You can't put on an event if you have nothing new to show, Gamepass announcements are just not enough.Just thinking back wasn't Microsoft supposed to have a monthly show for the rest of the year on upcoming games and stuff it lasted what 2 shows? does that count as false advertising?
Whatever makes you happy when you go to sleep, man.No you are clearly defensive. You post proves my point.
Let's compare other BC games, then, why not. For instance Dark souls 3:
- XSX: 900p locked 30fps
- PS5: 1080p locked 60fps
PS5 pushes 2.88x more pixels than XSX in this game. Do you think it can tell us something meaningful about the hardware of those consoles?
Bo, my man, welcome back, we missed you.Why are we talking about a last gen game anyway? It only makes sense on PC.
Bo, my man, welcome back, we missed you.
Who remembers the topdown GTA London 1961
Im not the one with the persecution complex. Oh noooo someone said something i dont like about my fav plastic box. Its lame.Whatever makes you happy when you go to sleep, man.
It's so lame you continue to engage in it. Let it go grampsIm not the one with the persecution complex. Oh noooo someone said something i dont like about my fav plastic box. Its lame.
He was great! Did a fantastic job. Looks like he hasnt aged much when u see him now.James Masters was brilliant as Spike, arguably my favourite TV villain.
Welcome back, Bo.Yes I doubt PS5 has any stacking/chiplet design yet, but more like chiplet-ready for PS5 Pro. But stacking can pack too much heat, so I think they'll used dual-sided motherboard like they did now and have 2 dies one on each side with 2 heatsinks instead of one this time.
Whatever dude. Like i said before. The parallel between hardcore sony fans and 3dfx fans existsIt's so lame you continue to engage in it. Let it go gramps
Kicking on 60 and he looks younger than me.He was great! Did a fantastic job. Looks like he hasnt aged much when u see him now.
You can't put on an event if you have nothing new to show, Gamepass announcements are just not enough.
Whatever dude. Like i said before. The parallel between hardcore sony fans and 3dfx fans exists
Xbox series x is a lot better on this game
You are correct... BC is really something should be not compared at all due the differences between implementations limitations.Definitely why I don't like using BC to gauge a systems power. To use Dark Souls 3 to argue that the XSX is vastly weaker than the PS5 is just ludicrous. I honestly hope I don't see anyone making those types of arguments here.
It's much better to compare actual next gen versions than the BC ones. Makes it fair to both systems.
You made an excellent point.
Needs car vault.
Xbox Boss Phil Spencer Teases Things He’s “Incredibly Excited About” For 3 to 10 Years in The Future
Xbox Boss Phil Spencer Teases Things He's "Incredibly Excited About" For 3 to 10 Years in The Future
During the latest episode of Larry "Major Nelson" Hryb's Xbox Podcast, division head Phil Spencer teased the long-term game.twinfinite.net
Well at least he’s slightly more honest with himself. In the past it was the next show or next year. Ten year windows give just a bit more wiggle room.As always, Jam Tomorrow!
Just a point, stacking =/= chiplets.
We can be 100% sure the PS5 includes no chip stacking or chiplet-based design. It would be unnecessary and antithetical to the performance of the PS5 CPU and GPU.
Chiplets benefit humongous GPUs, GPUs much bigger than the reticule limits of current semiconductor manufacturing processes. As well as larger GPUs on more and more prohibitively expensive process nodes. In light of AMDs current focus on increasing GPU clocks, I think we can be confident chiplet-based GPUs are going to be even farther off in the future before they start to appear a viable path for increasing GPU performance.
Chip stacking is even further afield for ASICs. The cooling issue still hasn’t been solved.
The ever reliable leakster kopite7kimi has let lose the info that Nvidia is running into issues with the Mcm design and will most likely delay Hopper for now, instead replacing its release with the Ada architecture named as a nod to the legendary computer scientist, Ada Lovelace. It's said that the Nvidia Ada architecture will replace Ampere with the hopper mcm design rumoured to be delayed for now and the top gpu in the Ada lineup to be much faster than the 3090 and possibly cheaper(sorry 3090 owners). Mcm might sound easy to accomplish for cpus, but it's a lot trickier to implement on gpus because of the complexity of gpus compared to cpus. We might not see hopper until much later possibly.It's been heavily rumoured now that the next generation of AMD discreet GPU's (RDNA 3) will have some sort of MCM design, however this could be for only 1 of their cards or something. The same with Nvidia, it was also leaked multiple times that Hopper which is Nvidia's next generation GPU architecture succeeding Ampere (30 Series) will also feature some sort of MCM design.
