Next-Gen PS5 & XSX |OT| Console tEch threaD

Status
Not open for further replies.
I doubt it, I've played GOW, TLOU2, and more than 180+ games so far, for sessions as long as more than 24 hours straight at 4K indeed. In very few games like GOW if you close the AC and the room is getting hot, you can hear the fans, not noisy, but hear them, with normal temperature you can't even hear them. It's not only my console, it's all the consoles I've seen around my country, and they are more than 100 ones, as many restaurants have rooms with PS4 and other stuff, along with amusements shops that you rent for hours or monthly and hang out with your friends there (mostly FIFA).

I thought it had to do with which model you got.. Everything after the spiderman limited edition was the new quieter model? I have the 500 million edition.. Quiet as a mouse.
 
It really felt like they had to show the gameplay reveal to justify its existence and have something to justify the showcase. Then delay it shortly thereafter on purpose because they knew they were nowhere near done.

I'm not Halo fan by any means, but hopefully the delay gets the game many deserve. Because what we saw ain't it for sure.
The delay was clearly a reaction to the demo. You can confirm that from the Monster Energy drink. The delay was never planned.
 
I thought it had to do with which model you got.. Everything after the spiderman limited edition was the new quieter model? I have the 500 million edition.. Quiet as a mouse.

Could be as well, I heard about the fan issues prior to mine, and followed the serial number that suggests the second wave of PS4 Pro. Always keep the room well cooled, and the console in a good space to breath. Open space is even better.
 
I've always said it. The reason they are screaming that it's anti-consumer is simply because their favorite plastic box isn't doing it. Deep down what they want is a true next gen experience with no ties to older hardware. If the shoe was on the other foot they would be much happier and wouldn't be calling it anti-consumer. What is anti-consumer about it? This is how consoles have always been!
I cannot understand why those people would become loyal to unreleased plastic box. You didn't invest on it yet. You are not tied to it. You still have the choice to buy the supperior plastic box.
 
Last edited:
They will have to pull a 180 on current gen and day one release on Game Pass requirement.
If they have to invest money on Halo, they will need to sell it for $60/70. The bad demo was a result of restricted budget to allow the game to be profitable on GP. Afterall, even a 30 million GP subscribers won't return the development costs. You still have to feed other games and 3rd party developers.
I honestly think the demo was more a result of 343 being a raging dumpster fire, rather than a lack of funds. Switching engine halfway through, for whatever reason they decided to do that, also definitely contributed.

They have been working on this game for 5 years and their reported overall budget is astronomical. Not to say that I'm pretty sure I've seen competent indie teams come up with a more presentable game than than in half the time. It doesn't take millions to add freaking post-processing to the render and give tree branches a shitty looped animation to simulate swinging from the wind, it takes a game that is stable enough to run to begin with.
 
I honestly think the demo was more a result of 343 being a raging dumpster fire, rather than a lack of funds. Switching engine halfway through, for whatever reason they decided to do that, also definitely contributed.

They have been working on this game for 5 years and their reported overall budget is astronomical. Not to say that I'm pretty sure I've seen competent indie teams come up with a more presentable game than than in half the time. It doesn't take millions to add freaking post-processing to the render and give tree branches a shitty looped animation to simulate swinging from the wind, it takes a game that is stable enough to run to begin with.
I saw a comparison with Halo 5. Even Halo 5 looks better😂 and it was made by same team.

Also slipspace is nothing but the same (modified) engine as Halo 5. They both share the exact Pop in problem.
 
I meant to try a new oil rub on Spence dog but he says we've got to use up what we have and mix the older massage oils with the new lavender and pomegranate ocean blue. Either way I'll make sure he feels good.
 
I've always said it. The reason they are screaming that it's anti-consumer is simply because their favorite plastic box isn't doing it. Deep down what they want is a true next gen experience with no ties to older hardware. If the shoe was on the other foot they would be much happier and wouldn't be calling it anti-consumer. What is anti-consumer about it? This is how consoles have always been!

It's been apparent after the showcases that the generations thing was mostly just talk to begin with. Halo was literally the only MGS game announced that was cross-gen. They do seem to be trying to keep some new cross-gen games from third-parties flowing into GamePass, I guess that counts for something.
 
