IllegalLemon
Member
It was supposed to be a physics driven game with 100% destructible environments. It was their power of the cloud showcase which quite frankly looked spectacular in 2015.
Of course, MS must have quickly realized that they cant just spin up 6-10 servers just for one instance of the game and quietly gutted the whole destructive aspect of the game. It's perhaps the biggest downgrade of all time but the game is so awful no one even talks about how they removed that whole power of the cloud aspect of it.
The graphics downgrade was nothing like what we got with TLOU2 and Ghost of Tsushima, they changed the entire look of the game. It was clear that the base xbox one was simply not powerful enough to run those visuals even without any destruction, and that they were showing footage from a fake PC build that entire time.
Actually, the physics based destruction using cloud processing was tapping into an algorithm developed by Cloudgine, and it would've been realised, had Epic not acquired Cloudgine and forced them into licensing the specific algorithm to Microsoft which, knowing Sweeney's history with his insatiable hunger for fat sums of cash, I'll assume wasn't cheap. This forced the game into multiple delays as they didn't have access to that algorithm anymore and would be unable to realise their goal of a full, massive scale physics based destruction. Eventually the destruction was just, downgraded massively leading to the product we eventually got.
Give this a read for some insight if you're interested in reading further into the matter.
Last edited: