T
Three Jackdaws
Unconfirmed Member
Even the PS5 ITSELF has ray-tracing, while the xsx next to it is like, "...".

Even the PS5 ITSELF has ray-tracing, while the xsx next to it is like, "...".
XSX unboxing experience and quality of materials used is miles ahead of PS5.
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Always has beenDo you think the hardware decompression on the PS4 is a bottleneck?
So this is confirming than PS5 need patches for games to getting boost mode
No.So this is confirming than PS5 need patches for games to getting boost mode
Tears of joy perhapsSo this is confirming than PS5 need patches for games to getting boost mode
He'll come back in better packaging.
MS has been in the console business for almost 20 years. Outside of specific circumstances how many 1st party titles have they put on PlayStation? Halo, Forza, Gears? What about smaller titles like Banjo or Viva Pinanta? During those 20 years MS lost every single console sales competition with Sony. Xbox was beat by PS2. Xbox 360 was beat by PS3 worldwide. XB1 was beat by PS4. All of those losses and they didn't put Halo on PlayStation. The market forces said that Sony has a stronger brand but putting 1st party games on PlayStation was not an option. But NOW with this 1st party studio acquisition PlayStation is getting MS first parties right? Due to market forces? I believe that claim is dubious.
MS has been in the console business for almost 20 years. Outside of specific circumstances how many 1st party titles have they put on PlayStation? Halo, Forza, Gears? What about smaller titles like Banjo or Viva Pinanta? During those 20 years MS lost every single console sales competition with Sony. Xbox was beat by PS2. Xbox 360 was beat by PS3 worldwide. XB1 was beat by PS4. All of those losses and they didn't put Halo on PlayStation. The market forces said that Sony has a stronger brand but putting 1st party games on PlayStation was not an option. But NOW with this 1st party studio acquisition PlayStation is getting MS first parties right? Due to market forces? I believe that claim is dubious.
Minecraft
Wednesday: AMD's event + MS buys Sega
Thursday: Some PS5 (probably a game) embargo lifts
Friday: ???
These coming days will be wild.
So some speculation from an old tweet
Note what Matt is teasing here, can intersetion engines calculate bounce across CUs ? You can only do that if CUs are sharing more information.
Is this an L1 infnity cache tease or more to do with ps5 custom cache handling ?
There is more to be learned, and some people already know the answer and we dont, so frustrating.
allot of Post processing techniques performance is about speed, caches and sharing data across Cus.Elog this is for you.
In memoriam ofBo_Hazem
True. It doesnt mean that XSS is fully utilized. We are at beginning of race.I know a lot of Ponies will like this, but it's pretty obvious that most unpatched, previous games are capped by their target device.
It doesn't undermine the Series S as a console.
I wonder how this channel manages to drive such traffic with bad analysis and titles like this.
Oh wait...
Can you elaborate a bit on this please. I don't understand what you mean... Sorry.Just to re-reconfirm what we said a long time back, the SSD slot does support up to 110, not just 80:
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S is becoming bomba for games lol
Can you elaborate a bit on this please. I don't understand what you mean... Sorry.
Polygon's Chris Plante has put together a useful Xbox Series X FAQ piece and, nestled about halfway down, is this little tidbit: "In an email, a Microsoft representative confirmed Xbox Series X supports HDR10+".
I really think he is.
Firstly, as so many have pointed out, multi-bounce RT benefits from frequency since each bounce calculation is performed sequentially to the the last. Secondly, with each bounce you will increase the amount of cached data. If done right I believe the cache memory need grows by a material amount per bounce since you need to store at least two complete RTed planes at any point in time for the multi-bounce RT.
Maybe someone here knows whether you can do multi-bounce by merging the RT reflections into one after each bounce or if you need to store all RT reflections for each bounce before merging it into one picture as your last step (the last variant requires a lot more of cache memory)?
So I believe you are right in your assumption Geordiemp![]()
Don't forget the packaging too. Keep crying all you want, year one on the PS5 absolutely shits on the Series X's. At the end of the day these consoles are about games.I find it hilarious that people are still going on about secret sauces when both companies have been upfront about what features they have. If they haven't mentioned them 2 weeks before launch, they don't have it. No, the PS5 doesn't have better rtx than the series x and no it doesn't have VRS or mesh shaders. Better to accept it now.
If you think PS5 year one will be better than SX year one, that's your subjective opinion and you are welcome to it. But hardware features are a matter of fact, the console either has them or not.Don't forget the packaging too. Keep crying all you want, year one on the PS5 absolutely shits on the Series X's. At the end of the day these consoles are about games.
It's not subjective at all. In terms of exclusive content the series X has the medium and maybe Halo in year one. Compare that to PS5 it's not even close.If you think PS5 year one will be better than SX year one, that's your subjective opinion and you are welcome to it. But hardware features are a matter of fact, the console either has them or not.
Xbox Series X will apparently support HDR10+ as well as Dolby Vision
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Xbox Series X will apparently support HDR10+ as well as Dolby Vision
But in what capacity?www.whathifi.com
i am sure you would have been fine without "/s" at the end lolThat's it! That seals the deal! I'm no longer a PlayStation fan! I've been a PlayStation fan since 1988 and an owner of a PlayStation console since 1994 but I've had enough and I'm taking my fanhood to Xbox where they actually know how to package a console. Thank you and goodbye!
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/s
You will lick PS5's labia once you get it.
@kyliethicc approves
Xbox Series X will apparently support HDR10+ as well as Dolby Vision
The second part of your post is why he had a meltdown. Couldn't understand people don't care about the box
What time is the RDNA2 thing?
Series S can't really be judged on some launch patches. I remember launch games like COD Ghosts and Battlefield IV running at 720p on Xbox One, next year's COD was getting to 1080p.
Things will improve over time. It's already pushing 120fps which last gen never got near.
Not exactly.For campaign only, a majority of the gun-toting action runs at 1360x1080 on Xbox One. However, courtesy of a dynamic frame-buffer, there are specific areas designed to render at a full, true 1080p on Xbox One
For Xbox One's multiplayer, the scenario is different. The 1360x1080 resolution is a stuck fixture in this mode, with the 1920x1080 pixel boost simply never kicking in as it does in campaign
The word is the PS is going to talk about Demon Souls, and MS has nothing to counter, so they have moved up an embargo on a game, probably The Medium as they have precious little else!What the fuck is this about now?
Why not at least post what this tweet may be about? Sony related? MS related? AMD related? WHAT?!!
Yeah, read into CPU controlled memory, decompress and transfer the control of that texture to the GPU. This vs. just reading directly into a texture id controlled by the GPU and let the GPU handle the decompression (on PS4). Should improve performance quite a bit, even on the PS4. Basically, they implemented the equivalent of XSX' DirectStorage on PS4.Do you think the hardware decompression on the PS4 is a bottleneck?
Not exactly.
If you think PS5 year one will be better than SX year one, that's your subjective opinion and you are welcome to it. But hardware features are a matter of fact, the console either has them or not.
Getting to? Why not say up to?That is why I said "getting to" learn to read.