Last edited:
I meant to try a new oil rub on Spence dog but he says we've got to use up what we have and mix the older massage oils with the new lavender and pomegranate ocean blue. Either way I'll make sure he feels good.

CautiousHairyCanvasback-size_restricted.gif
 
You people do realize that MS has only promised to support XBO for a year or two after Series X launches, right? The fact that Halo Gimpfinite has been in development hell for 5 years means it was ALWAYS a cross gen game. A very bad one that needed proper game direction which it obviously didn't receive. Your argument would only hold weight if the game had been in development for a year/year and a half and was still a good year or two out.. You can't use the "but generations!" Schtick here because there is NO WAY that Halo could have been made around the XSX 5 years ago. You can look at Destiny as a good example of larger open world style games that work on mechanical hard drives and jaguar cpus just fine. The problem isn't scalability or gamepass or pro or anti consumerism.. it was just never a good game to begin with. Yes I'm glad they received the backlash, it was well deserved. But your reasoning for the game looking the way it did is just stupid.
 
Last edited:
You people do realize that MS has only promised to support XBO for a year or two after Series X launches, right? The fact that Halo Gimpfinite has been in development hell for 5 years means it was ALWAYS a cross gen game. A very bad one that needed proper game direction which it obviously didn't receive. Your argument would only hold weight if the game had been in development for a year/year and a half and was still a good year or two out.. You can't use the "but generations!" Schtick here because there is NO WAY that Halo could have been made around the XSX 5 years ago. You can look at Destiny as a good example of larger open world style games that work on mechanical hard drives and jaguar cpus just fine. The problem isn't scalability or gamepass or pro or anti consumerism.. it was just never a good game to begin with. Yes I'm glad they received the backlash, it was well deserved. But your reasoning for the game looking the way it did is just stupid.

what the hell are you talking about?
 
I just wonder did anyone inside of Microsoft even look at the Halo portion of video before the show? Did anyone question it "guys this looks a little rough"? Or was Microsoft caught off guard by the backlash? It's just crazy to me.
 
I just wonder did anyone inside of Microsoft even look at the Halo portion of video before the show? Did anyone question it "guys this looks a little rough"? Or was Microsoft caught off guard by the backlash? It's just crazy to me.

100% signed off on that Halo reveal and should tell everyone how many real gamers are in charge at Xbox now.
 
I just wonder did anyone inside of Microsoft even look at the Halo portion of video before the show? Did anyone question it "guys this looks a little rough"? Or was Microsoft caught off guard by the backlash? It's just crazy to me.
And those official screenshots? Signing off on all that is symptomatic of some deeply rooted mismanagement.

Anyway, Ms Is building for what they consider to be the future, which is streaming.
 
I just wonder did anyone inside of Microsoft even look at the Halo portion of video before the show? Did anyone question it "guys this looks a little rough"? Or was Microsoft caught off guard by the backlash? It's just crazy to me.

I don't know which is worse, did they see it and think it was ok? Or they didn't bother to even look at it?
 
The XSX potential will be unleashed...but it won't be by 343. It's time to give up on that studio for good.
Yeah the Series X seem's to be getting a lot of shit, but it's kinda unfair at the same time. I think it's true that Series X GPU has a "wide" approach to it, meaning it will take relatively longer to leverage and push the hardware and its features. More importantly it takes developer talent, both in terms of programming/coding and game design to really show off what the console is capable of. Right now, Sony's first party studios are a well oiled machine, the relationship between these first party studios and Sony seem's to be working really well. (by extension even indie and third party studios) These kind of strong relationships take time and are not the product of throwing lots of money at studios, Microsoft will need to work on this aspect if they want their first party studios to create some great games in the long term.
 
Last edited by a moderator:
I don't know which is worse, did they see it and think it was ok? Or they didn't bother to even look at it?
They don't know the difference. Like many women can't tell cars apart. Takes enthusiasm and interest to be on top of these things. Clearly, these sorts of people aren't working for MS.
 
And didn't Phil make comments on how Crackdown 3 looked good to him? And how they felt good after seeing the PS5?

