SportsFan581
Member
You will just walk into your local Gamestop and just see the PS5 on the shelf.
Honestly seems that way at the moment.
You will just walk into your local Gamestop and just see the PS5 on the shelf.
You will just walk into your local Gamestop and just see the empty PS5 box on the shelf.
Honestly seems that way at the moment.
You will just walk into your local Gamestop and just see the PS5 on the shelf.
I call that a pure bullshit example. a few moments before, he was saying that without variable clocking and redirecting power from cpu to gpu, even 2Ghz was an unreachable target with fixed frequencies.
somehow now everybody believes that ps5 will have a constant 2.23Ghz gpu while the cpu will run at full speed too.
btw he also says that running the CPU at a constant 3Ghz was a headache without variable frequency,
and by now I think pretty much all of you must understand that this was bullshit too, right?
or, to put it more "elegantly", since that's what people seem to prefer, if microsoft can run at a constant 3.6Ghz, while sony "was having headaches" at a constant 3.0Ghz,
at best case scenario this leaves way too much to be desired about their unknown "elegant cooling system", doesn't it?
finally, as I have already written numerous times, if variable clock speed meant "couple of % reduction, like 44.6Mhz" like you say -or even 63Mhz (I give you a full 1% reduction more),
then sony would have simply locked the GPU at 2.1-2.2Ghz and would have called it a day.
my 2c's
You will just walk into your local Gamestop and just see the PS5 on the shelf.
yes, which one of those two do you think is happening?Whats more likely
-Playstation's top system architect makes no sense and contradicts himself explaining his own architecture
or
-Internet rando didn't really understand but tries to play computer scientist anyway
You guys are far more entertaining than I could ever be, so there's no need to post often.He can speak?!?
Tell it Bo! Thanks for adding me on PSN my friend. Tour the coolest dude on gaf.
Now I understand that TF... TP fixation. 12 TP can keep you afloat for a month.
That's a pickle.Whats more likely
-Playstation's top system architect makes no sense and contradicts himself explaining his own architecture
or
-Internet rando didn't really understand but tries to play computer scientist anyway
Have you considered the possibility, remote as it may seem, you were actually the one misinterpreting what was presented by Cerny?yes, which one of those two do you think is happening?
but watch the video before answering, because it seems to me most people aren't good at understanding what they hear..
oh, and I am just quoting playstation's top system architect btw, just in case you missed that too.
Have you considered the possibility, remote as it may seem, you were actually the one misinterpreting what was presented by Cerny?
I know it seems crazy, but just give it a try![]()
indulge me with your interpretationHave you considered the possibility, remote as it may seem, you were actually the one misinterpreting what was presented by Cerny?
I know it seems crazy, but just give it a try![]()
You mean you don't remember making mistakes...that's a fish you are talking too, WE DONT MAKE MISTAKES, EVER.
INFUCKINGFALLABLE ----new word for today.
I will shut it now, i know, i am not helping, sorry, bad.![]()
You mean you don't remember making mistakes...
Get it? Memory of a fish?? Anyone...
Nevermind, I'll show myself out![]()
Given that I've seen a lot of people arguing about what we have seen running on PS5 or XSX I decided to try to list everything shown so far running on these machines, I'm not going to include the "representative" stuff and if I'm missing something, please tell me.
Current Gen games running on the XSX:
Quick Resume Demo with Hellblade, State of Decay 2, Ori and the Blind Forest and Forza Motorsport 7
00:00 Gears 5 at 4K/60 w/ lots of graphical upgrades over the Xbox One version and 08:20 Minecraft fully path traced
Current Gen games running on the PS5:
Loading demonstration with Spiderman
Next Gen games ruinning on XSX:
Pending.
