Dee Dah Dave
Member
36 CU makes a lot of sense for Sony to easily do backward compatibility, much like they did with the Pro.
But maybe there is also some extra sauce on the side?!
But maybe there is also some extra sauce on the side?!
So the machine that is going to replace the X is some how supposed to be half the price with more specs.And you think Lockhart and the PS5 will be priced similarly? Come one son
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PlayStation 5 to support 8K gaming, Sony confirms
PS5's 8K output isn't just for video, Sony confirms it'll play games at 8K too.www.tweaktown.com
PS5 = supports 8K gaming
PS5 = 9TFs
Yeah, something's not right.
![]()
PlayStation 5 to support 8K gaming, Sony confirms
PS5's 8K output isn't just for video, Sony confirms it'll play games at 8K too.www.tweaktown.com
PS5 = supports 8K gaming
PS5 = 9TFs
Yeah, something's not right.
I see alot of people mention that by Sony keeping to a 36 cu count that it helps with back compat.
Why is it that MS doesn't have this same issue? Why are they able to give back compat not only for Xbox One, but also 360 and even OG Xbox?
I see alot of people mention that by Sony keeping to a 36 cu count that it helps with back compat.
Why is it that MS doesn't have this same issue? Why are they able to give back compat not only for Xbox One, but also 360 and even OG Xbox?
So the machine that is going to replace the X is some how supposed to be half the price with more specs.
Phew this place seems to be doing good tonight lol
The other guy said it would beat the ps5 in the pricing game because casuals don't care for graphics.What are you on about? You're losing it now.
I see alot of people mention that by Sony keeping to a 36 cu count that it helps with back compat.
Why is it that MS doesn't have this same issue? Why are they able to give back compat not only for Xbox One, but also 360 and even OG Xbox?
XSX 12TF RDNA2 should be around 16 Vega performance if you take into account architecture gains. Add to that VRS gains (VRS tier 2 shows up HUGE 75% performance improvement according to 3dmark) and XSX should theoretically deliver 4x higher framerate than xbox x in the same game.Microsoft has made clear that Xbox Series X is 4 to 5 times more powerful than Xbox One X. That's for overall raw performance jump.
For just GPUs however, purely on the numbers, it is over 8 times the xbox one GPU and twice the xbox one x GPU. He was referring to compute power, because even a 9TF navi GPU is easily more than 8 times more powerful than the xbox one GPU if we aren't talking purely teraflops.
The other guy said it would beat the ps5 in the pricing game because casuals don't care for graphics.
And the response I gave was if they were priced the same how would it compete with a stronger machine.
They then said it wouldn't cost as much.
We know lockhart is going to replace the X. Which is still $400. So if lockhart is stronger and better spec'd, how is it going to come in at half the price.
Clear up any misconceptions in what I said tbuddy?
Correct me if I'm wrong, but isn't a lot of that down to the move from Jaguar to Zen 2? The Zen 2 CPU is almost certainly at least 4 times as fast as the shitty Jaguar CPU of old.Microsoft has made clear that Xbox Series X is 4 to 5 times more powerful than Xbox One X. That's for overall raw performance jump.
For just GPUs however, purely on the numbers, it is over 8 times the xbox one GPU and twice the xbox one x GPU. He was referring to compute power, because even a 9TF navi GPU is easily more than 8 times more powerful than the xbox one GPU if we aren't talking purely teraflops.
Then Cerny does the same thing on a next-gen devkitconnected to a different TV. (The devkit, an early "low-speed" version, is concealed in a big silver tower, with no visible componentry.)
36 CU makes a lot of sense for Sony to easily do backward compatibility, much like they did with the Pro.
But maybe there is also some extra sauce on the side?!
So either Mark Cerny lied about PS5 RT or those were the pre-RT devkits.
Exclusive: In the hustle and bustle of Computex, I had an interesting conversation with someone who will remain anonymous, about Sony's next-gen PlayStation console.
