well said. but to me, if someone is truly curious, the more interesting part is how PS5 manage to run games like DS, R&C and even spiderman on a supposedly weaker machine. the reconstruction technique. the RT tricks are all interesting talking points. but no, people fixated on RDNA1.5
Well for that exercise don't look at PS5 as a weaker machine compared to something else and wonder how it's able to be doing what it is. Instead just ignore for a second what Xbox is doing and look at PS5 alone in a vacuum.
I'm pulling these numbers from memory so forgive me if I'm off but over the base PS4 we're looking at a machine with something like 5-6x the CPU performance, 6-8x GPU, two orders of magnitude improvement in I/O, hardware based RT, an improved geometry engine and I'm sure improved checker boarding and temporal injection upscaling techniques over the previous generation.
When you look at what was accomplished on the now relatively anemic current-gen hardware, this is a massive increase in not only raw performance but new feature sets and improved techniques as well.
So the fact that DS, R&C and Spider-man look as good as they do does not surprise me at all. In fact we all should know that this is just the beginning, the tip of the iceberg as it were. I expect the next round of games to truly blow our minds as they will on Xbox as well.