let it run down as a shop keeper.
 
My bet is on $399(DE)/$499, best way to achieve that fast migration Jim Ryan mentioned previously. But I wonder if they will give another incentive for people to grab the more expensive version other than just being able to use discs.
Another incentive could be BC with PS3,PS2 discs etc
 


Couple of additional points. BluRay Playback licencing is still a thing isn't it? Not sure of costs these days but not so long ago it was ~$10 per product for regular BluRay. That's an additional saving for an all digital console - though they already avoid this for regular consoles by restricting it to just those who use it.

He didn't mention game sharing possibilities - probably unsurprisingly - but that's what has made all digital more attractive for me this gen and will continue for next.

One final point - did he really suggest that Sony would charge for stand which would be needed to make the machine sit straight? Like they would put so much into the design but charge extra for a cheap piece of plastic to make it not look wonky? They may well charge for a cheap piece of plastic, but if so it will sit straight without it.
 
One final point - did he really suggest that Sony would charge for stand which would be needed to make the machine sit straight? Like they would put so much into the design but charge extra for a cheap piece of plastic to make it not look wonky? They may well charge for a cheap piece of plastic, but if so it will sit straight without it.
If the console needs the stand to be placed either vertically or horizontally, then it must be included in the package.
 
Sony could take that loss in exchange to PS Store exclusivity.
They talked about this during that DF video. It comes down to $8 that Sony would earn extra on digital games. This means that if PS5 DE would be $100 cheaper and the UHD drive only costs $20 they need to sell at least 10 games per PS5 DE consumers. That's a lot, but not impossible, it's just a high risk. So $50 difference seems more plausible. Then again they must also think about current economical landscape and the possibility of Lockhart so they might take that risk.
 
399 and 499 makes no sense.
The difference will be at max 50.

Being all digital though they are locking into the PS Store for all game purchases, which as we all know are higher margin than snagging a disc copy on sale at a store or having to deal with the whole used games scenario where they get nothing at all.
 
They can take loss in both if they want.

DE brings immediate return due to PS Store exclusivity.

I believe the discless version exists just to say "hey for $50 I can get the version with Blu-ray... so if I will spend $400-500 in a console then it is better to get the full featured one".

Then by your logic DE is useless. Delta cannot be just that or people won't buy it.

In simple terms the discless version exists to make the disc version a better deal and people not get mad at the high price.
DE exists as a cheaper entry point and a way to achieve faster migration.
 
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It has been explained here several times why a difference of $ 100 makes absolute sense. PS-Store obligates, higher margins when selling in the PS-Store, no used games, no cheaper disk versions from Amazon and co. There is definitely a good potential to recover the loss.
It would also be hard to justify a price difference of just $ 50. A normal buyer knows nothing of a $ 20 SKU of the drive. A missing drive would not justify a $ 50 discount for many end users. Sony wants to sell the DE and not let it run down as a shop keeper.
Yeah, $50 will not make much sense from business perspective. From my point of view, psychologically, people that are used to disks (and all accompanying stuff like sharing games with friends/selling used games/buying cheaper games on sales in shops etc.) can potentially be "converted" only with rather substantial discount on the hardware. PS5DE will not have any appeal at all for people who buys collector's/enhanced/steelbook editions, but I assume that fraction of such users in the total userbase is quite small. My bet is also for $499/$399 for normal and DE, respectively.
 
Sony may not be targeting a loss on the digital, but a gouging on the optical.

PS5 starting at $399, oh you want a drive with that - five fitty

Edit: I wonder what hidden meaning the 'value' proposition is that Sony is promoting. Could it be PS1, PS2, PS3, PS4 complete compatibility?
 
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What a weird article.
No mention of the Xbox One SAD, oddly enough. And then there's this:
Regardless, the point is that the concept of offering two SKUs could potentially soften the blow of an expensive console - possibly we'll see a $450/$499 price split. If our assumptions about the BOM are incorrect, conceivably it could be $50 lower - and while welcome, this seems unlikely. And of course, it could skew the other way - and if we are looking at $499/$549 instead, at least some form of PS5 console will be available at a price-point we've seen in the past - Xbox One X was 2017's $500 console, after all.
As if a Series X at $500 is out of the question. Let's compare the PS5 to the One X instead.
 
