zubairali2
Member
Oh, this is even better. I think XSX definitely will be comparable to the future RTX40XX series
Oh, this is even better. I think XSX definitely will be comparable to the future RTX40XX series
Oh, the irony.
How did this make it over there.Yeah, it's a PS4 Pro motherboard. Someone on ERA found this :
Oh, the irony.
IIRC, Jez just tweeted that he was hearing similar rumblings about the overheating issues. Then Jason Schreier tweeted it was nonsense and he deleted the tweet and never mentioned the subject again. I don't even remember Windows Central making an article about it. I think he got scared to be called out by a real journalist.But what about that youtube comment Jez?
Edit: Did Windows Central delete the article I can't seem to find it?
Lol, good time.Yeah, Jez. What about PS5 overheating issues which you were tweeted before. LOL
In reality they are the only ones showing launch games.Do you also not think it is odd they have not shown off some launch titles?
Says the guy who was publishing news about PS5 overheating based solely on YouTube comments.
On PlayStation? Just make your PSN account primary on her PS4. Then buy the game on your profile once (unless it's disc) and you can play on both PS4 at the same time. Halves your cost for games at least.I turned my wife into a gamer. Now I buy two copies of every game and two of each gaming system. Hobby is significantly more expensive. Doesn’t hurt she was the former Miss Scandinavia and may have appeared in a certain men’s magazine...I had serious game 20 years ago...
Maybe it's a bit of a reach, idk
Is there any truth to the talk Godfall was running 120fps 4k.
Yeah, amazing how the whole Xbox camp is hellbent on playing last gen games on a next gen console. After all, they will have 3rd party games, designed for next gen, but apparently they're not very excited about that either. So what's cooking?
Always wondered why this happening. Anyone have any idea? On my launch PS4 this is absolutely mental
Guys from Dengeki and other sites mentioned it stayed quiet and cool.Famitsu are schills for Sony, I read them daily they have a dedicated page for PS5 news and Xbox news is posted but not covered as much as PS5/Sony
Also just read this article (Assuming you can read Japanese)
【PS5レビュー】プレステ5を先行試遊! 新コントローラーの機能やロード時間は実際どうなっている? 動画付きで徹底リポート | ゲーム・エンタメ最新情報のファミ通.com
話題の次世代ハード、プレイステーション5の国内初試遊をお届け! DualSense(デュアルセンス)の感触や、超高速SSDによるデータ読み込みは実際はどうなっている?www.famitsu.com
They don't mention anything regarding temperature of the console in their description of their hands on event with PS5. They talk a ton about the controller and load speeds.
They also did not get to see a UI.
Already debunked by the dev.Is there any truth to the talk Godfall was running 120fps 4k.
Oh, this is even better. I think XSX definitely will be comparable to the future RTX40XX series
But he's not a grown ass man...Says the guy who was publishing news about PS5 overheating based solely on YouTube comments.
One last comment about that "DF controversy", maybe the PS5 is closer to the 2060S than I wanted to believe...
For starter, again, the RT capabilities of these new consoles are probably more in the low to mid end of what is available on PC with RTX cards, but there's a damming detail. While RTX cards have dedicated and exclusive hardware for both RT and Tensor calculations, the GPU in these new consoles don't.
Yes, there's "hardware RT" there on RDNA2, but is just part of the CU that was tweaked, not something more that was added and works along the CUs. When the CU is doing RT calculations part of the traditional rasterization processing is decreased. So when the developer chooses to use RT in it's game he has to deal with the reality that there'll be less TF available for the game. Meaning that while for starter he have a GPU equivalent, hypothetically, to the 2080, if the uses RT for reflections this GPU will decrease a tier e become something of an equivalent to the 2070S. If he also uses RT for the shadows than the GPU will become like the 2070. If the also uses RT for illumination... you get the picture. Could this be the reason why Cerny wanted so much the higher clock possible? Because the remaining hardware not doing RT performs better working at an higher clock that more hardware at a lower clock?
