FatKingBallman
Banned
Alex knows shit it seems
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People are involved in play with words which is warring at its worst. A little surprised that Alex continues to peddle in that.
Alex knows shit it seems
Should have said hardware accelerated. Because A4 used their software solution , which takes away a percentage of cpu/gpu time.
Everything you need to know about architecture specifics for Rdna 2 is in here. But to simplify, it’s hardware supported within the architecture itself. Which should probably mean that both consoles have it, but the way it’s implemented/utilized differs. Series X has it baked within thanks to DX12U, PS5 doesn’t use DX12U however so I reckon Sony must’ve made their own flavor avoiding the use of the term VRS since Microsoft has that trademarked.Huh? Aren't all 3 of these hardware accelerated on RDNA 2?
This is an alternative optimised approach to RT GI. He's talking about the traditional approach. He's not wrong. You're both right.That tweet is wrong. You do not need to calculate all pixels. You shoot out limited rays and interpolate and de-noise in between.
PS5 probably not support VRS in hardware accelerated.
PS5 probably not support VRS in hardware accelerated.
Who needs Hardware Ray Tracing.That tweet is wrong. You do not need to calculate all pixels. You shoot out limited rays and interpolate and de-noise in between.
Alex is obtuse as hell. Not supported VRS RDNA2 doesn't means VRS it's impossible to get. Why people continue to ask him something relative to the playstation? He is not interested in anything about it and he always uses pc argumentation. If the developers said they have their own version which worked on PS4 too, you think Alex can know more about it than them?Well the developer did say they have their own VRS solution for the PS5. But then Alex says the PS5 isn't capable of having it.
I'm confused.
Anyways the comparison should be interesting because the developers are using RDNA2 features.
Alex is obtuse as hell. Not supported VRS RDNA2 doesn't means VRS it's impossible to get. Why people continue to ask him something relative to the playstation? He is not interested in anything about it and he always uses pc argumentation. If the developers said they have their own version which worked on PS4 too, you think Alex can know more about it than them?
I know there's a thread for this video, but figure I'd share it here too. I remember in the early days of this speculation thread, there was some mild talk of thermals and power for the Series X.
I don't discuss his knowledge. But every time someone ask to him something relative playstation doesn't adds anything relative to it, creating even more confusion. EG: when people ask to him about the GE on ps5 he recalled the GE on Vega like really? GE was everywhere well before Vega, what was the point? And with VRS still persists with the argumentation that RDNA 2 hardware is the only way possible. That's obtusity at this pointHe evidently has some knowledge about graphics rendering. But he isn't the subject matter expert he consistently tries to style himself as.
It's really a prototypical example of the Dunning-Kruger Effect at work.
I don't discuss his knowledge. But every time someone ask to him something relative playstation doesn't adds anything relative to it, creating even more confusion. EG: when people ask to him about the GE on ps5 he recalled the GE on Vega like really? GE was everywhere well before Vega, what was the point? And with VRS still persists with the argumentation that RDNA 2 hardware is the only way possible. That's obtusity at this point
avoiding the use of the term VRS since Microsoft has that trademarked.
Should have said hardware accelerated. Because A4 used their software solution , which takes away a percentage of cpu/gpu time.
Or you just can’t use the the DX12U implementation of VRS in PS5 and Sony doesn’t have it in their API.So, he's assuming nothing like VRS exists, because A4 use their own software implementation, and are sticking with it for porting the PS4 version over to PS5.
He's completely wrong there though lol.. Cerny confirmed AVX2 support in the Road to PS5.The G.O.A.T. NXGamer
He's completely wrong there though lol.. Cerny confirmed AVX2 support in the Road to PS5.
AVX2 has been supported by AMD processors before they introduced the FPU.