I'm seriously wondering where his standards are.

If that's the case then over at Team Green they set very lowest of low standards for the quality in games :( which is stark contrast to at anything at PlayStation or Nintendo.
 
If that's the case then over at Team Green they set very lowest of low standards for the quality in games :( which is stark contrast to at anything at PlayStation or Nintendo.

Honestly someone looked at this and said " Looks good enough to show off the XSXs capabilities".

qJFuycGgk3QWo2vo4PDMgA-1024-80.jpg.webp


I'm pretty sure Phil Spencer was keeping a close eye on this title since it's their biggest franchise and it was supposed to be a system seller at launch.

Phil knew just like he knew about Crackdown 3.

Edit: For comparison sake.

images

4e6fb316c121a7a7a5edfbbdbd47958a.jpg

latest
 
Last edited:
I guess it is basically confirmed now that Halo Infinite has a very troubled dev cycle.
Hope they make the best of it.
If they drop Xbone compatibility that would be a right decision, but it should've been made earlier...
 
I think it boils down to misinformation and talking up too many things at once for Team Green.

Xbox is a good system and has done very well and making it's mark in the gaming landscape.

However, it is clear that Sony now has an absolute chokehold on the market and will not relinquish it(hence the exclusivity content deals).

Thus, Microsoft has chosen to go in a different direction, but 'tis hard to walk that line with various other things pulling you other ways, especially detracting factors.

"Next-gen won't be held back"

But today, we had verifiable info(even though we could clearly see it beforehand) go up that shows it WILL be, to the point your big title may go into 2022.

Streaming and all-digital adoption at a FULLY mainstream level is still a few years away. Broadband and Fiber services must continue to expand into areas that don't have access.

You can leverage and push forward in this area, but it won't be fully adopted until probably XSX2/PS6, neither of which I expect to be physical media capable. It's good for both Sony and Microsoft to have the option, but I don't think a Lockheart was needed, just an all-digital XSX.

Go all-in for next-gen and use that power to your benefits. Leave the old generation behind. It's available by BC from their own admission. Nearly 7 years later, the gaming community is ready to move on.
 
Yeah the Series X seem's to be getting a lot of shit, but it's kinda unfair at the same time. I think it's true that Series X GPU has a "wide" approach to it, meaning it will take relatively longer to leverage and push the hardware and its features. More importantly it takes developer talent, both in terms of programming/coding and game design to really show off what the console is capable of. Right now, Sony's first party studios are a well oiled machine, the relationship between these first party studios and Sony seem's to be working really well. (by extension even indie and third party studios) These kind of strong relationships take time and are not the product of throwing lots of money at studios, Microsoft will need to work on this aspect if they want their first party studios to create some great games in the long term.

I was writing a post to rant about microsoft but then I realized it ain't worth it and would only make this thread even more unbearable. Lets keep it cool and stay technical without all that hate, ranting and badmouthing, dissing or making fun of stuff/others....
 
Last edited:
Yeah the Series X seem's to be getting a lot of shit, but it's kinda unfair at the same time. I think it's true that Series X GPU has a "wide" approach to it, meaning it will take relatively longer to leverage and push the hardware and its features. More importantly it takes developer talent, both in terms of programming/coding and game design to really show off what the console is capable of. Right now, Sony's first party studios are a well oiled machine, the relationship between these first party studios and Sony seem's to be working really well. (by extension even indie and third party studios) These kind of strong relationships take time and are not the product of throwing lots of money at studios, Microsoft will need to work on this aspect if they want their first party studios to create some great games in the long term.

Like you say the biggest frustration is Microsoft completely dropping the ball on the games/studios. They had all this gen to prepare and still cocked it up. From 2018 they bought Playground/NT and created The Initiative but this was far too late and we won't see Series X/S games until 2022 on realistically. Somehow they have also managed to not even have a Forza game ready after 3 years which will be a first?

The HW is great but without the games it just won't gain much traction and I just hope it doesn't lead to arrogant Sony. One thing we all need is competition as otherwise I could see myself priced out of console gaming.
 
