LiquidRex
Member
We need the Die Shot.Perhaps that's Sony's lower-cost Infinity Cache equivalent.
We need the Die Shot.Perhaps that's Sony's lower-cost Infinity Cache equivalent.
Yes!We need the Die Shot.
I'm a bit surprised Microsoft didn't pull a Sony and just release a discless XSX for $100 less. Maybe the internal politics of MS couldn't justify them taking any sort of loss on the initial silicon even if long term (digital sales) it would be net profitable.. Or maybe given their GamePass focus it was just completely non-viable since they're already targeting a 'long term profitability' solution for gaming/Xbox brand.
But the XSS is a perfect vehicle for Microsoft's focus. Their entire focus is on moving to a more platform agnostic business with GamePass. The XSS provides a true 'low cost' option and vehicle to try and move people to the subscription model and grow that part of the business which is their prime focus. Having just a disk-less version of the XSX for only $100 less, wouldn't prove to have as wide adoption as the XSS which is significantly cheaper.I'm a bit surprised Microsoft didn't pull a Sony and just release a discless XSX for $100 less. Maybe the internal politics of MS couldn't justify them taking any sort of loss on the initial silicon even if long term (digital sales) it would be net profitable.. Or maybe given their GamePass focus it was just completely non-viable since they're already targeting a 'long term profitability' solution for gaming/Xbox brand.
No offense, but your argument stands in opposition to ID Software engine developers and the latest guys just interviewed.The XSS holding back this generation continues to be something complained about despite the fact that it continues to handle games just fine. I remember when Cyberpunk 2077 came out and that game ran horribly on every last gen console but ran fine on the XSS a console some here stated was weaker than the X1X. The XSS has the same quality CPU as the PS5 and XSX yet for some reason it's holding everything back. It is on MS to release a dev kit that allows developers to properly optimize games for all of their platforms. If a dev is having problems they should contact MS for assistance not run to Twitter to rage and fuel fanboy wars. I hope that ID guy learned his lesson.
As stated earlier the PS5 should not be affected anyway because according to the Sony fans here Sony makes the best games and those games won't be on XSS anyway. Looks like a win for everyone then. Gamers on a budget get a console that will get support for years to come and people who want higher fidelity graphics will also have a system that supports their wants too. The XSS is a perfectly capable system for the resolution and audience it is targeting.
Obviously, you don't know how Microsoft's works, that edition is coming later this year. In fact look out for another 3 new Microsoft consoles coming to this Xmas.I'm a bit surprised Microsoft didn't pull a Sony and just release a discless XSX for $100 less. Maybe the internal politics of MS couldn't justify them taking any sort of loss on the initial silicon even if long term (digital sales) it would be net profitable.. Or maybe given their GamePass focus it was just completely non-viable since they're already targeting a 'long term profitability' solution for gaming/Xbox brand.
I'm a bit surprised Microsoft didn't pull a Sony and just release a discless XSX for $100 less. Maybe the internal politics of MS couldn't justify them taking any sort of loss on the initial silicon even if long term (digital sales) it would be net profitable.. Or maybe given their GamePass focus it was just completely non-viable since they're already targeting a 'long term profitability' solution for gaming/Xbox brand.
What? How? Rest In Peace.
Dude. I never considered this!It’s because the S has another purpose. If devs only targeted a 12TF machine then all of xCloud would need to be pushing 12TF.
Requiring them to also target 4TF means they can render those games at 4TF in the cloud for lower tiered users or lower resolutions, while using 12TF for higher tiered users / resolutions.
They can either use S chips for that or potentially some virtualization on higher end chips.
Personally think they’ll use S chips, might even be the initial “next gen roll out” in general since right now they are last-gen 720P and going next-gen 1080p would be one way to improve xCloud without enormous costs.
Virtualization is possible (having 3 users on the same hardware) but couldn’t just be X APUs in the cloud as you can’t split the rest of the setup 3 ways.