Next Gen games running on PS5:
From 05:55 until 1:06:50 everything shown is running on a PS5, not listing every individual trailer, but there are 25 games here (not counting GTA 5)
Godfall
The Pathless
Bugsnax ❤
Bonus: Lumen in the Land of Nanite
I call that a pure bullshit example. a few moments before, he was saying that without variable clocking and redirecting power from cpu to gpu, even 2Ghz was an unreachable target with fixed frequencies.
somehow now everybody believes that ps5 will have a constant 2.23Ghz gpu while the cpu will run at full speed too.
btw he also says that running the CPU at a constant 3Ghz was a headache without variable frequency,
and by now I think pretty much all of you must understand that this was bullshit too, right?
or, to put it more "elegantly", since that's what people seem to prefer, if microsoft can run at a constant 3.6Ghz, while sony "was having headaches" at a constant 3.0Ghz,
at best case scenario this leaves way too much to be desired about their unknown "elegant cooling system", doesn't it?
finally, as I have already written numerous times, if variable clock speed meant "couple of % reduction, like 44.6Mhz" like you say -or even 63Mhz (I give you a full 1% reduction more),
then sony would have simply locked the GPU at 2.1-2.2Ghz and would have called it a day.
my 2c's
Given that I've seen a lot of people arguing about what we have seen running on PS5 or XSX I decided to try to list everything shown so far running on these machines, I'm not going to include the "representative" stuff and if I'm missing something, please tell me.
Well, I'll do it then, thanks for the idea!This could make a good thread.
You will just walk into your local Gamestop and just see the PS5 on the shelf.
I don't think you will grant my, or anyone else's interpretation any more weight than yours, if you really think you "cracked the code". I've looked into smart shift and how AMD explained the way it works. Combined with Mark Cerny's presentation, it seems quite sensible to me. I've had other arguments here with people that assumed these frequencies are treated as classic "boost clocks", but that's not the case.indulge me with your interpretation
Well, I'll do it then, thanks for the idea!
I'll add the individual trailers in the thread, I think that way will be better.It really is because it's hard to keep track of what we have seen running on these systems.
as a playstation proponent, I find it funny that you talk like that.
since we already know that CUs is the place were raytracing calculations will take place,
and ps5 has 50% less than xbox, here is a simple example for you to ponder:
lets say a game -a third party game- uses 28 CUs on ps5 for everything else, and keeps 8 for ray tracing effects.
xbox can easily use 36 Cus for everything else, over-compensating the max possible Hz difference, and still have more than double the available CUs for raytracing effects.
should I wish you good luck?
ps5 36 CUs are 100%
xbox 52 CUs are n%
so xbox has n= 52*100 /36= 144,5% the cu's ps5 has. (somehow when I did the calculation in my mind before, I used 54cus instead of 52, hence the 150% instead of 144%)
as for the "elegant solutions" mystique and etc cerny sweet talk, yeah, ok.
both consoles are customized. why should sony's undescribed solution be more "elegant" than microsoft's? if anything, from what both companies have shown until now it seems that more "elegant" is the microsoft approach. (form factor, thermal footprint, Hz, power levels etc)
the "allocation" was to make the example easier to understand. would you prefer to break it down to cycles of individual CU's?
no, I wrote that for the same 28 CUs that PS5 allocates to rendering/shading/etc, xbox allocates 36, thus already over-compensating for the Mhz difference when ps5 runs at full speed.
then, while ps5 will have 8 CUs, xbox will still have 52-36= 16 and not 12, twice as many just like I wrote above.
on top, if you want to get more complicated, I'd ask that -since this sounds like a "worst case game" scenario per cerny's vocabulary- what would the real ps5 clockspeeds be at that case?
anyway....
soonish there will be no more "elegant mysteries", that's one thing that is for sure.
Some more:
- Spiderman: MM is an expansion pack
- PS5 GPU is RDNA1
- Sony is trying to moneyhat big 3rd party games as they are scared of Digital Foundry face-offs (seriously, seen this a couple times here!)
- Craig looked bad because of the lighting
To take him seriously is to undermine your own credibility
New Video Shows How PS5 And Xbox Series X Improve Observer: System Redux's Graphics
![]()
New Video Shows How PS5 And Xbox Series X Improve Observer: System Redux's Graphics
Observer: System Redux's graphics comparison between current and next-gen also show redesigned character models.www.gamespot.com
![]()
I quoted only this part, just to let you know that during the gameplay segment of GT7 shown, you know, the trial mountain partThis has been debated ad nauseam, I don't understand why people always come back to this. We've already seen insane results. Travel back in time to the beginning of PS5 speculation and tell people they'd see Gran Turismo running at 4K60fps with Ray Tracing.
"Rather than a spatial resolution that you're talking about,
I'm more interested in the advancements we can make in terms of the time resolution.