After I had found out what this person did, I had a few questions to ask about the PS5 and what it will arrive as - especially when we look at Microsoft's upcoming Project Scorpio console. The first question I had was "will it feature a discrete GPU" to which I received a smile and a "I can't say exactly", and then I said would it feature an APU like Project Scorpio, and then there was a "no".
It's definitely their own solution then. If it's not AMDsThe odds of there being no hardware accelerated RT in the PS5 must be slim to none. The quote from Cerny is rather straight forward and I don't see how it can be interpreted in any other way;
"There is ray-tracing acceleration in the GPU hardware," he says, "which I believe is the statement that people were looking for."
This is new? Sony updated patent for ds5(potentially), now include 4 movable buttons on back panel.
And render from letsgodigital![]()
So they can put 2 and 2 together & come up with 36 but not 72?
Its just not found in driver level, not saying HW RT is not there.The odds of there being no hardware accelerated RT in the PS5 must be slim to none. The quote from Cerny is rather straight forward and I don't see how it can be interpreted in any other way;
"There is ray-tracing acceleration in the GPU hardware," he says, "which I believe is the statement that people were looking for."
It's definitely their own solution then. If it's not AMDs
RT/VRS werent found on driver level, doesnt mean its not there
no. the devkits support ray tracing. klee's game was on the ps5 devkit and had full ray tracing support for shadows and reflections.
It can be based off Navi with the inclusion of RT. Last Gen the GPUs included stuff that wasn't found on other GCN cards.
Not saying this exactly what has happened, but MS and Sony are customizing these APUs to their own requirements.
That would need an almost 600mm2 die. While yields are quite good on N7, wafer costs are still high and you get fewer chips per wafer. Unlikely anyone would be willing to absorb that kind of cost, cause you can bet your ass AMD are gonna be commanding better margins than 2012 when they were desperate for sales volume.So they can put 2 and 2 together & come up with 36 but not 72?
Because they use completely different drivers. You know, extended DX for MS...That's exactly what it means. Hence why it was found on a driver level for Arden and Sparkman.
Navi 10 only means first chip for AMD, not RDNA1 or 2. I dont think either will be full one or another, when these were designed they picked and chose what they want in it, not if they want RDNA1 or 2.But THEN it would not be Navi 10.. There is still something missing here.. This chip as they leaked this night cannot be final silicon for PS5..
Because they use completely different drivers. You know, extended DX for MS...
Oh it was suppose to be released now in 2019? Heh you guys are changing your tune constantly.Or you know, he datamined old info, the chip that was supposed to be for 2019.
All this info goes against Cerny(ray trace) and all the insiders including uzman(however you spell his name claiming bigger ps5).
Direct X is an API. Drivers are completely different - they're the software layer that enables interaction with th GPU hardware. I mean it's possible the hardware has features not supported by drivers, but that seems pretty pointless.Because they use completely different drivers. You know, extended DX for MS...
Or maybe RT in PS5 is custom, unlike in Xbox, who knows. I am just laughing because chip clocked at 2.0GHZ with 36CUs and 16GB of RAM that points to PS5 exists.Direct X is an API. Drivers are completely different - they're the software layer that enables interaction with th GPU hardware. I mean it's possible the hardware has features not supported by drivers, but that seems pretty pointless.
Oh it was suppose to be released now in 2019? Heh you guys are changing your tune constantly.
Maybe so, but we went from 1.0GHZ to 1.8GHZ Gonzalo, to Oberon 2.0GHZ lately. With Oberon just being found out.
Ill leave that option open ofcourse, it might be the case, but aside from currently assumed PS5 codenames and Arden/Sparkman, where are these new PS codenames?
Yea, and it was scrapped in 2017. Doubt these RDNA drivers and revisions have been there since 2016.Uhh yeah it was the plan. Have you been living under a rock? Even Jason confirmed this.