But the XSS is a perfect vehicle for Microsoft's focus. Their entire focus is on moving to a more platform agnostic business with GamePass. The XSS provides a true 'low cost' option and vehicle to try and move people to the subscription model and grow that part of the business which is their prime focus. Having just a disk-less version of the XSX for only $100 less, wouldn't prove to have as wide adoption as the XSS which is significantly cheaper.
Microsoft is focused on bringing the gaming division around to the rest of the Microsoft model and philosophy which is not hardware. It's software and services.
X GPU for sure; but the APU can't be split into 3 ways because of the CPU.. and while the S has lower memory bandwidth, it's not 1/3rd of the X's....so even the GPU wouldn't just work split 3 ways.Dude. I never considered this!
What if they're using X chips Isn't that what some users here have implied XSX hardware seems engineered to do? Geordie mentioned this.
If it was up to developers they would have machines with 100GB of RAM and 2TB of storage. There is never a strong enough platform for games they want to develop on. Growing the market share of potential customers is better for the industry than making cutting edge hardware for the elite to develop for and play on.No offense, but your argument stands in opposition to ID Software engine developers and the latest guys just interviewed.
I'm not super into console wars, but in this case I think the experts have been giving their assessment on the situation. I do think that this will effect the games that hit PS5 in terms of multiplats and also PC. As ID noted, it's not as easy as cutting resolution. Best case the cutting of less "gameplay centric" stuff like Raytracing for XSS will be enough that important stuff isn't removed.
Edit: as for the CPU it's largely the same but a bit slower. Not a huge deal but I'm sure it doesn't make stuff easier for devs.
Sinthor I agree XSS makes sense for them. I just wonder if the cost is worth it or if they largely regard it as an externality or something. I wish they'd made a different choice.
What? How? Rest In Peace.
Not for the squeamish.
It's not exactly that surprising. Such CUs counts and 312GB of bandwidth isn't it exactly cheap. A discless version doesn't recover properly the costs of such choice considered they have to stay at the same price point of a ps5 hardware with cheaper components. The lower specs SKU was the only viable option for a low price a point. I suspect the initial price was 399 with player disc but doesn't expect at all a ps5 digital version at such price so they choose a discless version of series S.I'm a bit surprised Microsoft didn't pull a Sony and just release a discless XSX for $100 less. Maybe the internal politics of MS couldn't justify them taking any sort of loss on the initial silicon even if long term (digital sales) it would be net profitable.. Or maybe given their GamePass focus it was just completely non-viable since they're already targeting a 'long term profitability' solution for gaming/Xbox brand.
Hey I like cheese !I read the entire article, pretty clear many others didn’t. I literally was told “no” when I said the dev claimed world size would be limited.
If I told you that the moon is made of cheese would you take the rest of my comments on astronomy seriously?
edit: lol, also getting comments that clearly indicate people didn’t read the thread.. nobody disparaged iD in this thread.
I don't get it.
The XSS holding back this generation continues to be something complained about despite the fact that it continues to handle games just fine. I remember when Cyberpunk 2077 came out and that game ran horribly on every last gen console but ran fine on the XSS a console some here stated was weaker than the X1X. The XSS has the same quality CPU as the PS5 and XSX yet for some reason it's holding everything back. It is on MS to release a dev kit that allows developers to properly optimize games for all of their platforms. If a dev is having problems they should contact MS for assistance not run to Twitter to rage and fuel fanboy wars. I hope that ID guy learned his lesson.
As stated earlier the PS5 should not be affected anyway because according to the Sony fans here Sony makes the best games and those games won't be on XSS anyway. Looks like a win for everyone then. Gamers on a budget get a console that will get support for years to come and people who want higher fidelity graphics will also have a system that supports their wants too. The XSS is a perfectly capable system for the resolution and audience it is targeting.