Ya, most of those specs dont line up with official info including using gddr6 not stacked ram.


Seems you don't read well or doesn't want read well.
If i well understood that's nothing related with memory stack (which HBM is) but with an APU built in 4 parts like BurnCoalMeltPole BurnCoalMeltPole explained it.
Plus we can not say anything about RAM because a teardown was not yet done.
 
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Try dying or changing locations while playing the Witcher 3 ... I would replay that if it was not for those load times.

I've got a feeling CDPR will rework The Witcher 3 for an "Enhanced Edition" at some point in the forthcoming generation to have zero load times.
 
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As if a Series X at $500 is out of the question. Let's compare the PS5 to the One X instead.
In the video it's more clear what he actually means by that. It's more about $500 being a bit of a limit for gamers, and that this is definitely OK for the PS5 DE to have that price.
 


Its clear they have no knowledge of the cooling solution or ps5 design and not any other technical inputs other than its bigger than XSX and they did not know why :messenger_beaming: . DF should stick to analysing videos for graphics.

Does anyone need to tell DF a 20 % extra GPU clock might have something to do with the design, nah, cant be.

Cerny did say the CPU at 3.5 and GPU at 2.23 GHz were similar in heat dissipation requirements, couple that with the Sony double sided APU cooling patent and at least have a guess at the cooling .

DF must of heard some other RDNA2 clocks by now, power curve knee discission possibly. Instead we got nothing.

Their comments on price were just made up and no more informed than any poster on GAF.

The 8$ is sonys extra cut from 3rd party sale on ps5 store, what about sony first party games....Sony get all the money. So DF were wrong on that, one first party game digital vs retail and compute that one.

Poor video.
 
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Seems you don't read well or doesn't want read well.
If i well understood that's nothing related with memory stack (which HBM is) but with an APU built in 4 parts like BurnCoalMeltPole BurnCoalMeltPole explained it.
Plus we can not say anything about RAM because a teardown was not yet done.
I am talking about the specs posted by dan_of_orion. They don't match public revealed specs from Sony. Also, my understanding is gddr6 isn't used when you stack ram. Sony said they are using gddr6. Finally using chiplets would increase latency. They could combat it with a large cache like AMD CPUs do, but that seems kind of expensive.

But who knows. This is a speculation thread after all.
 
What a weird article.
No mention of the Xbox One SAD, oddly enough. And then there's this:

As if a Series X at $500 is out of the question. Let's compare the PS5 to the One X instead.

And let me finish this video by telling you why Lockhart might be a pretty good thing.

You would think this video was titled PS5 and Xbox go shopping.
 
I am talking about the specs posted by dan_of_orion. They don't match public revealed specs from Sony. Also, my understanding is gddr6 isn't used when you stack ram. Sony said they are using gddr6. Finally using chiplets would increase latency. They could combat it with a large cache like AMD CPUs do, but that seems kind of expensive.

But who knows. This is a speculation thread after all.

And yet
The four components mentioned?

1) CPU
2) GPU
3) I/O
4) L4 cache? NAND? Something else?


It's fit for most of part we know (see below cerny GDC conf):

jpg



Cerny made a custom chip (APU) that looks familiar with what BurnCoalMeltPole BurnCoalMeltPole has said and linked.
The only unknown parts is memory but from what i saw on those link:

Here: AMD Fabric infinity
And here: https://en.wikichip.org/wiki/amd/infinity_fabric

There is no mention of RAM inside or maybe not saw it.


By the way, i'm not believing it will be but as you said, it's a speculation thread and we couldn't reject anything directly. Thinking about that we don't have a teardown yet of the console and we don't know why?
And yet Cerny said we will have it.
 
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Man, I'm so confused about PS5, not sure what game is making me more excited! But Destruction AllStars is a major one!


