It's not tired at all. If you expect exclusives to drive Xbox sales, the existence of those games on other platforms undercuts that. This is unquestionably true. Now it may not matter to MS anymore, in the way it would for Sony, but it's definitely true. As for PS Now, please. It's a worse way to play those games.
I highly doubt customers have no idea about this, considering MS advertises it heavily and, for example, discussed Infinite's existence on PC right alongside Xbox and will continue to do so. I actually think this is a very interesting wrinkle going into next gen that we never saw before.
OG PS4 initially was destined to have the camera in every console sold (around $460), but Sony removed it. Smart move.They're gonna be $499 peeps. Xbox One launched at $499 and PS4 was originally gonna be $499 until the last minute.
It's not cheap but it will be worth it.
OG PS4 initially was destined to have the camera in every console sold (around $460), but Sony removed it. Smart move.
That's why the PS4 OS/firmware still has the Playroom (camera game) pre-installed to this very day. There's no option to remove/uninstall it.
That party's finished.The DF posts ITT are such bullshit lol.
I've seen no conclusive evidence to suggest that DF are at all biased towards any company or platform.
All I'm seeing is cherry picked and heavily editorialized quotes by hyper-emotional fanboys.
Everything on DF up to 2013 must've been ROUGH on you. The PTSD is real.
I hope that happens again. It's all for our gain in the end.Yeah and they wanted to undercut MS when they announced their price. Again last minute change.
I will buy it anyway (not at launch). I have the money just not right now hahaha. But seriously, I have some big money to get from my office. Probably I will have a lot to spare on the PS5 and a new high end PC by 2020. If I don't invest this money back so I can get more money haha.U$499,99 people, U$499,99.
And of course R$4.000,00.
Uh...why would Sony (or Microsoft for that matter) go back to a split memory pool? Didn't they already see how horrible that was for devs with PS3 and how unified memory gave 360 and PS4 the advantage?
That Reddit stuff looks like someone who wants to throw together an exotic architecture but doesn't know how system architectures work.
Yeah... that may........ be..... how you..... think...... but the............ reality....... is.... that.... they........ are.... so....... obviously...... biased.... unless.... you're an...... obvious........ shill.The DF posts ITT are such bullshit lol.
I've seen no conclusive evidence to suggest that DF are at all biased towards any company or platform.
All I'm seeing is cherry picked and heavily editorialized quotes by hyper-emotional fanboys.
Everything on DF up to 2013 must've been ROUGH on you. The PTSD is real.
Well, there's that bit where games won't need to duplicate data to compensate hard drive lag.So how I think they will handle expandable storage: external drives will act as "cold storage". Games get stored there but dont run off of the external hard drive. The consoles will keep like your last 6 or 7 games you played stored onto the internal ssd and swap as needed depending on which game you pick.
Which differences are you referring to?I'm surprised no one noticed the difference between The Last Of Us Part 2 early Dev Kit (PS5) E3 graphics vs the new (release) trailer showcasing the PS4 Pro.
I'm surprised no one noticed the difference between The Last Of Us Part 2 early Dev Kit (PS5) E3 graphics vs the new (release) trailer showcasing the PS4 Pro.
No I suspect $499, but if you compare the prices of that spec now, it is similar to the PC equivalent parts on the PS4You're going to be disappointed if you expect $399 consoles this time around...
The consensus right now in the console market is that most day 1 buyers (mind you: we're talking about enthusiasts, not Fortnite kids) are willing to spend $499. Sony/MS know that and they will act accordingly.
Well, unless someone decides that a $200 loss is acceptable, but it's highly unlikely. $100 loss is a conservative estimation/safe bet. We've seen $300 loss in the past (PS3) and we didn't even have services back then.
OG PS4 APU was $100, OG XB1 APU was $110 (slighly bigger die due to eSRAM).
$200-250 just for the APU chip is too much, unless you're also counting the GDDR6 BOM.
Ok, show proof of bias.Yeah... that may........ be..... how you..... think...... but the............ reality....... is.... that.... they........ are.... so....... obviously...... biased.... unless.... you're an...... obvious........ shill.
Which differences are you referring to?
Probably because its in your head.
I feel you sarcasm detector may be malfunctioning. You may want to get that checked. It's not like I'm referring to a certain poster here, but that will be my last word on it.Ok, show proof of bias.
Well it's not like that, and it's not only lighting & graphics, the most obvious are the colors, i've been saying that The Last Of Us 2 & Ghost Of Tsushima Demo's we saw at E3 are not current gen, it's like when you look at a painting and you know this can paint that and ps4 is way to weak to paint that (you get what i'm saying ?)Holy shit lol, there are quite a few downgrades there, however some comparisons don't count because of the difference in lighting.
Probably because its in your head.
That comparison shows nothing. Comparing different scenes with quality compressed to hell and back.
The 2019 reveal shows several of the same scenes, and there is no difference.
Someone made a whole thread in this or did it in another thread and showed how ellie still looks the same in different lighting.
Nice try, try again this isn't Microsoft levels of Crackdown 3 lol
You were probably a puddle gate spinner too and we know how tht gem turned out![]()
So what you saying is that TLOU2 gonna come out on PS4 & not on PS5 as a launch title ?Uncharted 4 was also scaled back a bit from earlier demo.