He can't possibly be objective or fair on anything related to a Sony console, that's against his very nature. I can't comprehend why this isn't obvious and widely accepted as such. He gave countless and priceless examples about the matter through the years. One must be completely blind to not see it.I don't discuss his knowledge. But every time someone ask to him something relative playstation doesn't adds anything relative to it, creating even more confusion. EG: when people ask to him about the GE on ps5 he recalled the GE on Vega like really? GE was everywhere well before Vega, what was the point? And with VRS still persists with the argumentation that RDNA 2 hardware is the only way possible. That's obtusity at this point
That is a more light way because the hardware can’t do full GI thought RT... it is just a trick to save performance.That tweet is wrong. You do not need to calculate all pixels. You shoot out limited rays and interpolate and de-noise in between.
VRS is the new Blast Processing it seemsPeople are involved in play with words which is warring at its worst. A little surprised that Alex continues to peddle in that.
It is clear that the PS5 has the same functionalities from a hardware point of view with regard to mesh and VRS through the GE but it is obviously not exactly the same hardware solution that AMD has in RDNA2 for the PS5 but more or less exactly the same hardware solution as RDNA2 in the XSX. Both consoles support - with hardware - these exact functionalities. Is there a performance difference between the two? We do not know.
Maybe it's not on the die?He's completely wrong there though lol.. Cerny confirmed AVX2 support in the Road to PS5.
AVX2 has been supported by AMD processors before they introduced the FPU.
Latency... it should be on die if not it is useless.Maybe it's not on the die?
I think that the real PS5 FPU is in the hearts of the believers.Maybe it's not on the die?
The real secret sauce was the friends we made along the way.I think that the real PS5 FPU is in the hearts of the believers.
The real VRS is not the destination but the journey.The real secret sauce was the friends we made along the way.
True true. What if they've moved it's functionality further up the pipeline like they did with GE?Latency... it should be on die if not it is useless.
...and the friends we made along the way.The real VRS is not the destination but the journey.
Remember all the talk, whispers, bollocks, whatever about Sony having thermal issues... Let's just prentend those rumours were true for this query: would it have been too late in the development process to make those cuts following Cernys Road to PS5 presentation to resolve the problem. Hypothetically speaking.Latency... it should be on die if not it is useless.
Yeah I wanted to say that but @villentretenmerth was faster....and the friends we made along the way.
You're playing the N64 port of the game?Got an update for The Division 2. It is now foggy as fuck. Why would anyone want that? Uhh.
Didn't even see that...Yeah I wanted to say that but @villentretenmerth was faster.
Seems to change dynamically. Loaded once, it was nighttime, another time -day and foggy as hell, 3rd time - day, less foggy ?!?Got an update for The Division 2. It is now foggy as fuck. Why would anyone want that? Uhh.
I don't think you can do these heavy changes (look at the size of the FPU they basically redesigned it) in few months... it was something done by AMD/Sony years ago... the silicon entered in final production in June... the ES before that already had that smaller FPU.Remember all the talk, whispers, bollocks, whatever about Sony having thermal issues... Let's just prentend those rumours were true for this query: would it have been too late in the development process to make those cuts following Cernys Road to PS5 presentation to resolve the problem. Hypothetically speaking.
Interesting.
“Realistically, I have more chances to have a threesome with Emma Watson and Beyoncé than to snatch a PS5.”
Yeah some corners need to be cut to get Price and performance wanted.Both consoles have parts with old , actual and new.
It is a mix.
Already trying to guess which "new" Wii U game will be announced to Switch.Nintendo Direct Focused on 2021 Games Announced for February 17 - IGN
Nintendo has announced that a 50 minute Nintendo Direct will take place on Wednesday, February 17 at 2pm PT/5pm ET/10pm GMT and will feature "roughly 50 minutes of information focused on available games like Super #SmashBrosUltimate and games coming to #NintendoSwitch in the first half of 2021."www.ign.com
How am I though? The Die shot shows that cut back extensions to FPU block and thus AVX2 extensions from Zen2.He's completely wrong there though lol.. Cerny confirmed AVX2 support in the Road to PS5.
AVX2 has been supported by AMD processors before they introduced the FPU.
How am I though? The Die shot shows that cut back extensions to FPU block and thus AVX2 extensions from Zen2.
Like I said in a later tweet to detail this, they could have left the Register at 128-bit so dual cycle AVX2 support, natively still present. Or cut the ISA's not needed as the entire system has off-loading De-comp/Comp anyway.