Honestly someone looked at this and said " Looks good enough to show off the XSXs capabilities".

halo-infinite-brute-community-director-news.jpg


I'm pretty sure Phil Spencer was keeping a close eye on this title since it's their biggest franchise and it was supposed to be a system seller at launch.

Phil knew just like he knew about Crackdown 3.

Edit: For comparison sake.

images

4e6fb316c121a7a7a5edfbbdbd47958a.jpg

latest


Need a larger image for the Crackdown 3 comparison. I'm looking at it like this to try and see the detail

BwRKxyX.gif
 
Update on my investigation on the Amazing Twitter Teasing Duo™.




The video comes from here:



The angle is slightly different and there is no title screen, so he probably took it from some backstage video or something like that. I don't think he's claiming this is from a game, so it could just be to represent whatever he wants to say, but the more info the better.

His self-imposed timeout of 48 hours should end tomorrow I believe? Curious to see what more he has to say at this point.



Now onto our other hero, Jace Skell, who is much more interesting.


I've been looking around trying to understand if he's taken all of these video snippets from somewhere, but it's difficult.




They are clearly all form the same source, but they look re-edited to some extent to me. There is a weird fade-out near the end of the first one, and the large shot with the smoke column is repeated identical in the second and third video. The audio in general makes little sense, since the narrating voice is repeated identical in both videos (it doesn't just say the same thing, it's the same exact recording), and the third video has no sound at all.

I tried to upload the videos on YouTube as private videos, but no content ID comes up, so they are probably not from a movie with a commercial release. My current theory is that our friend took the visuals from some CGI short movie, proof of concept tech demo or commercial, and then did the audio completely from zero, which is something you can easily replicate in an hour with a microphone, a couple of generic free stock music tracks and minimal experience with Audacity.


In the meanwhile, he published another short segment:



This one could literally be anything. It looks like CGI, but the quality is so low that it might even be real footage with some heavy filtering added. And the text on the left could have not been there originally, so it might mean nothing.


So, not much was found... BUT, I've been digging through his twitter history, and it looks like he really loves to hint at stuff with very short CGI videos or edited pictures, which so far never lead anywhere or were ever mentioned again. So it's not the first time he does this.











Then there is... this one, that I think is really telling. Here is him claiming he received a copy of Ghost of Tsushima on 19 May (the game released 17 July):



If you look at the box art you can see that the rating is marked as "provisional", which is something that is never printed on retail copies, even if they are early copies created before release (like press copies, which in my experience are more bland, standardized disks in a clean CD box with no art at all anywhere).

So this is him downloading the cover art for the game published somewhere by Sony (hello cover art revealed in December 2019), printing it and placing it in a BD case.

Oh, and the mask in the background is quite visibly photoshopped in. This is where he took the image from:

61X062OBj5L.jpg


Alternatively he did everything digitally to begin with and made a mashup of different photos. Because I strongly suspect not even the hand is his own, since it appears to have a tattoo on the back and it is of very clear complexion. But then we have this other video:



where he clearly has no tattoo and his complexion looks darker. Which is confirmed by this other video, where one person that to me looks Indian or middle-eastern with very similar complexion is also seen:




So yeah, this is definitely some troubled person with access to large libraries of CGI videos, some video editing and possibly 3D animation skills himself, way too much spare time on his hands, and some pathological need of being at the center of attention.
 
Last edited:
So yeah, this is definitely some troubled person with access to large libraries of CGI videos, some video editing and possibly 3D animation skills himself, way too much spare time on his hands, and some pathological need of being at the center of attention.

That's awesome, because we didn't have enough of those already.
 
Update on my investigation on the Amazing Twitter Teasing Duo™.




The video comes from here:



The angle is slightly different and there is no title screen, so he probably took it from some backstage video or something like that. I don't think he's claiming this is from a game, so it could just be to represent whatever he wants to say, but the more info the better.

His self-imposed timeout of 48 hours should end tomorrow I believe? Curious to see what more he has to say at this point.



Now onto our other hero, Jace Skell, who is much more interesting.


I've been looking around trying to understand if he's taken all of these video snippets from somewhere, but it's difficult.