Considering performance on XSX and PS5 vs PS4, I am not sure anyone said XSS should have performed like shit in a CPU heavy game like CP2077 (or a not super optimised one that stresses the CPU a lot). You are making a strawman.The XSS holding back this generation continues to be something complained about despite the fact that it continues to handle games just fine. I remember when Cyberpunk 2077 came out and that game ran horribly on every last gen console but ran fine on the XSS a console some here stated was weaker than the X1X. The XSS has the same quality CPU as the PS5 and XSX yet for some reason it's holding everything back. It is on MS to release a dev kit that allows developers to properly optimize games for all of their platforms. If a dev is having problems they should contact MS for assistance not run to Twitter to rage and fuel fanboy wars. I hope that ID guy learned his lesson.
As stated earlier the PS5 should not be affected anyway because according to the Sony fans here Sony makes the best games and those games won't be on XSS anyway. Looks like a win for everyone then. Gamers on a budget get a console that will get support for years to come and people who want higher fidelity graphics will also have a system that supports their wants too. The XSS is a perfectly capable system for the resolution and audience it is targeting.
I thought we had BOM breakdowns/realistic estimates for both and the two machines should have a reasonably similar cost? Naturally that doesn't account for marketing, R&D, etc.It's not exactly that surprising. Such CUs counts and 312GB of bandwidth isn't it exactly cheap. A discless version doesn't recover properly the costs of such choice considered they have to stay at the same price point of a ps5 hardware with cheaper components. The lower specs SKU was the only viable option for a low price a point. I suspect the initial price was 399 with player disc but doesn't expect at all a ps5 digital version at such price so they choose a discless version of series S.
Well a difference around 70 bucks isn't it exactly insignificant. I remember 460 and 530 at worst respectively for the 2 hardware.I thought we had BOM breakdowns/realistic estimates for both and the two machines should have a reasonably similar cost? Naturally that doesn't account for marketing, R&D, etc.
Cyber punk is a last gen game.The XSS holding back this generation continues to be something complained about despite the fact that it continues to handle games just fine. I remember when Cyberpunk 2077 came out and that game ran horribly on every last gen console but ran fine on the XSS a console some here stated was weaker than the X1X. The XSS has the same quality CPU as the PS5 and XSX yet for some reason it's holding everything back. It is on MS to release a dev kit that allows developers to properly optimize games for all of their platforms. If a dev is having problems they should contact MS for assistance not run to Twitter to rage and fuel fanboy wars. I hope that ID guy learned his lesson.
As stated earlier the PS5 should not be affected anyway because according to the Sony fans here Sony makes the best games and those games won't be on XSS anyway. Looks like a win for everyone then. Gamers on a budget get a console that will get support for years to come and people who want higher fidelity graphics will also have a system that supports their wants too. The XSS is a perfectly capable system for the resolution and audience it is targeting.
Didn’t you read his post? The ID Dev got pow pow and learned his lesson. In the future he will fill out a support ticket and email customer service instead of going on Twitter. Meanwhile, didnt 505 call them out in the spec sheet for control? How many devs have insinuated or flat out called the system out at this point?No offense, but your argument stands in opposition to ID Software engine developers and the latest guys just interviewed.
I'm not super into console wars, but in this case I think the experts have been giving their assessment on the situation. I do think that this will effect the games that hit PS5 in terms of multiplats and also PC. As ID noted, it's not as easy as cutting resolution. Best case the cutting of less "gameplay centric" stuff like Raytracing for XSS will be enough that important stuff isn't removed.
Sinthor I agree XSS makes sense for them. I just wonder if the cost is worth it or if they largely regard it as an externality or something. I wish they'd made a different choice.
Charming! Everyone got me on ignore or something?! I've had posted a few video links to Returnal before and nobody batted an eyelid but when bigshot Bo posts it becomes the hot topic. That cuts guys, that cuts real deep ... just messing ... but now I know how much I'm worth here
/s
How did that last gen game run on last gen hardware? How did it run on the 'powerful' X1X vs the lowly XSS?Cyber punk is a last gen game.
