I being talking with John from Digital Foundry on twitter about that.Some of us can't stand 30 fps.
Please give me the option to turn off RT and give me higher frames.
To me all day long minimum 60 fps with RT off will rule 30 fps with RT.
IMO 30 fps is not a playable framerate. It makes me physically ill to play games that low, which is why I play most of my games on PC (with a controller) despite liking consoles better. This is also why I wish consoles used desktop GPUs so you could just put whichever one you wanted in the PS5 and rock.
Some of what you say is based on truth, other parts like 1440p 60 fps "cap" on next gen are hyperbole.I was right about the PS4 not being able to do 1080p 60fps on AAA titles. Most can barely reach 30fps.
I was right about the PS4 not being able to hold a candle to PCs on launch. It was weak at launch.
I was right about there not being an ounce of "Special Sauce" for either console. Still laughable.
Of coarse some 2d game will reach 8k, nobody cares about that. They care about the next sony exlusive being 4k 60fps. Which it wont, because the PS5 will be weak out of the box just like the PS4. Sony cannot afford to try to fight the PC and people are too worried about power costs to ask for a truly strong machine.
That doesn't mean the PS5 or Xbox 2 will be bad or anything. I just think people need to be realistic that 4k 30fps or 1440p 60fps are the ceilings for next gen consoles for AAA style titles. Hopefully devs give us a choice between the two because I would take 1440p 60fps with a little aa any day of the week.
60fps is a better standard than 30fps. Why would that be dumb? A lot of people would notice the sudden jump to 60 for everything and see that as "next gen".
natural thumb position is up. thumb on movement stick and thumbs on facebuttons. with ps controller your thumbs are constantly pressed down.
That shit could look like a shoe box and I'm still gonna play itHideous...
Man the pop-in on Division 2 on regular PS4 is bad. I'm literally running down the street seeing trees materialise in front of me. Will the various improvements in PS5 hardware improve this when I run that game on that system?
Man the pop-in on Division 2 on regular PS4 is bad. I'm literally running down the street seeing trees materialise in front of me. Will the various improvements in PS5 hardware improve this when I run that game on that system?
Did we get any new news?
Nope, it uses the exact same tech. The only difference is the speed (2x CLV vs 6x P-CAV).I really like the idea of PS5 being disc-based backwards compatible. But I thought that was impossible? Don't PS3 and PS4 use different colored lasers to read their blu ray discs?
According to Cerny, yes, but you're gonna need a PS5 patch for the ultimate improvement.Man the pop-in on Division 2 on regular PS4 is bad. I'm literally running down the street seeing trees materialise in front of me. Will the various improvements in PS5 hardware improve this when I run that game on that system?
I mean, what may actually happen is that the console will recognize the disc, then download it from PSN. You would then need a disc inserted into the drive to play as a DRM thing.Shame it's not real. I really like the idea of PS5 being disc-based backwards compatible. But I thought that was impossible? Don't PS3 and PS4 use different colored lasers to read their blu ray discs?
I actually really like the area on the front that the disc pops out of, on this mockup.
The download process is too heavy for the ARM chip alone, so the Jaguar-based CPU of the main APU (Accelerated Processing Unit, that includes CPU and GPU) is called into action to do the heavy lifting and protocol processing.
That causes the power saving effect of the ARM chip to be diluted during that kind of heavier activity. While this is the situation with the present design, Ito-san specified that it could change with further iterations of the console's design.
I've noticed, that when using an ad-blocker, Tweets sometimes do not appear.Twitter links never load for me on Neogaf, weird. Is this the power reduction at idle thing?
With a big feature of the PS5 being the rather fast (PCI-E 4) SSD, my guess is instead of leaving the game in RAM as the PS4 does, this can dump it to disk and effectively hibernate like a PC, and the resume would just be seconds more than just turning on with it in RAM already with how fast it's going to be. The difference between hibernate power draw and off power draw is slim to none as the PC is effectively off (I guess they said 0.5W just to cover any vampire draw).
My guess anyways. I also hope as N Negotiator said that the ARM APU is up to snuff this time and can take even more OS functions off the main cores.
I've noticed, that when using an ad-blocker, Tweets sometimes do not appear.
ad block, ghostery and such...Twitter links never load for me on Neogaf, weird.