Interestingly enough, the same sources who leaked the information are now saying that Nvidia have delayed Hopper and will now focus on another architecture called "Lovelace", which will feature a monolithic design but will still have enormous performance games, I think one of the figures leaked mentioned something like 60 Tflops. Maybe AMD will follow suit because they feel MCM is not ready yet. We do have patents from both Nvidia and AMD revolving around MCM design so I could see it happening in the future. I can see the Playstation 6 use something similar in the future as well as they also have MCM patents.
This would be pretty insane if it's true.The ever reliable leakster kopite7kimi has let lose the info that Nvidia is running into issues with the Mcm design and will most likely delay Hopper for now, instead replacing its release with the Ada architecture named as a nod to the legendary computer scientist, Ada Lovelace. It's said that the Nvidia Ada architecture will replace Ampere with the hopper mcm design rumoured to be delayed for now and the top gpu in the Ada lineup to be much faster than the 3090 and possibly cheaper(sorry 3090 owners). Mcm might sound easy to accomplish for cpus, but it's a lot trickier to implement on gpus because of the complexity of gpus compared to cpus. We might not see hopper until much later possibly.
The whispers from insider sources are pointing to a 5nm architecture with as many as 17 500 cuda cores for the absolute highest end, a 71% improvement before factoring in the additional 10-15% perf improvement granted by the 5nm process compared to Samsung's 8nm process node, which is essentially a more evolved/mature varsion of their 10nm Lpe process node.This would be pretty insane if it's true.
"It really is just down to physics and engineering. We're not holding them back," Spencer said. "We're building them as fast as we can. We have all the assembly lines going. I was on the phone last week with Lisa Su at AMD [asking], 'How do we get more? How do we get more?' So it's something that we're constantly working on, but it's not just us. I think gaming has really come into its own in 2020."
Welcome back, Bo.
I would argue that even for a PS5 Pro, a chiplet or multi-die based design would be a mistake. Inter-chiplet and inter-die latencies would be too prohibitive, and from a software perspective, trying to hide those latencies from the application such that base PS5 software will be able to run out of the box without patching, will very likely prove to be an impossible task.
Heck even a multi-die/chiplet-based PS6 would pose a real challenge in ensuring the application is able to treat the GPU as a single device. They’d have to utilise split or alternate frame rendering regimes which inherently lose them efficiency. Or explore more novel composite frame rendering regimes for multi-GPU systems.
Considering that AMD’s current big Navi RDNA 2 card on PC is just two PS5 GPUs ducktaped together on a monolithic die (and that’s on a 7nm process) there’s no reason not to go monolithic again with a PS5 Pro (if they even do one).
An 80CU PS5 Pro on a 4 or 5nm process would be reasonably sized in terms of its die area and be able to comfortably run at higher than base PS5 clocks within a nice console TDP budget.
It's just amazing. The degree at which microsoft got outmaneuvered by cerny and sony.
You know - this entire time they wanted to keep the facade up that they were no longer in competition with sony. If you can't beat em change the rules, right? But it's just so obvious they take it to heart.
Just because the XSX is currently sold out that does not mean shit. Sony clowned them with the PS5 in every single way. PS5 is the more capable system. Period. The games already released/coming in next few months look stellar.
Especially the controller. The fact that MS allowed themselves to get played like this is amazing. Astrobot is a real next gen experience. MS has currently nothing.
It's been heavily rumoured now that the next generation of AMD discreet GPU's (RDNA 3) will have some sort of MCM design, however this could be for only 1 of their cards or something. The same with Nvidia, it was also leaked multiple times that Hopper which is Nvidia's next generation GPU architecture succeeding Ampere (30 Series) will also feature some sort of MCM design.
Interestingly enough, the same sources who leaked the information are now saying that Nvidia have delayed Hopper and will now focus on another architecture called "Lovelace", which will feature a monolithic design but will still have enormous performance games, I think one of the figures leaked mentioned something like 60 Tflops. Maybe AMD will follow suit because they feel MCM is not ready yet. We do have patents from both Nvidia and AMD revolving around MCM design so I could see it happening in the future. I can see the Playstation 6 use something similar in the future as well as they also have MCM patents.