By being a higher resolution. What's your argument here?How did that last gen game run on last gen hardware? How did it run on the 'powerful' X1X vs the lowly XSS?
Don't care honestly. It's a last gen game not made for next genHow did that last gen game run on last gen hardware? How did it run on the 'powerful' X1X vs the lowly XSS?
Polite, but clear that his game was built for XSS specs to avoid scaling complex systems that do not scale easily and run into RAM management issues
I'm a bit surprised Microsoft didn't pull a Sony and just release a discless XSX for $100 less. Maybe the internal politics of MS couldn't justify them taking any sort of loss on the initial silicon even if long term (digital sales) it would be net profitable.. Or maybe given their GamePass focus it was just completely non-viable since they're already targeting a 'long term profitability' solution for gaming/Xbox brand.
He didn't say that actually.
The game is coming out on PS4 and XBox one.. it's an indie game.... he's talking about the future of the generation and making rather off the cuff remarks that don't have anything to do with his game which is designed to work on 4GB of RAM.
He actually said XSS was super easy for his game.
It's great that you told me I was selectively reading though.
Market shows if people thinks xss kind of weaker machine is needed.
And it seems that no, it is not wanted, because it have been available on stores(online+retail) almost since The launch on many countries.
If it would be that good of an idea, it would be sold out like PS5 or partly/almost sold out like xsex
Which to me isn't super surprising given early adopters are pretty dedicated to the hobby. Why settle? But if this trend continues it's doubly unfortunate (ignoring gamepass and xcloud) since developers will be constrained thanks to a minority of users.Rumours I've heard (and take this with a pinch of salt) from within MS, is that the sales overwhelmingly favour XSX versus XSS.
It should be highly sought after considering the price and gp option shouldn’t it?Which to me isn't super surprising given early adopters are pretty dedicated to the hobby. Why settle? But if this trend continues it's doubly unfortunate (ignoring gamepass and xcloud) since developers will be constrained thanks to a minority of users.
With Xcloud, and provided the performance they're targeting is indeed XSS and not XSX, maybe the math is different. But I'm assuming they want the XSS to do really well.
We'll see in the mo the and years to come.
Really? I thought all the custom I/O and cooling on PS4 (like the liquid metal cooling) was jacking the cost up considerably. I'm surprised it's significantly less expensive to produce.Well a difference around 70 bucks isn't it exactly insignificant. I remember 460 and 530 at worst respectively for the 2 hardware.
Really? I thought all the custom I/O and cooling on PS4 (like the liquid metal cooling) was jacking the cost up considerably. I'm surprised it's significantly less expensive to produce.Well a difference around 70 bucks isn't it exactly insignificant. I remember 460 and 530 at worst respectively for the 2 hardware.
Actually some estimated the cooling on PS5 will be cheaper than on XSX thanks to liquid cooling and bigger volume dedicated to the cooling on Sony machine (so they actually need less copper for the heatsink).Really? I thought all the custom I/O and cooling on PS4 (like the liquid metal cooling) was jacking the cost up considerably. I'm surprised it's significantly less expensive to produce.
It should be highly sought after considering the price and gp option shouldn’t it?
For $500 after tax you get a system and as many games as you can play and play online for 3 years.
Come on man. HouseMarque-> Resogun. That should tell you enough!!!
Edit: I didn't like resogun much on my first playthrough either. The second was so much better, it made me appreciate the game better.
I don't like Resogun nor Souls games, I don't play them even for free.
MLB The show 21 cover leaked confirmed coming to Xbox
Admit it, the butch looking woman has piqued your interest.
Too many long hours with those battle-hardened Viking women have changed you bo.
first Abby now this.
Ragnawhat?Good morning everyone
Hope we'll see first Ragnarok gameplay in February
As much as I like to see that happen, I don’t think we’re seeing gameplay for that until summer.Good morning everyone
Hope we'll see first Ragnarok gameplay in February