They are clearly all form the same source, but they look re-edited to some extent to me. There is a weird fade-out near the end of the first one, and the large shot with the smoke column is repeated identical in the second and third video. The audio in general makes little sense, since the narrating voice is repeated identical in both videos (it doesn't just say the same thing, it's the same exact recording), and the third video has no sound at all.

I tried to upload the videos on YouTube as private videos, but no content ID comes up, so they are probably not from a movie with a commercial release. My current theory is that our friend took the visuals from some CGI short movie, proof of concept tech demo or commercial, and then did the audio completely from zero, which is something you can easily replicate in an hour with a microphone, a couple of generic free stock music tracks and minimal experience with Audacity.


In the meanwhile, he published another short segment:



This one could literally be anything. It looks like CGI, but the quality is so low that it might even be real footage with some heavy filtering added. And the text on the left could have not been there originally, so it might mean nothing.


So, not much was found... BUT, I've been digging through his twitter history, and it looks like he really loves to hint at stuff with very short CGI videos or edited pictures, which so far never lead anywhere or were ever mentioned again. So it's not the first time he does this.











Then there is... this one, that I think is really telling. Here is him claiming he received a copy of Ghost of Tsushima on 19 May (the game released 17 July):



If you look at the box art you can see that the rating is marked as "provisional", which is something that is never printed on retail copies, even if they are early copies created before release (like press copies, which in my experience are more bland, standardized disks in a clean CD box with no art at all anywhere).

So this is him downloading the cover art for the game published somewhere by Sony (hello cover art revealed in December 2019), printing it and placing it in a BD case.

Oh, and the mask in the background is quite visibly photoshopped in. This is where he took the image from:

61X062OBj5L.jpg


Alternatively he did everything digitally to begin with and made a mashup of different photos. Because I strongly suspect not even the hand is his own, since it appears to have a tattoo on the back and it is of very clear complexion. But then we have this other video:



where he clearly has no tattoo and his complexion looks darker. Which is confirmed by this other video, where one person that to me looks Indian or middle-eastern with very similar complexion is also seen:




So yeah, this is definitely some troubled person with access to large libraries of CGI videos, some video editing and possibly 3D animation skills himself, way too much spare time on his hands, and some pathological need of being at the center of attention.

c5e6b30741c947683f6037c2bb1d30af.gif
 
Does it? Not really bothered about Dolby Atmos or DTS X just yet, but having to get a subscription sounds ridiculous anyway.
All I know is in the Sounds menu on my PS4, I chose DTS over Dolby for my soundbar.

It doesn't always require a code, like on the Note 20 its baked in but, thats part of the problem is how confusing and over complcated it is.
 
More than that. It'll also create a problem how to add Halo to xCloud.

Yup how will XSX server run 4 versions at once ? Once Halo is upgraded properly how do you scale it down to 4 instances...

The whole though process is around cheap games, low quality and streaming IMO, maybe the strategy will change again.
 
Last edited:
Xbox came out in December with big dick energy but the last 3+ months have tripped over the dick and tumbled over and ended up with the tip of their own dick in their own mouth
 
For all we know, he also only cares about 12 > 10, and assumes everybody will buy in due to that alone.

Absolutely. There is a lot of that and it still goes on everywhere. That is a card that gamers play hard and often.

I saw a guy online trade in his entire ecosysyem of PS for RDR2 on X1X after the digital foundry comparison, which was exaggerated.
 
Last edited:
Yeah the Series X seem's to be getting a lot of shit, but it's kinda unfair at the same time. I think it's true that Series X GPU has a "wide" approach to it, meaning it will take relatively longer to leverage and push the hardware and its features. More importantly it takes developer talent, both in terms of programming/coding and game design to really show off what the console is capable of. Right now, Sony's first party studios are a well oiled machine, the relationship between these first party studios and Sony seem's to be working really well. (by extension even indie and third party studios) These kind of strong relationships take time and are not the product of throwing lots of money at studios, Microsoft will need to work on this aspect if they want their first party studios to create some great games in the long term.
I don't consider XSX GPU 'wide'. It's wider than PS5, sure. But 1825mhz is already quite high for a console featuring 52CUs at 7nm.
 
Status
Not open for further replies.
Top Bottom