In terms of frames per second, rather than staying at 60 fps, I'm more interested in raising it to 120 fps or even 240 fps.
I think that's what's going to be changing the experience from here on forward."
maybe you should have tried reading twice or thrice before commenting, as I made my example the most basic and easy I could.........
Third what do you mean "uses 28 CUs", what are you talking about since when the rendering of a game works in that way when you are not using BC mode.
Is clear for many like me you don't any clue idea of what are you talking about only repeat words you heard or read in internet without be able to construct
an argument which make senses, please stop this poor attempts to create arguments before I have a stroke.
Looks if you are kid/tennager is really good you have interest in this topics, ........
I call that a pure bullshit example. a few moments before, he was saying that without variable clocking and redirecting power from cpu to gpu, even 2Ghz was an unreachable target with fixed frequencies.
somehow now everybody believes that ps5 will have a constant 2.23Ghz gpu while the cpu will run at full speed too.
btw he also says that running the CPU at a constant 3Ghz was a headache without variable frequency,
and by now I think pretty much all of you must understand that this was bullshit too, right?
or, to put it more "elegantly", since that's what people seem to prefer, if microsoft can run at a constant 3.6Ghz, while sony "was having headaches" at a constant 3.0Ghz,
at best case scenario this leaves way too much to be desired about their unknown "elegant cooling system", doesn't it?
finally, as I have already written numerous times, if variable clock speed meant "couple of % reduction, like 44.6Mhz" like you say -or even 63Mhz (I give you a full 1% reduction more),
then sony would have simply locked the GPU at 2.1-2.2Ghz and would have called it a day.
my 2c's
As to your point about Cerny saying they were targeting 3.0 GHz and 2.0 GHz for CPU and GPU clocks, but having difficulty with fixed frequencies, here's a key thing to remember.indulge me with your interpretation
I quoted only this part, just to let you know that during the gameplay segment of GT7 shown, you know, the trial mountain part
a) there was absolutely no ray tracing present
b) was basically the GTS cars running, but not at checkerboard-then-rescale-to-4k like on ps4pro, but native 4k
c) there was shadow creep
d) popping-up of stuff like tunnel lights
oh and since I said "tunnel",
e) also absolutely no evidence of this advanced acoustics system, as car enters the tunnel and sound ...does not change at all.
go on, watch it yourself, here you go:
and while it would be reasonable to think that ray tracing of some sort will be added in-game (and not just the garage etc)
along with optimizing for shadows, changing detail and pop-ups (and I am a very reasonable person),
on the other hand you have Yamauchi's aspirations:
link: https://www.gtplanet.net/gran-turismos-future-4K-resolution-is-enough-but-240fps-is-the-target/
Now, any reasonable person like me, if he takes seriously Yamauchi's interview, pushing for 120 or 240fps @4k
also has to question just a little bit if the quality of in-game ray tracing can even be close to the trailer that preceded that gameplay segment.
and I think I am being very generous here with this, because other people would tell you that gt7 at 120@4k probably
would have as much ray tracing in-game, as the time that gpu will soar at 2.23 while the cpu is at 3.5
I'm sorry why are you entertaining this idea? For sure you already saw Spider-Man MM and R&C running 4k/30 and gt7 4K/60 with RT enabled? Or are you doubting that this would be the case?
The fanboy mentality really can mess some hard.. you need to step down from that fantasy world..
1-power consumption not really a big issue imo, since we know both from amd that power needs of this tech are low, and yesterday's hot chip is further proof, as series x consumes as much as xbone x.As to your point about Cerny saying they were targeting 3.0 GHz and 2.0 GHz for CPU and GPU clocks, but having difficulty with fixed frequencies, here's a key thing to remember.
He didn't say why it was difficult. They obviously could make a console hit those clocks, but
1) what would the power consumption be?
2) would it work within a box of the size they were aiming for?
3) would the fans needed for cooling be too loud?
4) how would that heat affect the other components in the box, like the SSD?
5) what size power supply would they need to included?
6) how would all of this affect the retail price?
He said using variable frequencies allow they to achieve high speeds, given their self imposed constraints of designing a certain system for a certain box for a certain market.
We don't know all their constraints. So it's a bit silly to say they couldn't get a CPU to hit 3 GHz. Of course they could, just like they COULD make a PS5 with 4 TB of storage and 32GB of RAM, but they won't due to various constraints.