Agreed.It's just amazing. The degree at which microsoft got outmaneuvered by cerny and sony.
You know - this entire time they wanted to keep the facade up that they were no longer in competition with sony. If you can't beat em change the rules, right? But it's just so obvious they take it to heart.
Just because the XSX is currently sold out that does not mean shit. Sony clowned them with the PS5 in every single way. PS5 is the more capable system. Period. The games already released/coming in next few months look stellar.
Especially the controller. The fact that MS allowed themselves to get played like this is amazing. Astrobot is a real next gen experience. MS has currently nothing.
The biggest issue with their strategy IMHO is that IIRC Phil made some claim about not losing on price or performance, only to lose on both counts, making the build up and loss so much worse. When people aggrieved at noises from their PS5's and then saying Sony cheaped out on components - as though more than a small percentage of the first 3million units are afflicted - it feels like PlayStation was also supposed to have a higher BOM too, while winning on the other criteria.It's just amazing. The degree at which microsoft got outmaneuvered by cerny and sony.
You know - this entire time they wanted to keep the facade up that they were no longer in competition with sony. If you can't beat em change the rules, right? But it's just so obvious they take it to heart.
Just because the XSX is currently sold out that does not mean shit. Sony clowned them with the PS5 in every single way. PS5 is the more capable system. Period. The games already released/coming in next few months look stellar.
Especially the controller. The fact that MS allowed themselves to get played like this is amazing. Astrobot is a real next gen experience. MS has currently nothing.
The biggest issue with their strategy IMHO is that IIRC Phil made some claim about not losing on price or performance, only to lose on both counts, making the build up and loss so much worse. When people aggrieved at noises from their PS5's and then saying Sony cheaped out on components - as though more than a small percentage of the first 3million units are afflicted - it feels like PlayStation was also supposed to have a higher BOM too, while winning on the other criteria.
With the limited supply that Xbox has provided for XsX - compared to PS5 - you have to wonder if their XsX BOM is massive, and that supply was constrained for launch to limit the subsidy until it came down after the RDNA2 GPU releases - and offset loses with profits on the XsS.
With the hardware they released, it is pretty likely that they didn't see the PS5 design coming out as the more powerful, and are now in weird scenario of launching with hardware plans A & B, only to find they need a plan C, too, but have no way to make that happen.
The extra CUs in the XsX keep getting mentioned as being a potential leveller for high quality ML upscaling, but I came across a link the other day about UK (Bristol based) hardware/software company: Graph Core, that have been creating 2nd gen IPU (intelligence processing units), and from the video explaining how their new 1 PetaFlop/s AI slim 1U blade (4x IPUs in one chassis) scales up, works and compares to GPUs, it was interesting to see the overlap design thinking between their new IPUs and the PS5 APU design principles (from the Road to PS5), where IO latency reduction is a major factor in the AI performance they are now offering.
It is also interesting that the monstrous total of on core memory (per IPU) gives a quick calculation that puts the per core memory in the ~600KB ballpark, which feels reminiscent of SPU local store memory solution - that provided very low latency access for an SPE.
The video is well worth a look IMO, because even if it doesn't directly impact the consoles - although I would argue that it does imply the extra XsX CUs won't be ideal for real-time per frame AI upscaling, as some hoped - it could have some insight as to changes both Nvidia and AMD will be making to their GPUs if they are at risk of losing massively on scaled performance, scaled price and easy of use for ML to a new IPU solution verses GPU, and may be forced to fork their graphics technology from their AI technology to stay competitive in AI, which may impact the PC position compared to consoles in the coming years.
I think it's too early to say MS got played, but yes it seems they did fuck up. After all that talk about being the most powerful console, they had to deliver and they failed. It's broken promises at best, and misleading marketing at worst. The trust has been broken though looking at how the xbox fans have reacted, it seems the fanbase wont care that they were lied to. they called the series s a 1440p console, and yet watchdogs is running at 900p on it. not a peep from xbox fans. i saw MrFunSocks complain about sony fans and is now leaving gaf because of us, but at least I criticize Sony when I see that they have lied to me. That's the difference between MS and Sony fans.It's just amazing. The degree at which microsoft got outmaneuvered by cerny and sony.
You know - this entire time they wanted to keep the facade up that they were no longer in competition with sony. If you can't beat em change the rules, right? But it's just so obvious they take it to heart.