This was one of my favorite reveals of the show. I'm having high hopes for it, but these types of games rely heavily on how they control. So lets just hope it's not janky.
 
They talked about this during that DF video. It comes down to $8 that Sony would earn extra on digital games. This means that if PS5 DE would be $100 cheaper and the UHD drive only costs $20 they need to sell at least 10 games per PS5 DE consumers. That's a lot, but not impossible, it's just a high risk. So $50 difference seems more plausible. Then again they must also think about current economical landscape and the possibility of Lockhart so they might take that risk.

It is possible that you are right, but if we think about more in the long term, it is possible that in the first year they need 8 games, in the second they may have 2 games because of the cheaper parts, in the third year they already sell with profits.

The important thing in the sale of a console is the long term, assuming recoverable losses at first by selling consoles in the following years and also in the sale of games.

I also think it will be:

399 PS5 DE
499 PS5

It is a great quality / price deal.
 
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And yet



It's fit for most of part we know (see below cerny GDC conf):

jpg



Cerny made a custom chip (APU) that looks familiar with what BurnCoalMeltPole BurnCoalMeltPole has said and linked.
The only unknown parts is memory but from what i saw on those link:

Here: AMD Fabric infinity
And here: https://en.wikichip.org/wiki/amd/infinity_fabric

There is no mention of RAM inside or maybe not saw it.


By the way, i'm not believing it will be but as you said, it's a speculation thread and we couldn't reject anything directly. Thinking about that we don't have a teardown yet of the console and we don't know why?
And yet Cerny said we will have it.

Maybe the IO chip / co processors and SRAM is layered on the APU, as GDDR6 is not layered and they certainly wont put the hot NAND chips their............fun guess making the APU chip smaller, doubt it though.

My wild guess is the apu is cooled both sides from the sony patent but its mystery for sure.
 
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Its clear they have no knowledge of the cooling solution or ps5 design and not any other technical inputs other than its bigger than XSX and they did not know why :messenger_beaming: . DF should stick to analysing videos for graphics.

Does anyone need to tell DF a 20 % extra GPU clock might have something to do with the design, nah, cant be.

Cerny did say the CPU at 3.5 and GPU at 2.23 GHz were similar in heat dissipation requirements, couple that with the Sony double sided APU cooling patent and at least have a guess at the cooling .

DF must of heard some other RDNAw clocks by now, power curve knee discission possibly. Instead we got nothing.

Their comments on price were just made up and no more informed than any poster on GAF.

The 8$ is sonys extra cut from 3rd party sale on ps5 store, what about sony first party games....Sony get all the money. So DF were wrong on that, one first party game digital vs retail and compute that one.

Poor video.
Lol, people say one negative thing about your preferred console and you try to discredit them. They mentioned the more advanced cooling, and even addresses the size as a result of creating more advanced systems.

I've heard no one here say that the price of a UHD drive was only 20$, so that was already new information they got from their sources.

You might be correct that the 8$ should be a bit higher, but it won't be much since out of all games sold most of it is still third party.
 
Lol, people say one negative thing about your preferred console and you try to discredit them. They mentioned the more advanced cooling, and even addresses the size as a result of creating more advanced systems.

I've heard no one here say that the price of a UHD drive was only 20$, so that was already new information they got from their sources.

You might be correct that the 8$ should be a bit higher, but it won't be much since out of all games sold most of it is still third party.

LOL every forum from Era to B3d has been talking about that $ 20 UHD cost for the past week lol. Sources, FFS.

They brought nothing to the table and just speculated on pricing, it was non technical and negative.
 
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Lol, people say one negative thing about your preferred console and you try to discredit them. They mentioned the more advanced cooling, and even addresses the size as a result of creating more advanced systems.

I've heard no one here say that the price of a UHD drive was only 20$, so that was already new information they got from their sources.

You might be correct that the 8$ should be a bit higher, but it won't be much since out of all games sold most of it is still third party.
Were basing that price on the drive from the priced on the Xbox one x.