That's why the developers have to use the minimum as possible resulting in lower fidelity.
But maybe this could be improved with a good denoise?
I know that these AMD GPUs are excellent in doing lower precision math, but, again, while the RTX cards have dedicated hardware to do this work, RDNA2 don't, at least as far was we know the PS5's GPU don't have. If a developer tries to improve the fidelity of the reflections with denoise this is less processing power available for the traditional rasterization.
Maybe this is an advantage that Microsoft has with the SeX, because during the Hot Chips presentation they say that they have ML hardware that is not part of the GPU.
One last comment about that "DF controversy", maybe the PS5 is closer to the 2060S than I wanted to believe...
For starter, again, the RT capabilities of these new consoles are probably more in the low to mid end of what is available on PC with RTX cards, but there's a damming detail. While RTX cards have dedicated and exclusive hardware for both RT and Tensor calculations, the GPU in these new consoles don't.
Yes, there's "hardware RT" there on RDNA2, but is just part of the CU that was tweaked, not something more that was added and works along the CUs. When the CU is doing RT calculations part of the traditional rasterization processing is decreased. So when the developer chooses to use RT in it's game he has to deal with the reality that there'll be less TF available for the game. Meaning that while for starter he have a GPU equivalent, hypothetically, to the 2080, if the uses RT for reflections this GPU will decrease a tier e become something of an equivalent to the 2070S. If he also uses RT for the shadows than the GPU will become like the 2070. If the also uses RT for illumination... you get the picture. Could this be the reason why Cerny wanted so much the higher clock possible? Because the remaining hardware not doing RT performs better working at an higher clock that more hardware at a lower clock?
That's why the developers have to use the minimum as possible resulting in lower fidelity.
But maybe this could be improved with a good denoise?
I know that these AMD GPUs are excellent in doing lower precision math, but, again, while the RTX cards have dedicated hardware to do this work, RDNA2 don't, at least as far was we know the PS5's GPU don't have. If a developer tries to improve the fidelity of the reflections with denoise this is less processing power available for the traditional rasterization.
Maybe this is an advantage that Microsoft has with the SeX, because during the Hot Chips presentation they say that they have ML hardware that is not part of the GPU.
Here's an idea for next gen console game developers... Make the games with a CRT option in mind, that way you can have games running at very low resolution but with maxed out RT and high consistant FPS.
But seriously, this is a very interesting video from DF for those that haven't seen it.
It's actually a mock up with PS4 Pro motherboards unfortunately.
Dunno, engineering's words implies that they were warned and knew about the issues, but they continued the production
I never read so much made up stuff in this thread.One last comment about that "DF controversy", maybe the PS5 is closer to the 2060S than I wanted to believe...
For starter, again, the RT capabilities of these new consoles are probably more in the low to mid end of what is available on PC with RTX cards, but there's a damming detail. While RTX cards have dedicated and exclusive hardware for both RT and Tensor calculations, the GPU in these new consoles don't.
Yes, there's "hardware RT" there on RDNA2, but is just part of the CU that was tweaked, not something more that was added and works along the CUs. When the CU is doing RT calculations part of the traditional rasterization processing is decreased. So when the developer chooses to use RT in it's game he has to deal with the reality that there'll be less TF available for the game. Meaning that while for starter he have a GPU equivalent, hypothetically, to the 2080, if the uses RT for reflections this GPU will decrease a tier e become something of an equivalent to the 2070S. If he also uses RT for the shadows than the GPU will become like the 2070. If the also uses RT for illumination... you get the picture. Could this be the reason why Cerny wanted so much the higher clock possible? Because the remaining hardware not doing RT performs better working at an higher clock that more hardware at a lower clock?
That's why the developers have to use the minimum as possible resulting in lower fidelity.
But maybe this could be improved with a good denoise?
I know that these AMD GPUs are excellent in doing lower precision math, but, again, while the RTX cards have dedicated hardware to do this work, RDNA2 don't, at least as far was we know the PS5's GPU don't have. If a developer tries to improve the fidelity of the reflections with denoise this is less processing power available for the traditional rasterization.