Won't that cause more wear & tear on the SSD? Especially with cheap NAND (QLC) chips.With a big feature of the PS5 being the rather fast (PCI-E 4) SSD, my guess is instead of leaving the game in RAM as the PS4 does, this can dump it to disk and effectively hibernate like a PC, and the resume would just be seconds more than just turning on with it in RAM already with how fast it's going to be. The difference between hibernate power draw and off power draw is slim to none as the PC is effectively off (I guess they said 0.5W just to cover any vampire draw).
Won't that cause more wear & tear on the SSD? Especially with cheap NAND (QLC) chips.
I'd rather have the option of suspend to RAM, even if it consumes a bit more power. PS4 is like 7-8W (probably less if you disable USB charging).
OG XB1 consumes around 15-20W in sleep mode, despite the fact that it uses DDR3 (GDDR5 is supposed to be more power hungry, but they heavily reduce clocks in rest mode, so it's not a big deal).
there is nothing, it's dry, RX 5300 xt (Navi 14) spotted 4Gb GDDR5 (not 6) Vram maybe something Nintendo will use for their next gen console (just speculation) would benefit them porting games easily & stack their library.In my worthless opinion, it's well passed high time for some concrete info on these new consoles. And I'm not talking about how much energy they use when they're sleeping. Where are the real leaks man!! Phil said on that Destiny stream a week or two ago he's playing games on Scarlett hardware now, so someone out there knows something! Come on leakers, get leaking!
If we have an option to choose between suspend to RAM, suspend to disk and fully turned off, that's fine. I just hope suspend to RAM won't be replaced by suspend to disk.That's likely why it's an option you have to actively turn on, rather than being default. Probably appeasing some regulation or tax credit somewhere.
If we have an option to choose between suspend to RAM, suspend to disk and fully turned off, that's fine. I just hope suspend to RAM won't be replaced by suspend to disk.![]()
We know it's an opt-in feature, so default is probably sleep with RAM, option to hibernate to disk
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link?SonGoku should op be update with watt comparison between ps4xps5?
That wont always be possible on consoles considering devs optimize their game around a fixed specI being talking with John from Digital Foundry on twitter about that.
'Options' should be standard for next gen.
link?
Its already possible in most of first party games.That wont always be possible on consoles considering devs optimize their game around a fixed spec
4K/30 -> 1080P/60 option would be nice but it wont always be possible.
Most dont double the framerate at 1080pIts already possible in most of first party games.
ah gochaI mean, an option to turn off motion blur, weapon motion blur, film grain and even gibs. They're going very far in this and I like it.
I am also very pleased to announce the next generation PlayStation console will include the possibility to suspend gameplay with much lower power consumption than PS4 (which we estimate can be achieved at around 0.5 W).
I mean, an 'option' betwen performance over quality or virse-versa.Most dont double the framerate at 1080p
is it that surprising though? Most of the system is offAt 0.5 watts, that's incredibly low.
i see, i just brought it up to avoid common misconception when people hear performance mode they assume 60fps, which won't necessarily be the case.I mean, an 'option' betwen performance over quality or virse-versa.
Keep in mind that even with the option don't mean you'll get a stable 30 while resolution mode or either a locked 60 while perfomance mode. Its always up with devs.
But still, the more options we get the more some users will be pleasure. No more excuse about 'buhh, I hate "X" or I love "Y". Will be there fou you to choise what suites you.
I think the real takeaway is that the PS4 uses way too much power when suspended.At 0.5 watts, that's incredibly low.
with 2+GB/s SSD is it needed though?Now if they could keep the GDDR6 to retain memory in that 0.5W standby mode I would be impressed .. I don't think that is what we will get though
with 2+GB/s SSD is it needed though?
how much power ps4 uses?I think the real takeaway is that the PS4 uses way too much power when suspended.
10 sec for 20GB but SSD speed could be higher (4-10GB/s) and with clever menus it'll go unnoticedI think they were talking about traditional standby, but not sure.
That's 8 sec shutdown or start then for 16GB .. not that bad if they can get games loading as soon as you press power on .. hide it behind a splash screen and you're good ..
I think they were talking about traditional standby, but not sure.
That's 8 sec shutdown or start then for 16GB .. not that bad if they can get games loading as soon as you press power on .. hide it behind a splash screen and you're good ..
For today standarts sure, but lets back to the time when PS4 was release.I think the real takeaway is that the PS4 uses way too much power when suspended.