In the bom for that machine it was actually $18 which is why no one understood why Sony didn't go with a UHD drive in the pro
 
It is possible that you are right, but if we think about more in the long term, it is possible that in the first year they need 8 games, in the second they may have 2 games because of the cheaper parts, in the third year they already sell with profits.

The important thing in the sale of a console is the long term, assuming recoverable losses at first by selling consoles in the following years and also in the sale of games.

I also think it will be:

399 PS5 DE
499 PS5

It is a great quality / price deal.

In that scenario you are only getting to the same cost as the base PS5, which might also be at a loss.

More importantly, this assume people who buy the disk version only buy disk based games, which won't be true. Many users these days use both in some capacity.
 
They can take loss in both if they want.

I believe the discless version exists just to say "hey for $50 I can get the version with Blu-ray... so if I will spend $400-500 in a console then it is better to get the full featured one".

In simple terms the discless version exists to make the disc version a better deal and people not get mad at the high price.

Almost all consoles besides Nintendo take losses in hardware, this really isn't an "if"but a "how much" its a common practice. They will take losses in both. Sony was leery with the ps4 only because some dummy at Sony approved losses in the hundreds for each console during ps3 era lol. They all recoup their losses with software but unlike ps3 ps5 has the added cushion of recouping losses from software and subscription just like Microsoft does however thy hvnt been the software sales juggernaut tht Sony has been nor have thy made as much profit. Ps plus has brought them in alot of money. I'd wager Sony would be OK with losses anywhere from 50-100 on the hardware.
 
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Since we are talking about pricing I would like to speculate on what next gen could look like.

Xbox Series S Diskless: 300$
PS5 DE: 400$
PS5 + XsX : 500$

This would be pretty interesting to see if true.
 
Try dying or changing locations while playing the Witcher 3 ... I would replay that if it was not for those load times.
I'n going through my second playthrough of the game, it's become my all time favourite. But good lord, those load times are annoying as hell, what's just as bad is load times in between small cut scenes and other cinematics, screen just greys out and the loading logo appears in the corner, it can become annoying at times. A next gen patch which increasers framerate/resolution and loading times (especially on the PS5) will be a lifesaver.
 
In that scenario you are only getting to the same cost as the base PS5, which might also be at a loss.

More importantly, this assume people who buy the disk version only buy disk based games, which won't be true. Many users these days use both in some capacity.

I think we have a report on the cost of manufacturing the PS5 from a few months ago?
And if of course people who buy the normal version can also buy games in the store.

I think we have a report on the cost of manufacturing the PS5 from a few months ago? The manufacturing cost was 450 $?

It is possible that for the output of the PS5 the cost is either $ 400 + taxes $ 500, Sony should bear the costs of the distribution. Good negotiation in distribution and with AMD here could be the key.

I have read on several sites that AMD is the one that makes the consoles because it assumes costs at first unlike nvidia. A deal with AMD may also make those prices possible.

But if the returns are good they will be GDDR6 will drop in price very quickly when AMD and Nvidia start ordering for 3XXX and RDNA2. RDNA2 and all of its components will improve your performance as well.

And if of course people who buy the normal version can also buy games in the store. Which will only add better yields.

All of this is pure speculation as you may have imagined.
 
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We get to play as Venom?

Venom blast is a special ability specific to the Miles Morales incarnation of Spiderman. If I remember correctly it's the move you see in the first couple seconds of the trailer you saw at the ps5 reveal (shocks from the arm thing). That being said I don't know much else about it since I haven't kept up with the comics since the 90s.
 
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Someone mentioned ReCore just now. I decided to read up on the game to see what happened and why it wasn't too successful.

Well, here's one reason:



Holy moly, this alone shows why the PS5's tech is now so important. Imagine this was on a PS5, you die, and restart the section 1-2 seconds later.


What kinda torture is that? A crap game and yet you wait for long periods for a restart! Well, I think who bought such game deserve it. I heard about the game but never cared to check it out, and glad I didn't until now...:lollipop_neutral:
 
We get to play as Venom?
No, no! *laughs* That's because -
Venom blast is a special ability specific to the Miles Morales incarnation of Spiderman. If I remember correctly it's the move you see in the first couple seconds of the trailer you saw at the ps5 reveal (shocks from the arm thing). That being said I don't know much else about it since I haven't kept up with the comics since the 90s.
... ninja'd.
 