Maybe this is an advantage that Microsoft has with the SeX, because during the Hot Chips presentation they say that they have ML hardware that is not part of the GPU.
I think that its cache subsystem can also be problematic.The bandwidth is not the main bottleneck. I doubt many XBX games are bottlenecked by the generous bandwidth. The main bottleneck is the wide GPU design. The clocks only got a 56% increase and we know (from years of bench on GPUs) that performance doesn't scale linearly with the number of CUs.
No his ban lasts till October 12th.wait.....sharky got permed? didn't even realise lol can't say I'm not surprised.
Is it established that 6 GB part at 336 GB/s wont affect that 560 GB/s figure at all?Series X is already getting tapped out in X1X's 4K unlocked frame-rate games. Plenty of titles were running under 60fps. The bottleneck being Series X's 560 GB/s bandwidth, according to Richard. Despite a 2x TF boost, games aren't able to get consistent 2x the frame-rate of One X (more like ~1.7x on avg). Makes sense as the bandwidth from One X to Series X is only a 1.72x increase. That said, MS has confirmed to him that those back-compat titles aren't tapping into RDNA 2's architectural improvements. If back-compat games were to take advantage of RDNA 2's improvements, it'd be an extra 1.25x in favor of SX.
Cerny did mention that loading can sometimes be so fast that the developers may choose to include artificial loading screens. Could be the case here, and that it would look jarring to have the game load in an instant at the click of a button?does beg the question... why do you have to hold it just let us click circle once
2013 and we get this very simple demonstration of Shu Yoshida playing on a ps4 in the August Gamescon ....5 months before ps4 release
and fast forward to today and the first look we get of someone playing on a ps4...6 weeks out from release
Yeah, now we know why the PS5 has this horrible design.
The rumours were true. Sony got too confident and had to make some last minute decisions.
Overheating was such a big problem they had to put two fans(one on each side) to make it work.
The problem? You're forced to place the console in a vertical position, otherwise one fan will get blocked.
Their solution? Add one curved plate on each side to prevent the user from placing it horizontally so one fan doesn't get blocked.
The problem? The PS5 is too tall, it might fall or some people might want to use it horizontally due to lack of space.
Their solution? Force the user to use a stand, which is included with the PS5. Plus, add a hook because otherwise the thing will keep wobbling all the time.
Sony shot themselves in the foot this gen.
You’re describing a regular engineering process as if it were a series of unfortunate events. The result of this process is a machine that runs quiet, cool, and runs games with no problems.Yeah, now we know why the PS5 has this horrible design.
The rumours were true. Sony got too confident and had to make some last minute decisions.
Overheating was such a big problem they had to put two fans(one on each side) to make it work.
The problem? You're forced to place the console in a vertical position, otherwise one fan will get blocked.
Their solution? Add one curved plate on each side to prevent the user from placing it horizontally so one fan doesn't get blocked.
The problem? The PS5 is too tall, it might fall or some people might want to use it horizontally due to lack of space.
Their solution? Force the user to use a stand, which is included with the PS5. Plus, add a hook because otherwise the thing will keep wobbling all the time.
Sony shot themselves in the foot this gen.
Tales from your ass again?Yeah, now we know why the PS5 has this horrible design.
The rumours were true. Sony got too confident and had to make some last minute decisions.
Overheating was such a big problem they had to put two fans(one on each side) to make it work.
The problem? You're forced to place the console in a vertical position, otherwise one fan will get blocked.
Their solution? Add one curved plate on each side to prevent the user from placing it horizontally so one fan doesn't get blocked.
The problem? The PS5 is too tall, it might fall or some people might want to use it horizontally due to lack of space.
Their solution? Force the user to use a stand, which is included with the PS5. Plus, add a hook because otherwise the thing will keep wobbling all the time.
Sony shot themselves in the foot this gen.
Is it established that 6 GB part at 336 GB/s wont affect that 560 GB/s figure at all?