The way to judge Sony's design for the PS5 chip is 1) games and 2) noise. If it's quite, and the games are great, then who cares. If it's loud and the games are still great, that's what we had with PS4. Good not perfect. If the games suck, and it's Sony Airlines again, then obviously it'll be bad. Gotta wait and see for ourselves.
New Video Shows How PS5 And Xbox Series X Improve Observer: System Redux's Graphics
![]()
New Video Shows How PS5 And Xbox Series X Improve Observer: System Redux's Graphics
Observer: System Redux's graphics comparison between current and next-gen also show redesigned character models.www.gamespot.com
![]()
I quoted only this part, just to let you know that during the gameplay segment of GT7 shown, you know, the trial mountain part
a) there was absolutely no ray tracing present
b) was basically the GTS cars running, but not at checkerboard-then-rescale-to-4k like on ps4pro, but native 4k
c) there was shadow creep
d) popping-up of stuff like tunnel lights
oh and since I said "tunnel",
e) also absolutely no evidence of this advanced acoustics system, as car enters the tunnel and sound ...does not change at all.
go on, watch it yourself, here you go:
and while it would be reasonable to think that ray tracing of some sort will be added in-game (and not just the garage etc)
along with optimizing for shadows, changing detail and pop-ups (and I am a very reasonable person),
on the other hand you have Yamauchi's aspirations:
link: https://www.gtplanet.net/gran-turismos-future-4K-resolution-is-enough-but-240fps-is-the-target/
Now, any reasonable person like me, if he takes seriously Yamauchi's interview, pushing for 120 or 240fps @4k
also has to question just a little bit if the quality of in-game ray tracing can even be close to the trailer that preceded that gameplay segment.
and I think I am being very generous here with this, because other people would tell you that gt7 at 120@4k probably
would have as much ray tracing in-game, as the time that gpu will soar at 2.23 while the cpu is at 3.5
In the gameplay segment that reflections in the car hood seem to me they can be ray traced... why you are so sure they are not?
(Wrong, Series X has a 315 W power supply according to Digital Foundry. Xbox One X was 245 W.)1-power consumption not really a big issue imo, since we know both from amd that power needs of this tech are low, and yesterday's hot chip is further proof, as series x consumes as much as xbone x.
2-since playstation 5 has what seems to be the biggest console enclosure ever, you might want to reverse your way of thinking on this.
3-we dont know, but look at 2
4-same as 3
5-look at 1
6-dont know, since your parameters seem opposite to reality. as I said, judging from the size of the box it looks like now it needs more cooling than the case you are describing.
and about " it's a bit silly to say they couldn't get a CPU to hit 3 GHz.", we agree on this. but it was just Cerny's words from his presentation I quoted, exactly to say what you are saying.
of course it looks much sharper and cleaner, its native 4k instead of the checkerboard 1800p you are playing on pro.Ehh I hear a difference, I drive that car in GT sport, the Mazda RX GT3. Sounds better in the GT7 footage. The audio for cockpit view wouldn't be affected by a tunnel as much because your hearing a mix for wearing a helmet inside a closed car. The tunnel reverb would be more for a 3rd person chase camera.
Also, the rear view camera screen looks like it's using RT in GT7, it looks much sharper. The relfections look much better on the other cars too.
Its a bit ridiculous to say there's no ray tracing in the gameplay, how would you know? Did you make the game or have Polyphony tell you?
Because he is trolling. The reflections in your own car's hood are clearly raytraced, even in the gameplay video. But I mean he could also count the polygons of the cars and identified them as "only GTS" cars, what ever that is supposed to mean..In the gameplay segment that reflections in the car hood seem to me they can be ray traced... why you are so sure they are not?
Then please get your eyes checked and invest more than 5 seconds looking at the trailer. It is really annoying that you present incorrect information as facts. In the trailer you posted, at frame 11140 you can even read the reflected off-screen banner in the car's hood.lastly, about "how do I know there is no ray tracing during the gameplay segment", this is very easy: I use my eyes, and I trust them.
You can go ask nx gamer or digital foundry about this if you don't trust yours.
Car showroom, garage, trailers, yes, ray tracing was there. in-game, nope, zero.