What kinda torture is that? A crap game and yet you wait for long periods for a restart! Well, I think who bought such game deserve it. I heard about the game but never cared to check it out, and glad I didn't until now...:lollipop_neutral:

Damn, so spicy Bo, that last of us 2 game has rubbed of on you in the violence department.

think daisy's and rainbow Unicorns m8 :messenger_grinning:
 
I cannot believe that I made it through the last several hundred pages and finally caught up... just to see that the sub will be closed soon. I almost caught up just on time for hype train, but then it took a detour and I lost it. Oh well, at least it will be easier to keep the pace now I guess :messenger_grinning:

Actually, I wanted to ask a question about the TVs which I have not seen being discussed in detail yet. Assuming both XSX and PS5 will use HDMI-VRR as a standard, what will be the benefit from it for fixed-FPS games? HDMI 2.1 TVs that are currently on the market have VRR range of 40-120 Hz, so 30fps games are out of equation completely. 60fps-locked games in theory will not show any difference with VRR on and off. Therefore, visible difference will happen only for FPS-unlocked games that can consistently push above 40fps? I tried to look in up for a while, but there are no consensus on this based on what I have found. Thanks in advance for your replies!

Thanks for all the likes, mate, and for TV's, here are some points:

- Motion processing (pretty critical and overlooked by many, most OLED's suffer badly at 24-30fps). Sony is known for its motion processing power, while Samsung is great as well but have minor soap opera effect.
- Input lag. (LG C9 probably one of the most performant out there)
- HDR performance. (OLED's have gray-ish whites at some points and lack enough brightness, but overall they're very good for most people. LCD's still are better here, but have problems with blacks)
- Upscaling performance. (most TV's are good now for that)
- Color accuracy and not crushing details, Sony's is the best here as well even if it's LCD vs OLED.

Just a brief summary.

EDIT: - Longevity: LCD's always win here over OLED's.

Short list: If you want an LCD LED TV, go for Sony XH90 (X900H), if you want OLED go for LG C9.
 
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Hey guys I have somethings that I want to put in this thread.

I'm amazed with PS5 architecture, it seems it was made for extract all the power the CPU and GPU has. I remember Cerny saying the 36 CUs work in parallel, and that's why they go with it, and not with 48 CUs. We have Smartshift to run the CPU and GPU at continous boost mode, and the super SSD that allow us to render only what we see and better assets, textures and less loading times. And the Chiplet design too.

But I have some doubts, like the Ray Tracing. Apparently PS5 can render some Ray Tracing at 4K.

We know games that have this feature already.
Demon's Souls (Shadow RT), Rachet and Clanck (Reflections RT), SpiderMan (Reflections RT).
We don't know about Horizon and Project Athia yet.

So I was thinking, the PS5 can handle only one of RT possibilites ? Like if the Dev have to choose between Reflections over Shadows and so on.

If this is true, so probably Horizon if they have RT they will go to Global Illumination instead of other RT methods, because is a Open World game, but Global Illumination is heavy so they can only go to Reflections RT.

If I am right, I prefer to go with Reflections because our today techniques for Shadow and Global Illumination is so good, look to Lúmen in UE5, the God Of War Illumination too. But the Reflections is not so good today. The ND created a technique to compesate Ray Tracing in TLOU2 which is very good and can improved with PS5 hardware I think.

So What do you guys think ? Are we going to see RT in the major of NextGen Games in console ?
PS5 and XSX can only handle one type of RT in 4K real time ? They can offer a better RT for a less resolution mode ?
Is possible to render RT in very high Assets ?
Horizon and Athia will have RT ?
If the consoles can only use one type of RT, what RT do you guys prefers ?
Is possible to Devs makes games that some levels focus in one type of RT, to compesate the Full RT ?
Is the GI techniques in this gen so better that we don't have use RT in major things?

That's is all for now
 
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