Just because the XSX is currently sold out that does not mean shit. Sony clowned them with the PS5 in every single way. PS5 is the more capable system. Period. The games already released/coming in next few months look stellar.
Especially the controller. The fact that MS allowed themselves to get played like this is amazing. Astrobot is a real next gen experience. MS has currently nothing.
Yeah, the 6800xt already sounds like a great fit. I believe it is roughly 26 billion transistors or a little over 2x the PS5 transistor count. They will need infinity cache in there so they will have to take the entire 26 billion transistor chip and add the CPU to it. They might settle for a 12 core 24 thread CPU to stay under 30 billion transistors which will be pushing almost 3x the PS5 chip size.Welcome back, Bo.
I would argue that even for a PS5 Pro, a chiplet or multi-die based design would be a mistake. Inter-chiplet and inter-die latencies would be too prohibitive, and from a software perspective, trying to hide those latencies from the application such that base PS5 software will be able to run out of the box without patching, will very likely prove to be an impossible task.
Heck even a multi-die/chiplet-based PS6 would pose a real challenge in ensuring the application is able to treat the GPU as a single device. They’d have to utilise split or alternate frame rendering regimes which inherently lose them efficiency. Or explore more novel composite frame rendering regimes for multi-GPU systems.
Considering that AMD’s current big Navi RDNA 2 card on PC is just two PS5 GPUs ducktaped together on a monolithic die (and that’s on a 7nm process) there’s no reason not to go monolithic again with a PS5 Pro (if they even do one).
An 80CU PS5 Pro on a 4 or 5nm process would be reasonably sized in terms of its die area and be able to comfortably run at higher than base PS5 clocks within a nice console TDP budget.
i saw MrFunSocks complain about sony fans and is now leaving gaf because of us, but at least I criticize Sony when I see that they have lied to me. That's the difference between MS and Sony fans.
I've been using rest mode as well. I have an external SSD with my PS4 games on it. THAT was what caused a few crashes early on but I haven't had a crash now in about a month. System is pretty solid. I just use rest mode when I need to charge the controllers, otherwise I shut it down. Not like it saves a ton of time speed wise anyways.No issues with rest mode here. Being used almost every day just now as well
The forever wait games become even more widenXbox Boss Phil Spencer Teases Things He’s “Incredibly Excited About” For 3 to 10 Years in The Future
Xbox Boss Phil Spencer Teases Things He's "Incredibly Excited About" For 3 to 10 Years in The Future
During the latest episode of Larry "Major Nelson" Hryb's Xbox Podcast, division head Phil Spencer teased the long-term game.twinfinite.net
Had a strange bug where my console would turn itself on when in rest mode, but powering it off and on seems to have resolved. Otherwise no issues with the console. Haven’t plugged in my SSD yet but planning on doing so soonI've been using rest mode as well. I have an external SSD with my PS4 games on it. THAT was what caused a few crashes early on but I haven't had a crash now in about a month. System is pretty solid. I just use rest mode when I need to charge the controllers, otherwise I shut it down. Not like it saves a ton of time speed wise anyways.
Sounds like your soulmate.Riky is desperate for a XSX win, even if their are software limits on allot of old games
He likes to trigger everybodys posts that says anything positive about ps5, every just laughs at him, just ignore .
RDNA2 cards and the consoles already have RT cores. They’re built into the TMUs and are limited to accelerating ray/box and ray/tri intersection tests, but they definitely qualify as fixed function hardware acceleration cores for RT.Yeah, the 6800xt already sounds like a great fit. I believe it is roughly 26 billion transistors or a little over 2x the PS5 transistor count. They will need infinity cache in there so they will have to take the entire 26 billion transistor chip and add the CPU to it. They might settle for a 12 core 24 thread CPU to stay under 30 billion transistors which will be pushing almost 3x the PS5 chip size.
I also suspect AMD will have their own dedicated RT and Tensor cores by then which will push the size closer to 35 billion. I just dont see sony making a chip that big even at 5nm for a $500 mid gen console. Especially when they will have to increase the bandwidth to at least 760 gpbs to take full advantage of the 2x increase in raw horsepower or risk being bandwidth limited like the pro.
They will probably skip the dedicated RT and Tensor cores to reduce costs and that would be a shame imo. Looking at a last gen game like spiderman struggling to run at 1440p 60 fps with ray tracing, I am not too hopeful about the next gen games doing any kind of meaningful RT without rt cores even on a 6800xt.