Game pass shook the industry?If the Microsoft game is released on PC and xbox which are both Microsoft platforms then you need to add them together... then they have way more market share than Sony....
If you wanna talk about market share ios and android dwaf everything else. Thats where by far the most money is spent on games and Apple just started to take this seriously ... Apple Arcade is shaking up the market like Microsoft Gamepass.
If your a playstation fanboy to the end then you just pretend all of this isnt happening or doesn't count. When you actually look at the market Sony is one of the smaller players.. they know this which is why they are already hinting at releasing Sony games for other platforms. Sony dosent make phones, tablets, PCs or cloud infrastructure Its a niche player and its future is games which they will release cross platform. Right now you can play PS exclusives on PSNow without a playstation right?![]()
The Last of Us never ran on early PS5 devkit lolI'm surprised no one noticed the difference between The Last Of Us Part 2 early Dev Kit (PS5) E3 graphics vs the new (release) trailer showcasing the PS4 Pro.
Dunno if there is the right place for making comparison between E3 game demos and probably final games. Lets keep up the main goal of the thread.
If you wanna make a new thread, then make a new thread.
and compressed YouTube videos.
Didn't do that.Don't derail this thread with back-and-forth exclusives list wars
Not the same.The Last of Us never ran on early PS5 devkit lol
BTW your videos shows pretty close graphics.
I'm not very familiar with the Brazilian scene, but I'd like to read BrazilGAF's opinion about that guy (preferably in a new thread).Really? From a Brazilian channel called Canal XBox? You picked the worst possible type of XBot on this planet.
Yes, the E3 2018 demo looks better. It looks almost perfect (specially the animation).
But as I said, you have to be the worst type of XBot to even have the courage to nitpick about it because the game still looks impressive as hell.
One thing a didn't like about the new showing is that Ellie's backpack looks way to baggy, mushy and it moves way more than the E3 demo.
Trust me it's just not worth it.I'm not very familiar with the Brazilian scene, but I'd like to read BrazilGAF's opinion about that guy (preferably in a new thread).
Excuse me, WHAT!?I'm surprised no one noticed the difference between The Last Of Us Part 2 early Dev Kit (PS5) E3 graphics vs the new (release) trailer showcasing the PS4 Pro.
He's just talking out his assExcuse me, WHAT!?
It wouldn't be a split memory pool in the same sense as the PS3.
On the PS3 it was the CPU/System primarily had access to 256MB of DDR RAM and the GPU/Video primarily had access to 256MB of XDR RAM.
The examples we've seen so far in these supposed "leaks" point to two different pools of RAM that are tiered: 8GB of HBM2 is the high speed tier and16GB12GB of DDR4 is the low speed tier. By default an AMD High Bandwidth Cache Controller (HBCC) or similar will automatically swap data in and out according to priority and this will appear as a unified 20GB pool to the entire system. There could also be low level api access available if devs wish to use it and further optimise their software.
There are actually some downsides to a Unified Memory Architecture for CPU/GPU and one is memory contention, using totally arbitrary numbers to convey the point: if there's say, 100GB/s total bandwidth and the CPU needs 20GB/s of bandwidth it won't leave 80GB/s for the GPU, due to latency and different calculations it may "lock up" 40GB/s and only leave 60GB/s. Cerny and co. implemented an additional bus in the PS4 to alleviate this somewhat, but the fine-grained system mentioned above may be a superior solution if balanced just right.
I think it's a very clever solution, though I'd still love to see a 16/16 split, 8/16 still seems a little tight to me, thinking ahead 7-8yrs.
Its about posting next gen hardware conversation/info, not about posting games comparison console war fuel.How this is not related to the thread ?
The examples we've seen so far in these supposed "leaks" point to two different pools of RAM that are tiered: 8GB of HBM2 is the high speed tier and16GB12GB of DDR4 is the low speed tier.
Better to have more than less if they do it. 5 years down the line textures will way ram intensive I guessLol 24Gb of Ram and 1$ per 1Gbaaaaaaaaaa, what tha hell is this, 24Gb is way much, i don't see that happening.
some fusion Drive (HDD + SSD combo)
between 16Gb - 20Gb of Ram
between 9Tf - 11Tf MAX (i'm being very generous right now)
It's not tired at all. If you expect exclusives to drive Xbox sales, the existence of those games on other platforms undercuts that. This is unquestionably true. Now it may not matter to MS anymore, in the way it would for Sony, but it's definitely true. As for PS Now, please. It's a worse way to play those games.
I highly doubt customers have no idea about this, considering MS advertises it heavily and, for example, discussed Infinite's existence on PC right alongside Xbox and will continue to do so. I actually think this is a very interesting wrinkle going into next gen that we never saw before.
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Most of the DDR4 kits I was looking at had substantially lower latency.
I believe I found a test bench for SuborZ+, which used GDDR5 as main memory and it has 139ns-150ns latency.
The Flute memory is probably "unknown" because it's newer Samsung 18Gbps modules.
A devkit with only 16GB of memory!?The Flute Userbenchmark seemed to indicate 16GB GDDR6 for the PS5. Memory had an unusually high latency for the test...
A devkit with only 16GB of memory!?
The Flute Userbenchmark seemed to indicate 16GB GDDR6 for the PS5. Memory had an unusually high latency for the test...